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Unified Diff: cc/scheduler/scheduler_state_machine.h

Issue 16871016: cc: Use BeginFrameArgs (Closed) Base URL: http://git.chromium.org/chromium/src.git@bfargs2
Patch Set: Fixed all existing tests! New tests pending... Created 7 years, 5 months ago
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Index: cc/scheduler/scheduler_state_machine.h
diff --git a/cc/scheduler/scheduler_state_machine.h b/cc/scheduler/scheduler_state_machine.h
index 325ac1cd35a264a392ef802fb491fac0932135b6..18e0ae449b152077134e43c0c3f9108c6096befe 100644
--- a/cc/scheduler/scheduler_state_machine.h
+++ b/cc/scheduler/scheduler_state_machine.h
@@ -31,10 +31,22 @@ class CC_EXPORT SchedulerStateMachine {
// settings must be valid for the lifetime of this class.
explicit SchedulerStateMachine(const SchedulerSettings& settings);
+ // Note: BeginFrameState will always cycle through all the states in order.
+ // Whether or not it actually waits or draws, it will at least try to wait in
+ // BEGIN_FRAME_STATE_DEADLINE_PENDING and try to draw in
+ // BEGIN_FRAME_STATE_INSIDE_DEADLINE
+ enum BeginFrameState {
+ BEGIN_FRAME_STATE_IDLE,
+ BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME,
+ BEGIN_FRAME_STATE_DEADLINE_PENDING,
+ BEGIN_FRAME_STATE_INSIDE_DEADLINE,
+ };
+
enum CommitState {
COMMIT_STATE_IDLE,
COMMIT_STATE_FRAME_IN_PROGRESS,
COMMIT_STATE_READY_TO_COMMIT,
+ COMMIT_STATE_WAITING_FOR_ACTIVATION,
COMMIT_STATE_WAITING_FOR_FIRST_DRAW,
COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW,
};
@@ -45,6 +57,23 @@ class CC_EXPORT SchedulerStateMachine {
LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD,
};
+ enum SynchronousReadbackState {
brianderson 2013/07/18 02:02:49 This state is used to make sure: 1) We do not perf
+ READBACK_STATE_IDLE,
+ READBACK_STATE_FORCED_COMMIT_REQUESTED,
+ READBACK_STATE_FORCED_COMMIT_PENDING,
+ READBACK_STATE_WAITING_FOR_ACTIVATION,
+ READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK,
+ READBACK_STATE_REPLACEMENT_COMMIT_PENDING,
+ READBACK_STATE_REPLACEMENT_COMMIT_ACTIVATING,
+ };
+
+ enum ForcedRedrawOnTimeoutState {
+ FORCED_REDRAW_STATE_IDLE,
+ FORCED_REDRAW_STATE_WAITING_FOR_COMMIT,
+ FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION,
+ FORCED_REDRAW_STATE_WAITING_FOR_DRAW,
+ };
+
enum OutputSurfaceState {
OUTPUT_SURFACE_ACTIVE,
OUTPUT_SURFACE_LOST,
@@ -52,8 +81,7 @@ class CC_EXPORT SchedulerStateMachine {
};
bool CommitPending() const {
- return commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS ||
- commit_state_ == COMMIT_STATE_READY_TO_COMMIT;
+ return commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS;
}
bool RedrawPending() const { return needs_redraw_; }
@@ -64,25 +92,29 @@ class CC_EXPORT SchedulerStateMachine {
ACTION_COMMIT,
ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS,
ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED,
- ACTION_DRAW_IF_POSSIBLE,
- ACTION_DRAW_FORCED,
+ ACTION_DRAW_AND_SWAP_IF_POSSIBLE,
+ ACTION_DRAW_AND_SWAP_FORCED,
brianderson 2013/07/18 02:02:49 We still keep the forced draw for when we have ski
+ ACTION_DRAW_AND_READBACK,
brianderson 2013/07/18 02:02:49 The readback no longer swaps.
ACTION_BEGIN_OUTPUT_SURFACE_CREATION,
ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD,
};
Action NextAction() const;
void UpdateState(Action action);
+ void AdvanceBeginFrameStateWhenNoActionsRemain();
// Indicates whether the main thread needs a begin frame callback in order to
// make progress.
+ bool BeginFrameNeededByImplThread() const;
bool BeginFrameNeededToDrawByImplThread() const;
- bool ProactiveBeginFrameWantedByImplThread() const;
+ bool BeginFrameProactivelyNeededByImplThread() const;
// Indicates that the system has entered and left a BeginFrame callback.
// The scheduler will not draw more than once in a given BeginFrame
// callback.
- void DidEnterBeginFrame(const BeginFrameArgs& args);
- void DidLeaveBeginFrame();
- bool inside_begin_frame() const { return inside_begin_frame_; }
+ void OnBeginFrame(const BeginFrameArgs& args);
+ void OnBeginFrameDeadline();
+ bool ShouldTriggerBeginFrameDeadlineEarly() const;
+ bool InsideBeginFrame() const;
// Indicates whether the LayerTreeHostImpl is visible.
void SetVisible(bool visible);
@@ -91,15 +123,11 @@ class CC_EXPORT SchedulerStateMachine {
// or the screen being damaged and simply needing redisplay.
void SetNeedsRedraw();
- // As SetNeedsRedraw(), but ensures the draw will definitely happen even if
- // we are not visible.
- void SetNeedsForcedRedraw();
-
// Indicates that a redraw is required because we are currently rendering
// with a low resolution or checkerboarded tile.
void DidSwapUseIncompleteTile();
- // Indicates whether ACTION_DRAW_IF_POSSIBLE drew to the screen or not.
+ // Indicates whether ACTION_DRAW_AND_SWAP_IF_POSSIBLE drew to the screen.
void DidDrawIfPossibleCompleted(bool success);
// Indicates that a new commit flow needs to be performed, either to pull
@@ -111,7 +139,7 @@ class CC_EXPORT SchedulerStateMachine {
// thread even if we are not visible. After this call we expect to go through
// the forced commit flow and then return to waiting for a non-forced
// begin frame to finish.
- void SetNeedsForcedCommit();
+ void SetNeedsForcedCommitForReadback();
// Call this only in response to receiving an
// ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD from NextAction.
@@ -125,8 +153,8 @@ class CC_EXPORT SchedulerStateMachine {
// Request exclusive access to the textures that back single buffered
// layers on behalf of the main thread. Upon acquisition,
- // ACTION_DRAW_IF_POSSIBLE will not draw until the main thread releases the
- // textures to the impl thread by committing the layers.
+ // ACTION_DRAW_AND_SWAP_IF_POSSIBLE will not draw until the main thread
+ // releases the textures to the impl thread by committing the layers.
void SetMainThreadNeedsLayerTextures();
// Set that we can create the first OutputSurface and start the scheduler.
@@ -135,14 +163,15 @@ class CC_EXPORT SchedulerStateMachine {
// Indicates whether drawing would, at this time, make sense.
// CanDraw can be used to supress flashes or checkerboarding
// when such behavior would be undesirable.
- void SetCanDraw(bool can);
+ void SetCanDraw(bool can_draw);
- // Indicates whether or not there is a pending tree. This influences
- // whether or not we can succesfully commit at this time. If the
+ // Indicates whether or not there is a pending tree (which may be null)
+ // and whether the active tree is null or not. This
+ // influences whether or not we can succesfully commit at this time. If the
// last commit is still being processed (but not blocking), it may not
// be possible to take another commit yet. This overrides force commit,
// as a commit is already still in flight.
- void SetHasPendingTree(bool has_pending_tree);
+ void SetHasTrees(bool has_pending_tree, bool active_tree_is_null);
bool has_pending_tree() const { return has_pending_tree_; }
void DidLoseOutputSurface();
@@ -161,34 +190,42 @@ class CC_EXPORT SchedulerStateMachine {
protected:
bool ShouldDrawForced() const;
bool ScheduledToDraw() const;
+ bool WillDrawNewTree() const;
bool ShouldDraw() const;
+ bool ShouldDrawInternal(BeginFrameState begin_frame_state) const;
bool ShouldAttemptTreeActivation() const;
bool ShouldAcquireLayerTexturesForMainThread() const;
bool ShouldCheckForCompletedTileUploads() const;
+ bool ShouldSendBeginFrameToMainThread() const;
bool HasDrawnThisFrame() const;
- bool HasAttemptedTreeActivationThisFrame() const;
- bool HasCheckedForCompletedTileUploadsThisFrame() const;
+ bool HasAttemptedTreeActivationThisDrawAttempt() const;
+ bool HasCheckedForCompletedTileUploadsThisDrawAttempt() const;
+ bool HasSentBeginFrameToMainThreadThisFrame() const;
const SchedulerSettings settings_;
CommitState commit_state_;
int commit_count_;
- int current_frame_number_;
- int last_frame_number_where_draw_was_called_;
- int last_frame_number_where_tree_activation_attempted_;
- int last_frame_number_where_check_for_completed_tile_uploads_called_;
+ int begin_frame_count_;
+ int begin_frame_deadline_count_;
+ int draw_attempt_count_;
+ int last_begin_frame_count_draw_was_called_;
+ int last_begin_frame_count_begin_frame_sent_to_main_thread_;
+ int last_draw_attempt_count_tree_activation_attempted_;
+ int last_draw_attempt_count_completed_tile_uploads_checked_;
int consecutive_failed_draws_;
int maximum_number_of_failed_draws_before_draw_is_forced_;
bool needs_redraw_;
bool swap_used_incomplete_tile_;
- bool needs_forced_redraw_;
- bool needs_forced_redraw_after_next_commit_;
+ SynchronousReadbackState readback_state_;
+ ForcedRedrawOnTimeoutState forced_redraw_state_;
bool needs_commit_;
- bool needs_forced_commit_;
- bool expect_immediate_begin_frame_for_main_thread_;
bool main_thread_needs_layer_textures_;
- bool inside_begin_frame_;
+ BeginFrameState begin_frame_state_;
+ bool commit_tree_has_been_drawn_;
+ bool active_tree_has_been_drawn_;
+ bool active_tree_is_null_;
BeginFrameArgs last_begin_frame_args_;
bool visible_;
bool can_start_;

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