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Side by Side Diff: src/gpu/glsl/GrGLSL.h

Issue 1690963003: Add gl_SampleMask functionality to fragment builders (Closed) Base URL: https://skia.googlesource.com/skia.git@upload7_interp
Patch Set: Created 4 years, 10 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLSL_DEFINED 8 #ifndef GrGLSL_DEFINED
9 #define GrGLSL_DEFINED 9 #define GrGLSL_DEFINED
10 10
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30 k140_GrGLSLGeneration, 30 k140_GrGLSLGeneration,
31 /** 31 /**
32 * Desktop GLSL 1.50 32 * Desktop GLSL 1.50
33 */ 33 */
34 k150_GrGLSLGeneration, 34 k150_GrGLSLGeneration,
35 /** 35 /**
36 * Desktop GLSL 3.30, and ES GLSL 3.00 36 * Desktop GLSL 3.30, and ES GLSL 3.00
37 */ 37 */
38 k330_GrGLSLGeneration, 38 k330_GrGLSLGeneration,
39 /** 39 /**
40 * Desktop GLSL 4.00
41 */
42 k400_GrGLSLGeneration,
43 /**
40 * ES GLSL 3.10 only TODO Make GLSLCap objects to make this more granular 44 * ES GLSL 3.10 only TODO Make GLSLCap objects to make this more granular
41 */ 45 */
42 k310es_GrGLSLGeneration, 46 k310es_GrGLSLGeneration,
47 /**
48 * ES GLSL 3.20
49 */
50 k320es_GrGLSLGeneration,
43 }; 51 };
44 52
45 bool GrGLSLSupportsNamedFragmentShaderOutputs(GrGLSLGeneration); 53 bool GrGLSLSupportsNamedFragmentShaderOutputs(GrGLSLGeneration);
46 54
47 /** 55 /**
48 * Gets the name of the function that should be used to sample a 2D texture. Coo rd type is used 56 * Gets the name of the function that should be used to sample a 2D texture. Coo rd type is used
49 * to indicate whether the texture is sampled using projective textured (kVec3f) or not (kVec2f). 57 * to indicate whether the texture is sampled using projective textured (kVec3f) or not (kVec2f).
50 */ 58 */
51 inline const char* GrGLSLTexture2DFunctionName(GrSLType coordType, GrSLType samp lerType, 59 inline const char* GrGLSLTexture2DFunctionName(GrSLType coordType, GrSLType samp lerType,
52 GrGLSLGeneration glslGen) { 60 GrGLSLGeneration glslGen) {
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105 case kInt_GrSLType: 113 case kInt_GrSLType:
106 return "int"; 114 return "int";
107 case kUint_GrSLType: 115 case kUint_GrSLType:
108 return "uint"; 116 return "uint";
109 default: 117 default:
110 SkFAIL("Unknown shader var type."); 118 SkFAIL("Unknown shader var type.");
111 return ""; // suppress warning 119 return ""; // suppress warning
112 } 120 }
113 } 121 }
114 122
123 /**
124 * Returns the minimum precision that can fully represent an int with the provid ed number of bits.
125 */
126 static inline GrSLPrecision GrGLSLIntMinPrecisionForNBits(int bits) {
bsalomon 2016/02/12 20:58:17 If we're not using this can we remove it?
Chris Dalton 2016/02/12 21:01:50 Oops. Done.
127 SkASSERT(bits <= 32);
128 if (bits <= 9) { // Lowp integers are spec'd to have at least 9 bits.
129 return kLow_GrSLPrecision;
130 } else if (bits <= 16) {
131 return kMedium_GrSLPrecision;
132 } else {
133 return kHigh_GrSLPrecision;
134 }
135 }
136
115 /** A generic base-class representing a GLSL expression. 137 /** A generic base-class representing a GLSL expression.
116 * The instance can be a variable name, expression or vecN(0) or vecN(1). Does s imple constant 138 * The instance can be a variable name, expression or vecN(0) or vecN(1). Does s imple constant
117 * folding with help of 1 and 0. 139 * folding with help of 1 and 0.
118 * 140 *
119 * Clients should not use this class, rather the specific instantiations defined 141 * Clients should not use this class, rather the specific instantiations defined
120 * later, for example GrGLSLExpr4. 142 * later, for example GrGLSLExpr4.
121 */ 143 */
122 template <typename Self> 144 template <typename Self>
123 class GrGLSLExpr { 145 class GrGLSLExpr {
124 public: 146 public:
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347 369
348 /** 370 /**
349 * Does an inplace mul, *=, of vec4VarName by mulFactor. 371 * Does an inplace mul, *=, of vec4VarName by mulFactor.
350 * A semicolon is added after the assignment. 372 * A semicolon is added after the assignment.
351 */ 373 */
352 void GrGLSLMulVarBy4f(SkString* outAppend, const char* vec4VarName, const GrGLSL Expr4& mulFactor); 374 void GrGLSLMulVarBy4f(SkString* outAppend, const char* vec4VarName, const GrGLSL Expr4& mulFactor);
353 375
354 #include "GrGLSL_impl.h" 376 #include "GrGLSL_impl.h"
355 377
356 #endif 378 #endif
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