| Index: trunk/src/base/message_loop/message_pump_win.h
|
| ===================================================================
|
| --- trunk/src/base/message_loop/message_pump_win.h (revision 206508)
|
| +++ trunk/src/base/message_loop/message_pump_win.h (working copy)
|
| @@ -1,396 +0,0 @@
|
| -// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef BASE_MESSAGE_LOOP_MESSAGE_PUMP_WIN_H_
|
| -#define BASE_MESSAGE_LOOP_MESSAGE_PUMP_WIN_H_
|
| -
|
| -#include <windows.h>
|
| -
|
| -#include <list>
|
| -
|
| -#include "base/base_export.h"
|
| -#include "base/basictypes.h"
|
| -#include "base/memory/scoped_ptr.h"
|
| -#include "base/message_loop/message_pump.h"
|
| -#include "base/message_loop/message_pump_dispatcher.h"
|
| -#include "base/message_loop/message_pump_observer.h"
|
| -#include "base/observer_list.h"
|
| -#include "base/time.h"
|
| -#include "base/win/scoped_handle.h"
|
| -
|
| -namespace base {
|
| -
|
| -// MessagePumpWin serves as the base for specialized versions of the MessagePump
|
| -// for Windows. It provides basic functionality like handling of observers and
|
| -// controlling the lifetime of the message pump.
|
| -class BASE_EXPORT MessagePumpWin : public MessagePump {
|
| - public:
|
| - MessagePumpWin() : have_work_(0), state_(NULL) {}
|
| - virtual ~MessagePumpWin() {}
|
| -
|
| - // Add an Observer, which will start receiving notifications immediately.
|
| - void AddObserver(MessagePumpObserver* observer);
|
| -
|
| - // Remove an Observer. It is safe to call this method while an Observer is
|
| - // receiving a notification callback.
|
| - void RemoveObserver(MessagePumpObserver* observer);
|
| -
|
| - // Give a chance to code processing additional messages to notify the
|
| - // message loop observers that another message has been processed.
|
| - void WillProcessMessage(const MSG& msg);
|
| - void DidProcessMessage(const MSG& msg);
|
| -
|
| - // Like MessagePump::Run, but MSG objects are routed through dispatcher.
|
| - void RunWithDispatcher(Delegate* delegate, MessagePumpDispatcher* dispatcher);
|
| -
|
| - // MessagePump methods:
|
| - virtual void Run(Delegate* delegate) { RunWithDispatcher(delegate, NULL); }
|
| - virtual void Quit();
|
| -
|
| - protected:
|
| - struct RunState {
|
| - Delegate* delegate;
|
| - MessagePumpDispatcher* dispatcher;
|
| -
|
| - // Used to flag that the current Run() invocation should return ASAP.
|
| - bool should_quit;
|
| -
|
| - // Used to count how many Run() invocations are on the stack.
|
| - int run_depth;
|
| - };
|
| -
|
| - virtual void DoRunLoop() = 0;
|
| - int GetCurrentDelay() const;
|
| -
|
| - ObserverList<MessagePumpObserver> observers_;
|
| -
|
| - // The time at which delayed work should run.
|
| - TimeTicks delayed_work_time_;
|
| -
|
| - // A boolean value used to indicate if there is a kMsgDoWork message pending
|
| - // in the Windows Message queue. There is at most one such message, and it
|
| - // can drive execution of tasks when a native message pump is running.
|
| - LONG have_work_;
|
| -
|
| - // State for the current invocation of Run.
|
| - RunState* state_;
|
| -};
|
| -
|
| -//-----------------------------------------------------------------------------
|
| -// MessagePumpForUI extends MessagePumpWin with methods that are particular to a
|
| -// MessageLoop instantiated with TYPE_UI.
|
| -//
|
| -// MessagePumpForUI implements a "traditional" Windows message pump. It contains
|
| -// a nearly infinite loop that peeks out messages, and then dispatches them.
|
| -// Intermixed with those peeks are callouts to DoWork for pending tasks, and
|
| -// DoDelayedWork for pending timers. When there are no events to be serviced,
|
| -// this pump goes into a wait state. In most cases, this message pump handles
|
| -// all processing.
|
| -//
|
| -// However, when a task, or windows event, invokes on the stack a native dialog
|
| -// box or such, that window typically provides a bare bones (native?) message
|
| -// pump. That bare-bones message pump generally supports little more than a
|
| -// peek of the Windows message queue, followed by a dispatch of the peeked
|
| -// message. MessageLoop extends that bare-bones message pump to also service
|
| -// Tasks, at the cost of some complexity.
|
| -//
|
| -// The basic structure of the extension (refered to as a sub-pump) is that a
|
| -// special message, kMsgHaveWork, is repeatedly injected into the Windows
|
| -// Message queue. Each time the kMsgHaveWork message is peeked, checks are
|
| -// made for an extended set of events, including the availability of Tasks to
|
| -// run.
|
| -//
|
| -// After running a task, the special message kMsgHaveWork is again posted to
|
| -// the Windows Message queue, ensuring a future time slice for processing a
|
| -// future event. To prevent flooding the Windows Message queue, care is taken
|
| -// to be sure that at most one kMsgHaveWork message is EVER pending in the
|
| -// Window's Message queue.
|
| -//
|
| -// There are a few additional complexities in this system where, when there are
|
| -// no Tasks to run, this otherwise infinite stream of messages which drives the
|
| -// sub-pump is halted. The pump is automatically re-started when Tasks are
|
| -// queued.
|
| -//
|
| -// A second complexity is that the presence of this stream of posted tasks may
|
| -// prevent a bare-bones message pump from ever peeking a WM_PAINT or WM_TIMER.
|
| -// Such paint and timer events always give priority to a posted message, such as
|
| -// kMsgHaveWork messages. As a result, care is taken to do some peeking in
|
| -// between the posting of each kMsgHaveWork message (i.e., after kMsgHaveWork
|
| -// is peeked, and before a replacement kMsgHaveWork is posted).
|
| -//
|
| -// NOTE: Although it may seem odd that messages are used to start and stop this
|
| -// flow (as opposed to signaling objects, etc.), it should be understood that
|
| -// the native message pump will *only* respond to messages. As a result, it is
|
| -// an excellent choice. It is also helpful that the starter messages that are
|
| -// placed in the queue when new task arrive also awakens DoRunLoop.
|
| -//
|
| -class BASE_EXPORT MessagePumpForUI : public MessagePumpWin {
|
| - public:
|
| - // A MessageFilter implements the common Peek/Translate/Dispatch code to deal
|
| - // with windows messages.
|
| - // This abstraction is used to inject TSF message peeking. See
|
| - // TextServicesMessageFilter.
|
| - class BASE_EXPORT MessageFilter {
|
| - public:
|
| - virtual ~MessageFilter() {}
|
| - // Implements the functionality exposed by the OS through PeekMessage.
|
| - virtual BOOL DoPeekMessage(MSG* msg,
|
| - HWND window_handle,
|
| - UINT msg_filter_min,
|
| - UINT msg_filter_max,
|
| - UINT remove_msg) {
|
| - return PeekMessage(msg, window_handle, msg_filter_min, msg_filter_max,
|
| - remove_msg);
|
| - }
|
| - // Returns true if |message| was consumed by the filter and no extra
|
| - // processing is required. If this method returns false, it is the
|
| - // responsibility of the caller to ensure that normal processing takes
|
| - // place.
|
| - // The priority to consume messages is the following:
|
| - // - Native Windows' message filter (CallMsgFilter).
|
| - // - MessageFilter::ProcessMessage.
|
| - // - MessagePumpDispatcher.
|
| - // - TranslateMessage / DispatchMessage.
|
| - virtual bool ProcessMessage(const MSG& msg) { return false;}
|
| - };
|
| - // The application-defined code passed to the hook procedure.
|
| - static const int kMessageFilterCode = 0x5001;
|
| -
|
| - MessagePumpForUI();
|
| - virtual ~MessagePumpForUI();
|
| -
|
| - // Sets a new MessageFilter. MessagePumpForUI takes ownership of
|
| - // |message_filter|. When SetMessageFilter is called, old MessageFilter is
|
| - // deleted.
|
| - void SetMessageFilter(scoped_ptr<MessageFilter> message_filter);
|
| -
|
| - // MessagePump methods:
|
| - virtual void ScheduleWork();
|
| - virtual void ScheduleDelayedWork(const TimeTicks& delayed_work_time);
|
| -
|
| - // Applications can call this to encourage us to process all pending WM_PAINT
|
| - // messages. This method will process all paint messages the Windows Message
|
| - // queue can provide, up to some fixed number (to avoid any infinite loops).
|
| - void PumpOutPendingPaintMessages();
|
| -
|
| - private:
|
| - static LRESULT CALLBACK WndProcThunk(HWND window_handle,
|
| - UINT message,
|
| - WPARAM wparam,
|
| - LPARAM lparam);
|
| - virtual void DoRunLoop();
|
| - void InitMessageWnd();
|
| - void WaitForWork();
|
| - void HandleWorkMessage();
|
| - void HandleTimerMessage();
|
| - bool ProcessNextWindowsMessage();
|
| - bool ProcessMessageHelper(const MSG& msg);
|
| - bool ProcessPumpReplacementMessage();
|
| -
|
| - // Atom representing the registered window class.
|
| - ATOM atom_;
|
| -
|
| - // A hidden message-only window.
|
| - HWND message_hwnd_;
|
| -
|
| - scoped_ptr<MessageFilter> message_filter_;
|
| -};
|
| -
|
| -//-----------------------------------------------------------------------------
|
| -// MessagePumpForIO extends MessagePumpWin with methods that are particular to a
|
| -// MessageLoop instantiated with TYPE_IO. This version of MessagePump does not
|
| -// deal with Windows mesagges, and instead has a Run loop based on Completion
|
| -// Ports so it is better suited for IO operations.
|
| -//
|
| -class BASE_EXPORT MessagePumpForIO : public MessagePumpWin {
|
| - public:
|
| - struct IOContext;
|
| -
|
| - // Clients interested in receiving OS notifications when asynchronous IO
|
| - // operations complete should implement this interface and register themselves
|
| - // with the message pump.
|
| - //
|
| - // Typical use #1:
|
| - // // Use only when there are no user's buffers involved on the actual IO,
|
| - // // so that all the cleanup can be done by the message pump.
|
| - // class MyFile : public IOHandler {
|
| - // MyFile() {
|
| - // ...
|
| - // context_ = new IOContext;
|
| - // context_->handler = this;
|
| - // message_pump->RegisterIOHandler(file_, this);
|
| - // }
|
| - // ~MyFile() {
|
| - // if (pending_) {
|
| - // // By setting the handler to NULL, we're asking for this context
|
| - // // to be deleted when received, without calling back to us.
|
| - // context_->handler = NULL;
|
| - // } else {
|
| - // delete context_;
|
| - // }
|
| - // }
|
| - // virtual void OnIOCompleted(IOContext* context, DWORD bytes_transfered,
|
| - // DWORD error) {
|
| - // pending_ = false;
|
| - // }
|
| - // void DoSomeIo() {
|
| - // ...
|
| - // // The only buffer required for this operation is the overlapped
|
| - // // structure.
|
| - // ConnectNamedPipe(file_, &context_->overlapped);
|
| - // pending_ = true;
|
| - // }
|
| - // bool pending_;
|
| - // IOContext* context_;
|
| - // HANDLE file_;
|
| - // };
|
| - //
|
| - // Typical use #2:
|
| - // class MyFile : public IOHandler {
|
| - // MyFile() {
|
| - // ...
|
| - // message_pump->RegisterIOHandler(file_, this);
|
| - // }
|
| - // // Plus some code to make sure that this destructor is not called
|
| - // // while there are pending IO operations.
|
| - // ~MyFile() {
|
| - // }
|
| - // virtual void OnIOCompleted(IOContext* context, DWORD bytes_transfered,
|
| - // DWORD error) {
|
| - // ...
|
| - // delete context;
|
| - // }
|
| - // void DoSomeIo() {
|
| - // ...
|
| - // IOContext* context = new IOContext;
|
| - // // This is not used for anything. It just prevents the context from
|
| - // // being considered "abandoned".
|
| - // context->handler = this;
|
| - // ReadFile(file_, buffer, num_bytes, &read, &context->overlapped);
|
| - // }
|
| - // HANDLE file_;
|
| - // };
|
| - //
|
| - // Typical use #3:
|
| - // Same as the previous example, except that in order to deal with the
|
| - // requirement stated for the destructor, the class calls WaitForIOCompletion
|
| - // from the destructor to block until all IO finishes.
|
| - // ~MyFile() {
|
| - // while(pending_)
|
| - // message_pump->WaitForIOCompletion(INFINITE, this);
|
| - // }
|
| - //
|
| - class IOHandler {
|
| - public:
|
| - virtual ~IOHandler() {}
|
| - // This will be called once the pending IO operation associated with
|
| - // |context| completes. |error| is the Win32 error code of the IO operation
|
| - // (ERROR_SUCCESS if there was no error). |bytes_transfered| will be zero
|
| - // on error.
|
| - virtual void OnIOCompleted(IOContext* context, DWORD bytes_transfered,
|
| - DWORD error) = 0;
|
| - };
|
| -
|
| - // An IOObserver is an object that receives IO notifications from the
|
| - // MessagePump.
|
| - //
|
| - // NOTE: An IOObserver implementation should be extremely fast!
|
| - class IOObserver {
|
| - public:
|
| - IOObserver() {}
|
| -
|
| - virtual void WillProcessIOEvent() = 0;
|
| - virtual void DidProcessIOEvent() = 0;
|
| -
|
| - protected:
|
| - virtual ~IOObserver() {}
|
| - };
|
| -
|
| - // The extended context that should be used as the base structure on every
|
| - // overlapped IO operation. |handler| must be set to the registered IOHandler
|
| - // for the given file when the operation is started, and it can be set to NULL
|
| - // before the operation completes to indicate that the handler should not be
|
| - // called anymore, and instead, the IOContext should be deleted when the OS
|
| - // notifies the completion of this operation. Please remember that any buffers
|
| - // involved with an IO operation should be around until the callback is
|
| - // received, so this technique can only be used for IO that do not involve
|
| - // additional buffers (other than the overlapped structure itself).
|
| - struct IOContext {
|
| - OVERLAPPED overlapped;
|
| - IOHandler* handler;
|
| - };
|
| -
|
| - MessagePumpForIO();
|
| - virtual ~MessagePumpForIO() {}
|
| -
|
| - // MessagePump methods:
|
| - virtual void ScheduleWork();
|
| - virtual void ScheduleDelayedWork(const TimeTicks& delayed_work_time);
|
| -
|
| - // Register the handler to be used when asynchronous IO for the given file
|
| - // completes. The registration persists as long as |file_handle| is valid, so
|
| - // |handler| must be valid as long as there is pending IO for the given file.
|
| - void RegisterIOHandler(HANDLE file_handle, IOHandler* handler);
|
| -
|
| - // Register the handler to be used to process job events. The registration
|
| - // persists as long as the job object is live, so |handler| must be valid
|
| - // until the job object is destroyed. Returns true if the registration
|
| - // succeeded, and false otherwise.
|
| - bool RegisterJobObject(HANDLE job_handle, IOHandler* handler);
|
| -
|
| - // Waits for the next IO completion that should be processed by |filter|, for
|
| - // up to |timeout| milliseconds. Return true if any IO operation completed,
|
| - // regardless of the involved handler, and false if the timeout expired. If
|
| - // the completion port received any message and the involved IO handler
|
| - // matches |filter|, the callback is called before returning from this code;
|
| - // if the handler is not the one that we are looking for, the callback will
|
| - // be postponed for another time, so reentrancy problems can be avoided.
|
| - // External use of this method should be reserved for the rare case when the
|
| - // caller is willing to allow pausing regular task dispatching on this thread.
|
| - bool WaitForIOCompletion(DWORD timeout, IOHandler* filter);
|
| -
|
| - void AddIOObserver(IOObserver* obs);
|
| - void RemoveIOObserver(IOObserver* obs);
|
| -
|
| - private:
|
| - struct IOItem {
|
| - IOHandler* handler;
|
| - IOContext* context;
|
| - DWORD bytes_transfered;
|
| - DWORD error;
|
| -
|
| - // In some cases |context| can be a non-pointer value casted to a pointer.
|
| - // |has_valid_io_context| is true if |context| is a valid IOContext
|
| - // pointer, and false otherwise.
|
| - bool has_valid_io_context;
|
| - };
|
| -
|
| - virtual void DoRunLoop();
|
| - void WaitForWork();
|
| - bool MatchCompletedIOItem(IOHandler* filter, IOItem* item);
|
| - bool GetIOItem(DWORD timeout, IOItem* item);
|
| - bool ProcessInternalIOItem(const IOItem& item);
|
| - void WillProcessIOEvent();
|
| - void DidProcessIOEvent();
|
| -
|
| - // Converts an IOHandler pointer to a completion port key.
|
| - // |has_valid_io_context| specifies whether completion packets posted to
|
| - // |handler| will have valid OVERLAPPED pointers.
|
| - static ULONG_PTR HandlerToKey(IOHandler* handler, bool has_valid_io_context);
|
| -
|
| - // Converts a completion port key to an IOHandler pointer.
|
| - static IOHandler* KeyToHandler(ULONG_PTR key, bool* has_valid_io_context);
|
| -
|
| - // The completion port associated with this thread.
|
| - win::ScopedHandle port_;
|
| - // This list will be empty almost always. It stores IO completions that have
|
| - // not been delivered yet because somebody was doing cleanup.
|
| - std::list<IOItem> completed_io_;
|
| -
|
| - ObserverList<IOObserver> io_observers_;
|
| -};
|
| -
|
| -} // namespace base
|
| -
|
| -#endif // BASE_MESSAGE_LOOP_MESSAGE_PUMP_WIN_H_
|
|
|