Chromium Code Reviews| Index: cc/scheduler/scheduler_state_machine.h |
| diff --git a/cc/scheduler/scheduler_state_machine.h b/cc/scheduler/scheduler_state_machine.h |
| index 325ac1cd35a264a392ef802fb491fac0932135b6..b537c0c1e08b57e485f67aad2a5f0f4894fa99fd 100644 |
| --- a/cc/scheduler/scheduler_state_machine.h |
| +++ b/cc/scheduler/scheduler_state_machine.h |
| @@ -31,10 +31,22 @@ class CC_EXPORT SchedulerStateMachine { |
| // settings must be valid for the lifetime of this class. |
| explicit SchedulerStateMachine(const SchedulerSettings& settings); |
| + // Note: BeginFrameState will always cycle through all the states in order. |
| + // Whether or not it actually waits or draws, it will at least try to wait in |
| + // BEGIN_FRAME_STATE_DEADLINE_PENDING and try to draw in |
| + // BEGIN_FRAME_STATE_INSIDE_DEADLINE |
| + enum BeginFrameState { |
| + BEGIN_FRAME_STATE_IDLE, |
| + BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME, |
| + BEGIN_FRAME_STATE_DEADLINE_PENDING, |
| + BEGIN_FRAME_STATE_INSIDE_DEADLINE, |
| + }; |
| + |
| enum CommitState { |
| COMMIT_STATE_IDLE, |
| COMMIT_STATE_FRAME_IN_PROGRESS, |
| COMMIT_STATE_READY_TO_COMMIT, |
| + COMMIT_STATE_WAITING_FOR_ACTIVATION, |
| COMMIT_STATE_WAITING_FOR_FIRST_DRAW, |
| COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW, |
| }; |
| @@ -45,6 +57,23 @@ class CC_EXPORT SchedulerStateMachine { |
| LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD, |
| }; |
| + enum SynchronousReadbackState { |
|
brianderson
2013/07/17 02:31:01
Would like feedback on new readback states. It was
|
| + READBACK_STATE_IDLE, |
| + READBACK_STATE_FORCED_COMMIT_REQUESTED, |
| + READBACK_STATE_FORCED_COMMIT_PENDING, |
| + READBACK_STATE_WAITING_FOR_ACTIVATION, |
| + READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK, |
| + READBACK_STATE_REPLACEMENT_COMMIT_PENDING, |
| + READBACK_STATE_REPLACEMENT_COMMIT_ACTIVATING, |
| + }; |
| + |
| + enum ForcedRedrawOnTimeoutState { |
| + FORCED_REDRAW_STATE_IDLE, |
| + FORCED_REDRAW_STATE_WAITING_FOR_COMMIT, |
| + FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION, |
| + FORCED_REDRAW_STATE_WAITING_FOR_DRAW, |
| + }; |
| + |
| enum OutputSurfaceState { |
| OUTPUT_SURFACE_ACTIVE, |
| OUTPUT_SURFACE_LOST, |
| @@ -52,8 +81,7 @@ class CC_EXPORT SchedulerStateMachine { |
| }; |
| bool CommitPending() const { |
| - return commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS || |
| - commit_state_ == COMMIT_STATE_READY_TO_COMMIT; |
| + return commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS; |
| } |
| bool RedrawPending() const { return needs_redraw_; } |
| @@ -66,23 +94,27 @@ class CC_EXPORT SchedulerStateMachine { |
| ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED, |
| ACTION_DRAW_IF_POSSIBLE, |
| ACTION_DRAW_FORCED, |
| + ACTION_DRAW_AND_READBACK, |
| ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
| ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD, |
| }; |
| Action NextAction() const; |
| void UpdateState(Action action); |
| + void AdvanceBeginFrameStateWhenNoActionsRemain(); |
| // Indicates whether the main thread needs a begin frame callback in order to |
| // make progress. |
| + bool BeginFrameNeededByImplThread() const; |
| bool BeginFrameNeededToDrawByImplThread() const; |
| - bool ProactiveBeginFrameWantedByImplThread() const; |
| + bool BeginFrameProactivelyNeededByImplThread() const; |
| // Indicates that the system has entered and left a BeginFrame callback. |
| // The scheduler will not draw more than once in a given BeginFrame |
| // callback. |
| - void DidEnterBeginFrame(const BeginFrameArgs& args); |
| - void DidLeaveBeginFrame(); |
| - bool inside_begin_frame() const { return inside_begin_frame_; } |
| + void OnBeginFrame(const BeginFrameArgs& args); |
| + void OnBeginFrameDeadline(); |
| + bool ShouldTriggerBeginFrameDeadlineEarly() const; |
| + bool InsideBeginFrame() const; |
| // Indicates whether the LayerTreeHostImpl is visible. |
| void SetVisible(bool visible); |
| @@ -91,10 +123,6 @@ class CC_EXPORT SchedulerStateMachine { |
| // or the screen being damaged and simply needing redisplay. |
| void SetNeedsRedraw(); |
| - // As SetNeedsRedraw(), but ensures the draw will definitely happen even if |
| - // we are not visible. |
| - void SetNeedsForcedRedraw(); |
| - |
| // Indicates that a redraw is required because we are currently rendering |
| // with a low resolution or checkerboarded tile. |
| void DidSwapUseIncompleteTile(); |
| @@ -111,7 +139,7 @@ class CC_EXPORT SchedulerStateMachine { |
| // thread even if we are not visible. After this call we expect to go through |
| // the forced commit flow and then return to waiting for a non-forced |
| // begin frame to finish. |
| - void SetNeedsForcedCommit(); |
| + void SetNeedsForcedCommitForReadback(); |
| // Call this only in response to receiving an |
| // ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD from NextAction. |
| @@ -135,14 +163,15 @@ class CC_EXPORT SchedulerStateMachine { |
| // Indicates whether drawing would, at this time, make sense. |
| // CanDraw can be used to supress flashes or checkerboarding |
| // when such behavior would be undesirable. |
| - void SetCanDraw(bool can); |
| + void SetCanDraw(bool can_draw); |
| - // Indicates whether or not there is a pending tree. This influences |
| - // whether or not we can succesfully commit at this time. If the |
| + // Indicates whether or not there is a pending tree (which may be null) |
| + // and whether the active tree is null or not. This |
| + // influences whether or not we can succesfully commit at this time. If the |
| // last commit is still being processed (but not blocking), it may not |
| // be possible to take another commit yet. This overrides force commit, |
| // as a commit is already still in flight. |
| - void SetHasPendingTree(bool has_pending_tree); |
| + void SetHasTrees(bool has_pending_tree, bool active_tree_is_null); |
| bool has_pending_tree() const { return has_pending_tree_; } |
| void DidLoseOutputSurface(); |
| @@ -161,34 +190,42 @@ class CC_EXPORT SchedulerStateMachine { |
| protected: |
| bool ShouldDrawForced() const; |
| bool ScheduledToDraw() const; |
| + bool WillDrawNewTree() const; |
| bool ShouldDraw() const; |
| + bool ShouldDrawInternal(BeginFrameState begin_frame_state) const; |
| bool ShouldAttemptTreeActivation() const; |
| bool ShouldAcquireLayerTexturesForMainThread() const; |
| bool ShouldCheckForCompletedTileUploads() const; |
| + bool ShouldSendBeginFrameToMainThread() const; |
| bool HasDrawnThisFrame() const; |
| - bool HasAttemptedTreeActivationThisFrame() const; |
| - bool HasCheckedForCompletedTileUploadsThisFrame() const; |
| + bool HasAttemptedTreeActivationThisDrawAttempt() const; |
| + bool HasCheckedForCompletedTileUploadsThisDrawAttempt() const; |
| + bool HasSentBeginFrameToMainThreadThisFrame() const; |
| const SchedulerSettings settings_; |
| CommitState commit_state_; |
| int commit_count_; |
| - int current_frame_number_; |
| - int last_frame_number_where_draw_was_called_; |
| - int last_frame_number_where_tree_activation_attempted_; |
| - int last_frame_number_where_check_for_completed_tile_uploads_called_; |
| + int begin_frame_count_; |
| + int begin_frame_deadline_count_; |
| + int draw_attempt_count_; |
| + int last_begin_frame_count_draw_was_called_; |
| + int last_begin_frame_count_begin_frame_sent_to_main_thread_; |
| + int last_draw_attempt_count_tree_activation_attempted_; |
| + int last_draw_attempt_count_completed_tile_uploads_checked_; |
| int consecutive_failed_draws_; |
| int maximum_number_of_failed_draws_before_draw_is_forced_; |
| bool needs_redraw_; |
| bool swap_used_incomplete_tile_; |
| - bool needs_forced_redraw_; |
| - bool needs_forced_redraw_after_next_commit_; |
| + SynchronousReadbackState readback_state_; |
| + ForcedRedrawOnTimeoutState forced_redraw_state_; |
| bool needs_commit_; |
| - bool needs_forced_commit_; |
| - bool expect_immediate_begin_frame_for_main_thread_; |
| bool main_thread_needs_layer_textures_; |
| - bool inside_begin_frame_; |
| + BeginFrameState begin_frame_state_; |
| + bool commit_tree_has_been_drawn_; |
| + bool active_tree_has_been_drawn_; |
| + bool active_tree_is_null_; |
| BeginFrameArgs last_begin_frame_args_; |
| bool visible_; |
| bool can_start_; |