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Side by Side Diff: src/gpu/glsl/GrGLSLFragmentShaderBuilder.h

Issue 1688233003: Add arb_texture_rectangle support properly in GLES3 shaders Base URL: https://skia.googlesource.com/skia.git@command-buffer-es3
Patch Set: Created 4 years, 10 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLSLFragmentShaderBuilder_DEFINED 8 #ifndef GrGLSLFragmentShaderBuilder_DEFINED
9 #define GrGLSLFragmentShaderBuilder_DEFINED 9 #define GrGLSLFragmentShaderBuilder_DEFINED
10 10
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162 static const char* DeclaredSecondaryColorOutputName() { return "fsSecondaryC olorOut"; } 162 static const char* DeclaredSecondaryColorOutputName() { return "fsSecondaryC olorOut"; }
163 163
164 /* 164 /*
165 * An internal call for GrGLProgramBuilder to use to add varyings to the ver tex shader 165 * An internal call for GrGLProgramBuilder to use to add varyings to the ver tex shader
166 */ 166 */
167 void addVarying(GrGLSLVarying*, GrSLPrecision); 167 void addVarying(GrGLSLVarying*, GrSLPrecision);
168 168
169 void onFinalize() override; 169 void onFinalize() override;
170 170
171 /** 171 /**
172 * Features that should only be enabled by GrGLSLFragmentShaderBuilder itsel f. 172 * Features that should only be enabled by GrGLSLFragmentShaderBuilder itsel f
173 * or its subclass.
173 */ 174 */
174 enum GLSLPrivateFeature { 175 enum GLSLPrivateFeature {
175 kFragCoordConventions_GLSLPrivateFeature = kLastGLSLFeature + 1, 176 kFragCoordConventions_GLSLPrivateFeature = kLastGLSLFeature + 1,
176 kBlendEquationAdvanced_GLSLPrivateFeature, 177 kBlendEquationAdvanced_GLSLPrivateFeature,
177 kBlendFuncExtended_GLSLPrivateFeature, 178 kBlendFuncExtended_GLSLPrivateFeature,
178 kExternalTexture_GLSLPrivateFeature, 179 kExternalTexture_GLSLPrivateFeature,
179 kLastGLSLPrivateFeature = kBlendFuncExtended_GLSLPrivateFeature 180 kRectangleTexture_GLSLPrivateFeature,
181 kLastGLSLPrivateFeature = kRectangleTexture_GLSLPrivateFeature
180 }; 182 };
181 183
182 // Interpretation of FragPosKey when generating code 184 // Interpretation of FragPosKey when generating code
183 enum { 185 enum {
184 kNoFragPosRead_FragPosKey = 0, // The fragment positition wil l not be needed. 186 kNoFragPosRead_FragPosKey = 0, // The fragment positition wil l not be needed.
185 kTopLeftFragPosRead_FragPosKey = 0x1,// Read frag pos relative to t op-left. 187 kTopLeftFragPosRead_FragPosKey = 0x1,// Read frag pos relative to t op-left.
186 kBottomLeftFragPosRead_FragPosKey = 0x2,// Read frag pos relative to b ottom-left. 188 kBottomLeftFragPosRead_FragPosKey = 0x2,// Read frag pos relative to b ottom-left.
187 }; 189 };
188 190
189 static const char* kDstTextureColorName; 191 static const char* kDstTextureColorName;
190 192
191 bool fSetupFragPosition; 193 bool fSetupFragPosition;
192 bool fTopLeftFragPosRead; 194 bool fTopLeftFragPosRead;
193 int fCustomColorOutputIndex; 195 int fCustomColorOutputIndex;
194 196
195 // some state to verify shaders and effects are consistent, this is reset be tween effects by 197 // some state to verify shaders and effects are consistent, this is reset be tween effects by
196 // the program creator 198 // the program creator
197 bool fHasReadDstColor; 199 bool fHasReadDstColor;
198 bool fHasReadFragmentPosition; 200 bool fHasReadFragmentPosition;
199 201
200 friend class GrGLSLProgramBuilder; 202 friend class GrGLSLProgramBuilder;
201 friend class GrGLProgramBuilder; 203 friend class GrGLProgramBuilder;
202 204
203 typedef GrGLSLXPFragmentBuilder INHERITED; 205 typedef GrGLSLXPFragmentBuilder INHERITED;
204 }; 206 };
205 207
206 #endif 208 #endif
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