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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLSL_DEFINED | 8 #ifndef GrGLSL_DEFINED |
| 9 #define GrGLSL_DEFINED | 9 #define GrGLSL_DEFINED |
| 10 | 10 |
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| 30 k140_GrGLSLGeneration, | 30 k140_GrGLSLGeneration, |
| 31 /** | 31 /** |
| 32 * Desktop GLSL 1.50 | 32 * Desktop GLSL 1.50 |
| 33 */ | 33 */ |
| 34 k150_GrGLSLGeneration, | 34 k150_GrGLSLGeneration, |
| 35 /** | 35 /** |
| 36 * Desktop GLSL 3.30, and ES GLSL 3.00 | 36 * Desktop GLSL 3.30, and ES GLSL 3.00 |
| 37 */ | 37 */ |
| 38 k330_GrGLSLGeneration, | 38 k330_GrGLSLGeneration, |
| 39 /** | 39 /** |
| 40 * Desktop GLSL 4.00 | |
| 41 */ | |
| 42 k400_GrGLSLGeneration, | |
| 43 /** | |
| 40 * ES GLSL 3.10 only TODO Make GLSLCap objects to make this more granular | 44 * ES GLSL 3.10 only TODO Make GLSLCap objects to make this more granular |
| 41 */ | 45 */ |
| 42 k310es_GrGLSLGeneration, | 46 k310es_GrGLSLGeneration, |
| 47 /** | |
| 48 * ES GLSL 3.20 | |
| 49 */ | |
| 50 k320es_GrGLSLGeneration, | |
| 43 }; | 51 }; |
| 44 | 52 |
| 45 bool GrGLSLSupportsNamedFragmentShaderOutputs(GrGLSLGeneration); | 53 bool GrGLSLSupportsNamedFragmentShaderOutputs(GrGLSLGeneration); |
| 46 | 54 |
| 47 /** | 55 /** |
| 48 * Gets the name of the function that should be used to sample a 2D texture. Coo rd type is used | 56 * Gets the name of the function that should be used to sample a 2D texture. Coo rd type is used |
| 49 * to indicate whether the texture is sampled using projective textured (kVec3f) or not (kVec2f). | 57 * to indicate whether the texture is sampled using projective textured (kVec3f) or not (kVec2f). |
| 50 */ | 58 */ |
| 51 inline const char* GrGLSLTexture2DFunctionName(GrSLType coordType, GrSLType samp lerType, | 59 inline const char* GrGLSLTexture2DFunctionName(GrSLType coordType, GrSLType samp lerType, |
| 52 GrGLSLGeneration glslGen) { | 60 GrGLSLGeneration glslGen) { |
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| 105 case kInt_GrSLType: | 113 case kInt_GrSLType: |
| 106 return "int"; | 114 return "int"; |
| 107 case kUint_GrSLType: | 115 case kUint_GrSLType: |
| 108 return "uint"; | 116 return "uint"; |
| 109 default: | 117 default: |
| 110 SkFAIL("Unknown shader var type."); | 118 SkFAIL("Unknown shader var type."); |
| 111 return ""; // suppress warning | 119 return ""; // suppress warning |
| 112 } | 120 } |
| 113 } | 121 } |
| 114 | 122 |
| 123 /** | |
| 124 * Returns the minimum precision that can fully represent an int with the provid ed number of bits. | |
| 125 */ | |
| 126 static inline GrSLPrecision GrGLSLIntMinPrecisionForNBits(int bits) { | |
|
bsalomon
2016/02/12 20:58:17
If we're not using this can we remove it?
Chris Dalton
2016/02/12 21:01:50
Oops. Done.
| |
| 127 SkASSERT(bits <= 32); | |
| 128 if (bits <= 9) { // Lowp integers are spec'd to have at least 9 bits. | |
| 129 return kLow_GrSLPrecision; | |
| 130 } else if (bits <= 16) { | |
| 131 return kMedium_GrSLPrecision; | |
| 132 } else { | |
| 133 return kHigh_GrSLPrecision; | |
| 134 } | |
| 135 } | |
| 136 | |
| 115 /** A generic base-class representing a GLSL expression. | 137 /** A generic base-class representing a GLSL expression. |
| 116 * The instance can be a variable name, expression or vecN(0) or vecN(1). Does s imple constant | 138 * The instance can be a variable name, expression or vecN(0) or vecN(1). Does s imple constant |
| 117 * folding with help of 1 and 0. | 139 * folding with help of 1 and 0. |
| 118 * | 140 * |
| 119 * Clients should not use this class, rather the specific instantiations defined | 141 * Clients should not use this class, rather the specific instantiations defined |
| 120 * later, for example GrGLSLExpr4. | 142 * later, for example GrGLSLExpr4. |
| 121 */ | 143 */ |
| 122 template <typename Self> | 144 template <typename Self> |
| 123 class GrGLSLExpr { | 145 class GrGLSLExpr { |
| 124 public: | 146 public: |
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| 347 | 369 |
| 348 /** | 370 /** |
| 349 * Does an inplace mul, *=, of vec4VarName by mulFactor. | 371 * Does an inplace mul, *=, of vec4VarName by mulFactor. |
| 350 * A semicolon is added after the assignment. | 372 * A semicolon is added after the assignment. |
| 351 */ | 373 */ |
| 352 void GrGLSLMulVarBy4f(SkString* outAppend, const char* vec4VarName, const GrGLSL Expr4& mulFactor); | 374 void GrGLSLMulVarBy4f(SkString* outAppend, const char* vec4VarName, const GrGLSL Expr4& mulFactor); |
| 353 | 375 |
| 354 #include "GrGLSL_impl.h" | 376 #include "GrGLSL_impl.h" |
| 355 | 377 |
| 356 #endif | 378 #endif |
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