| OLD | NEW |
| (Empty) |
| 1 ; RUN: llc < %s | FileCheck %s | |
| 2 | |
| 3 target datalayout = "e-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64
:64:64-p:32:32:32-v128:32:128-n32-S128" | |
| 4 target triple = "asmjs-unknown-emscripten" | |
| 5 | |
| 6 ; CHECK: function _splat_int32x4($a,$b) { | |
| 7 ; CHECK: $a = SIMD_int32x4_check($a); | |
| 8 ; CHECK: $b = SIMD_int32x4_check($b); | |
| 9 ; CHECK: var $sel = SIMD_int32x4(0,0,0,0) | |
| 10 ; CHECK: $sel = SIMD_int32x4_swizzle($a, 0, 0, 0, 0); | |
| 11 ; CHECK: return (SIMD_int32x4_check($sel)); | |
| 12 ; CHECK: } | |
| 13 define <4 x i32> @splat_int32x4(<4 x i32> %a, <4 x i32> %b) nounwind { | |
| 14 entry: | |
| 15 %sel = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32><i32 0, i32 0, i32 0
, i32 0> | |
| 16 ret <4 x i32> %sel | |
| 17 } | |
| 18 | |
| 19 ; CHECK: function _swizzle_int32x4($a,$b) { | |
| 20 ; CHECK: $a = SIMD_int32x4_check($a); | |
| 21 ; CHECK: $b = SIMD_int32x4_check($b); | |
| 22 ; CHECK: var $sel = SIMD_int32x4(0,0,0,0) | |
| 23 ; CHECK: $sel = SIMD_int32x4_swizzle($a, 0, 3, 1, 2); | |
| 24 ; CHECK: return (SIMD_int32x4_check($sel)); | |
| 25 ; CHECK: } | |
| 26 define <4 x i32> @swizzle_int32x4(<4 x i32> %a, <4 x i32> %b) nounwind { | |
| 27 entry: | |
| 28 %sel = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32><i32 0, i32 3, i32 1
, i32 2> | |
| 29 ret <4 x i32> %sel | |
| 30 } | |
| 31 | |
| 32 ; CHECK: function _swizzlehi_int32x4($a,$b) { | |
| 33 ; CHECK: $a = SIMD_int32x4_check($a); | |
| 34 ; CHECK: $b = SIMD_int32x4_check($b); | |
| 35 ; CHECK: var $sel = SIMD_int32x4(0,0,0,0) | |
| 36 ; CHECK: $sel = SIMD_int32x4_swizzle($b, 2, 1, 3, 0); | |
| 37 ; CHECK: return (SIMD_int32x4_check($sel)); | |
| 38 ; CHECK: } | |
| 39 define <4 x i32> @swizzlehi_int32x4(<4 x i32> %a, <4 x i32> %b) nounwind { | |
| 40 entry: | |
| 41 %sel = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32><i32 6, i32 5, i32 7
, i32 4> | |
| 42 ret <4 x i32> %sel | |
| 43 } | |
| 44 | |
| 45 ; CHECK: function _shuffleXY_float32x4to3($a,$b) { | |
| 46 ; CHECK: $a = SIMD_float32x4_check($a); | |
| 47 ; CHECK: $b = SIMD_float32x4_check($b); | |
| 48 ; CHECK: var $sel = SIMD_float32x4(0,0,0,0) | |
| 49 ; CHECK: $sel = SIMD_float32x4_shuffle($a, $b, 7, 0, 0); | |
| 50 ; CHECK: return (SIMD_float32x4_check($sel)); | |
| 51 ; CHECK: } | |
| 52 define <3 x float> @shuffleXY_float32x4to3(<4 x float> %a, <4 x float> %b) nounw
ind { | |
| 53 entry: | |
| 54 %sel = shufflevector <4 x float> %a, <4 x float> %b, <3 x i32><i32 7, i32 0, i
32 undef> | |
| 55 ret <3 x float> %sel | |
| 56 } | |
| 57 | |
| 58 ; CHECK: function _shuffle_int32x4($a,$b) { | |
| 59 ; CHECK: $a = SIMD_int32x4_check($a); | |
| 60 ; CHECK: $b = SIMD_int32x4_check($b); | |
| 61 ; CHECK: var $sel = SIMD_int32x4(0,0,0,0) | |
| 62 ; CHECK: $sel = SIMD_int32x4_shuffle($a, $b, 7, 0, 5, 3); | |
| 63 ; CHECK: return (SIMD_int32x4_check($sel)); | |
| 64 ; CHECK: } | |
| 65 define <4 x i32> @shuffle_int32x4(<4 x i32> %a, <4 x i32> %b) nounwind { | |
| 66 entry: | |
| 67 %sel = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32><i32 7, i32 0, i32 5
, i32 3> | |
| 68 ret <4 x i32> %sel | |
| 69 } | |
| 70 | |
| 71 ; CHECK: function _shuffleXY_int32x4($a,$b) { | |
| 72 ; CHECK: $a = SIMD_int32x4_check($a); | |
| 73 ; CHECK: $b = SIMD_int32x4_check($b); | |
| 74 ; CHECK: var $sel = SIMD_int32x4(0,0,0,0) | |
| 75 ; CHECK: $sel = SIMD_int32x4_shuffle($a, $b, 7, 0, 0, 0); | |
| 76 ; CHECK: return (SIMD_int32x4_check($sel)); | |
| 77 ; CHECK: } | |
| 78 define <4 x i32> @shuffleXY_int32x4(<4 x i32> %a, <4 x i32> %b) nounwind { | |
| 79 entry: | |
| 80 %sel = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32><i32 7, i32 0, i32 u
ndef, i32 undef> | |
| 81 ret <4 x i32> %sel | |
| 82 } | |
| 83 | |
| 84 ; CHECK: function _splat_int32x3($a,$b) { | |
| 85 ; CHECK: $a = SIMD_int32x4_check($a); | |
| 86 ; CHECK: $b = SIMD_int32x4_check($b); | |
| 87 ; CHECK: var $sel = SIMD_int32x4(0,0,0,0) | |
| 88 ; CHECK: $sel = SIMD_int32x4_swizzle($a, 0, 0, 0, 0); | |
| 89 ; CHECK: return (SIMD_int32x4_check($sel)); | |
| 90 ; CHECK: } | |
| 91 define <3 x i32> @splat_int32x3(<3 x i32> %a, <3 x i32> %b) nounwind { | |
| 92 entry: | |
| 93 %sel = shufflevector <3 x i32> %a, <3 x i32> %b, <3 x i32><i32 0, i32 0, i32 0
> | |
| 94 ret <3 x i32> %sel | |
| 95 } | |
| 96 | |
| 97 ; CHECK: function _swizzle_int32x3($a,$b) { | |
| 98 ; CHECK: $a = SIMD_int32x4_check($a); | |
| 99 ; CHECK: $b = SIMD_int32x4_check($b); | |
| 100 ; CHECK: var $sel = SIMD_int32x4(0,0,0,0) | |
| 101 ; CHECK: $sel = SIMD_int32x4_swizzle($a, 0, 2, 1, 0); | |
| 102 ; CHECK: return (SIMD_int32x4_check($sel)); | |
| 103 ; CHECK: } | |
| 104 define <3 x i32> @swizzle_int32x3(<3 x i32> %a, <3 x i32> %b) nounwind { | |
| 105 entry: | |
| 106 %sel = shufflevector <3 x i32> %a, <3 x i32> %b, <3 x i32><i32 0, i32 2, i32 1
> | |
| 107 ret <3 x i32> %sel | |
| 108 } | |
| 109 | |
| 110 ; CHECK: function _swizzlehi_int32x3($a,$b) { | |
| 111 ; CHECK: $a = SIMD_int32x4_check($a); | |
| 112 ; CHECK: $b = SIMD_int32x4_check($b); | |
| 113 ; CHECK: var $sel = SIMD_int32x4(0,0,0,0) | |
| 114 ; CHECK: $sel = SIMD_int32x4_swizzle($b, 0, 2, 1, 0); | |
| 115 ; CHECK: return (SIMD_int32x4_check($sel)); | |
| 116 ; CHECK: } | |
| 117 define <3 x i32> @swizzlehi_int32x3(<3 x i32> %a, <3 x i32> %b) nounwind { | |
| 118 entry: | |
| 119 %sel = shufflevector <3 x i32> %a, <3 x i32> %b, <3 x i32><i32 3, i32 5, i32 4
> | |
| 120 ret <3 x i32> %sel | |
| 121 } | |
| 122 | |
| 123 ; CHECK: function _shuffle_int32x3($a,$b) { | |
| 124 ; CHECK: $a = SIMD_int32x4_check($a); | |
| 125 ; CHECK: $b = SIMD_int32x4_check($b); | |
| 126 ; CHECK: var $sel = SIMD_int32x4(0,0,0,0) | |
| 127 ; CHECK: $sel = SIMD_int32x4_shuffle($a, $b, 6, 0, 5); | |
| 128 ; CHECK: return (SIMD_int32x4_check($sel)); | |
| 129 ; CHECK: } | |
| 130 define <3 x i32> @shuffle_int32x3(<3 x i32> %a, <3 x i32> %b) nounwind { | |
| 131 entry: | |
| 132 %sel = shufflevector <3 x i32> %a, <3 x i32> %b, <3 x i32><i32 5, i32 0, i32 4
> | |
| 133 ret <3 x i32> %sel | |
| 134 } | |
| 135 | |
| 136 ; CHECK: function _shuffleXY_int32x3($a,$b) { | |
| 137 ; CHECK: $a = SIMD_int32x4_check($a); | |
| 138 ; CHECK: $b = SIMD_int32x4_check($b); | |
| 139 ; CHECK: var $sel = SIMD_int32x4(0,0,0,0) | |
| 140 ; CHECK: $sel = SIMD_int32x4_shuffle($a, $b, 6, 0, 0); | |
| 141 ; CHECK: return (SIMD_int32x4_check($sel)); | |
| 142 ; CHECK: } | |
| 143 define <3 x i32> @shuffleXY_int32x3(<3 x i32> %a, <3 x i32> %b) nounwind { | |
| 144 entry: | |
| 145 %sel = shufflevector <3 x i32> %a, <3 x i32> %b, <3 x i32><i32 5, i32 0, i32 u
ndef> | |
| 146 ret <3 x i32> %sel | |
| 147 } | |
| 148 | |
| 149 ; CHECK: function _splat_int32x3to4($a,$b) { | |
| 150 ; CHECK: $a = SIMD_int32x4_check($a); | |
| 151 ; CHECK: $b = SIMD_int32x4_check($b); | |
| 152 ; CHECK: var $sel = SIMD_int32x4(0,0,0,0) | |
| 153 ; CHECK: $sel = SIMD_int32x4_swizzle($a, 0, 0, 0, 0); | |
| 154 ; CHECK: return (SIMD_int32x4_check($sel)); | |
| 155 ; CHECK: } | |
| 156 define <4 x i32> @splat_int32x3to4(<3 x i32> %a, <3 x i32> %b) nounwind { | |
| 157 entry: | |
| 158 %sel = shufflevector <3 x i32> %a, <3 x i32> %b, <4 x i32><i32 0, i32 0, i32 0
, i32 0> | |
| 159 ret <4 x i32> %sel | |
| 160 } | |
| 161 | |
| 162 ; CHECK: function _swizzle_int32x3to4($a,$b) { | |
| 163 ; CHECK: $a = SIMD_int32x4_check($a); | |
| 164 ; CHECK: $b = SIMD_int32x4_check($b); | |
| 165 ; CHECK: var $sel = SIMD_int32x4(0,0,0,0) | |
| 166 ; CHECK: $sel = SIMD_int32x4_swizzle($a, 0, 2, 1, 2); | |
| 167 ; CHECK: return (SIMD_int32x4_check($sel)); | |
| 168 ; CHECK: } | |
| 169 define <4 x i32> @swizzle_int32x3to4(<3 x i32> %a, <3 x i32> %b) nounwind { | |
| 170 entry: | |
| 171 %sel = shufflevector <3 x i32> %a, <3 x i32> %b, <4 x i32><i32 0, i32 2, i32 1
, i32 2> | |
| 172 ret <4 x i32> %sel | |
| 173 } | |
| 174 | |
| 175 ; CHECK: function _swizzlehi_int32x3to4($a,$b) { | |
| 176 ; CHECK: $a = SIMD_int32x4_check($a); | |
| 177 ; CHECK: $b = SIMD_int32x4_check($b); | |
| 178 ; CHECK: var $sel = SIMD_int32x4(0,0,0,0) | |
| 179 ; CHECK: $sel = SIMD_int32x4_swizzle($b, 2, 1, 0, 2); | |
| 180 ; CHECK: return (SIMD_int32x4_check($sel)); | |
| 181 ; CHECK: } | |
| 182 define <4 x i32> @swizzlehi_int32x3to4(<3 x i32> %a, <3 x i32> %b) nounwind { | |
| 183 entry: | |
| 184 %sel = shufflevector <3 x i32> %a, <3 x i32> %b, <4 x i32><i32 5, i32 4, i32 3
, i32 5> | |
| 185 ret <4 x i32> %sel | |
| 186 } | |
| 187 | |
| 188 ; CHECK: function _shuffle_int32x3to4($a,$b) { | |
| 189 ; CHECK: $a = SIMD_int32x4_check($a); | |
| 190 ; CHECK: $b = SIMD_int32x4_check($b); | |
| 191 ; CHECK: var $sel = SIMD_int32x4(0,0,0,0) | |
| 192 ; CHECK: $sel = SIMD_int32x4_shuffle($a, $b, 6, 0, 5, 2); | |
| 193 ; CHECK: return (SIMD_int32x4_check($sel)); | |
| 194 ; CHECK: } | |
| 195 define <4 x i32> @shuffle_int32x3to4(<3 x i32> %a, <3 x i32> %b) nounwind { | |
| 196 entry: | |
| 197 %sel = shufflevector <3 x i32> %a, <3 x i32> %b, <4 x i32><i32 5, i32 0, i32 4
, i32 2> | |
| 198 ret <4 x i32> %sel | |
| 199 } | |
| 200 | |
| 201 ; CHECK: function _shuffleXY_int32x3to4($a,$b) { | |
| 202 ; CHECK: $a = SIMD_int32x4_check($a); | |
| 203 ; CHECK: $b = SIMD_int32x4_check($b); | |
| 204 ; CHECK: var $sel = SIMD_int32x4(0,0,0,0) | |
| 205 ; CHECK: $sel = SIMD_int32x4_shuffle($a, $b, 6, 0, 0, 0); | |
| 206 ; CHECK: return (SIMD_int32x4_check($sel)); | |
| 207 ; CHECK: } | |
| 208 define <4 x i32> @shuffleXY_int32x3to4(<3 x i32> %a, <3 x i32> %b) nounwind { | |
| 209 entry: | |
| 210 %sel = shufflevector <3 x i32> %a, <3 x i32> %b, <4 x i32><i32 5, i32 0, i32 u
ndef, i32 undef> | |
| 211 ret <4 x i32> %sel | |
| 212 } | |
| 213 | |
| 214 ; CHECK: function _splat_int32x4to3($a,$b) { | |
| 215 ; CHECK: $a = SIMD_int32x4_check($a); | |
| 216 ; CHECK: $b = SIMD_int32x4_check($b); | |
| 217 ; CHECK: var $sel = SIMD_int32x4(0,0,0,0) | |
| 218 ; CHECK: $sel = SIMD_int32x4_swizzle($a, 0, 0, 0, 0); | |
| 219 ; CHECK: return (SIMD_int32x4_check($sel)); | |
| 220 ; CHECK: } | |
| 221 define <3 x i32> @splat_int32x4to3(<4 x i32> %a, <4 x i32> %b) nounwind { | |
| 222 entry: | |
| 223 %sel = shufflevector <4 x i32> %a, <4 x i32> %b, <3 x i32><i32 0, i32 0, i32 0
> | |
| 224 ret <3 x i32> %sel | |
| 225 } | |
| 226 | |
| 227 ; CHECK: function _swizzle_int32x4to3($a,$b) { | |
| 228 ; CHECK: $a = SIMD_int32x4_check($a); | |
| 229 ; CHECK: $b = SIMD_int32x4_check($b); | |
| 230 ; CHECK: var $sel = SIMD_int32x4(0,0,0,0) | |
| 231 ; CHECK: $sel = SIMD_int32x4_swizzle($a, 0, 3, 1, 0); | |
| 232 ; CHECK: return (SIMD_int32x4_check($sel)); | |
| 233 ; CHECK: } | |
| 234 define <3 x i32> @swizzle_int32x4to3(<4 x i32> %a, <4 x i32> %b) nounwind { | |
| 235 entry: | |
| 236 %sel = shufflevector <4 x i32> %a, <4 x i32> %b, <3 x i32><i32 0, i32 3, i32 1
> | |
| 237 ret <3 x i32> %sel | |
| 238 } | |
| 239 | |
| 240 ; CHECK: function _swizzlehi_int32x4to3($a,$b) { | |
| 241 ; CHECK: $a = SIMD_int32x4_check($a); | |
| 242 ; CHECK: $b = SIMD_int32x4_check($b); | |
| 243 ; CHECK: var $sel = SIMD_int32x4(0,0,0,0) | |
| 244 ; CHECK: $sel = SIMD_int32x4_swizzle($b, 2, 1, 3, 0); | |
| 245 ; CHECK: return (SIMD_int32x4_check($sel)); | |
| 246 ; CHECK: } | |
| 247 define <3 x i32> @swizzlehi_int32x4to3(<4 x i32> %a, <4 x i32> %b) nounwind { | |
| 248 entry: | |
| 249 %sel = shufflevector <4 x i32> %a, <4 x i32> %b, <3 x i32><i32 6, i32 5, i32 7
> | |
| 250 ret <3 x i32> %sel | |
| 251 } | |
| 252 | |
| 253 ; CHECK: function _shuffle_int32x4to3($a,$b) { | |
| 254 ; CHECK: $a = SIMD_int32x4_check($a); | |
| 255 ; CHECK: $b = SIMD_int32x4_check($b); | |
| 256 ; CHECK: var $sel = SIMD_int32x4(0,0,0,0) | |
| 257 ; CHECK: $sel = SIMD_int32x4_shuffle($a, $b, 7, 0, 5); | |
| 258 ; CHECK: return (SIMD_int32x4_check($sel)); | |
| 259 ; CHECK: } | |
| 260 define <3 x i32> @shuffle_int32x4to3(<4 x i32> %a, <4 x i32> %b) nounwind { | |
| 261 entry: | |
| 262 %sel = shufflevector <4 x i32> %a, <4 x i32> %b, <3 x i32><i32 7, i32 0, i32 5
> | |
| 263 ret <3 x i32> %sel | |
| 264 } | |
| 265 | |
| 266 ; CHECK: function _shuffleXY_int32x4to3($a,$b) { | |
| 267 ; CHECK: $a = SIMD_int32x4_check($a); | |
| 268 ; CHECK: $b = SIMD_int32x4_check($b); | |
| 269 ; CHECK: var $sel = SIMD_int32x4(0,0,0,0) | |
| 270 ; CHECK: $sel = SIMD_int32x4_shuffle($a, $b, 7, 0, 0); | |
| 271 ; CHECK: return (SIMD_int32x4_check($sel)); | |
| 272 ; CHECK: } | |
| 273 define <3 x i32> @shuffleXY_int32x4to3(<4 x i32> %a, <4 x i32> %b) nounwind { | |
| 274 entry: | |
| 275 %sel = shufflevector <4 x i32> %a, <4 x i32> %b, <3 x i32><i32 7, i32 0, i32 u
ndef> | |
| 276 ret <3 x i32> %sel | |
| 277 } | |
| 278 | |
| 279 ; CHECK: function _splat_float32x4($a,$b) { | |
| 280 ; CHECK: $a = SIMD_float32x4_check($a); | |
| 281 ; CHECK: $b = SIMD_float32x4_check($b); | |
| 282 ; CHECK: var $sel = SIMD_float32x4(0,0,0,0) | |
| 283 ; CHECK: $sel = SIMD_float32x4_swizzle($a, 0, 0, 0, 0); | |
| 284 ; CHECK: return (SIMD_float32x4_check($sel)); | |
| 285 ; CHECK: } | |
| 286 define <4 x float> @splat_float32x4(<4 x float> %a, <4 x float> %b) nounwind { | |
| 287 entry: | |
| 288 %sel = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32><i32 0, i32 0, i
32 0, i32 0> | |
| 289 ret <4 x float> %sel | |
| 290 } | |
| 291 | |
| 292 ; CHECK: function _swizzle_float32x4($a,$b) { | |
| 293 ; CHECK: $a = SIMD_float32x4_check($a); | |
| 294 ; CHECK: $b = SIMD_float32x4_check($b); | |
| 295 ; CHECK: var $sel = SIMD_float32x4(0,0,0,0) | |
| 296 ; CHECK: $sel = SIMD_float32x4_swizzle($a, 0, 3, 1, 2); | |
| 297 ; CHECK: return (SIMD_float32x4_check($sel)); | |
| 298 ; CHECK: } | |
| 299 define <4 x float> @swizzle_float32x4(<4 x float> %a, <4 x float> %b) nounwind { | |
| 300 entry: | |
| 301 %sel = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32><i32 0, i32 3, i
32 1, i32 2> | |
| 302 ret <4 x float> %sel | |
| 303 } | |
| 304 | |
| 305 ; CHECK: function _swizzlehi_float32x4($a,$b) { | |
| 306 ; CHECK: $a = SIMD_float32x4_check($a); | |
| 307 ; CHECK: $b = SIMD_float32x4_check($b); | |
| 308 ; CHECK: var $sel = SIMD_float32x4(0,0,0,0) | |
| 309 ; CHECK: $sel = SIMD_float32x4_swizzle($b, 2, 1, 3, 0); | |
| 310 ; CHECK: return (SIMD_float32x4_check($sel)); | |
| 311 ; CHECK: } | |
| 312 define <4 x float> @swizzlehi_float32x4(<4 x float> %a, <4 x float> %b) nounwind
{ | |
| 313 entry: | |
| 314 %sel = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32><i32 6, i32 5, i
32 7, i32 4> | |
| 315 ret <4 x float> %sel | |
| 316 } | |
| 317 | |
| 318 ; CHECK: function _shuffle_float32x4($a,$b) { | |
| 319 ; CHECK: $a = SIMD_float32x4_check($a); | |
| 320 ; CHECK: $b = SIMD_float32x4_check($b); | |
| 321 ; CHECK: var $sel = SIMD_float32x4(0,0,0,0) | |
| 322 ; CHECK: $sel = SIMD_float32x4_shuffle($a, $b, 7, 0, 5, 3); | |
| 323 ; CHECK: return (SIMD_float32x4_check($sel)); | |
| 324 ; CHECK: } | |
| 325 define <4 x float> @shuffle_float32x4(<4 x float> %a, <4 x float> %b) nounwind { | |
| 326 entry: | |
| 327 %sel = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32><i32 7, i32 0, i
32 5, i32 3> | |
| 328 ret <4 x float> %sel | |
| 329 } | |
| 330 | |
| 331 ; CHECK: function _shuffleXY_float32x4($a,$b) { | |
| 332 ; CHECK: $a = SIMD_float32x4_check($a); | |
| 333 ; CHECK: $b = SIMD_float32x4_check($b); | |
| 334 ; CHECK: var $sel = SIMD_float32x4(0,0,0,0) | |
| 335 ; CHECK: $sel = SIMD_float32x4_shuffle($a, $b, 7, 0, 0, 0); | |
| 336 ; CHECK: return (SIMD_float32x4_check($sel)); | |
| 337 ; CHECK: } | |
| 338 define <4 x float> @shuffleXY_float32x4(<4 x float> %a, <4 x float> %b) nounwind
{ | |
| 339 entry: | |
| 340 %sel = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32><i32 7, i32 0, i
32 undef, i32 undef> | |
| 341 ret <4 x float> %sel | |
| 342 } | |
| 343 | |
| 344 ; CHECK: function _splat_float32x3($a,$b) { | |
| 345 ; CHECK: $a = SIMD_float32x4_check($a); | |
| 346 ; CHECK: $b = SIMD_float32x4_check($b); | |
| 347 ; CHECK: var $sel = SIMD_float32x4(0,0,0,0) | |
| 348 ; CHECK: $sel = SIMD_float32x4_swizzle($a, 0, 0, 0, 0); | |
| 349 ; CHECK: return (SIMD_float32x4_check($sel)); | |
| 350 ; CHECK: } | |
| 351 define <3 x float> @splat_float32x3(<3 x float> %a, <3 x float> %b) nounwind { | |
| 352 entry: | |
| 353 %sel = shufflevector <3 x float> %a, <3 x float> %b, <3 x i32><i32 0, i32 0, i
32 0> | |
| 354 ret <3 x float> %sel | |
| 355 } | |
| 356 | |
| 357 ; CHECK: function _swizzle_float32x3($a,$b) { | |
| 358 ; CHECK: $a = SIMD_float32x4_check($a); | |
| 359 ; CHECK: $b = SIMD_float32x4_check($b); | |
| 360 ; CHECK: var $sel = SIMD_float32x4(0,0,0,0) | |
| 361 ; CHECK: $sel = SIMD_float32x4_swizzle($a, 0, 2, 1, 0); | |
| 362 ; CHECK: return (SIMD_float32x4_check($sel)); | |
| 363 ; CHECK: } | |
| 364 define <3 x float> @swizzle_float32x3(<3 x float> %a, <3 x float> %b) nounwind { | |
| 365 entry: | |
| 366 %sel = shufflevector <3 x float> %a, <3 x float> %b, <3 x i32><i32 0, i32 2, i
32 1> | |
| 367 ret <3 x float> %sel | |
| 368 } | |
| 369 | |
| 370 ; CHECK: function _swizzlehi_float32x3($a,$b) { | |
| 371 ; CHECK: $a = SIMD_float32x4_check($a); | |
| 372 ; CHECK: $b = SIMD_float32x4_check($b); | |
| 373 ; CHECK: var $sel = SIMD_float32x4(0,0,0,0) | |
| 374 ; CHECK: $sel = SIMD_float32x4_swizzle($b, 0, 2, 1, 0); | |
| 375 ; CHECK: return (SIMD_float32x4_check($sel)); | |
| 376 ; CHECK: } | |
| 377 define <3 x float> @swizzlehi_float32x3(<3 x float> %a, <3 x float> %b) nounwind
{ | |
| 378 entry: | |
| 379 %sel = shufflevector <3 x float> %a, <3 x float> %b, <3 x i32><i32 3, i32 5, i
32 4> | |
| 380 ret <3 x float> %sel | |
| 381 } | |
| 382 | |
| 383 ; CHECK: function _shuffle_float32x3($a,$b) { | |
| 384 ; CHECK: $a = SIMD_float32x4_check($a); | |
| 385 ; CHECK: $b = SIMD_float32x4_check($b); | |
| 386 ; CHECK: var $sel = SIMD_float32x4(0,0,0,0) | |
| 387 ; CHECK: $sel = SIMD_float32x4_shuffle($a, $b, 6, 0, 5); | |
| 388 ; CHECK: return (SIMD_float32x4_check($sel)); | |
| 389 ; CHECK: } | |
| 390 define <3 x float> @shuffle_float32x3(<3 x float> %a, <3 x float> %b) nounwind { | |
| 391 entry: | |
| 392 %sel = shufflevector <3 x float> %a, <3 x float> %b, <3 x i32><i32 5, i32 0, i
32 4> | |
| 393 ret <3 x float> %sel | |
| 394 } | |
| 395 | |
| 396 ; CHECK: function _shuffleXY_float32x3($a,$b) { | |
| 397 ; CHECK: $a = SIMD_float32x4_check($a); | |
| 398 ; CHECK: $b = SIMD_float32x4_check($b); | |
| 399 ; CHECK: var $sel = SIMD_float32x4(0,0,0,0) | |
| 400 ; CHECK: $sel = SIMD_float32x4_shuffle($a, $b, 6, 0, 0); | |
| 401 ; CHECK: return (SIMD_float32x4_check($sel)); | |
| 402 ; CHECK: } | |
| 403 define <3 x float> @shuffleXY_float32x3(<3 x float> %a, <3 x float> %b) nounwind
{ | |
| 404 entry: | |
| 405 %sel = shufflevector <3 x float> %a, <3 x float> %b, <3 x i32><i32 5, i32 0, i
32 undef> | |
| 406 ret <3 x float> %sel | |
| 407 } | |
| 408 | |
| 409 ; CHECK: function _splat_float32x3to4($a,$b) { | |
| 410 ; CHECK: $a = SIMD_float32x4_check($a); | |
| 411 ; CHECK: $b = SIMD_float32x4_check($b); | |
| 412 ; CHECK: var $sel = SIMD_float32x4(0,0,0,0) | |
| 413 ; CHECK: $sel = SIMD_float32x4_swizzle($a, 0, 0, 0, 0); | |
| 414 ; CHECK: return (SIMD_float32x4_check($sel)); | |
| 415 ; CHECK: } | |
| 416 define <4 x float> @splat_float32x3to4(<3 x float> %a, <3 x float> %b) nounwind
{ | |
| 417 entry: | |
| 418 %sel = shufflevector <3 x float> %a, <3 x float> %b, <4 x i32><i32 0, i32 0, i
32 0, i32 0> | |
| 419 ret <4 x float> %sel | |
| 420 } | |
| 421 | |
| 422 ; CHECK: function _swizzle_float32x3to4($a,$b) { | |
| 423 ; CHECK: $a = SIMD_float32x4_check($a); | |
| 424 ; CHECK: $b = SIMD_float32x4_check($b); | |
| 425 ; CHECK: var $sel = SIMD_float32x4(0,0,0,0) | |
| 426 ; CHECK: $sel = SIMD_float32x4_swizzle($a, 0, 2, 1, 2); | |
| 427 ; CHECK: return (SIMD_float32x4_check($sel)); | |
| 428 ; CHECK: } | |
| 429 define <4 x float> @swizzle_float32x3to4(<3 x float> %a, <3 x float> %b) nounwin
d { | |
| 430 entry: | |
| 431 %sel = shufflevector <3 x float> %a, <3 x float> %b, <4 x i32><i32 0, i32 2, i
32 1, i32 2> | |
| 432 ret <4 x float> %sel | |
| 433 } | |
| 434 | |
| 435 ; CHECK: function _swizzlehi_float32x3to4($a,$b) { | |
| 436 ; CHECK: $a = SIMD_float32x4_check($a); | |
| 437 ; CHECK: $b = SIMD_float32x4_check($b); | |
| 438 ; CHECK: var $sel = SIMD_float32x4(0,0,0,0) | |
| 439 ; CHECK: $sel = SIMD_float32x4_swizzle($b, 2, 1, 0, 2); | |
| 440 ; CHECK: return (SIMD_float32x4_check($sel)); | |
| 441 ; CHECK: } | |
| 442 define <4 x float> @swizzlehi_float32x3to4(<3 x float> %a, <3 x float> %b) nounw
ind { | |
| 443 entry: | |
| 444 %sel = shufflevector <3 x float> %a, <3 x float> %b, <4 x i32><i32 5, i32 4, i
32 3, i32 5> | |
| 445 ret <4 x float> %sel | |
| 446 } | |
| 447 | |
| 448 ; CHECK: function _shuffle_float32x3to4($a,$b) { | |
| 449 ; CHECK: $a = SIMD_float32x4_check($a); | |
| 450 ; CHECK: $b = SIMD_float32x4_check($b); | |
| 451 ; CHECK: var $sel = SIMD_float32x4(0,0,0,0) | |
| 452 ; CHECK: $sel = SIMD_float32x4_shuffle($a, $b, 6, 0, 5, 2); | |
| 453 ; CHECK: return (SIMD_float32x4_check($sel)); | |
| 454 ; CHECK: } | |
| 455 define <4 x float> @shuffle_float32x3to4(<3 x float> %a, <3 x float> %b) nounwin
d { | |
| 456 entry: | |
| 457 %sel = shufflevector <3 x float> %a, <3 x float> %b, <4 x i32><i32 5, i32 0, i
32 4, i32 2> | |
| 458 ret <4 x float> %sel | |
| 459 } | |
| 460 | |
| 461 ; CHECK: function _shuffleXY_float32x3to4($a,$b) { | |
| 462 ; CHECK: $a = SIMD_float32x4_check($a); | |
| 463 ; CHECK: $b = SIMD_float32x4_check($b); | |
| 464 ; CHECK: var $sel = SIMD_float32x4(0,0,0,0) | |
| 465 ; CHECK: $sel = SIMD_float32x4_shuffle($a, $b, 6, 0, 0, 0); | |
| 466 ; CHECK: return (SIMD_float32x4_check($sel)); | |
| 467 ; CHECK: } | |
| 468 define <4 x float> @shuffleXY_float32x3to4(<3 x float> %a, <3 x float> %b) nounw
ind { | |
| 469 entry: | |
| 470 %sel = shufflevector <3 x float> %a, <3 x float> %b, <4 x i32><i32 5, i32 0, i
32 undef, i32 undef> | |
| 471 ret <4 x float> %sel | |
| 472 } | |
| 473 | |
| 474 ; CHECK: function _splat_float32x4to3($a,$b) { | |
| 475 ; CHECK: $a = SIMD_float32x4_check($a); | |
| 476 ; CHECK: $b = SIMD_float32x4_check($b); | |
| 477 ; CHECK: var $sel = SIMD_float32x4(0,0,0,0) | |
| 478 ; CHECK: $sel = SIMD_float32x4_swizzle($a, 0, 0, 0, 0); | |
| 479 ; CHECK: return (SIMD_float32x4_check($sel)); | |
| 480 ; CHECK: } | |
| 481 define <3 x float> @splat_float32x4to3(<4 x float> %a, <4 x float> %b) nounwind
{ | |
| 482 entry: | |
| 483 %sel = shufflevector <4 x float> %a, <4 x float> %b, <3 x i32><i32 0, i32 0, i
32 0> | |
| 484 ret <3 x float> %sel | |
| 485 } | |
| 486 | |
| 487 ; CHECK: function _swizzle_float32x4to3($a,$b) { | |
| 488 ; CHECK: $a = SIMD_float32x4_check($a); | |
| 489 ; CHECK: $b = SIMD_float32x4_check($b); | |
| 490 ; CHECK: var $sel = SIMD_float32x4(0,0,0,0) | |
| 491 ; CHECK: $sel = SIMD_float32x4_swizzle($a, 0, 3, 1, 0); | |
| 492 ; CHECK: return (SIMD_float32x4_check($sel)); | |
| 493 ; CHECK: } | |
| 494 define <3 x float> @swizzle_float32x4to3(<4 x float> %a, <4 x float> %b) nounwin
d { | |
| 495 entry: | |
| 496 %sel = shufflevector <4 x float> %a, <4 x float> %b, <3 x i32><i32 0, i32 3, i
32 1> | |
| 497 ret <3 x float> %sel | |
| 498 } | |
| 499 | |
| 500 ; CHECK: function _swizzlehi_float32x4to3($a,$b) { | |
| 501 ; CHECK: $a = SIMD_float32x4_check($a); | |
| 502 ; CHECK: $b = SIMD_float32x4_check($b); | |
| 503 ; CHECK: var $sel = SIMD_float32x4(0,0,0,0) | |
| 504 ; CHECK: $sel = SIMD_float32x4_swizzle($b, 2, 1, 3, 0); | |
| 505 ; CHECK: return (SIMD_float32x4_check($sel)); | |
| 506 ; CHECK: } | |
| 507 define <3 x float> @swizzlehi_float32x4to3(<4 x float> %a, <4 x float> %b) nounw
ind { | |
| 508 entry: | |
| 509 %sel = shufflevector <4 x float> %a, <4 x float> %b, <3 x i32><i32 6, i32 5, i
32 7> | |
| 510 ret <3 x float> %sel | |
| 511 } | |
| 512 | |
| 513 ; CHECK: function _shuffle_float32x4to3($a,$b) { | |
| 514 ; CHECK: $a = SIMD_float32x4_check($a); | |
| 515 ; CHECK: $b = SIMD_float32x4_check($b); | |
| 516 ; CHECK: var $sel = SIMD_float32x4(0,0,0,0) | |
| 517 ; CHECK: $sel = SIMD_float32x4_shuffle($a, $b, 7, 0, 5); | |
| 518 ; CHECK: return (SIMD_float32x4_check($sel)); | |
| 519 ; CHECK: } | |
| 520 define <3 x float> @shuffle_float32x4to3(<4 x float> %a, <4 x float> %b) nounwin
d { | |
| 521 entry: | |
| 522 %sel = shufflevector <4 x float> %a, <4 x float> %b, <3 x i32><i32 7, i32 0, i
32 5> | |
| 523 ret <3 x float> %sel | |
| 524 } | |
| OLD | NEW |