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Unified Diff: trunk/src/base/message_loop/message_pump_win.h

Issue 16897005: Revert 206507 "Move message_pump to base/message_loop." (Closed) Base URL: svn://svn.chromium.org/chrome/
Patch Set: Created 7 years, 6 months ago
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Index: trunk/src/base/message_loop/message_pump_win.h
===================================================================
--- trunk/src/base/message_loop/message_pump_win.h (revision 206508)
+++ trunk/src/base/message_loop/message_pump_win.h (working copy)
@@ -1,396 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef BASE_MESSAGE_LOOP_MESSAGE_PUMP_WIN_H_
-#define BASE_MESSAGE_LOOP_MESSAGE_PUMP_WIN_H_
-
-#include <windows.h>
-
-#include <list>
-
-#include "base/base_export.h"
-#include "base/basictypes.h"
-#include "base/memory/scoped_ptr.h"
-#include "base/message_loop/message_pump.h"
-#include "base/message_loop/message_pump_dispatcher.h"
-#include "base/message_loop/message_pump_observer.h"
-#include "base/observer_list.h"
-#include "base/time.h"
-#include "base/win/scoped_handle.h"
-
-namespace base {
-
-// MessagePumpWin serves as the base for specialized versions of the MessagePump
-// for Windows. It provides basic functionality like handling of observers and
-// controlling the lifetime of the message pump.
-class BASE_EXPORT MessagePumpWin : public MessagePump {
- public:
- MessagePumpWin() : have_work_(0), state_(NULL) {}
- virtual ~MessagePumpWin() {}
-
- // Add an Observer, which will start receiving notifications immediately.
- void AddObserver(MessagePumpObserver* observer);
-
- // Remove an Observer. It is safe to call this method while an Observer is
- // receiving a notification callback.
- void RemoveObserver(MessagePumpObserver* observer);
-
- // Give a chance to code processing additional messages to notify the
- // message loop observers that another message has been processed.
- void WillProcessMessage(const MSG& msg);
- void DidProcessMessage(const MSG& msg);
-
- // Like MessagePump::Run, but MSG objects are routed through dispatcher.
- void RunWithDispatcher(Delegate* delegate, MessagePumpDispatcher* dispatcher);
-
- // MessagePump methods:
- virtual void Run(Delegate* delegate) { RunWithDispatcher(delegate, NULL); }
- virtual void Quit();
-
- protected:
- struct RunState {
- Delegate* delegate;
- MessagePumpDispatcher* dispatcher;
-
- // Used to flag that the current Run() invocation should return ASAP.
- bool should_quit;
-
- // Used to count how many Run() invocations are on the stack.
- int run_depth;
- };
-
- virtual void DoRunLoop() = 0;
- int GetCurrentDelay() const;
-
- ObserverList<MessagePumpObserver> observers_;
-
- // The time at which delayed work should run.
- TimeTicks delayed_work_time_;
-
- // A boolean value used to indicate if there is a kMsgDoWork message pending
- // in the Windows Message queue. There is at most one such message, and it
- // can drive execution of tasks when a native message pump is running.
- LONG have_work_;
-
- // State for the current invocation of Run.
- RunState* state_;
-};
-
-//-----------------------------------------------------------------------------
-// MessagePumpForUI extends MessagePumpWin with methods that are particular to a
-// MessageLoop instantiated with TYPE_UI.
-//
-// MessagePumpForUI implements a "traditional" Windows message pump. It contains
-// a nearly infinite loop that peeks out messages, and then dispatches them.
-// Intermixed with those peeks are callouts to DoWork for pending tasks, and
-// DoDelayedWork for pending timers. When there are no events to be serviced,
-// this pump goes into a wait state. In most cases, this message pump handles
-// all processing.
-//
-// However, when a task, or windows event, invokes on the stack a native dialog
-// box or such, that window typically provides a bare bones (native?) message
-// pump. That bare-bones message pump generally supports little more than a
-// peek of the Windows message queue, followed by a dispatch of the peeked
-// message. MessageLoop extends that bare-bones message pump to also service
-// Tasks, at the cost of some complexity.
-//
-// The basic structure of the extension (refered to as a sub-pump) is that a
-// special message, kMsgHaveWork, is repeatedly injected into the Windows
-// Message queue. Each time the kMsgHaveWork message is peeked, checks are
-// made for an extended set of events, including the availability of Tasks to
-// run.
-//
-// After running a task, the special message kMsgHaveWork is again posted to
-// the Windows Message queue, ensuring a future time slice for processing a
-// future event. To prevent flooding the Windows Message queue, care is taken
-// to be sure that at most one kMsgHaveWork message is EVER pending in the
-// Window's Message queue.
-//
-// There are a few additional complexities in this system where, when there are
-// no Tasks to run, this otherwise infinite stream of messages which drives the
-// sub-pump is halted. The pump is automatically re-started when Tasks are
-// queued.
-//
-// A second complexity is that the presence of this stream of posted tasks may
-// prevent a bare-bones message pump from ever peeking a WM_PAINT or WM_TIMER.
-// Such paint and timer events always give priority to a posted message, such as
-// kMsgHaveWork messages. As a result, care is taken to do some peeking in
-// between the posting of each kMsgHaveWork message (i.e., after kMsgHaveWork
-// is peeked, and before a replacement kMsgHaveWork is posted).
-//
-// NOTE: Although it may seem odd that messages are used to start and stop this
-// flow (as opposed to signaling objects, etc.), it should be understood that
-// the native message pump will *only* respond to messages. As a result, it is
-// an excellent choice. It is also helpful that the starter messages that are
-// placed in the queue when new task arrive also awakens DoRunLoop.
-//
-class BASE_EXPORT MessagePumpForUI : public MessagePumpWin {
- public:
- // A MessageFilter implements the common Peek/Translate/Dispatch code to deal
- // with windows messages.
- // This abstraction is used to inject TSF message peeking. See
- // TextServicesMessageFilter.
- class BASE_EXPORT MessageFilter {
- public:
- virtual ~MessageFilter() {}
- // Implements the functionality exposed by the OS through PeekMessage.
- virtual BOOL DoPeekMessage(MSG* msg,
- HWND window_handle,
- UINT msg_filter_min,
- UINT msg_filter_max,
- UINT remove_msg) {
- return PeekMessage(msg, window_handle, msg_filter_min, msg_filter_max,
- remove_msg);
- }
- // Returns true if |message| was consumed by the filter and no extra
- // processing is required. If this method returns false, it is the
- // responsibility of the caller to ensure that normal processing takes
- // place.
- // The priority to consume messages is the following:
- // - Native Windows' message filter (CallMsgFilter).
- // - MessageFilter::ProcessMessage.
- // - MessagePumpDispatcher.
- // - TranslateMessage / DispatchMessage.
- virtual bool ProcessMessage(const MSG& msg) { return false;}
- };
- // The application-defined code passed to the hook procedure.
- static const int kMessageFilterCode = 0x5001;
-
- MessagePumpForUI();
- virtual ~MessagePumpForUI();
-
- // Sets a new MessageFilter. MessagePumpForUI takes ownership of
- // |message_filter|. When SetMessageFilter is called, old MessageFilter is
- // deleted.
- void SetMessageFilter(scoped_ptr<MessageFilter> message_filter);
-
- // MessagePump methods:
- virtual void ScheduleWork();
- virtual void ScheduleDelayedWork(const TimeTicks& delayed_work_time);
-
- // Applications can call this to encourage us to process all pending WM_PAINT
- // messages. This method will process all paint messages the Windows Message
- // queue can provide, up to some fixed number (to avoid any infinite loops).
- void PumpOutPendingPaintMessages();
-
- private:
- static LRESULT CALLBACK WndProcThunk(HWND window_handle,
- UINT message,
- WPARAM wparam,
- LPARAM lparam);
- virtual void DoRunLoop();
- void InitMessageWnd();
- void WaitForWork();
- void HandleWorkMessage();
- void HandleTimerMessage();
- bool ProcessNextWindowsMessage();
- bool ProcessMessageHelper(const MSG& msg);
- bool ProcessPumpReplacementMessage();
-
- // Atom representing the registered window class.
- ATOM atom_;
-
- // A hidden message-only window.
- HWND message_hwnd_;
-
- scoped_ptr<MessageFilter> message_filter_;
-};
-
-//-----------------------------------------------------------------------------
-// MessagePumpForIO extends MessagePumpWin with methods that are particular to a
-// MessageLoop instantiated with TYPE_IO. This version of MessagePump does not
-// deal with Windows mesagges, and instead has a Run loop based on Completion
-// Ports so it is better suited for IO operations.
-//
-class BASE_EXPORT MessagePumpForIO : public MessagePumpWin {
- public:
- struct IOContext;
-
- // Clients interested in receiving OS notifications when asynchronous IO
- // operations complete should implement this interface and register themselves
- // with the message pump.
- //
- // Typical use #1:
- // // Use only when there are no user's buffers involved on the actual IO,
- // // so that all the cleanup can be done by the message pump.
- // class MyFile : public IOHandler {
- // MyFile() {
- // ...
- // context_ = new IOContext;
- // context_->handler = this;
- // message_pump->RegisterIOHandler(file_, this);
- // }
- // ~MyFile() {
- // if (pending_) {
- // // By setting the handler to NULL, we're asking for this context
- // // to be deleted when received, without calling back to us.
- // context_->handler = NULL;
- // } else {
- // delete context_;
- // }
- // }
- // virtual void OnIOCompleted(IOContext* context, DWORD bytes_transfered,
- // DWORD error) {
- // pending_ = false;
- // }
- // void DoSomeIo() {
- // ...
- // // The only buffer required for this operation is the overlapped
- // // structure.
- // ConnectNamedPipe(file_, &context_->overlapped);
- // pending_ = true;
- // }
- // bool pending_;
- // IOContext* context_;
- // HANDLE file_;
- // };
- //
- // Typical use #2:
- // class MyFile : public IOHandler {
- // MyFile() {
- // ...
- // message_pump->RegisterIOHandler(file_, this);
- // }
- // // Plus some code to make sure that this destructor is not called
- // // while there are pending IO operations.
- // ~MyFile() {
- // }
- // virtual void OnIOCompleted(IOContext* context, DWORD bytes_transfered,
- // DWORD error) {
- // ...
- // delete context;
- // }
- // void DoSomeIo() {
- // ...
- // IOContext* context = new IOContext;
- // // This is not used for anything. It just prevents the context from
- // // being considered "abandoned".
- // context->handler = this;
- // ReadFile(file_, buffer, num_bytes, &read, &context->overlapped);
- // }
- // HANDLE file_;
- // };
- //
- // Typical use #3:
- // Same as the previous example, except that in order to deal with the
- // requirement stated for the destructor, the class calls WaitForIOCompletion
- // from the destructor to block until all IO finishes.
- // ~MyFile() {
- // while(pending_)
- // message_pump->WaitForIOCompletion(INFINITE, this);
- // }
- //
- class IOHandler {
- public:
- virtual ~IOHandler() {}
- // This will be called once the pending IO operation associated with
- // |context| completes. |error| is the Win32 error code of the IO operation
- // (ERROR_SUCCESS if there was no error). |bytes_transfered| will be zero
- // on error.
- virtual void OnIOCompleted(IOContext* context, DWORD bytes_transfered,
- DWORD error) = 0;
- };
-
- // An IOObserver is an object that receives IO notifications from the
- // MessagePump.
- //
- // NOTE: An IOObserver implementation should be extremely fast!
- class IOObserver {
- public:
- IOObserver() {}
-
- virtual void WillProcessIOEvent() = 0;
- virtual void DidProcessIOEvent() = 0;
-
- protected:
- virtual ~IOObserver() {}
- };
-
- // The extended context that should be used as the base structure on every
- // overlapped IO operation. |handler| must be set to the registered IOHandler
- // for the given file when the operation is started, and it can be set to NULL
- // before the operation completes to indicate that the handler should not be
- // called anymore, and instead, the IOContext should be deleted when the OS
- // notifies the completion of this operation. Please remember that any buffers
- // involved with an IO operation should be around until the callback is
- // received, so this technique can only be used for IO that do not involve
- // additional buffers (other than the overlapped structure itself).
- struct IOContext {
- OVERLAPPED overlapped;
- IOHandler* handler;
- };
-
- MessagePumpForIO();
- virtual ~MessagePumpForIO() {}
-
- // MessagePump methods:
- virtual void ScheduleWork();
- virtual void ScheduleDelayedWork(const TimeTicks& delayed_work_time);
-
- // Register the handler to be used when asynchronous IO for the given file
- // completes. The registration persists as long as |file_handle| is valid, so
- // |handler| must be valid as long as there is pending IO for the given file.
- void RegisterIOHandler(HANDLE file_handle, IOHandler* handler);
-
- // Register the handler to be used to process job events. The registration
- // persists as long as the job object is live, so |handler| must be valid
- // until the job object is destroyed. Returns true if the registration
- // succeeded, and false otherwise.
- bool RegisterJobObject(HANDLE job_handle, IOHandler* handler);
-
- // Waits for the next IO completion that should be processed by |filter|, for
- // up to |timeout| milliseconds. Return true if any IO operation completed,
- // regardless of the involved handler, and false if the timeout expired. If
- // the completion port received any message and the involved IO handler
- // matches |filter|, the callback is called before returning from this code;
- // if the handler is not the one that we are looking for, the callback will
- // be postponed for another time, so reentrancy problems can be avoided.
- // External use of this method should be reserved for the rare case when the
- // caller is willing to allow pausing regular task dispatching on this thread.
- bool WaitForIOCompletion(DWORD timeout, IOHandler* filter);
-
- void AddIOObserver(IOObserver* obs);
- void RemoveIOObserver(IOObserver* obs);
-
- private:
- struct IOItem {
- IOHandler* handler;
- IOContext* context;
- DWORD bytes_transfered;
- DWORD error;
-
- // In some cases |context| can be a non-pointer value casted to a pointer.
- // |has_valid_io_context| is true if |context| is a valid IOContext
- // pointer, and false otherwise.
- bool has_valid_io_context;
- };
-
- virtual void DoRunLoop();
- void WaitForWork();
- bool MatchCompletedIOItem(IOHandler* filter, IOItem* item);
- bool GetIOItem(DWORD timeout, IOItem* item);
- bool ProcessInternalIOItem(const IOItem& item);
- void WillProcessIOEvent();
- void DidProcessIOEvent();
-
- // Converts an IOHandler pointer to a completion port key.
- // |has_valid_io_context| specifies whether completion packets posted to
- // |handler| will have valid OVERLAPPED pointers.
- static ULONG_PTR HandlerToKey(IOHandler* handler, bool has_valid_io_context);
-
- // Converts a completion port key to an IOHandler pointer.
- static IOHandler* KeyToHandler(ULONG_PTR key, bool* has_valid_io_context);
-
- // The completion port associated with this thread.
- win::ScopedHandle port_;
- // This list will be empty almost always. It stores IO completions that have
- // not been delivered yet because somebody was doing cleanup.
- std::list<IOItem> completed_io_;
-
- ObserverList<IOObserver> io_observers_;
-};
-
-} // namespace base
-
-#endif // BASE_MESSAGE_LOOP_MESSAGE_PUMP_WIN_H_
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