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Side by Side Diff: src/gpu/glsl/GrGLSLFragmentShaderBuilder.h

Issue 1690963003: Add gl_SampleMask functionality to fragment builders (Closed) Base URL: https://skia.googlesource.com/skia.git@upload7_interp
Patch Set: ordering Created 4 years, 10 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLSLFragmentShaderBuilder_DEFINED 8 #ifndef GrGLSLFragmentShaderBuilder_DEFINED
9 #define GrGLSLFragmentShaderBuilder_DEFINED 9 #define GrGLSLFragmentShaderBuilder_DEFINED
10 10
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60 60
61 /* 61 /*
62 * This class is used by fragment processors to build their fragment code. 62 * This class is used by fragment processors to build their fragment code.
63 */ 63 */
64 class GrGLSLFPFragmentBuilder : virtual public GrGLSLFragmentBuilder { 64 class GrGLSLFPFragmentBuilder : virtual public GrGLSLFragmentBuilder {
65 public: 65 public:
66 /** Appease the compiler; the derived class initializes GrGLSLFragmentBuilde r. */ 66 /** Appease the compiler; the derived class initializes GrGLSLFragmentBuilde r. */
67 GrGLSLFPFragmentBuilder() : GrGLSLFragmentBuilder(nullptr) {} 67 GrGLSLFPFragmentBuilder() : GrGLSLFragmentBuilder(nullptr) {}
68 68
69 /** 69 /**
70 * Subtracts sample coverage from the fragment. Any sample whose correspondi ng bit is not found
71 * in the mask will not be written out to the framebuffer.
72 *
73 * @param mask int that contains the sample mask. Bit N corresponds to the Nth sample.
74 * @param invert perform a bit-wise NOT on the provided mask before apply ing it?
75 *
76 * Requires GLSL support for sample variables.
77 */
78 virtual void maskSampleCoverage(const char* mask, bool invert = false) = 0;
79
80 /**
70 * Fragment procs with child procs should call these functions before/after calling emitCode 81 * Fragment procs with child procs should call these functions before/after calling emitCode
71 * on a child proc. 82 * on a child proc.
72 */ 83 */
73 virtual void onBeforeChildProcEmitCode() = 0; 84 virtual void onBeforeChildProcEmitCode() = 0;
74 virtual void onAfterChildProcEmitCode() = 0; 85 virtual void onAfterChildProcEmitCode() = 0;
75 86
76 virtual const SkString& getMangleString() const = 0; 87 virtual const SkString& getMangleString() const = 0;
77 }; 88 };
78 89
79 /* 90 /*
80 * This class is used by primitive processors to build their fragment code. 91 * This class is used by primitive processors to build their fragment code.
81 */ 92 */
82 class GrGLSLPPFragmentBuilder : public GrGLSLFPFragmentBuilder { 93 class GrGLSLPPFragmentBuilder : public GrGLSLFPFragmentBuilder {
83 public: 94 public:
84 /** Appease the compiler; the derived class initializes GrGLSLFragmentBuilde r. */ 95 /** Appease the compiler; the derived class initializes GrGLSLFragmentBuilde r. */
85 GrGLSLPPFragmentBuilder() : GrGLSLFragmentBuilder(nullptr) {} 96 GrGLSLPPFragmentBuilder() : GrGLSLFragmentBuilder(nullptr) {}
97
98 /**
99 * Overrides the fragment's sample coverage. The provided mask determines wh ich samples will now
100 * be written out to the framebuffer. Note that this mask can be reduced by a future call to
101 * maskSampleCoverage.
102 *
103 * If a primitive processor uses this method, it must guarantee that every c odepath through the
104 * shader overrides the sample mask at some point.
105 *
106 * @param mask int that contains the new coverage mask. Bit N corresponds to the Nth sample.
107 *
108 * Requires NV_sample_mask_override_coverage.
109 */
110 virtual void overrideSampleCoverage(const char* mask) = 0;
86 }; 111 };
87 112
88 /* 113 /*
89 * This class is used by Xfer processors to build their fragment code. 114 * This class is used by Xfer processors to build their fragment code.
90 */ 115 */
91 class GrGLSLXPFragmentBuilder : virtual public GrGLSLFragmentBuilder { 116 class GrGLSLXPFragmentBuilder : virtual public GrGLSLFragmentBuilder {
92 public: 117 public:
93 /** Appease the compiler; the derived class initializes GrGLSLFragmentBuilde r. */ 118 /** Appease the compiler; the derived class initializes GrGLSLFragmentBuilde r. */
94 GrGLSLXPFragmentBuilder() : GrGLSLFragmentBuilder(nullptr) {} 119 GrGLSLXPFragmentBuilder() : GrGLSLFragmentBuilder(nullptr) {}
95 120
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120 145
121 GrGLSLFragmentShaderBuilder(GrGLSLProgramBuilder* program, uint8_t fragPosKe y); 146 GrGLSLFragmentShaderBuilder(GrGLSLProgramBuilder* program, uint8_t fragPosKe y);
122 147
123 // Shared GrGLSLFragmentBuilder interface. 148 // Shared GrGLSLFragmentBuilder interface.
124 bool enableFeature(GLSLFeature) override; 149 bool enableFeature(GLSLFeature) override;
125 virtual SkString ensureFSCoords2D(const GrGLSLTransformedCoordsArray& coords , 150 virtual SkString ensureFSCoords2D(const GrGLSLTransformedCoordsArray& coords ,
126 int index) override; 151 int index) override;
127 const char* fragmentPosition() override; 152 const char* fragmentPosition() override;
128 153
129 // GrGLSLFPFragmentBuilder interface. 154 // GrGLSLFPFragmentBuilder interface.
155 void maskSampleCoverage(const char* mask, bool invert = false) override;
156 void overrideSampleCoverage(const char* mask) override;
130 const SkString& getMangleString() const override { return fMangleString; } 157 const SkString& getMangleString() const override { return fMangleString; }
131 void onBeforeChildProcEmitCode() override; 158 void onBeforeChildProcEmitCode() override;
132 void onAfterChildProcEmitCode() override; 159 void onAfterChildProcEmitCode() override;
133 160
134 // GrGLSLXPFragmentBuilder interface. 161 // GrGLSLXPFragmentBuilder interface.
135 bool hasCustomColorOutput() const override { return fHasCustomColorOutput; } 162 bool hasCustomColorOutput() const override { return fHasCustomColorOutput; }
136 bool hasSecondaryOutput() const override { return fHasSecondaryOutput; } 163 bool hasSecondaryOutput() const override { return fHasSecondaryOutput; }
137 const char* dstColor() override; 164 const char* dstColor() override;
138 void enableAdvancedBlendEquationIfNeeded(GrBlendEquation) override; 165 void enableAdvancedBlendEquationIfNeeded(GrBlendEquation) override;
139 166
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190 * have "_c3_c1_c2" appended to its name, which can be interpreted as "base proc's 3rd child's 217 * have "_c3_c1_c2" appended to its name, which can be interpreted as "base proc's 3rd child's
191 * 1st child's 2nd child". 218 * 1st child's 2nd child".
192 */ 219 */
193 SkString fMangleString; 220 SkString fMangleString;
194 221
195 bool fSetupFragPosition; 222 bool fSetupFragPosition;
196 bool fTopLeftFragPosRead; 223 bool fTopLeftFragPosRead;
197 bool fHasCustomColorOutput; 224 bool fHasCustomColorOutput;
198 int fCustomColorOutputIndex; 225 int fCustomColorOutputIndex;
199 bool fHasSecondaryOutput; 226 bool fHasSecondaryOutput;
227 bool fHasInitializedSampleMask;
200 228
201 // some state to verify shaders and effects are consistent, this is reset be tween effects by 229 // some state to verify shaders and effects are consistent, this is reset be tween effects by
202 // the program creator 230 // the program creator
203 bool fHasReadDstColor; 231 bool fHasReadDstColor;
204 bool fHasReadFragmentPosition; 232 bool fHasReadFragmentPosition;
205 233
206 friend class GrGLSLProgramBuilder; 234 friend class GrGLSLProgramBuilder;
207 friend class GrGLProgramBuilder; 235 friend class GrGLProgramBuilder;
208 }; 236 };
209 237
210 #endif 238 #endif
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