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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "config.h" | |
| 6 #include "ScreenOrientation.h" | |
|
abarth-chromium
2014/02/16 09:14:11
Please use paths relative to Source when including
Inactive
2014/02/16 14:09:14
Done.
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| 7 | |
| 8 #include "core/frame/DOMWindow.h" | |
| 9 #include "core/frame/Frame.h" | |
| 10 #include "core/frame/Screen.h" | |
| 11 | |
| 12 namespace WebCore { | |
| 13 | |
| 14 ScreenOrientation::ScreenOrientation(Screen* screen) | |
| 15 : DOMWindowProperty(screen->frame()) | |
| 16 { | |
| 17 } | |
| 18 | |
| 19 const char* ScreenOrientation::supplementName() | |
| 20 { | |
| 21 return "ScreenOrientation"; | |
| 22 } | |
| 23 | |
| 24 ScreenOrientation* ScreenOrientation::from(Screen* screen) | |
| 25 { | |
| 26 ScreenOrientation* supplement = static_cast<ScreenOrientation*>(Supplement<S creen>::from(screen, supplementName())); | |
| 27 if (!supplement) { | |
| 28 ASSERT(screen); | |
| 29 supplement = new ScreenOrientation(screen); | |
| 30 provideTo(screen, supplementName(), adoptPtr(supplement)); | |
| 31 } | |
| 32 return supplement; | |
| 33 } | |
| 34 | |
| 35 ScreenOrientation::~ScreenOrientation() | |
| 36 { | |
| 37 } | |
| 38 | |
| 39 Screen* ScreenOrientation::screen() const | |
| 40 { | |
| 41 Frame* frame = this->frame(); | |
| 42 ASSERT(frame); | |
|
abarth-chromium
2014/02/16 09:14:11
It's possible for frame to be zero here, but it's
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| 43 DOMWindow* window = frame->domWindow(); | |
| 44 ASSERT(window); | |
| 45 return window->screen(); | |
| 46 } | |
| 47 | |
| 48 const AtomicString& ScreenOrientation::orientation(Screen* screen) | |
| 49 { | |
| 50 // FIXME: Implement. | |
| 51 DEFINE_STATIC_LOCAL(const AtomicString, portraitPrimary, ("portrait-primary" , AtomicString::ConstructFromLiteral)); | |
| 52 return portraitPrimary; | |
| 53 } | |
| 54 | |
| 55 bool ScreenOrientation::lockOrientation(Screen* screen, const Vector<String>& or ientations) | |
| 56 { | |
| 57 // FIXME: Implement. | |
| 58 return false; | |
| 59 } | |
| 60 | |
| 61 bool ScreenOrientation::lockOrientation(Screen* screen, const AtomicString& orie ntation) | |
| 62 { | |
| 63 // FIXME: Implement. | |
| 64 return false; | |
| 65 } | |
| 66 | |
| 67 void ScreenOrientation::unlockOrientation(Screen* screen) | |
| 68 { | |
| 69 // FIXME: Implement. | |
| 70 } | |
| 71 | |
| 72 } // namespace WebCore | |
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