| Index: cc/trees/layer_tree_host_unittest_animation.cc
|
| diff --git a/cc/trees/layer_tree_host_unittest_animation.cc b/cc/trees/layer_tree_host_unittest_animation.cc
|
| index fa4b88632b366eb61b42e1ec4be1cec63d25e3c9..e6677c911b892b772f8211f9ef1a63909f284dde 100644
|
| --- a/cc/trees/layer_tree_host_unittest_animation.cc
|
| +++ b/cc/trees/layer_tree_host_unittest_animation.cc
|
| @@ -264,18 +264,18 @@ class LayerTreeHostAnimationTestTickAnimationWhileBackgrounded
|
| PostAddAnimationToMainThread(layer_tree_host()->root_layer());
|
| }
|
|
|
| + virtual void DrawLayersOnThread(LayerTreeHostImpl* host_impl) OVERRIDE {
|
| + if (num_animates_ == 1)
|
| + PostSetVisibleToMainThread(false);
|
| + }
|
| +
|
| // Use WillAnimateLayers to set visible false before the animation runs and
|
| // causes a commit, so we block the second visible animate in single-thread
|
| // mode.
|
| virtual void WillAnimateLayers(
|
| LayerTreeHostImpl* host_impl,
|
| base::TimeTicks monotonic_time) OVERRIDE {
|
| - if (num_animates_ < 2) {
|
| - if (!num_animates_) {
|
| - // We have a long animation running. It should continue to tick even
|
| - // if we are not visible.
|
| - PostSetVisibleToMainThread(false);
|
| - }
|
| + if (num_animates_ < 3) {
|
| num_animates_++;
|
| return;
|
| }
|
| @@ -311,6 +311,8 @@ class LayerTreeHostAnimationTestAddAnimationWithTimingFunction
|
| virtual void AnimateLayers(
|
| LayerTreeHostImpl* host_impl,
|
| base::TimeTicks monotonic_time) OVERRIDE {
|
| + if (!host_impl->active_tree()->root_layer())
|
| + return;
|
| LayerAnimationController* controller_impl =
|
| host_impl->active_tree()->root_layer()->children()[0]->
|
| layer_animation_controller();
|
| @@ -380,6 +382,9 @@ class LayerTreeHostAnimationTestSynchronizeAnimationStartTimes
|
| virtual void UpdateAnimationState(
|
| LayerTreeHostImpl* impl_host,
|
| bool has_unfinished_animation) OVERRIDE {
|
| + if (!impl_host->active_tree()->root_layer())
|
| + return;
|
| +
|
| LayerAnimationController* controller =
|
| impl_host->active_tree()->root_layer()->children()[0]->
|
| layer_animation_controller();
|
|
|