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 |   1 // Copyright 2014 The Chromium Authors. All rights reserved. | 
 |   2 // Use of this source code is governed by a BSD-style license that can be | 
 |   3 // found in the LICENSE file. | 
 |   4  | 
 |   5 #include "config.h" | 
 |   6 #include "modules/screen_orientation/ScreenOrientation.h" | 
 |   7  | 
 |   8 #include "core/frame/DOMWindow.h" | 
 |   9 #include "core/frame/Frame.h" | 
 |  10 #include "core/frame/Screen.h" | 
 |  11  | 
 |  12 namespace WebCore { | 
 |  13  | 
 |  14 ScreenOrientation::ScreenOrientation(Screen* screen) | 
 |  15     : DOMWindowProperty(screen->frame()) | 
 |  16 { | 
 |  17 } | 
 |  18  | 
 |  19 const char* ScreenOrientation::supplementName() | 
 |  20 { | 
 |  21     return "ScreenOrientation"; | 
 |  22 } | 
 |  23  | 
 |  24 ScreenOrientation* ScreenOrientation::from(Screen* screen) | 
 |  25 { | 
 |  26     ScreenOrientation* supplement = static_cast<ScreenOrientation*>(Supplement<S
    creen>::from(screen, supplementName())); | 
 |  27     if (!supplement) { | 
 |  28         ASSERT(screen); | 
 |  29         supplement = new ScreenOrientation(screen); | 
 |  30         provideTo(screen, supplementName(), adoptPtr(supplement)); | 
 |  31     } | 
 |  32     return supplement; | 
 |  33 } | 
 |  34  | 
 |  35 ScreenOrientation::~ScreenOrientation() | 
 |  36 { | 
 |  37 } | 
 |  38  | 
 |  39 Screen* ScreenOrientation::screen() const | 
 |  40 { | 
 |  41     Frame* frame = this->frame(); | 
 |  42     ASSERT(frame); | 
 |  43     DOMWindow* window = frame->domWindow(); | 
 |  44     ASSERT(window); | 
 |  45     return window->screen(); | 
 |  46 } | 
 |  47  | 
 |  48 const AtomicString& ScreenOrientation::orientation(Screen* screen) | 
 |  49 { | 
 |  50     // FIXME: Implement. | 
 |  51     DEFINE_STATIC_LOCAL(const AtomicString, portraitPrimary, ("portrait-primary"
    , AtomicString::ConstructFromLiteral)); | 
 |  52     return portraitPrimary; | 
 |  53 } | 
 |  54  | 
 |  55 bool ScreenOrientation::lockOrientation(Screen* screen, const Vector<String>& or
    ientations) | 
 |  56 { | 
 |  57     // FIXME: Implement. | 
 |  58     return false; | 
 |  59 } | 
 |  60  | 
 |  61 bool ScreenOrientation::lockOrientation(Screen* screen, const AtomicString& orie
    ntation) | 
 |  62 { | 
 |  63     // FIXME: Implement. | 
 |  64     return false; | 
 |  65 } | 
 |  66  | 
 |  67 void ScreenOrientation::unlockOrientation(Screen* screen) | 
 |  68 { | 
 |  69     // FIXME: Implement. | 
 |  70 } | 
 |  71  | 
 |  72 } // namespace WebCore | 
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