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| 1 /* | 1 /* |
| 2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLSLProgramBuilder_DEFINED | 8 #ifndef GrGLSLProgramBuilder_DEFINED |
| 9 #define GrGLSLProgramBuilder_DEFINED | 9 #define GrGLSLProgramBuilder_DEFINED |
| 10 | 10 |
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| 91 GrGLSLXferProcessor* fXferProcessor; | 91 GrGLSLXferProcessor* fXferProcessor; |
| 92 GrGLSLFragProcs fFragmentProcessors; | 92 GrGLSLFragProcs fFragmentProcessors; |
| 93 | 93 |
| 94 protected: | 94 protected: |
| 95 explicit GrGLSLProgramBuilder(const DrawArgs& args); | 95 explicit GrGLSLProgramBuilder(const DrawArgs& args); |
| 96 | 96 |
| 97 bool emitAndInstallProcs(GrGLSLExpr4* inputColor, GrGLSLExpr4* inputCoverage
, int maxTextures); | 97 bool emitAndInstallProcs(GrGLSLExpr4* inputColor, GrGLSLExpr4* inputCoverage
, int maxTextures); |
| 98 | 98 |
| 99 void cleanupFragmentProcessors(); | 99 void cleanupFragmentProcessors(); |
| 100 | 100 |
| 101 void finalizeShaders(); |
| 102 |
| 101 private: | 103 private: |
| 102 // reset is called by program creator between each processor's emit code. I
t increments the | 104 // reset is called by program creator between each processor's emit code. I
t increments the |
| 103 // stage offset for variable name mangling, and also ensures verfication var
iables in the | 105 // stage offset for variable name mangling, and also ensures verfication var
iables in the |
| 104 // fragment shader are cleared. | 106 // fragment shader are cleared. |
| 105 void reset() { | 107 void reset() { |
| 106 this->addStage(); | 108 this->addStage(); |
| 107 fFS.reset(); | 109 fFS.reset(); |
| 108 } | 110 } |
| 109 void addStage() { fStageIndex++; } | 111 void addStage() { fStageIndex++; } |
| 110 | 112 |
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| 145 void verify(const GrFragmentProcessor&); | 147 void verify(const GrFragmentProcessor&); |
| 146 | 148 |
| 147 virtual void emitSamplers(const GrProcessor& processor, | 149 virtual void emitSamplers(const GrProcessor& processor, |
| 148 GrGLSLTextureSampler::TextureSamplerArray* outSamp
lers) = 0; | 150 GrGLSLTextureSampler::TextureSamplerArray* outSamp
lers) = 0; |
| 149 | 151 |
| 150 GrGLSLPrimitiveProcessor::TransformsIn fCoordTransforms; | 152 GrGLSLPrimitiveProcessor::TransformsIn fCoordTransforms; |
| 151 GrGLSLPrimitiveProcessor::TransformsOut fOutCoords; | 153 GrGLSLPrimitiveProcessor::TransformsOut fOutCoords; |
| 152 }; | 154 }; |
| 153 | 155 |
| 154 #endif | 156 #endif |
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