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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // This file is auto-generated from | 5 // This file is auto-generated from |
| 6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
| 7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
| 8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
| 9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
| 10 | 10 |
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| 111 #define glGetProgramiv GLES2_GET_FUN(GetProgramiv) | 111 #define glGetProgramiv GLES2_GET_FUN(GetProgramiv) |
| 112 #define glGetProgramInfoLog GLES2_GET_FUN(GetProgramInfoLog) | 112 #define glGetProgramInfoLog GLES2_GET_FUN(GetProgramInfoLog) |
| 113 #define glGetRenderbufferParameteriv GLES2_GET_FUN(GetRenderbufferParameteriv) | 113 #define glGetRenderbufferParameteriv GLES2_GET_FUN(GetRenderbufferParameteriv) |
| 114 #define glGetSamplerParameterfv GLES2_GET_FUN(GetSamplerParameterfv) | 114 #define glGetSamplerParameterfv GLES2_GET_FUN(GetSamplerParameterfv) |
| 115 #define glGetSamplerParameteriv GLES2_GET_FUN(GetSamplerParameteriv) | 115 #define glGetSamplerParameteriv GLES2_GET_FUN(GetSamplerParameteriv) |
| 116 #define glGetShaderiv GLES2_GET_FUN(GetShaderiv) | 116 #define glGetShaderiv GLES2_GET_FUN(GetShaderiv) |
| 117 #define glGetShaderInfoLog GLES2_GET_FUN(GetShaderInfoLog) | 117 #define glGetShaderInfoLog GLES2_GET_FUN(GetShaderInfoLog) |
| 118 #define glGetShaderPrecisionFormat GLES2_GET_FUN(GetShaderPrecisionFormat) | 118 #define glGetShaderPrecisionFormat GLES2_GET_FUN(GetShaderPrecisionFormat) |
| 119 #define glGetShaderSource GLES2_GET_FUN(GetShaderSource) | 119 #define glGetShaderSource GLES2_GET_FUN(GetShaderSource) |
| 120 #define glGetString GLES2_GET_FUN(GetString) | 120 #define glGetString GLES2_GET_FUN(GetString) |
| 121 #define glGetStringi GLES2_GET_FUN(GetStringi) |
| 121 #define glGetSynciv GLES2_GET_FUN(GetSynciv) | 122 #define glGetSynciv GLES2_GET_FUN(GetSynciv) |
| 122 #define glGetTexParameterfv GLES2_GET_FUN(GetTexParameterfv) | 123 #define glGetTexParameterfv GLES2_GET_FUN(GetTexParameterfv) |
| 123 #define glGetTexParameteriv GLES2_GET_FUN(GetTexParameteriv) | 124 #define glGetTexParameteriv GLES2_GET_FUN(GetTexParameteriv) |
| 124 #define glGetTransformFeedbackVarying GLES2_GET_FUN(GetTransformFeedbackVarying) | 125 #define glGetTransformFeedbackVarying GLES2_GET_FUN(GetTransformFeedbackVarying) |
| 125 #define glGetUniformBlockIndex GLES2_GET_FUN(GetUniformBlockIndex) | 126 #define glGetUniformBlockIndex GLES2_GET_FUN(GetUniformBlockIndex) |
| 126 #define glGetUniformfv GLES2_GET_FUN(GetUniformfv) | 127 #define glGetUniformfv GLES2_GET_FUN(GetUniformfv) |
| 127 #define glGetUniformiv GLES2_GET_FUN(GetUniformiv) | 128 #define glGetUniformiv GLES2_GET_FUN(GetUniformiv) |
| 128 #define glGetUniformuiv GLES2_GET_FUN(GetUniformuiv) | 129 #define glGetUniformuiv GLES2_GET_FUN(GetUniformuiv) |
| 129 #define glGetUniformIndices GLES2_GET_FUN(GetUniformIndices) | 130 #define glGetUniformIndices GLES2_GET_FUN(GetUniformIndices) |
| 130 #define glGetUniformLocation GLES2_GET_FUN(GetUniformLocation) | 131 #define glGetUniformLocation GLES2_GET_FUN(GetUniformLocation) |
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| 373 #define glGetGraphicsResetStatusKHR GLES2_GET_FUN(GetGraphicsResetStatusKHR) | 374 #define glGetGraphicsResetStatusKHR GLES2_GET_FUN(GetGraphicsResetStatusKHR) |
| 374 #define glBlendBarrierKHR GLES2_GET_FUN(BlendBarrierKHR) | 375 #define glBlendBarrierKHR GLES2_GET_FUN(BlendBarrierKHR) |
| 375 #define glApplyScreenSpaceAntialiasingCHROMIUM \ | 376 #define glApplyScreenSpaceAntialiasingCHROMIUM \ |
| 376 GLES2_GET_FUN(ApplyScreenSpaceAntialiasingCHROMIUM) | 377 GLES2_GET_FUN(ApplyScreenSpaceAntialiasingCHROMIUM) |
| 377 #define glBindFragDataLocationIndexedEXT \ | 378 #define glBindFragDataLocationIndexedEXT \ |
| 378 GLES2_GET_FUN(BindFragDataLocationIndexedEXT) | 379 GLES2_GET_FUN(BindFragDataLocationIndexedEXT) |
| 379 #define glBindFragDataLocationEXT GLES2_GET_FUN(BindFragDataLocationEXT) | 380 #define glBindFragDataLocationEXT GLES2_GET_FUN(BindFragDataLocationEXT) |
| 380 #define glGetFragDataIndexEXT GLES2_GET_FUN(GetFragDataIndexEXT) | 381 #define glGetFragDataIndexEXT GLES2_GET_FUN(GetFragDataIndexEXT) |
| 381 | 382 |
| 382 #endif // GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ | 383 #endif // GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ |
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