| Index: src/gpu/glsl/GrGLSLCaps.h
|
| diff --git a/src/gpu/glsl/GrGLSLCaps.h b/src/gpu/glsl/GrGLSLCaps.h
|
| index 2f87f6685032cdf9af8266767c98c9fbb4ed01b7..914b0dbb4ce7fab8a2a578a3f7726f2ccb80151a 100755
|
| --- a/src/gpu/glsl/GrGLSLCaps.h
|
| +++ b/src/gpu/glsl/GrGLSLCaps.h
|
| @@ -58,6 +58,10 @@ public:
|
|
|
| bool noperspectiveInterpolationSupport() const { return fNoPerspectiveInterpolationSupport; }
|
|
|
| + bool sampleVariablesSupport() const { return fSampleVariablesSupport; }
|
| +
|
| + bool sampleMaskOverrideCoverageSupport() const { return fSampleMaskOverrideCoverageSupport; }
|
| +
|
| AdvBlendEqInteraction advBlendEqInteraction() const { return fAdvBlendEqInteraction; }
|
|
|
| bool mustEnableAdvBlendEqs() const {
|
| @@ -88,7 +92,7 @@ public:
|
| SkASSERT(this->shaderDerivativeSupport());
|
| return fShaderDerivativeExtensionString;
|
| }
|
| -
|
| +
|
| // Returns the string of an extension that will do all necessary coord transfomations needed
|
| // when reading the fragment position. If such an extension does not exisits, this function
|
| // returns a nullptr, and all transforms of the frag position must be done manually in the
|
| @@ -114,6 +118,11 @@ public:
|
| return fNoPerspectiveInterpolationExtensionString;
|
| }
|
|
|
| + const char* sampleVariablesExtensionString() const {
|
| + SkASSERT(this->sampleVariablesSupport());
|
| + return fSampleVariablesExtensionString;
|
| + }
|
| +
|
| /**
|
| * Given a texture's config, this determines what swizzle must be appended to accesses to the
|
| * texture in generated shader code. Swizzling may be implemented in texture parameters or a
|
| @@ -148,6 +157,8 @@ private:
|
| bool fCanUseAnyFunctionInShader : 1;
|
| bool fFlatInterpolationSupport : 1;
|
| bool fNoPerspectiveInterpolationSupport : 1;
|
| + bool fSampleVariablesSupport : 1;
|
| + bool fSampleMaskOverrideCoverageSupport : 1;
|
|
|
| // Used for specific driver bug work arounds
|
| bool fCanUseMinAndAbsTogether : 1;
|
| @@ -160,6 +171,7 @@ private:
|
| const char* fSecondaryOutputExtensionString;
|
| const char* fExternalTextureExtensionString;
|
| const char* fNoPerspectiveInterpolationExtensionString;
|
| + const char* fSampleVariablesExtensionString;
|
|
|
| const char* fFBFetchColorName;
|
| const char* fFBFetchExtensionString;
|
|
|