| Index: content/browser/gamepad/xbox_data_fetcher_mac.h
|
| diff --git a/content/browser/gamepad/xbox_data_fetcher_mac.h b/content/browser/gamepad/xbox_data_fetcher_mac.h
|
| index 74eda1b523837a9376fe4f12abbacbf1b8a27513..ca8f7fcd88c11eff14f8365a701fa2bbe01d95f3 100644
|
| --- a/content/browser/gamepad/xbox_data_fetcher_mac.h
|
| +++ b/content/browser/gamepad/xbox_data_fetcher_mac.h
|
| @@ -98,7 +98,7 @@ class XboxController {
|
| bool device_is_open_;
|
| bool interface_is_open_;
|
|
|
| - base::mac::ScopedCFTypeRef<CFRunLoopSourceRef> source_;
|
| + base::ScopedCFTypeRef<CFRunLoopSourceRef> source_;
|
|
|
| // This will be set to the max packet size reported by the interface, which
|
| // is 32 bytes. I would have expected USB to do message framing itself, but
|
|
|