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Side by Side Diff: cc/layers/nine_patch_layer.cc

Issue 16903005: Add layer name into frame viewer (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: rebase code Created 7 years, 4 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/layers/nine_patch_layer.h" 5 #include "cc/layers/nine_patch_layer.h"
6 6
7 #include "cc/layers/nine_patch_layer_impl.h" 7 #include "cc/layers/nine_patch_layer_impl.h"
8 #include "cc/resources/prioritized_resource.h" 8 #include "cc/resources/prioritized_resource.h"
9 #include "cc/resources/resource_update.h" 9 #include "cc/resources/resource_update.h"
10 #include "cc/resources/resource_update_queue.h" 10 #include "cc/resources/resource_update_queue.h"
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50 void NinePatchLayer::SetBitmap(const SkBitmap& bitmap, gfx::Rect aperture) { 50 void NinePatchLayer::SetBitmap(const SkBitmap& bitmap, gfx::Rect aperture) {
51 bitmap_ = bitmap; 51 bitmap_ = bitmap;
52 image_aperture_ = aperture; 52 image_aperture_ = aperture;
53 bitmap_dirty_ = true; 53 bitmap_dirty_ = true;
54 SetNeedsDisplay(); 54 SetNeedsDisplay();
55 } 55 }
56 56
57 bool NinePatchLayer::Update(ResourceUpdateQueue* queue, 57 bool NinePatchLayer::Update(ResourceUpdateQueue* queue,
58 const OcclusionTracker* occlusion) { 58 const OcclusionTracker* occlusion) {
59 CreateUpdaterIfNeeded(); 59 CreateUpdaterIfNeeded();
60 Layer::Update(queue, occlusion);
60 61
61 if (resource_ && 62 if (resource_ &&
62 (bitmap_dirty_ || resource_->texture()->resource_id() == 0)) { 63 (bitmap_dirty_ || resource_->texture()->resource_id() == 0)) {
63 gfx::Rect content_rect(0, 0, bitmap_.width(), bitmap_.height()); 64 gfx::Rect content_rect(0, 0, bitmap_.width(), bitmap_.height());
64 ResourceUpdate upload = ResourceUpdate::Create(resource_->texture(), 65 ResourceUpdate upload = ResourceUpdate::Create(resource_->texture(),
65 &bitmap_, 66 &bitmap_,
66 content_rect, 67 content_rect,
67 content_rect, 68 content_rect,
68 gfx::Vector2d()); 69 gfx::Vector2d());
69 queue->AppendFullUpload(upload); 70 queue->AppendFullUpload(upload);
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105 106
106 if (resource_) { 107 if (resource_) {
107 DCHECK(!bitmap_.isNull()); 108 DCHECK(!bitmap_.isNull());
108 layer_impl->SetResourceId(resource_->texture()->resource_id()); 109 layer_impl->SetResourceId(resource_->texture()->resource_id());
109 layer_impl->SetLayout( 110 layer_impl->SetLayout(
110 gfx::Size(bitmap_.width(), bitmap_.height()), image_aperture_); 111 gfx::Size(bitmap_.width(), bitmap_.height()), image_aperture_);
111 } 112 }
112 } 113 }
113 114
114 } // namespace cc 115 } // namespace cc
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