Index: cc/scheduler/scheduler_state_machine.cc |
diff --git a/cc/scheduler/scheduler_state_machine.cc b/cc/scheduler/scheduler_state_machine.cc |
index 6446e8dcbb7a9b181676c62e84605a85ee1d2630..6dec20757a184f669adf64bfde556f81d08a2e4a 100644 |
--- a/cc/scheduler/scheduler_state_machine.cc |
+++ b/cc/scheduler/scheduler_state_machine.cc |
@@ -15,9 +15,11 @@ SchedulerStateMachine::SchedulerStateMachine(const SchedulerSettings& settings) |
commit_state_(COMMIT_STATE_IDLE), |
commit_count_(0), |
current_frame_number_(0), |
- last_frame_number_where_draw_was_called_(-1), |
- last_frame_number_where_tree_activation_attempted_(-1), |
- last_frame_number_where_check_for_completed_tile_uploads_called_(-1), |
+ current_frame_attempt_(0), |
+ last_frame_number_draw_was_called_(-1), |
+ last_frame_number_begin_frame_sent_to_main_thread_(-1), |
+ last_frame_attempt_tree_activation_attempted_(-1), |
+ last_frame_attempt_check_for_completed_tile_uploads_called_(-1), |
consecutive_failed_draws_(0), |
maximum_number_of_failed_draws_before_draw_is_forced_(3), |
needs_redraw_(false), |
@@ -28,7 +30,9 @@ SchedulerStateMachine::SchedulerStateMachine(const SchedulerSettings& settings) |
needs_forced_commit_(false), |
expect_immediate_begin_frame_for_main_thread_(false), |
main_thread_needs_layer_textures_(false), |
- inside_begin_frame_(false), |
+ begin_frame_state_(BEGIN_FRAME_IDLE), |
+ commit_tree_has_been_drawn_or_null_(true), |
+ active_tree_has_been_drawn_or_null_(true), |
visible_(false), |
can_start_(false), |
can_draw_(false), |
@@ -45,19 +49,21 @@ std::string SchedulerStateMachine::ToString() { |
settings_.impl_side_painting); |
base::StringAppendF(&str, "commit_state_ = %d; ", commit_state_); |
base::StringAppendF(&str, "commit_count_ = %d; ", commit_count_); |
- base::StringAppendF( |
- &str, "current_frame_number_ = %d; ", current_frame_number_); |
+ base::StringAppendF(&str, "current_frame_number_ = %d; ", |
+ current_frame_number_); |
+ base::StringAppendF(&str, "current_frame_attempt_ = %d; ", |
+ current_frame_attempt_); |
base::StringAppendF(&str, |
- "last_frame_number_where_draw_was_called_ = %d; ", |
- last_frame_number_where_draw_was_called_); |
+ "last_frame_number_draw_was_called_ = %d; ", |
+ last_frame_number_draw_was_called_); |
base::StringAppendF( |
&str, |
- "last_frame_number_where_tree_activation_attempted_ = %d; ", |
- last_frame_number_where_tree_activation_attempted_); |
+ "last_frame_attempt_tree_activation_attempted_ = %d; ", |
+ last_frame_attempt_tree_activation_attempted_); |
base::StringAppendF( |
&str, |
- "last_frame_number_where_check_for_completed_tile_uploads_called_ = %d; ", |
- last_frame_number_where_check_for_completed_tile_uploads_called_); |
+ "last_frame_attempt_check_for_completed_tile_uploads_called_ = %d; ", |
+ last_frame_attempt_check_for_completed_tile_uploads_called_); |
base::StringAppendF( |
&str, "consecutive_failed_draws_ = %d; ", consecutive_failed_draws_); |
base::StringAppendF( |
@@ -81,8 +87,7 @@ std::string SchedulerStateMachine::ToString() { |
base::StringAppendF(&str, |
"main_thread_needs_layer_textures_ = %d; ", |
main_thread_needs_layer_textures_); |
- base::StringAppendF(&str, "inside_begin_frame_ = %d; ", |
- inside_begin_frame_); |
+ base::StringAppendF(&str, "begin_frame_state_ = %d; ", begin_frame_state_); |
base::StringAppendF(&str, "last_frame_time_ = %"PRId64"; ", |
(last_begin_frame_args_.frame_time - base::TimeTicks()) |
.InMilliseconds()); |
@@ -96,6 +101,10 @@ std::string SchedulerStateMachine::ToString() { |
base::StringAppendF( |
&str, "draw_if_possible_failed_ = %d; ", draw_if_possible_failed_); |
base::StringAppendF(&str, "has_pending_tree_ = %d; ", has_pending_tree_); |
+ base::StringAppendF(&str, "commit_tree_has_been_drawn_or_null_ = %d; ", |
+ commit_tree_has_been_drawn_or_null_); |
+ base::StringAppendF(&str, "active_tree_has_been_drawn_or_null_ = %d; ", |
+ active_tree_has_been_drawn_or_null_); |
base::StringAppendF(&str, "texture_state_ = %d; ", texture_state_); |
base::StringAppendF( |
&str, "output_surface_state_ = %d; ", output_surface_state_); |
@@ -103,17 +112,23 @@ std::string SchedulerStateMachine::ToString() { |
} |
bool SchedulerStateMachine::HasDrawnThisFrame() const { |
- return current_frame_number_ == last_frame_number_where_draw_was_called_; |
+ return current_frame_number_ == last_frame_number_draw_was_called_; |
} |
-bool SchedulerStateMachine::HasAttemptedTreeActivationThisFrame() const { |
+bool SchedulerStateMachine::HasSentBeginFrameToMainThreadThisFrame() const { |
return current_frame_number_ == |
- last_frame_number_where_tree_activation_attempted_; |
+ last_frame_number_begin_frame_sent_to_main_thread_; |
} |
-bool SchedulerStateMachine::HasCheckedForCompletedTileUploadsThisFrame() const { |
- return current_frame_number_ == |
- last_frame_number_where_check_for_completed_tile_uploads_called_; |
+bool SchedulerStateMachine::HasAttemptedTreeActivationThisFrameAttempt() const { |
+ return current_frame_attempt_ == |
+ last_frame_attempt_tree_activation_attempted_; |
+} |
+ |
+bool SchedulerStateMachine:: |
+ HasCheckedForCompletedTileUploadsThisFrameAttempt() const { |
+ return current_frame_attempt_ == |
+ last_frame_attempt_check_for_completed_tile_uploads_called_; |
} |
bool SchedulerStateMachine::DrawSuspendedUntilCommit() const { |
@@ -140,7 +155,7 @@ bool SchedulerStateMachine::ShouldDraw() const { |
if (!ScheduledToDraw()) |
return false; |
- if (!inside_begin_frame_) |
+ if (begin_frame_state_ != BEGIN_FRAME_DRAWING) |
return false; |
if (HasDrawnThisFrame()) |
return false; |
@@ -150,14 +165,18 @@ bool SchedulerStateMachine::ShouldDraw() const { |
} |
bool SchedulerStateMachine::ShouldAttemptTreeActivation() const { |
- return has_pending_tree_ && inside_begin_frame_ && |
- !HasAttemptedTreeActivationThisFrame(); |
+ return active_tree_has_been_drawn_or_null_ && |
+ has_pending_tree_ && |
+ (begin_frame_state_ == BEGIN_FRAME_STARTING || |
+ begin_frame_state_ == BEGIN_FRAME_WAITING || |
+ begin_frame_state_ == BEGIN_FRAME_DRAWING) && |
+ !HasAttemptedTreeActivationThisFrameAttempt(); |
} |
bool SchedulerStateMachine::ShouldCheckForCompletedTileUploads() const { |
if (!settings_.impl_side_painting) |
return false; |
- if (HasCheckedForCompletedTileUploadsThisFrame()) |
+ if (HasCheckedForCompletedTileUploadsThisFrameAttempt()) |
return false; |
return ShouldAttemptTreeActivation() || ShouldDraw() || |
@@ -179,6 +198,44 @@ bool SchedulerStateMachine::ShouldAcquireLayerTexturesForMainThread() const { |
return false; |
} |
+bool SchedulerStateMachine::ShouldSendBeginFrameToMainThread() const { |
+ if (HasSentBeginFrameToMainThreadThisFrame()) |
+ return false; |
+ |
+ // We only request a new commit while idle if we aren't already going |
+ // to draw a new commit. |
+ if (WillDrawNewTree() && |
+ (begin_frame_state_ == BEGIN_FRAME_IDLE || |
+ begin_frame_state_ == BEGIN_FRAME_DRAWING)) |
+ return false; |
+ |
+ // We can't accept a commit if we have a pending tree. |
+ if (has_pending_tree_) |
+ return false; |
+ |
+ switch (commit_state_) { |
+ case COMMIT_STATE_IDLE: |
+ return (needs_commit_ && (needs_forced_commit_ || |
+ (visible_ && output_surface_state_ == OUTPUT_SURFACE_ACTIVE))); |
+ |
+ // COMMIT_STATE_WAITING_FOR_ACTIVATION wants to enforce activation and |
+ // eventually a draw. |
+ // COMMIT_STATE_WAITING_FOR_FIRST_DRAW wants to enforce a draw. |
+ // If can_draw_ is false or textures are not available, proceed to the |
+ // next step (similar as in COMMIT_STATE_IDLE). |
+ case COMMIT_STATE_WAITING_FOR_ACTIVATION: |
+ case COMMIT_STATE_WAITING_FOR_FIRST_DRAW: { |
+ bool can_commit = visible_ || needs_forced_commit_; |
+ return (needs_commit_ && can_commit && DrawSuspendedUntilCommit()); |
+ } |
+ |
+ default: |
+ return false; |
+ } |
+ |
+ return false; |
+} |
+ |
SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const { |
if (ShouldAcquireLayerTexturesForMainThread()) |
return ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD; |
@@ -205,12 +262,9 @@ SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const { |
return needs_forced_redraw_ ? ACTION_DRAW_FORCED |
: ACTION_DRAW_IF_POSSIBLE; |
} |
- if (needs_commit_ && |
- ((visible_ && output_surface_state_ == OUTPUT_SURFACE_ACTIVE) |
- || needs_forced_commit_)) |
+ if (ShouldSendBeginFrameToMainThread()) |
// TODO(enne): Should probably drop the active tree on force commit. |
- return has_pending_tree_ ? ACTION_NONE |
- : ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD; |
+ return ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD; |
return ACTION_NONE; |
case COMMIT_STATE_FRAME_IN_PROGRESS: |
@@ -227,6 +281,7 @@ SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const { |
case COMMIT_STATE_READY_TO_COMMIT: |
return ACTION_COMMIT; |
+ case COMMIT_STATE_WAITING_FOR_ACTIVATION: |
case COMMIT_STATE_WAITING_FOR_FIRST_DRAW: { |
if (ShouldCheckForCompletedTileUploads()) |
return ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS; |
@@ -236,13 +291,8 @@ SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const { |
return needs_forced_redraw_ ? ACTION_DRAW_FORCED |
: ACTION_DRAW_IF_POSSIBLE; |
} |
- // COMMIT_STATE_WAITING_FOR_FIRST_DRAW wants to enforce a draw. If |
- // can_draw_ is false or textures are not available, proceed to the next |
- // step (similar as in COMMIT_STATE_IDLE). |
- bool can_commit = visible_ || needs_forced_commit_; |
- if (needs_commit_ && can_commit && DrawSuspendedUntilCommit()) |
- return has_pending_tree_ ? ACTION_NONE |
- : ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD; |
+ if (ShouldSendBeginFrameToMainThread()) |
+ return ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD; |
return ACTION_NONE; |
} |
@@ -262,16 +312,20 @@ SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const { |
void SchedulerStateMachine::UpdateState(Action action) { |
switch (action) { |
case ACTION_NONE: |
+ if (begin_frame_state_ == BEGIN_FRAME_STARTING) |
+ begin_frame_state_ = BEGIN_FRAME_WAITING; |
+ if (begin_frame_state_ == BEGIN_FRAME_DRAWING) |
+ begin_frame_state_ = BEGIN_FRAME_IDLE; |
return; |
case ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS: |
- last_frame_number_where_check_for_completed_tile_uploads_called_ = |
- current_frame_number_; |
+ last_frame_attempt_check_for_completed_tile_uploads_called_ = |
+ current_frame_attempt_; |
return; |
case ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED: |
- last_frame_number_where_tree_activation_attempted_ = |
- current_frame_number_; |
+ last_frame_attempt_tree_activation_attempted_ = |
+ current_frame_attempt_; |
return; |
case ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD: |
@@ -280,25 +334,29 @@ void SchedulerStateMachine::UpdateState(Action action) { |
commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; |
needs_commit_ = false; |
needs_forced_commit_ = false; |
+ last_frame_number_begin_frame_sent_to_main_thread_ = |
+ current_frame_number_; |
return; |
case ACTION_COMMIT: |
commit_count_++; |
if (expect_immediate_begin_frame_for_main_thread_) |
commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW; |
+ else if (settings_.impl_side_painting) |
+ commit_state_ = COMMIT_STATE_WAITING_FOR_ACTIVATION; |
else |
commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; |
// When impl-side painting, we draw on activation instead of on commit. |
if (!settings_.impl_side_painting) |
needs_redraw_ = true; |
if (draw_if_possible_failed_) |
- last_frame_number_where_draw_was_called_ = -1; |
+ last_frame_number_draw_was_called_ = -1; |
if (needs_forced_redraw_after_next_commit_) { |
needs_forced_redraw_after_next_commit_ = false; |
needs_forced_redraw_ = true; |
} |
- |
+ commit_tree_has_been_drawn_or_null_ = false; |
texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD; |
return; |
@@ -308,8 +366,7 @@ void SchedulerStateMachine::UpdateState(Action action) { |
needs_forced_redraw_ = false; |
draw_if_possible_failed_ = false; |
swap_used_incomplete_tile_ = false; |
- if (inside_begin_frame_) |
- last_frame_number_where_draw_was_called_ = current_frame_number_; |
+ last_frame_number_draw_was_called_ = current_frame_number_; |
if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW) { |
DCHECK(expect_immediate_begin_frame_for_main_thread_); |
commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; |
@@ -319,6 +376,8 @@ void SchedulerStateMachine::UpdateState(Action action) { |
} |
if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD) |
texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED; |
+ active_tree_has_been_drawn_or_null_ = true; |
+ commit_tree_has_been_drawn_or_null_ = true; |
return; |
case ACTION_BEGIN_OUTPUT_SURFACE_CREATION: |
@@ -372,14 +431,33 @@ bool SchedulerStateMachine::ProactiveBeginFrameWantedByImplThread() const { |
return false; |
} |
-void SchedulerStateMachine::DidEnterBeginFrame(const BeginFrameArgs& args) { |
- inside_begin_frame_ = true; |
+void SchedulerStateMachine::OnBeginFrame(const BeginFrameArgs& args) { |
+ current_frame_number_++; |
nduca
2013/06/21 01:21:40
i think probably this needs to bump at the deadlin
brianderson
2013/06/21 01:42:47
There was a reason I put that here, but it may not
|
+ current_frame_attempt_++; |
last_begin_frame_args_ = args; |
+ begin_frame_state_ = BEGIN_FRAME_STARTING; |
nduca
2013/06/21 01:21:40
This factoring seems a little wierd. Why not
begi
brianderson
2013/06/21 01:42:47
That sounds good. I'm not very attached to my gene
|
} |
-void SchedulerStateMachine::DidLeaveBeginFrame() { |
- current_frame_number_++; |
- inside_begin_frame_ = false; |
+bool SchedulerStateMachine::ShouldTriggerBeginFrameDeadlineEarly() const { |
+ return begin_frame_state_ == BEGIN_FRAME_WAITING && |
+ WillDrawNewTree(); |
+} |
+ |
+bool SchedulerStateMachine::InsideBeginFrame() const { |
+ return begin_frame_state_ != BEGIN_FRAME_IDLE; |
+} |
+ |
+bool SchedulerStateMachine::WillDrawNewTree() const { |
+ if (settings_.impl_side_painting) |
+ return !active_tree_has_been_drawn_or_null_; |
+ else |
+ return !commit_tree_has_been_drawn_or_null_; |
+} |
+ |
+void SchedulerStateMachine::OnBeginFrameDeadline() { |
+ current_frame_attempt_++; |
+ if (begin_frame_state_ == BEGIN_FRAME_WAITING) |
+ begin_frame_state_ = BEGIN_FRAME_DRAWING; |
} |
void SchedulerStateMachine::SetVisible(bool visible) { visible_ = visible; } |
@@ -446,6 +524,14 @@ void SchedulerStateMachine::DidLoseOutputSurface() { |
} |
void SchedulerStateMachine::SetHasPendingTree(bool has_pending_tree) { |
+ if (has_pending_tree_ && !has_pending_tree) { |
+ // This is a new activation. |
+ current_frame_attempt_++; |
+ active_tree_has_been_drawn_or_null_ = false; |
+ if (COMMIT_STATE_WAITING_FOR_ACTIVATION == commit_state_) |
+ commit_state_ = COMMIT_STATE_IDLE; |
+ } |
+ |
has_pending_tree_ = has_pending_tree; |
} |