Index: cc/scheduler/scheduler.cc |
diff --git a/cc/scheduler/scheduler.cc b/cc/scheduler/scheduler.cc |
index d1997ea65eaf278be1276ab2852f80bb2d43ac22..33a4a9dd9f7b555dde5edda0e05a50fa3cc0422e 100644 |
--- a/cc/scheduler/scheduler.cc |
+++ b/cc/scheduler/scheduler.cc |
@@ -4,6 +4,7 @@ |
#include "cc/scheduler/scheduler.h" |
+#include <algorithm> |
#include "base/auto_reset.h" |
#include "base/debug/trace_event.h" |
#include "base/logging.h" |
@@ -46,6 +47,9 @@ void Scheduler::SetCanDraw(bool can_draw) { |
void Scheduler::SetHasPendingTree(bool has_pending_tree) { |
state_machine_.SetHasPendingTree(has_pending_tree); |
ProcessScheduledActions(); |
+ |
+ if (state_machine_.ShouldTriggerBeginFrameDeadlineEarly()) |
+ OnBeginFrameDeadline(); |
} |
void Scheduler::SetNeedsCommit() { |
@@ -83,6 +87,9 @@ void Scheduler::FinishCommit() { |
TRACE_EVENT0("cc", "Scheduler::FinishCommit"); |
state_machine_.FinishCommit(); |
ProcessScheduledActions(); |
+ |
+ if (state_machine_.ShouldTriggerBeginFrameDeadlineEarly()) |
+ OnBeginFrameDeadline(); |
} |
void Scheduler::BeginFrameAbortedByMainThread() { |
@@ -113,12 +120,11 @@ base::TimeTicks Scheduler::AnticipatedDrawTime() { |
last_begin_frame_args_.interval <= base::TimeDelta()) |
return base::TimeTicks(); |
- // TODO(brianderson): Express this in terms of the deadline. |
base::TimeTicks now = base::TimeTicks::Now(); |
- int64 intervals = 1 + ((now - last_begin_frame_args_.frame_time) / |
- last_begin_frame_args_.interval); |
- return last_begin_frame_args_.frame_time + |
- (last_begin_frame_args_.interval * intervals); |
+ base::TimeTicks timebase = std::max(last_begin_frame_args_.frame_time, |
+ last_begin_frame_args_.deadline); |
+ int64 intervals = 1 + ((now - timebase) / last_begin_frame_args_.interval); |
+ return timebase + (last_begin_frame_args_.interval * intervals); |
} |
base::TimeTicks Scheduler::LastBeginFrameOnImplThreadTime() { |
@@ -128,40 +134,38 @@ base::TimeTicks Scheduler::LastBeginFrameOnImplThreadTime() { |
void Scheduler::SetupNextBeginFrameIfNeeded() { |
bool needs_begin_frame_to_draw = |
state_machine_.BeginFrameNeededToDrawByImplThread(); |
- // We want to avoid proactive begin frames with the synchronous compositor |
- // because every SetNeedsBeginFrame will force a redraw. |
bool proactive_begin_frame_wanted = |
- state_machine_.ProactiveBeginFrameWantedByImplThread() && |
- !settings_.using_synchronous_renderer_compositor; |
+ state_machine_.ProactiveBeginFrameWantedByImplThread(); |
+ |
+ // We want to avoid proactive begin frames with the synchronous |
+ // compositor because every SetNeedsBeginFrame will force a redraw.s |
bool needs_begin_frame = needs_begin_frame_to_draw || |
- proactive_begin_frame_wanted; |
- bool immediate_disables_needed = |
- settings_.using_synchronous_renderer_compositor; |
+ (proactive_begin_frame_wanted && |
+ !settings_.using_synchronous_renderer_compositor); |
+ |
+ bool should_call_set_needs_begin_frame = |
+ // The synchronous renderer compositor needs immediate enables/disables. |
+ (settings_.using_synchronous_renderer_compositor && |
+ needs_begin_frame != last_set_needs_begin_frame_) || |
+ // Always request the BeginFrame immediately if it wasn't needed before. |
+ (needs_begin_frame && !last_set_needs_begin_frame_) || |
+ // Only disable the BeginFrame after a BeginFrame where we didn't swap. |
+ (!needs_begin_frame && last_set_needs_begin_frame_ && |
+ has_pending_begin_frame_ && !state_machine_.InsideBeginFrame()) || |
+ // We did not draw and swap this BeginFrame, |
+ // so we need to explicitly request another BeginFrame. |
+ (needs_begin_frame && has_pending_begin_frame_ && |
+ state_machine_.InsideBeginFrame()); |
if (needs_begin_frame_to_draw) |
safe_to_expect_begin_frame_ = true; |
- // Determine if we need BeginFrame notifications. |
- // If we do, always request the BeginFrame immediately. |
- // If not, only disable on the next BeginFrame to avoid unnecessary toggles. |
- // The synchronous renderer compositor requires immediate disables though. |
- if ((needs_begin_frame || |
- state_machine_.inside_begin_frame() || |
- immediate_disables_needed) && |
- (needs_begin_frame != last_set_needs_begin_frame_)) { |
+ if (should_call_set_needs_begin_frame) { |
has_pending_begin_frame_ = false; |
client_->SetNeedsBeginFrameOnImplThread(needs_begin_frame); |
if (safe_to_expect_begin_frame_) |
last_set_needs_begin_frame_ = needs_begin_frame; |
} |
- |
- // Request another BeginFrame if we haven't drawn for now until we have |
- // deadlines implemented. |
- if (state_machine_.inside_begin_frame() && has_pending_begin_frame_) { |
- has_pending_begin_frame_ = false; |
- client_->SetNeedsBeginFrameOnImplThread(true); |
- return; |
- } |
} |
void Scheduler::BeginFrame(const BeginFrameArgs& args) { |
@@ -170,9 +174,28 @@ void Scheduler::BeginFrame(const BeginFrameArgs& args) { |
has_pending_begin_frame_ = true; |
safe_to_expect_begin_frame_ = true; |
last_begin_frame_args_ = args; |
- state_machine_.DidEnterBeginFrame(args); |
+ last_begin_frame_args_.deadline += |
+ BeginFrameArgs::DefaultDeadlineAdjustment(); |
+ state_machine_.OnBeginFrame(last_begin_frame_args_); |
+ ProcessScheduledActions(); |
+ |
+ if (state_machine_.ShouldTriggerBeginFrameDeadlineEarly()) { |
+ OnBeginFrameDeadline(); |
+ } else { |
+ begin_frame_deadline_closure_.Reset( |
+ base::Bind(&Scheduler::OnBeginFrameDeadline, |
+ weak_factory_.GetWeakPtr())); |
+ client_->PostBeginFrameDeadline( |
+ begin_frame_deadline_closure_.callback(), |
+ last_begin_frame_args_.deadline); |
+ } |
+} |
+ |
+void Scheduler::OnBeginFrameDeadline() { |
+ TRACE_EVENT0("cc", "Scheduler::OnBeginFrameDeadline"); |
+ begin_frame_deadline_closure_.Cancel(); |
+ state_machine_.OnBeginFrameDeadline(); |
ProcessScheduledActions(); |
- state_machine_.DidLeaveBeginFrame(); |
} |
void Scheduler::DrawAndSwapIfPossible() { |
@@ -198,8 +221,11 @@ void Scheduler::ProcessScheduledActions() { |
base::AutoReset<bool> mark_inside(&inside_process_scheduled_actions_, true); |
- SchedulerStateMachine::Action action = state_machine_.NextAction(); |
- while (action != SchedulerStateMachine::ACTION_NONE) { |
+ SchedulerStateMachine::Action action; |
+ do { |
+ TRACE_EVENT1("cc", "SchedulerStateMachine", |
+ "state", state_machine_.ToString()); |
nduca
2013/06/21 01:21:40
medium term, might as well make StateMachine have
brianderson
2013/06/21 01:42:47
Ooh, neat. I wasn't planing to commit the TRACE_EV
|
+ action = state_machine_.NextAction(); |
state_machine_.UpdateState(action); |
switch (action) { |
case SchedulerStateMachine::ACTION_NONE: |
@@ -229,8 +255,7 @@ void Scheduler::ProcessScheduledActions() { |
client_->ScheduledActionAcquireLayerTexturesForMainThread(); |
break; |
} |
- action = state_machine_.NextAction(); |
- } |
+ } while (action != SchedulerStateMachine::ACTION_NONE); |
SetupNextBeginFrameIfNeeded(); |
client_->DidAnticipatedDrawTimeChange(AnticipatedDrawTime()); |