Index: content/browser/gamepad/xbox_data_fetcher_mac.h |
diff --git a/content/browser/gamepad/xbox_data_fetcher_mac.h b/content/browser/gamepad/xbox_data_fetcher_mac.h |
index 74eda1b523837a9376fe4f12abbacbf1b8a27513..ca8f7fcd88c11eff14f8365a701fa2bbe01d95f3 100644 |
--- a/content/browser/gamepad/xbox_data_fetcher_mac.h |
+++ b/content/browser/gamepad/xbox_data_fetcher_mac.h |
@@ -98,7 +98,7 @@ class XboxController { |
bool device_is_open_; |
bool interface_is_open_; |
- base::mac::ScopedCFTypeRef<CFRunLoopSourceRef> source_; |
+ base::ScopedCFTypeRef<CFRunLoopSourceRef> source_; |
// This will be set to the max packet size reported by the interface, which |
// is 32 bytes. I would have expected USB to do message framing itself, but |