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1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "config.h" | |
6 #include "ScreenOrientation.h" | |
abarth-chromium
2014/02/16 09:14:11
Please use paths relative to Source when including
Inactive
2014/02/16 14:09:14
Done.
| |
7 | |
8 #include "core/frame/DOMWindow.h" | |
9 #include "core/frame/Frame.h" | |
10 #include "core/frame/Screen.h" | |
11 | |
12 namespace WebCore { | |
13 | |
14 ScreenOrientation::ScreenOrientation(Screen* screen) | |
15 : DOMWindowProperty(screen->frame()) | |
16 { | |
17 } | |
18 | |
19 const char* ScreenOrientation::supplementName() | |
20 { | |
21 return "ScreenOrientation"; | |
22 } | |
23 | |
24 ScreenOrientation* ScreenOrientation::from(Screen* screen) | |
25 { | |
26 ScreenOrientation* supplement = static_cast<ScreenOrientation*>(Supplement<S creen>::from(screen, supplementName())); | |
27 if (!supplement) { | |
28 ASSERT(screen); | |
29 supplement = new ScreenOrientation(screen); | |
30 provideTo(screen, supplementName(), adoptPtr(supplement)); | |
31 } | |
32 return supplement; | |
33 } | |
34 | |
35 ScreenOrientation::~ScreenOrientation() | |
36 { | |
37 } | |
38 | |
39 Screen* ScreenOrientation::screen() const | |
40 { | |
41 Frame* frame = this->frame(); | |
42 ASSERT(frame); | |
abarth-chromium
2014/02/16 09:14:11
It's possible for frame to be zero here, but it's
| |
43 DOMWindow* window = frame->domWindow(); | |
44 ASSERT(window); | |
45 return window->screen(); | |
46 } | |
47 | |
48 const AtomicString& ScreenOrientation::orientation(Screen* screen) | |
49 { | |
50 // FIXME: Implement. | |
51 DEFINE_STATIC_LOCAL(const AtomicString, portraitPrimary, ("portrait-primary" , AtomicString::ConstructFromLiteral)); | |
52 return portraitPrimary; | |
53 } | |
54 | |
55 bool ScreenOrientation::lockOrientation(Screen* screen, const Vector<String>& or ientations) | |
56 { | |
57 // FIXME: Implement. | |
58 return false; | |
59 } | |
60 | |
61 bool ScreenOrientation::lockOrientation(Screen* screen, const AtomicString& orie ntation) | |
62 { | |
63 // FIXME: Implement. | |
64 return false; | |
65 } | |
66 | |
67 void ScreenOrientation::unlockOrientation(Screen* screen) | |
68 { | |
69 // FIXME: Implement. | |
70 } | |
71 | |
72 } // namespace WebCore | |
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