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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkCodecPriv.h" | 8 #include "SkCodecPriv.h" |
9 #include "SkColorPriv.h" | 9 #include "SkColorPriv.h" |
10 #include "SkOpts.h" | 10 #include "SkOpts.h" |
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922 , fSrcWidth(srcWidth) | 922 , fSrcWidth(srcWidth) |
923 , fDstWidth(dstWidth) | 923 , fDstWidth(dstWidth) |
924 , fSwizzleWidth(srcWidth) | 924 , fSwizzleWidth(srcWidth) |
925 , fAllocatedWidth(dstWidth) | 925 , fAllocatedWidth(dstWidth) |
926 , fSampleX(1) | 926 , fSampleX(1) |
927 , fSrcBPP(srcBPP) | 927 , fSrcBPP(srcBPP) |
928 , fDstBPP(dstBPP) | 928 , fDstBPP(dstBPP) |
929 {} | 929 {} |
930 | 930 |
931 int SkSwizzler::onSetSampleX(int sampleX) { | 931 int SkSwizzler::onSetSampleX(int sampleX) { |
932 SkASSERT(sampleX > 0); // Surely there is an upper limit? Should there be | 932 SkASSERT(sampleX > 0); |
msarett
2016/02/10 13:42:59
I don't think there is an upper limit. If they as
scroggo
2016/02/10 16:06:09
sgtm
| |
933 // way to report failure? | 933 |
934 fSampleX = sampleX; | 934 fSampleX = sampleX; |
935 fSrcOffsetUnits = (get_start_coord(sampleX) + fSrcOffset) * fSrcBPP; | 935 fSrcOffsetUnits = (get_start_coord(sampleX) + fSrcOffset) * fSrcBPP; |
936 fDstOffsetBytes = (fDstOffset / sampleX) * fDstBPP; | 936 fDstOffsetBytes = (fDstOffset / sampleX) * fDstBPP; |
937 fSwizzleWidth = get_scaled_dimension(fSrcWidth, sampleX); | 937 fSwizzleWidth = get_scaled_dimension(fSrcWidth, sampleX); |
938 fAllocatedWidth = get_scaled_dimension(fDstWidth, sampleX); | 938 fAllocatedWidth = get_scaled_dimension(fDstWidth, sampleX); |
939 | 939 |
940 // The optimized swizzler routines do not (yet) support sampling. | 940 // The optimized swizzler functions do not support sampling. Sampled swizzl es |
941 // are already fast because they skip pixels. We haven't seen a situation | |
942 // where speeding up sampling has a significant impact on total decode time. | |
941 if (1 == fSampleX && fFastProc) { | 943 if (1 == fSampleX && fFastProc) { |
942 fActualProc = fFastProc; | 944 fActualProc = fFastProc; |
943 } else { | 945 } else { |
944 fActualProc = fSlowProc; | 946 fActualProc = fSlowProc; |
945 } | 947 } |
946 | 948 |
947 return fAllocatedWidth; | 949 return fAllocatedWidth; |
948 } | 950 } |
949 | 951 |
950 void SkSwizzler::swizzle(void* dst, const uint8_t* SK_RESTRICT src) { | 952 void SkSwizzler::swizzle(void* dst, const uint8_t* SK_RESTRICT src) { |
951 SkASSERT(nullptr != dst && nullptr != src); | 953 SkASSERT(nullptr != dst && nullptr != src); |
952 fActualProc(SkTAddOffset<void>(dst, fDstOffsetBytes), src, fSwizzleWidth, fS rcBPP, | 954 fActualProc(SkTAddOffset<void>(dst, fDstOffsetBytes), src, fSwizzleWidth, fS rcBPP, |
953 fSampleX * fSrcBPP, fSrcOffsetUnits, fColorTable); | 955 fSampleX * fSrcBPP, fSrcOffsetUnits, fColorTable); |
954 } | 956 } |
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