Index: content/gpu/in_process_gpu_thread.cc |
diff --git a/content/gpu/in_process_gpu_thread.cc b/content/gpu/in_process_gpu_thread.cc |
index 59a4f487e599f8949861d7322b21f49002c405de..b1e53ec90ad2d5b68a158ef91143622da8701464 100644 |
--- a/content/gpu/in_process_gpu_thread.cc |
+++ b/content/gpu/in_process_gpu_thread.cc |
@@ -47,7 +47,7 @@ void InProcessGpuThread::Init() { |
base::android::AttachCurrentThreadWithName(thread_name()); |
#endif |
- gpu_process_ = new GpuProcess(); |
+ gpu_process_ = new GpuProcess(base::ThreadPriority::NORMAL); |
piman
2016/02/12 21:09:14
Android uses this, and it would make sense to bump
reveman
2016/02/12 21:40:21
Makes sense. Latest patch sets the priority here a
|
// The process object takes ownership of the thread object, so do not |
// save and delete the pointer. |