| Index: src/gpu/glsl/GrGLSLShaderBuilder.cpp
|
| diff --git a/src/gpu/glsl/GrGLSLShaderBuilder.cpp b/src/gpu/glsl/GrGLSLShaderBuilder.cpp
|
| index c94a85534f7fb7b3ec767ecced979b2a50c7af30..71011c63d0fac3dcdeb97740e6862bb17cdd31ad 100644
|
| --- a/src/gpu/glsl/GrGLSLShaderBuilder.cpp
|
| +++ b/src/gpu/glsl/GrGLSLShaderBuilder.cpp
|
| @@ -67,14 +67,14 @@ void GrGLSLShaderBuilder::appendTextureLookup(SkString* out,
|
| if (varyingType == kVec2f_GrSLType) {
|
| out->appendf("%s(%s, textureSize(%s) * %s)",
|
| GrGLSLTexture2DFunctionName(varyingType, samplerType,
|
| - glslCaps->generation()),
|
| + *glslCaps),
|
| uniformHandler->getUniformCStr(sampler.fSamplerUniform),
|
| uniformHandler->getUniformCStr(sampler.fSamplerUniform),
|
| coordName);
|
| } else {
|
| out->appendf("%s(%s, vec3(textureSize(%s) * %s.xy, %s.z))",
|
| GrGLSLTexture2DFunctionName(varyingType, samplerType,
|
| - glslCaps->generation()),
|
| + *glslCaps),
|
| uniformHandler->getUniformCStr(sampler.fSamplerUniform),
|
| uniformHandler->getUniformCStr(sampler.fSamplerUniform),
|
| coordName,
|
| @@ -82,7 +82,7 @@ void GrGLSLShaderBuilder::appendTextureLookup(SkString* out,
|
| }
|
| } else {
|
| out->appendf("%s(%s, %s)",
|
| - GrGLSLTexture2DFunctionName(varyingType, samplerType, glslCaps->generation()),
|
| + GrGLSLTexture2DFunctionName(varyingType, samplerType, *glslCaps),
|
| uniformHandler->getUniformCStr(sampler.fSamplerUniform),
|
| coordName);
|
| }
|
|
|