| OLD | NEW |
| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/scheduler/scheduler_state_machine.h" | 5 #include "cc/scheduler/scheduler_state_machine.h" |
| 6 | 6 |
| 7 #include "cc/scheduler/scheduler.h" | 7 #include "cc/scheduler/scheduler.h" |
| 8 #include "testing/gtest/include/gtest/gtest.h" | 8 #include "testing/gtest/include/gtest/gtest.h" |
| 9 | 9 |
| 10 #define EXPECT_ACTION_UPDATE_STATE(action) \ |
| 11 EXPECT_EQ(action, state.NextAction()) << state.ToString(); \ |
| 12 if (action == SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE || \ |
| 13 action == SchedulerStateMachine::ACTION_DRAW_FORCED) { \ |
| 14 if (SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW == state.Comm
itState() && \ |
| 15 SchedulerStateMachine::OUTPUT_SURFACE_ACTIVE != state.output_surface_sta
te()) \ |
| 16 return; \ |
| 17 EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_DEADLINE, \ |
| 18 state.begin_frame_state()) << state.ToString(); \ |
| 19 } \ |
| 20 state.UpdateState(action); \ |
| 21 if (action == SchedulerStateMachine::ACTION_NONE) { \ |
| 22 state.AdvanceBeginFrameStateWhenNoActionsRemain(); \ |
| 23 } |
| 24 |
| 10 namespace cc { | 25 namespace cc { |
| 11 | 26 |
| 12 namespace { | 27 namespace { |
| 13 | 28 |
| 29 const SchedulerStateMachine::BeginFrameState all_begin_frame_states[] = { |
| 30 SchedulerStateMachine::BEGIN_FRAME_STATE_IDLE, |
| 31 SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME, |
| 32 SchedulerStateMachine::BEGIN_FRAME_STATE_DEADLINE_PENDING, |
| 33 SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_DEADLINE, |
| 34 }; |
| 35 |
| 14 const SchedulerStateMachine::CommitState all_commit_states[] = { | 36 const SchedulerStateMachine::CommitState all_commit_states[] = { |
| 15 SchedulerStateMachine::COMMIT_STATE_IDLE, | 37 SchedulerStateMachine::COMMIT_STATE_IDLE, |
| 16 SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 38 SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
| 17 SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 39 SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
| 18 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW | 40 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_ACTIVATION, |
| 41 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, |
| 42 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW, |
| 19 }; | 43 }; |
| 20 | 44 |
| 21 // Exposes the protected state fields of the SchedulerStateMachine for testing | 45 // Exposes the protected state fields of the SchedulerStateMachine for testing |
| 22 class StateMachine : public SchedulerStateMachine { | 46 class StateMachine : public SchedulerStateMachine { |
| 23 public: | 47 public: |
| 24 explicit StateMachine(const SchedulerSettings& scheduler_settings) | 48 explicit StateMachine(const SchedulerSettings& scheduler_settings) |
| 25 : SchedulerStateMachine(scheduler_settings) {} | 49 : SchedulerStateMachine(scheduler_settings) {} |
| 26 void SetCommitState(CommitState cs) { commit_state_ = cs; } | 50 void SetCommitState(CommitState cs) { commit_state_ = cs; } |
| 27 CommitState CommitState() const { return commit_state_; } | 51 CommitState CommitState() const { return commit_state_; } |
| 28 | 52 |
| 53 void SetBeginFrameState(BeginFrameState bfs) { begin_frame_state_ = bfs; } |
| 54 BeginFrameState begin_frame_state() const { return begin_frame_state_; } |
| 55 |
| 56 OutputSurfaceState output_surface_state() { |
| 57 return output_surface_state_; |
| 58 } |
| 59 |
| 29 bool NeedsCommit() const { return needs_commit_; } | 60 bool NeedsCommit() const { return needs_commit_; } |
| 30 | 61 |
| 31 void SetNeedsRedraw(bool b) { needs_redraw_ = b; } | 62 void SetNeedsRedraw(bool b) { needs_redraw_ = b; } |
| 32 bool NeedsRedraw() const { return needs_redraw_; } | 63 bool NeedsRedraw() const { return needs_redraw_; } |
| 33 | 64 |
| 34 void SetNeedsForcedRedraw(bool b) { needs_forced_redraw_ = b; } | 65 void SetNeedsForcedRedrawForTimeout(bool b) { |
| 35 bool NeedsForcedRedraw() const { return needs_forced_redraw_; } | 66 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_COMMIT; |
| 67 } |
| 68 bool NeedsForcedRedrawForTimeout() const { |
| 69 return forced_redraw_state_ != FORCED_REDRAW_STATE_IDLE; |
| 70 } |
| 71 |
| 72 void SetNeedsForcedRedrawForReadback() { |
| 73 readback_state_ = READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK; |
| 74 } |
| 75 |
| 76 bool NeedsForcedRedrawForReadback() const { |
| 77 return readback_state_ != READBACK_STATE_IDLE; |
| 78 } |
| 36 | 79 |
| 37 bool CanDraw() const { return can_draw_; } | 80 bool CanDraw() const { return can_draw_; } |
| 38 bool Visible() const { return visible_; } | 81 bool Visible() const { return visible_; } |
| 39 }; | 82 }; |
| 40 | 83 |
| 41 TEST(SchedulerStateMachineTest, TestNextActionBeginsMainFrameIfNeeded) { | 84 TEST(SchedulerStateMachineTest, TestNextActionBeginsMainFrameIfNeeded) { |
| 42 SchedulerSettings default_scheduler_settings; | 85 SchedulerSettings default_scheduler_settings; |
| 43 | 86 |
| 44 // If no commit needed, do nothing. | 87 // If no commit needed, do nothing. |
| 45 { | 88 { |
| 46 StateMachine state(default_scheduler_settings); | 89 StateMachine state(default_scheduler_settings); |
| 47 state.SetCanStart(); | 90 state.SetCanStart(); |
| 48 state.UpdateState(state.NextAction()); | 91 state.UpdateState(state.NextAction()); |
| 49 state.DidCreateAndInitializeOutputSurface(); | 92 state.DidCreateAndInitializeOutputSurface(); |
| 50 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE); | 93 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE); |
| 51 state.SetNeedsRedraw(false); | 94 state.SetNeedsRedraw(false); |
| 52 state.SetVisible(true); | 95 state.SetVisible(true); |
| 53 | 96 |
| 54 EXPECT_FALSE(state.BeginFrameNeededToDrawByImplThread()); | 97 EXPECT_FALSE(state.BeginFrameNeededByImplThread()); |
| 55 | 98 |
| 56 state.DidLeaveBeginFrame(); | 99 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 57 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 100 EXPECT_FALSE(state.BeginFrameNeededByImplThread()); |
| 58 EXPECT_FALSE(state.BeginFrameNeededToDrawByImplThread()); | 101 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 59 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 102 |
| 60 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 103 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 104 state.OnBeginFrameDeadline(); |
| 61 } | 105 } |
| 62 | 106 |
| 63 // If commit requested but can_start is still false, do nothing. | 107 // If commit requested but can_start is still false, do nothing. |
| 64 { | 108 { |
| 65 StateMachine state(default_scheduler_settings); | 109 StateMachine state(default_scheduler_settings); |
| 66 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE); | 110 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE); |
| 67 state.SetNeedsRedraw(false); | 111 state.SetNeedsRedraw(false); |
| 68 state.SetVisible(true); | 112 state.SetVisible(true); |
| 69 | 113 |
| 70 EXPECT_FALSE(state.BeginFrameNeededToDrawByImplThread()); | 114 EXPECT_FALSE(state.BeginFrameNeededByImplThread()); |
| 71 | 115 |
| 72 state.DidLeaveBeginFrame(); | 116 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 73 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 117 EXPECT_FALSE(state.BeginFrameNeededByImplThread()); |
| 74 EXPECT_FALSE(state.BeginFrameNeededToDrawByImplThread()); | 118 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 75 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 119 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 76 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 120 state.OnBeginFrameDeadline(); |
| 77 } | 121 } |
| 78 | 122 |
| 79 // If commit requested, begin a main frame. | 123 // If commit requested, begin a main frame. |
| 80 { | 124 { |
| 81 StateMachine state(default_scheduler_settings); | 125 StateMachine state(default_scheduler_settings); |
| 82 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE); | 126 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE); |
| 83 state.SetCanStart(); | 127 state.SetCanStart(); |
| 84 state.SetNeedsRedraw(false); | 128 state.SetNeedsRedraw(false); |
| 85 state.SetVisible(true); | 129 state.SetVisible(true); |
| 86 EXPECT_FALSE(state.BeginFrameNeededToDrawByImplThread()); | 130 EXPECT_FALSE(state.BeginFrameNeededByImplThread()); |
| 87 } | 131 } |
| 88 | 132 |
| 89 // Begin the frame, make sure needs_commit and commit_state update correctly. | 133 // Begin the frame, make sure needs_commit and commit_state update correctly. |
| 90 { | 134 { |
| 91 StateMachine state(default_scheduler_settings); | 135 StateMachine state(default_scheduler_settings); |
| 92 state.SetCanStart(); | 136 state.SetCanStart(); |
| 93 state.UpdateState(state.NextAction()); | 137 state.UpdateState(state.NextAction()); |
| 94 state.DidCreateAndInitializeOutputSurface(); | 138 state.DidCreateAndInitializeOutputSurface(); |
| 95 state.SetVisible(true); | 139 state.SetVisible(true); |
| 96 state.UpdateState( | 140 state.UpdateState( |
| 97 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); | 141 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
| 98 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 142 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
| 99 state.CommitState()); | 143 state.CommitState()); |
| 100 EXPECT_FALSE(state.NeedsCommit()); | 144 EXPECT_FALSE(state.NeedsCommit()); |
| 101 EXPECT_FALSE(state.BeginFrameNeededToDrawByImplThread()); | 145 EXPECT_FALSE(state.BeginFrameNeededToDrawByImplThread()); |
| 102 } | 146 } |
| 103 } | 147 } |
| 104 | 148 |
| 105 TEST(SchedulerStateMachineTest, TestSetForcedRedrawDoesNotSetsNormalRedraw) { | 149 TEST(SchedulerStateMachineTest, TestSetForcedRedrawDoesNotSetsNormalRedraw) { |
| 106 SchedulerSettings default_scheduler_settings; | 150 SchedulerSettings default_scheduler_settings; |
| 107 SchedulerStateMachine state(default_scheduler_settings); | 151 StateMachine state(default_scheduler_settings); |
| 108 state.SetCanDraw(true); | 152 state.SetCanDraw(true); |
| 109 state.SetNeedsForcedRedraw(); | 153 state.SetNeedsForcedRedrawForReadback(); |
| 110 EXPECT_FALSE(state.RedrawPending()); | 154 EXPECT_FALSE(state.RedrawPending()); |
| 111 EXPECT_TRUE(state.BeginFrameNeededToDrawByImplThread()); | 155 EXPECT_FALSE(state.BeginFrameNeededByImplThread()); |
| 112 } | 156 } |
| 113 | 157 |
| 114 TEST(SchedulerStateMachineTest, | 158 TEST(SchedulerStateMachineTest, |
| 115 TestFailedDrawSetsNeedsCommitAndDoesNotDrawAgain) { | 159 TestFailedDrawSetsNeedsCommitAndDoesNotDrawAgain) { |
| 116 SchedulerSettings default_scheduler_settings; | 160 SchedulerSettings default_scheduler_settings; |
| 117 SchedulerStateMachine state(default_scheduler_settings); | 161 StateMachine state(default_scheduler_settings); |
| 118 state.SetCanStart(); | 162 state.SetCanStart(); |
| 119 state.UpdateState(state.NextAction()); | 163 state.UpdateState(state.NextAction()); |
| 120 state.DidCreateAndInitializeOutputSurface(); | 164 state.DidCreateAndInitializeOutputSurface(); |
| 121 state.SetVisible(true); | 165 state.SetVisible(true); |
| 122 state.SetCanDraw(true); | 166 state.SetCanDraw(true); |
| 123 state.SetNeedsRedraw(); | 167 state.SetNeedsRedraw(true); |
| 124 EXPECT_TRUE(state.RedrawPending()); | 168 EXPECT_TRUE(state.RedrawPending()); |
| 125 EXPECT_TRUE(state.BeginFrameNeededToDrawByImplThread()); | 169 EXPECT_TRUE(state.BeginFrameNeededByImplThread()); |
| 126 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 170 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 171 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 172 state.OnBeginFrameDeadline(); |
| 127 | 173 |
| 128 // We're drawing now. | 174 // We're drawing now. |
| 129 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.NextAction()); | 175 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); |
| 130 state.UpdateState(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); | 176 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 131 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 177 |
| 132 EXPECT_FALSE(state.RedrawPending()); | 178 EXPECT_FALSE(state.RedrawPending()); |
| 133 EXPECT_FALSE(state.CommitPending()); | 179 EXPECT_FALSE(state.CommitPending()); |
| 134 | 180 |
| 135 // Failing the draw makes us require a commit. | 181 // Failing the draw makes us require a commit. |
| 136 state.DidDrawIfPossibleCompleted(false); | 182 state.DidDrawIfPossibleCompleted(false); |
| 137 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 183 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 138 state.NextAction()); | 184 EXPECT_ACTION_UPDATE_STATE( |
| 139 state.UpdateState( | |
| 140 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); | 185 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
| 141 EXPECT_TRUE(state.RedrawPending()); | 186 EXPECT_TRUE(state.RedrawPending()); |
| 142 EXPECT_TRUE(state.CommitPending()); | 187 EXPECT_TRUE(state.CommitPending()); |
| 143 } | 188 } |
| 144 | 189 |
| 145 TEST(SchedulerStateMachineTest, | 190 TEST(SchedulerStateMachineTest, |
| 146 TestsetNeedsRedrawDuringFailedDrawDoesNotRemoveNeedsRedraw) { | 191 TestsetNeedsRedrawDuringFailedDrawDoesNotRemoveNeedsRedraw) { |
| 147 SchedulerSettings default_scheduler_settings; | 192 SchedulerSettings default_scheduler_settings; |
| 148 SchedulerStateMachine state(default_scheduler_settings); | 193 StateMachine state(default_scheduler_settings); |
| 149 state.SetCanStart(); | 194 state.SetCanStart(); |
| 150 state.UpdateState(state.NextAction()); | 195 state.UpdateState(state.NextAction()); |
| 151 state.DidCreateAndInitializeOutputSurface(); | 196 state.DidCreateAndInitializeOutputSurface(); |
| 152 | 197 |
| 153 state.SetVisible(true); | 198 state.SetVisible(true); |
| 154 state.SetCanDraw(true); | 199 state.SetCanDraw(true); |
| 155 state.SetNeedsRedraw(); | 200 state.SetNeedsRedraw(true); |
| 156 EXPECT_TRUE(state.RedrawPending()); | 201 EXPECT_TRUE(state.RedrawPending()); |
| 157 EXPECT_TRUE(state.BeginFrameNeededToDrawByImplThread()); | 202 EXPECT_TRUE(state.BeginFrameNeededByImplThread()); |
| 158 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 203 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 204 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 205 state.OnBeginFrameDeadline(); |
| 159 | 206 |
| 160 // We're drawing now. | 207 // We're drawing now. |
| 161 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.NextAction()); | 208 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); |
| 162 state.UpdateState(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); | 209 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 163 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | |
| 164 EXPECT_FALSE(state.RedrawPending()); | 210 EXPECT_FALSE(state.RedrawPending()); |
| 165 EXPECT_FALSE(state.CommitPending()); | 211 EXPECT_FALSE(state.CommitPending()); |
| 166 | 212 |
| 167 // While still in the same begin frame callback on the main thread, | 213 // While still in the same begin frame callback on the main thread, |
| 168 // set needs redraw again. This should not redraw. | 214 // set needs redraw again. This should not redraw. |
| 169 state.SetNeedsRedraw(); | 215 state.SetNeedsRedraw(true); |
| 170 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 216 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 171 | 217 |
| 172 // Failing the draw makes us require a commit. | 218 // Failing the draw makes us require a commit. |
| 173 state.DidDrawIfPossibleCompleted(false); | 219 state.DidDrawIfPossibleCompleted(false); |
| 174 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 220 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 175 state.NextAction()); | 221 EXPECT_ACTION_UPDATE_STATE( |
| 222 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
| 176 EXPECT_TRUE(state.RedrawPending()); | 223 EXPECT_TRUE(state.RedrawPending()); |
| 177 } | 224 } |
| 178 | 225 |
| 179 TEST(SchedulerStateMachineTest, | 226 //TestCommitAfterFailedDrawAllowsDrawInSameFrame) { |
| 180 TestCommitAfterFailedDrawAllowsDrawInSameFrame) { | 227 //TestCommitAfterFailedAndSuccessfulDrawDoesNotAllowDrawInSameFrame) { |
| 181 SchedulerSettings default_scheduler_settings; | |
| 182 SchedulerStateMachine state(default_scheduler_settings); | |
| 183 state.SetCanStart(); | |
| 184 state.UpdateState(state.NextAction()); | |
| 185 state.DidCreateAndInitializeOutputSurface(); | |
| 186 state.SetVisible(true); | |
| 187 state.SetCanDraw(true); | |
| 188 | |
| 189 // Start a commit. | |
| 190 state.SetNeedsCommit(); | |
| 191 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | |
| 192 state.NextAction()); | |
| 193 state.UpdateState( | |
| 194 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); | |
| 195 EXPECT_TRUE(state.CommitPending()); | |
| 196 | |
| 197 // Then initiate a draw. | |
| 198 state.SetNeedsRedraw(); | |
| 199 EXPECT_TRUE(state.BeginFrameNeededToDrawByImplThread()); | |
| 200 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | |
| 201 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.NextAction()); | |
| 202 EXPECT_TRUE(state.RedrawPending()); | |
| 203 | |
| 204 // Fail the draw. | |
| 205 state.UpdateState(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); | |
| 206 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | |
| 207 state.DidDrawIfPossibleCompleted(false); | |
| 208 EXPECT_TRUE(state.RedrawPending()); | |
| 209 // But the commit is ongoing. | |
| 210 EXPECT_TRUE(state.CommitPending()); | |
| 211 | |
| 212 // Finish the commit. | |
| 213 state.FinishCommit(); | |
| 214 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | |
| 215 state.UpdateState(SchedulerStateMachine::ACTION_COMMIT); | |
| 216 EXPECT_TRUE(state.RedrawPending()); | |
| 217 | |
| 218 // And we should be allowed to draw again. | |
| 219 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.NextAction()); | |
| 220 } | |
| 221 | |
| 222 TEST(SchedulerStateMachineTest, | |
| 223 TestCommitAfterFailedAndSuccessfulDrawDoesNotAllowDrawInSameFrame) { | |
| 224 SchedulerSettings default_scheduler_settings; | |
| 225 SchedulerStateMachine state(default_scheduler_settings); | |
| 226 state.SetCanStart(); | |
| 227 state.UpdateState(state.NextAction()); | |
| 228 state.DidCreateAndInitializeOutputSurface(); | |
| 229 state.SetVisible(true); | |
| 230 state.SetCanDraw(true); | |
| 231 | |
| 232 // Start a commit. | |
| 233 state.SetNeedsCommit(); | |
| 234 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | |
| 235 state.NextAction()); | |
| 236 state.UpdateState( | |
| 237 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); | |
| 238 EXPECT_TRUE(state.CommitPending()); | |
| 239 | |
| 240 // Then initiate a draw. | |
| 241 state.SetNeedsRedraw(); | |
| 242 EXPECT_TRUE(state.BeginFrameNeededToDrawByImplThread()); | |
| 243 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | |
| 244 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.NextAction()); | |
| 245 EXPECT_TRUE(state.RedrawPending()); | |
| 246 | |
| 247 // Fail the draw. | |
| 248 state.UpdateState(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); | |
| 249 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | |
| 250 state.DidDrawIfPossibleCompleted(false); | |
| 251 EXPECT_TRUE(state.RedrawPending()); | |
| 252 // But the commit is ongoing. | |
| 253 EXPECT_TRUE(state.CommitPending()); | |
| 254 | |
| 255 // Force a draw. | |
| 256 state.SetNeedsForcedRedraw(); | |
| 257 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_FORCED, state.NextAction()); | |
| 258 | |
| 259 // Do the forced draw. | |
| 260 state.UpdateState(SchedulerStateMachine::ACTION_DRAW_FORCED); | |
| 261 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | |
| 262 EXPECT_FALSE(state.RedrawPending()); | |
| 263 // And the commit is still ongoing. | |
| 264 EXPECT_TRUE(state.CommitPending()); | |
| 265 | |
| 266 // Finish the commit. | |
| 267 state.FinishCommit(); | |
| 268 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | |
| 269 state.UpdateState(SchedulerStateMachine::ACTION_COMMIT); | |
| 270 EXPECT_TRUE(state.RedrawPending()); | |
| 271 | |
| 272 // And we should not be allowed to draw again in the same frame.. | |
| 273 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | |
| 274 } | |
| 275 | 228 |
| 276 TEST(SchedulerStateMachineTest, | 229 TEST(SchedulerStateMachineTest, |
| 277 TestFailedDrawsWillEventuallyForceADrawAfterTheNextCommit) { | 230 TestFailedDrawsWillEventuallyForceADrawAfterTheNextCommit) { |
| 278 SchedulerSettings default_scheduler_settings; | 231 SchedulerSettings default_scheduler_settings; |
| 279 SchedulerStateMachine state(default_scheduler_settings); | 232 StateMachine state(default_scheduler_settings); |
| 280 state.SetCanStart(); | 233 state.SetCanStart(); |
| 281 state.UpdateState(state.NextAction()); | 234 state.UpdateState(state.NextAction()); |
| 282 state.DidCreateAndInitializeOutputSurface(); | 235 state.DidCreateAndInitializeOutputSurface(); |
| 283 state.SetVisible(true); | 236 state.SetVisible(true); |
| 284 state.SetCanDraw(true); | 237 state.SetCanDraw(true); |
| 285 state.SetMaximumNumberOfFailedDrawsBeforeDrawIsForced(1); | 238 state.SetMaximumNumberOfFailedDrawsBeforeDrawIsForced(1); |
| 286 | 239 |
| 287 // Start a commit. | 240 // Start a commit. |
| 288 state.SetNeedsCommit(); | 241 state.SetNeedsCommit(); |
| 289 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 242 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 290 state.NextAction()); | 243 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 291 state.UpdateState( | 244 EXPECT_ACTION_UPDATE_STATE( |
| 292 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); | 245 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
| 246 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 293 EXPECT_TRUE(state.CommitPending()); | 247 EXPECT_TRUE(state.CommitPending()); |
| 294 | 248 |
| 295 // Then initiate a draw. | 249 // Then initiate a draw. |
| 296 state.SetNeedsRedraw(); | 250 state.SetNeedsRedraw(true); |
| 297 EXPECT_TRUE(state.BeginFrameNeededToDrawByImplThread()); | 251 state.OnBeginFrameDeadline(); |
| 298 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 252 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); |
| 299 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.NextAction()); | |
| 300 EXPECT_TRUE(state.RedrawPending()); | |
| 301 | 253 |
| 302 // Fail the draw. | 254 // Fail the draw. |
| 303 state.UpdateState(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); | |
| 304 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | |
| 305 state.DidDrawIfPossibleCompleted(false); | 255 state.DidDrawIfPossibleCompleted(false); |
| 256 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 257 EXPECT_TRUE(state.BeginFrameNeededByImplThread()); |
| 306 EXPECT_TRUE(state.RedrawPending()); | 258 EXPECT_TRUE(state.RedrawPending()); |
| 307 // But the commit is ongoing. | 259 // But the commit is ongoing. |
| 308 EXPECT_TRUE(state.CommitPending()); | 260 EXPECT_TRUE(state.CommitPending()); |
| 309 | 261 |
| 310 // Finish the commit. Note, we should not yet be forcing a draw, but should | 262 // Finish the commit. Note, we should not yet be forcing a draw, but should |
| 311 // continue the commit as usual. | 263 // continue the commit as usual. |
| 312 state.FinishCommit(); | 264 state.FinishCommit(); |
| 313 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | 265 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
| 314 state.UpdateState(SchedulerStateMachine::ACTION_COMMIT); | 266 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 315 EXPECT_TRUE(state.RedrawPending()); | 267 EXPECT_TRUE(state.RedrawPending()); |
| 316 | 268 |
| 317 // The redraw should be forced in this case. | 269 // The redraw should be forced at the end of the next BeginFrame. |
| 318 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_FORCED, state.NextAction()); | 270 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 271 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 272 state.OnBeginFrameDeadline(); |
| 273 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_FORCED); |
| 319 } | 274 } |
| 320 | 275 |
| 321 TEST(SchedulerStateMachineTest, | 276 TEST(SchedulerStateMachineTest, |
| 322 TestFailedDrawIsRetriedInNextBeginFrameForImplThread) { | 277 TestFailedDrawIsRetriedInNextBeginFrameForImplThread) { |
| 323 SchedulerSettings default_scheduler_settings; | 278 SchedulerSettings default_scheduler_settings; |
| 324 SchedulerStateMachine state(default_scheduler_settings); | 279 StateMachine state(default_scheduler_settings); |
| 325 state.SetCanStart(); | 280 state.SetCanStart(); |
| 326 state.UpdateState(state.NextAction()); | 281 state.UpdateState(state.NextAction()); |
| 327 state.DidCreateAndInitializeOutputSurface(); | 282 state.DidCreateAndInitializeOutputSurface(); |
| 328 state.SetVisible(true); | 283 state.SetVisible(true); |
| 329 state.SetCanDraw(true); | 284 state.SetCanDraw(true); |
| 330 | 285 |
| 331 // Start a draw. | 286 // Start a draw. |
| 332 state.SetNeedsRedraw(); | 287 state.SetNeedsRedraw(true); |
| 333 EXPECT_TRUE(state.BeginFrameNeededToDrawByImplThread()); | 288 EXPECT_TRUE(state.BeginFrameNeededByImplThread()); |
| 334 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 289 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 335 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.NextAction()); | 290 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 291 state.OnBeginFrameDeadline(); |
| 336 EXPECT_TRUE(state.RedrawPending()); | 292 EXPECT_TRUE(state.RedrawPending()); |
| 293 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); |
| 337 | 294 |
| 338 // Fail the draw. | 295 // Fail the draw |
| 339 state.UpdateState(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); | |
| 340 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | |
| 341 state.DidDrawIfPossibleCompleted(false); | 296 state.DidDrawIfPossibleCompleted(false); |
| 297 EXPECT_ACTION_UPDATE_STATE( |
| 298 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
| 299 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 342 EXPECT_TRUE(state.RedrawPending()); | 300 EXPECT_TRUE(state.RedrawPending()); |
| 343 | 301 |
| 344 // We should not be trying to draw again now, but we have a commit pending. | 302 // We should not be trying to draw again now, but we have a commit pending. |
| 345 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 303 EXPECT_TRUE(state.BeginFrameNeededByImplThread()); |
| 346 state.NextAction()); | 304 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 305 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 347 | 306 |
| 348 state.DidLeaveBeginFrame(); | 307 // We should try to draw again at the end of the next BeginFrame on |
| 349 EXPECT_TRUE(state.BeginFrameNeededToDrawByImplThread()); | 308 // the impl thread. |
| 350 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 309 state.OnBeginFrameDeadline(); |
| 351 | 310 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); |
| 352 // We should try to draw again in the next begin frame on the impl thread. | 311 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 353 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.NextAction()); | |
| 354 } | 312 } |
| 355 | 313 |
| 356 TEST(SchedulerStateMachineTest, TestDoestDrawTwiceInSameFrame) { | 314 TEST(SchedulerStateMachineTest, TestDoestDrawTwiceInSameFrame) { |
| 357 SchedulerSettings default_scheduler_settings; | 315 SchedulerSettings default_scheduler_settings; |
| 358 SchedulerStateMachine state(default_scheduler_settings); | 316 StateMachine state(default_scheduler_settings); |
| 359 state.SetCanStart(); | 317 state.SetCanStart(); |
| 360 state.UpdateState(state.NextAction()); | 318 state.UpdateState(state.NextAction()); |
| 361 state.DidCreateAndInitializeOutputSurface(); | 319 state.DidCreateAndInitializeOutputSurface(); |
| 362 state.SetVisible(true); | 320 state.SetVisible(true); |
| 363 state.SetCanDraw(true); | 321 state.SetCanDraw(true); |
| 364 state.SetNeedsRedraw(); | 322 state.SetNeedsRedraw(true); |
| 365 EXPECT_TRUE(state.BeginFrameNeededToDrawByImplThread()); | |
| 366 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | |
| 367 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.NextAction()); | |
| 368 state.UpdateState(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); | |
| 369 | 323 |
| 370 // While still in the same begin frame for the impl thread, set needs redraw | 324 // Draw the first frame. |
| 371 // again. This should not redraw. | 325 EXPECT_TRUE(state.BeginFrameNeededByImplThread()); |
| 372 state.SetNeedsRedraw(); | 326 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 373 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 327 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 328 |
| 329 state.OnBeginFrameDeadline(); |
| 330 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); |
| 331 state.DidDrawIfPossibleCompleted(true); |
| 332 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 333 |
| 334 // Before the next begin frame for the impl thread, set needs redraw |
| 335 // again. This should not redraw until the next begin frame. |
| 336 state.SetNeedsRedraw(true); |
| 337 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 374 | 338 |
| 375 // Move to another frame. This should now draw. | 339 // Move to another frame. This should now draw. |
| 340 EXPECT_TRUE(state.BeginFrameNeededByImplThread()); |
| 341 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 342 |
| 343 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 344 |
| 345 state.OnBeginFrameDeadline(); |
| 346 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); |
| 376 state.DidDrawIfPossibleCompleted(true); | 347 state.DidDrawIfPossibleCompleted(true); |
| 377 state.DidLeaveBeginFrame(); | 348 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 378 EXPECT_TRUE(state.BeginFrameNeededToDrawByImplThread()); | 349 EXPECT_FALSE(state.BeginFrameNeededByImplThread()); |
| 379 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | |
| 380 | |
| 381 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.NextAction()); | |
| 382 state.UpdateState(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); | |
| 383 state.DidDrawIfPossibleCompleted(true); | |
| 384 EXPECT_FALSE(state.BeginFrameNeededToDrawByImplThread()); | |
| 385 } | 350 } |
| 386 | 351 |
| 387 TEST(SchedulerStateMachineTest, TestNextActionDrawsOnBeginFrame) { | 352 TEST(SchedulerStateMachineTest, TestNextActionDrawsOnBeginFrame) { |
| 388 SchedulerSettings default_scheduler_settings; | 353 SchedulerSettings default_scheduler_settings; |
| 389 | 354 |
| 390 // When not in BeginFrame, or in BeginFrame but not visible, | 355 // When not in BeginFrame deadline, or in BeginFrame deadline but not visible, |
| 391 // don't draw. | 356 // don't draw. |
| 392 size_t num_commit_states = | 357 size_t num_commit_states = sizeof(all_commit_states) / |
| 393 sizeof(all_commit_states) / sizeof(SchedulerStateMachine::CommitState); | 358 sizeof(SchedulerStateMachine::CommitState); |
| 359 size_t num_begin_frame_states = sizeof(all_begin_frame_states) / |
| 360 sizeof(SchedulerStateMachine::BeginFrameState); |
| 394 for (size_t i = 0; i < num_commit_states; ++i) { | 361 for (size_t i = 0; i < num_commit_states; ++i) { |
| 395 for (size_t j = 0; j < 2; ++j) { | 362 for (size_t j = 0; j < num_begin_frame_states; ++j) { |
| 363 // We aren't testing forced draws here. |
| 364 if (SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW == |
| 365 all_commit_states[i]) |
| 366 continue; |
| 367 |
| 396 StateMachine state(default_scheduler_settings); | 368 StateMachine state(default_scheduler_settings); |
| 397 state.SetCanStart(); | 369 state.SetCanStart(); |
| 398 state.UpdateState(state.NextAction()); | 370 state.UpdateState(state.NextAction()); |
| 399 state.DidCreateAndInitializeOutputSurface(); | 371 state.DidCreateAndInitializeOutputSurface(); |
| 400 state.SetCommitState(all_commit_states[i]); | 372 state.SetCommitState(all_commit_states[i]); |
| 401 bool visible = j; | 373 state.SetBeginFrameState(all_begin_frame_states[j]); |
| 402 if (!visible) { | 374 bool visible = (all_begin_frame_states[j] == |
| 403 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 375 SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_DEADLINE); |
| 404 state.SetVisible(false); | 376 state.SetVisible(visible); |
| 405 } else { | |
| 406 state.SetVisible(true); | |
| 407 } | |
| 408 | 377 |
| 409 // Case 1: needs_commit=false | 378 // Case 1: needs_commit=false |
| 410 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, | 379 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, |
| 411 state.NextAction()); | 380 state.NextAction()); |
| 412 | 381 |
| 413 // Case 2: needs_commit=true | 382 // Case 2: needs_commit=true |
| 414 state.SetNeedsCommit(); | 383 state.SetNeedsCommit(); |
| 415 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, | 384 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, |
| 416 state.NextAction()); | 385 state.NextAction()); |
| 417 } | 386 } |
| 418 } | 387 } |
| 419 | 388 |
| 420 // When in BeginFrame, or not in BeginFrame but needs_forced_dedraw | 389 // When in BeginFrame deadline we should always draw for SetNeedsRedraw or |
| 421 // set, should always draw except if you're ready to commit, in which case | 390 // SetNeedsForcedRedrawForReadback have been called... except if we're |
| 422 // commit. | 391 // ready to commit, in which case we expect a commit first. |
| 423 for (size_t i = 0; i < num_commit_states; ++i) { | 392 for (size_t i = 0; i < num_commit_states; ++i) { |
| 424 for (size_t j = 0; j < 2; ++j) { | 393 for (size_t j = 0; j < 2; ++j) { |
| 394 bool forced_draw_for_readback = j; |
| 395 // Skip invalid states |
| 396 if ((SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW == |
| 397 all_commit_states[i]) && |
| 398 !forced_draw_for_readback) |
| 399 continue; |
| 400 |
| 425 StateMachine state(default_scheduler_settings); | 401 StateMachine state(default_scheduler_settings); |
| 426 state.SetCanStart(); | 402 state.SetCanStart(); |
| 427 state.UpdateState(state.NextAction()); | 403 state.UpdateState(state.NextAction()); |
| 428 state.DidCreateAndInitializeOutputSurface(); | 404 state.DidCreateAndInitializeOutputSurface(); |
| 429 state.SetCanDraw(true); | 405 state.SetCanDraw(true); |
| 430 state.SetCommitState(all_commit_states[i]); | 406 state.SetCommitState(all_commit_states[i]); |
| 431 bool forced_draw = j; | 407 state.SetBeginFrameState( |
| 432 if (!forced_draw) { | 408 SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_DEADLINE); |
| 433 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 409 if (!forced_draw_for_readback) { |
| 434 state.SetNeedsRedraw(true); | 410 state.SetNeedsRedraw(true); |
| 435 state.SetVisible(true); | 411 state.SetVisible(true); |
| 436 } else { | 412 } else { |
| 437 state.SetNeedsForcedRedraw(true); | 413 state.SetNeedsForcedRedrawForReadback(); |
| 438 } | 414 } |
| 439 | 415 |
| 440 SchedulerStateMachine::Action expected_action; | 416 SchedulerStateMachine::Action expected_action; |
| 441 if (all_commit_states[i] != | 417 if (all_commit_states[i] == |
| 442 SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT) { | 418 SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT) { |
| 443 expected_action = | 419 expected_action = SchedulerStateMachine::ACTION_COMMIT; |
| 444 forced_draw ? SchedulerStateMachine::ACTION_DRAW_FORCED | 420 } else if (forced_draw_for_readback) { |
| 445 : SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE; | 421 if (all_commit_states[i] == |
| 422 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW) |
| 423 expected_action = SchedulerStateMachine::ACTION_DRAW_AND_READBACK; |
| 424 else |
| 425 expected_action = SchedulerStateMachine::ACTION_NONE; |
| 446 } else { | 426 } else { |
| 447 expected_action = SchedulerStateMachine::ACTION_COMMIT; | 427 expected_action = SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE; |
| 448 } | 428 } |
| 449 | 429 |
| 450 // Case 1: needs_commit=false. | 430 // Case 1: needs_commit=false. |
| 451 EXPECT_TRUE(state.BeginFrameNeededToDrawByImplThread()); | 431 EXPECT_EQ(state.BeginFrameNeededByImplThread(), |
| 432 !forced_draw_for_readback); |
| 452 EXPECT_EQ(expected_action, state.NextAction()); | 433 EXPECT_EQ(expected_action, state.NextAction()); |
| 453 | 434 |
| 454 // Case 2: needs_commit=true. | 435 // Case 2: needs_commit=true. |
| 455 state.SetNeedsCommit(); | 436 state.SetNeedsCommit(); |
| 456 EXPECT_TRUE(state.BeginFrameNeededToDrawByImplThread()); | 437 EXPECT_EQ(state.BeginFrameNeededByImplThread(), |
| 438 !forced_draw_for_readback); |
| 457 EXPECT_EQ(expected_action, state.NextAction()); | 439 EXPECT_EQ(expected_action, state.NextAction()); |
| 458 } | 440 } |
| 459 } | 441 } |
| 460 } | 442 } |
| 461 | 443 |
| 462 TEST(SchedulerStateMachineTest, TestNoCommitStatesRedrawWhenInvisible) { | 444 TEST(SchedulerStateMachineTest, TestNoCommitStatesRedrawWhenInvisible) { |
| 463 SchedulerSettings default_scheduler_settings; | 445 SchedulerSettings default_scheduler_settings; |
| 464 | 446 |
| 465 size_t num_commit_states = | 447 size_t num_commit_states = |
| 466 sizeof(all_commit_states) / sizeof(SchedulerStateMachine::CommitState); | 448 sizeof(all_commit_states) / sizeof(SchedulerStateMachine::CommitState); |
| 467 for (size_t i = 0; i < num_commit_states; ++i) { | 449 for (size_t i = 0; i < num_commit_states; ++i) { |
| 468 // There shouldn't be any drawing regardless of BeginFrame. | 450 // There shouldn't be any drawing regardless of BeginFrame. |
| 469 for (size_t j = 0; j < 2; ++j) { | 451 for (size_t j = 0; j < 2; ++j) { |
| 470 StateMachine state(default_scheduler_settings); | 452 StateMachine state(default_scheduler_settings); |
| 471 state.SetCanStart(); | 453 state.SetCanStart(); |
| 472 state.UpdateState(state.NextAction()); | 454 state.UpdateState(state.NextAction()); |
| 473 state.DidCreateAndInitializeOutputSurface(); | 455 state.DidCreateAndInitializeOutputSurface(); |
| 474 state.SetCommitState(all_commit_states[i]); | 456 state.SetCommitState(all_commit_states[i]); |
| 475 state.SetVisible(false); | 457 state.SetVisible(false); |
| 476 state.SetNeedsRedraw(true); | 458 state.SetNeedsRedraw(true); |
| 477 state.SetNeedsForcedRedraw(false); | 459 state.SetNeedsForcedRedrawForReadback(); |
| 478 if (j == 1) | 460 if (j == 1) { |
| 479 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 461 state.SetBeginFrameState( |
| 462 SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_DEADLINE); |
| 463 } |
| 480 | 464 |
| 481 // Case 1: needs_commit=false. | 465 // Case 1: needs_commit=false. |
| 482 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, | 466 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, |
| 483 state.NextAction()); | 467 state.NextAction()); |
| 484 | 468 |
| 485 // Case 2: needs_commit=true. | 469 // Case 2: needs_commit=true. |
| 486 state.SetNeedsCommit(); | 470 state.SetNeedsCommit(); |
| 487 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, | 471 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, |
| 488 state.NextAction()); | 472 state.NextAction()); |
| 489 } | 473 } |
| 490 } | 474 } |
| 491 } | 475 } |
| 492 | 476 |
| 493 TEST(SchedulerStateMachineTest, TestCanRedraw_StopsDraw) { | 477 TEST(SchedulerStateMachineTest, TestCanRedraw_StopsDraw) { |
| 494 SchedulerSettings default_scheduler_settings; | 478 SchedulerSettings default_scheduler_settings; |
| 495 | 479 |
| 496 size_t num_commit_states = | 480 size_t num_commit_states = |
| 497 sizeof(all_commit_states) / sizeof(SchedulerStateMachine::CommitState); | 481 sizeof(all_commit_states) / sizeof(SchedulerStateMachine::CommitState); |
| 498 for (size_t i = 0; i < num_commit_states; ++i) { | 482 for (size_t i = 0; i < num_commit_states; ++i) { |
| 499 // There shouldn't be any drawing regardless of BeginFrame. | 483 // There shouldn't be any drawing regardless of BeginFrame. |
| 500 for (size_t j = 0; j < 2; ++j) { | 484 for (size_t j = 0; j < 2; ++j) { |
| 501 StateMachine state(default_scheduler_settings); | 485 StateMachine state(default_scheduler_settings); |
| 502 state.SetCanStart(); | 486 state.SetCanStart(); |
| 503 state.UpdateState(state.NextAction()); | 487 state.UpdateState(state.NextAction()); |
| 504 state.DidCreateAndInitializeOutputSurface(); | 488 state.DidCreateAndInitializeOutputSurface(); |
| 505 state.SetCommitState(all_commit_states[i]); | 489 state.SetCommitState(all_commit_states[i]); |
| 506 state.SetVisible(false); | 490 state.SetVisible(false); |
| 507 state.SetNeedsRedraw(true); | 491 state.SetNeedsRedraw(true); |
| 508 state.SetNeedsForcedRedraw(false); | 492 state.SetNeedsForcedRedrawForReadback(); |
| 509 if (j == 1) | 493 if (j == 1) |
| 510 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 494 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 511 | 495 |
| 512 state.SetCanDraw(false); | 496 state.SetCanDraw(false); |
| 513 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, | 497 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, |
| 514 state.NextAction()); | 498 state.NextAction()); |
| 515 } | 499 } |
| 516 } | 500 } |
| 517 } | 501 } |
| 518 | 502 |
| 519 TEST(SchedulerStateMachineTest, | 503 TEST(SchedulerStateMachineTest, |
| 520 TestCanRedrawWithWaitingForFirstDrawMakesProgress) { | 504 TestCanRedrawWithWaitingForFirstDrawMakesProgress) { |
| 521 SchedulerSettings default_scheduler_settings; | 505 SchedulerSettings default_scheduler_settings; |
| 522 StateMachine state(default_scheduler_settings); | 506 StateMachine state(default_scheduler_settings); |
| 523 state.SetCanStart(); | 507 state.SetCanStart(); |
| 524 state.UpdateState(state.NextAction()); | 508 state.UpdateState(state.NextAction()); |
| 525 state.DidCreateAndInitializeOutputSurface(); | 509 state.DidCreateAndInitializeOutputSurface(); |
| 526 state.SetCommitState( | 510 state.SetCommitState( |
| 527 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW); | 511 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW); |
| 528 state.SetNeedsCommit(); | 512 state.SetNeedsCommit(); |
| 529 state.SetNeedsRedraw(true); | 513 state.SetNeedsRedraw(true); |
| 530 state.SetVisible(true); | 514 state.SetVisible(true); |
| 531 state.SetCanDraw(false); | 515 state.SetCanDraw(false); |
| 532 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 516 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 533 state.NextAction()); | 517 EXPECT_ACTION_UPDATE_STATE( |
| 518 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
| 519 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 534 } | 520 } |
| 535 | 521 |
| 536 TEST(SchedulerStateMachineTest, TestsetNeedsCommitIsNotLost) { | 522 TEST(SchedulerStateMachineTest, TestsetNeedsCommitIsNotLost) { |
| 537 SchedulerSettings default_scheduler_settings; | 523 SchedulerSettings default_scheduler_settings; |
| 538 StateMachine state(default_scheduler_settings); | 524 StateMachine state(default_scheduler_settings); |
| 539 state.SetCanStart(); | 525 state.SetCanStart(); |
| 540 state.UpdateState(state.NextAction()); | 526 state.UpdateState(state.NextAction()); |
| 541 state.DidCreateAndInitializeOutputSurface(); | 527 state.DidCreateAndInitializeOutputSurface(); |
| 542 state.SetNeedsCommit(); | 528 state.SetNeedsCommit(); |
| 543 state.SetVisible(true); | 529 state.SetVisible(true); |
| 544 state.SetCanDraw(true); | 530 state.SetCanDraw(true); |
| 545 | 531 |
| 532 EXPECT_TRUE(state.BeginFrameNeededByImplThread()); |
| 533 |
| 546 // Begin the frame. | 534 // Begin the frame. |
| 547 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 535 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 548 state.NextAction()); | 536 EXPECT_ACTION_UPDATE_STATE( |
| 549 state.UpdateState(state.NextAction()); | 537 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
| 550 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 538 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
| 551 state.CommitState()); | 539 state.CommitState()); |
| 552 | 540 |
| 553 // Now, while the frame is in progress, set another commit. | 541 // Now, while the frame is in progress, set another commit. |
| 554 state.SetNeedsCommit(); | 542 state.SetNeedsCommit(); |
| 555 EXPECT_TRUE(state.NeedsCommit()); | 543 EXPECT_TRUE(state.NeedsCommit()); |
| 556 | 544 |
| 557 // Let the frame finish. | 545 // Let the frame finish. |
| 558 state.FinishCommit(); | 546 state.FinishCommit(); |
| 559 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 547 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
| 560 state.CommitState()); | 548 state.CommitState()); |
| 561 | 549 |
| 562 // Expect to commit regardless of BeginFrame state. | 550 // Expect to commit regardless of BeginFrame state. |
| 563 state.DidLeaveBeginFrame(); | 551 EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME, |
| 552 state.begin_frame_state()); |
| 564 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | 553 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); |
| 565 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 554 |
| 555 state.AdvanceBeginFrameStateWhenNoActionsRemain(); |
| 556 EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_DEADLINE_PENDING, |
| 557 state.begin_frame_state()); |
| 558 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); |
| 559 |
| 560 state.OnBeginFrameDeadline(); |
| 561 EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_DEADLINE, |
| 562 state.begin_frame_state()); |
| 563 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); |
| 564 |
| 565 state.AdvanceBeginFrameStateWhenNoActionsRemain(); |
| 566 EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_IDLE, |
| 567 state.begin_frame_state()); |
| 568 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); |
| 569 |
| 570 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 571 EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME, |
| 572 state.begin_frame_state()); |
| 566 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | 573 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); |
| 567 | 574 |
| 568 // Commit and make sure we draw on next BeginFrame | 575 // Commit and make sure we draw on next BeginFrame |
| 569 state.UpdateState(SchedulerStateMachine::ACTION_COMMIT); | 576 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
| 570 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.NextAction()); | 577 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 578 state.OnBeginFrameDeadline(); |
| 571 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 579 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, |
| 572 state.CommitState()); | 580 state.CommitState()); |
| 573 state.UpdateState(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); | 581 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); |
| 574 state.DidDrawIfPossibleCompleted(true); | 582 state.DidDrawIfPossibleCompleted(true); |
| 575 | 583 |
| 576 // Verify that another commit will begin. | 584 // Verify that another commit will start immediately after draw. |
| 577 state.DidLeaveBeginFrame(); | 585 EXPECT_ACTION_UPDATE_STATE( |
| 578 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 586 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
| 579 state.NextAction()); | 587 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 580 } | 588 } |
| 581 | 589 |
| 582 TEST(SchedulerStateMachineTest, TestFullCycle) { | 590 TEST(SchedulerStateMachineTest, TestFullCycle) { |
| 583 SchedulerSettings default_scheduler_settings; | 591 SchedulerSettings default_scheduler_settings; |
| 584 StateMachine state(default_scheduler_settings); | 592 StateMachine state(default_scheduler_settings); |
| 585 state.SetCanStart(); | 593 state.SetCanStart(); |
| 586 state.UpdateState(state.NextAction()); | 594 state.UpdateState(state.NextAction()); |
| 587 state.DidCreateAndInitializeOutputSurface(); | 595 state.DidCreateAndInitializeOutputSurface(); |
| 588 state.SetVisible(true); | 596 state.SetVisible(true); |
| 589 state.SetCanDraw(true); | 597 state.SetCanDraw(true); |
| 590 | 598 |
| 591 // Start clean and set commit. | 599 // Start clean and set commit. |
| 592 state.SetNeedsCommit(); | 600 state.SetNeedsCommit(); |
| 593 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | |
| 594 state.NextAction()); | |
| 595 | 601 |
| 596 // Begin the frame. | 602 // Begin the frame. |
| 597 state.UpdateState( | 603 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 604 EXPECT_ACTION_UPDATE_STATE( |
| 598 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); | 605 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
| 599 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 606 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
| 600 state.CommitState()); | 607 state.CommitState()); |
| 601 EXPECT_FALSE(state.NeedsCommit()); | 608 EXPECT_FALSE(state.NeedsCommit()); |
| 602 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 609 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 603 | 610 |
| 604 // Tell the scheduler the frame finished. | 611 // Tell the scheduler the frame finished. |
| 605 state.FinishCommit(); | 612 state.FinishCommit(); |
| 606 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 613 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
| 607 state.CommitState()); | 614 state.CommitState()); |
| 608 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | |
| 609 | 615 |
| 610 // Commit. | 616 // Commit. |
| 611 state.UpdateState(SchedulerStateMachine::ACTION_COMMIT); | 617 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
| 612 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 618 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, |
| 613 state.CommitState()); | 619 state.CommitState()); |
| 614 EXPECT_TRUE(state.NeedsRedraw()); | 620 EXPECT_TRUE(state.NeedsRedraw()); |
| 615 | 621 |
| 616 // Expect to do nothing until BeginFrame. | 622 // Expect to do nothing until BeginFrame deadline |
| 617 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 623 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 618 | 624 |
| 619 // At BeginFrame, draw. | 625 // At BeginFrame deadline, draw. |
| 620 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 626 state.OnBeginFrameDeadline(); |
| 621 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.NextAction()); | 627 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); |
| 622 state.UpdateState(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); | |
| 623 state.DidDrawIfPossibleCompleted(true); | 628 state.DidDrawIfPossibleCompleted(true); |
| 624 state.DidLeaveBeginFrame(); | |
| 625 | 629 |
| 626 // Should be synchronized, no draw needed, no action needed. | 630 // Should be synchronized, no draw needed, no action needed. |
| 631 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 627 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); | 632 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); |
| 628 EXPECT_FALSE(state.NeedsRedraw()); | 633 EXPECT_FALSE(state.NeedsRedraw()); |
| 629 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | |
| 630 } | 634 } |
| 631 | 635 |
| 632 TEST(SchedulerStateMachineTest, TestFullCycleWithCommitRequestInbetween) { | 636 TEST(SchedulerStateMachineTest, TestFullCycleWithCommitRequestInbetween) { |
| 633 SchedulerSettings default_scheduler_settings; | 637 SchedulerSettings default_scheduler_settings; |
| 634 StateMachine state(default_scheduler_settings); | 638 StateMachine state(default_scheduler_settings); |
| 635 state.SetCanStart(); | 639 state.SetCanStart(); |
| 636 state.UpdateState(state.NextAction()); | 640 state.UpdateState(state.NextAction()); |
| 637 state.DidCreateAndInitializeOutputSurface(); | 641 state.DidCreateAndInitializeOutputSurface(); |
| 638 state.SetVisible(true); | 642 state.SetVisible(true); |
| 639 state.SetCanDraw(true); | 643 state.SetCanDraw(true); |
| 640 | 644 |
| 641 // Start clean and set commit. | 645 // Start clean and set commit. |
| 642 state.SetNeedsCommit(); | 646 state.SetNeedsCommit(); |
| 643 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | |
| 644 state.NextAction()); | |
| 645 | 647 |
| 646 // Begin the frame. | 648 // Begin the frame. |
| 647 state.UpdateState( | 649 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 650 EXPECT_ACTION_UPDATE_STATE( |
| 648 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); | 651 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
| 649 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 652 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
| 650 state.CommitState()); | 653 state.CommitState()); |
| 651 EXPECT_FALSE(state.NeedsCommit()); | 654 EXPECT_FALSE(state.NeedsCommit()); |
| 652 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 655 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 653 | 656 |
| 654 // Request another commit while the commit is in flight. | 657 // Request another commit while the commit is in flight. |
| 655 state.SetNeedsCommit(); | 658 state.SetNeedsCommit(); |
| 656 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 659 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 657 | 660 |
| 658 // Tell the scheduler the frame finished. | 661 // Tell the scheduler the frame finished. |
| 659 state.FinishCommit(); | 662 state.FinishCommit(); |
| 660 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 663 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
| 661 state.CommitState()); | 664 state.CommitState()); |
| 662 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | |
| 663 | 665 |
| 664 // Commit. | 666 // First commit. |
| 665 state.UpdateState(SchedulerStateMachine::ACTION_COMMIT); | 667 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
| 666 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 668 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, |
| 667 state.CommitState()); | 669 state.CommitState()); |
| 668 EXPECT_TRUE(state.NeedsRedraw()); | 670 EXPECT_TRUE(state.NeedsRedraw()); |
| 669 | 671 |
| 670 // Expect to do nothing until BeginFrame. | 672 // Expect to do nothing until BeginFrame deadline. |
| 671 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 673 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 672 | 674 |
| 673 // At BeginFrame, draw. | 675 // At BeginFrame deadline, draw. |
| 674 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 676 state.OnBeginFrameDeadline(); |
| 675 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.NextAction()); | 677 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); |
| 676 state.UpdateState(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); | |
| 677 state.DidDrawIfPossibleCompleted(true); | 678 state.DidDrawIfPossibleCompleted(true); |
| 678 state.DidLeaveBeginFrame(); | |
| 679 | 679 |
| 680 // Should be synchronized, no draw needed, no action needed. | 680 // Should be synchronized, no draw needed, no action needed. |
| 681 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 681 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); | 682 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); |
| 682 EXPECT_FALSE(state.NeedsRedraw()); | 683 EXPECT_FALSE(state.NeedsRedraw()); |
| 683 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 684 |
| 684 state.NextAction()); | 685 // Next BeginFrame should initiate second commit. |
| 686 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 687 EXPECT_ACTION_UPDATE_STATE( |
| 688 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
| 685 } | 689 } |
| 686 | 690 |
| 687 TEST(SchedulerStateMachineTest, TestRequestCommitInvisible) { | 691 TEST(SchedulerStateMachineTest, TestRequestCommitInvisible) { |
| 688 SchedulerSettings default_scheduler_settings; | 692 SchedulerSettings default_scheduler_settings; |
| 689 StateMachine state(default_scheduler_settings); | 693 StateMachine state(default_scheduler_settings); |
| 690 state.SetCanStart(); | 694 state.SetCanStart(); |
| 691 state.UpdateState(state.NextAction()); | 695 state.UpdateState(state.NextAction()); |
| 692 state.DidCreateAndInitializeOutputSurface(); | 696 state.DidCreateAndInitializeOutputSurface(); |
| 693 state.SetNeedsCommit(); | 697 state.SetNeedsCommit(); |
| 694 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 698 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 695 } | 699 } |
| 696 | 700 |
| 697 TEST(SchedulerStateMachineTest, TestGoesInvisibleBeforeFinishCommit) { | 701 TEST(SchedulerStateMachineTest, TestGoesInvisibleBeforeFinishCommit) { |
| 698 SchedulerSettings default_scheduler_settings; | 702 SchedulerSettings default_scheduler_settings; |
| 699 StateMachine state(default_scheduler_settings); | 703 StateMachine state(default_scheduler_settings); |
| 700 state.SetCanStart(); | 704 state.SetCanStart(); |
| 701 state.UpdateState(state.NextAction()); | 705 state.UpdateState(state.NextAction()); |
| 702 state.DidCreateAndInitializeOutputSurface(); | 706 state.DidCreateAndInitializeOutputSurface(); |
| 703 state.SetVisible(true); | 707 state.SetVisible(true); |
| 704 state.SetCanDraw(true); | 708 state.SetCanDraw(true); |
| 705 | 709 |
| 706 // Start clean and set commit. | 710 // Start clean and set commit. |
| 707 state.SetNeedsCommit(); | 711 state.SetNeedsCommit(); |
| 708 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | |
| 709 state.NextAction()); | |
| 710 | 712 |
| 711 // Begin the frame while visible. | 713 // Begin the frame while visible. |
| 712 state.UpdateState( | 714 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 715 EXPECT_ACTION_UPDATE_STATE( |
| 713 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); | 716 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
| 714 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 717 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
| 715 state.CommitState()); | 718 state.CommitState()); |
| 716 EXPECT_FALSE(state.NeedsCommit()); | 719 EXPECT_FALSE(state.NeedsCommit()); |
| 717 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 720 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 718 | 721 |
| 719 // Become invisible and abort the main thread's begin frame. | 722 // Become invisible and abort the main thread's begin frame. |
| 720 state.SetVisible(false); | 723 state.SetVisible(false); |
| 721 state.BeginFrameAbortedByMainThread(); | 724 state.BeginFrameAbortedByMainThread(); |
| 722 | 725 |
| 723 // We should now be back in the idle state as if we didn't start a frame at | 726 // We should now be back in the idle state as if we never started the frame. |
| 724 // all. | |
| 725 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); | 727 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); |
| 726 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 728 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 729 |
| 730 // We shouldn't do anything on the BeginFrame deadline. |
| 731 state.OnBeginFrameDeadline(); |
| 732 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 727 | 733 |
| 728 // Become visible again. | 734 // Become visible again. |
| 729 state.SetVisible(true); | 735 state.SetVisible(true); |
| 730 | 736 |
| 731 // We should be beginning a frame now. | 737 // We should handle the aborted commit on the next BeginFrame. |
| 738 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 732 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); | 739 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); |
| 733 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 740 EXPECT_ACTION_UPDATE_STATE( |
| 734 state.NextAction()); | 741 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
| 735 | |
| 736 // Begin the frame. | |
| 737 state.UpdateState(state.NextAction()); | |
| 738 | 742 |
| 739 // We should be starting the commit now. | 743 // We should be starting the commit now. |
| 740 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 744 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
| 741 state.CommitState()); | 745 state.CommitState()); |
| 746 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 742 } | 747 } |
| 743 | 748 |
| 744 TEST(SchedulerStateMachineTest, TestFirstContextCreation) { | 749 TEST(SchedulerStateMachineTest, TestFirstContextCreation) { |
| 745 SchedulerSettings default_scheduler_settings; | 750 SchedulerSettings default_scheduler_settings; |
| 746 StateMachine state(default_scheduler_settings); | 751 StateMachine state(default_scheduler_settings); |
| 747 state.SetCanStart(); | 752 state.SetCanStart(); |
| 748 state.SetVisible(true); | 753 state.SetVisible(true); |
| 749 state.SetCanDraw(true); | 754 state.SetCanDraw(true); |
| 750 | 755 |
| 751 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 756 EXPECT_ACTION_UPDATE_STATE( |
| 752 state.NextAction()); | 757 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
| 753 state.UpdateState(state.NextAction()); | |
| 754 state.DidCreateAndInitializeOutputSurface(); | 758 state.DidCreateAndInitializeOutputSurface(); |
| 755 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 759 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 756 | 760 |
| 757 // Check that the first init does not SetNeedsCommit. | 761 // Check that the first init does not SetNeedsCommit. |
| 762 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 763 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 764 state.OnBeginFrameDeadline(); |
| 765 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 766 |
| 767 // Check that a needs commit initiates a BeginFrame to the main thread. |
| 758 state.SetNeedsCommit(); | 768 state.SetNeedsCommit(); |
| 759 EXPECT_NE(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 769 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 770 EXPECT_ACTION_UPDATE_STATE( |
| 771 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
| 760 } | 772 } |
| 761 | 773 |
| 762 TEST(SchedulerStateMachineTest, TestContextLostWhenCompletelyIdle) { | 774 TEST(SchedulerStateMachineTest, TestContextLostWhenCompletelyIdle) { |
| 763 SchedulerSettings default_scheduler_settings; | 775 SchedulerSettings default_scheduler_settings; |
| 764 StateMachine state(default_scheduler_settings); | 776 StateMachine state(default_scheduler_settings); |
| 765 state.SetCanStart(); | 777 state.SetCanStart(); |
| 766 state.UpdateState(state.NextAction()); | 778 state.UpdateState(state.NextAction()); |
| 767 state.DidCreateAndInitializeOutputSurface(); | 779 state.DidCreateAndInitializeOutputSurface(); |
| 768 | 780 |
| 769 state.SetVisible(true); | 781 state.SetVisible(true); |
| 770 state.SetCanDraw(true); | 782 state.SetCanDraw(true); |
| 771 | 783 |
| 772 EXPECT_NE(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 784 EXPECT_NE(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
| 773 state.NextAction()); | 785 state.NextAction()); |
| 774 state.DidLoseOutputSurface(); | 786 state.DidLoseOutputSurface(); |
| 775 | 787 |
| 776 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 788 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
| 777 state.NextAction()); | 789 state.NextAction()); |
| 778 state.UpdateState(state.NextAction()); | 790 state.UpdateState(state.NextAction()); |
| 779 | 791 |
| 780 // Once context recreation begins, nothing should happen. | 792 // Once context recreation begins, nothing should happen. |
| 781 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 793 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 782 | 794 |
| 783 // Recreate the context. | 795 // Recreate the context. |
| 784 state.DidCreateAndInitializeOutputSurface(); | 796 state.DidCreateAndInitializeOutputSurface(); |
| 785 | 797 |
| 786 // When the context is recreated, we should begin a commit. | 798 // When the context is recreated, we should begin a commit. |
| 787 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 799 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 788 state.NextAction()); | 800 EXPECT_ACTION_UPDATE_STATE( |
| 789 state.UpdateState(state.NextAction()); | 801 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
| 790 } | 802 } |
| 791 | 803 |
| 792 TEST(SchedulerStateMachineTest, | 804 TEST(SchedulerStateMachineTest, |
| 793 TestContextLostWhenIdleAndCommitRequestedWhileRecreating) { | 805 TestContextLostWhenIdleAndCommitRequestedWhileRecreating) { |
| 794 SchedulerSettings default_scheduler_settings; | 806 SchedulerSettings default_scheduler_settings; |
| 795 StateMachine state(default_scheduler_settings); | 807 StateMachine state(default_scheduler_settings); |
| 796 state.SetCanStart(); | 808 state.SetCanStart(); |
| 797 state.UpdateState(state.NextAction()); | 809 state.UpdateState(state.NextAction()); |
| 798 state.DidCreateAndInitializeOutputSurface(); | 810 state.DidCreateAndInitializeOutputSurface(); |
| 799 state.SetVisible(true); | 811 state.SetVisible(true); |
| 800 state.SetCanDraw(true); | 812 state.SetCanDraw(true); |
| 801 | 813 |
| 802 EXPECT_NE(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 814 EXPECT_NE(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
| 803 state.NextAction()); | 815 state.NextAction()); |
| 804 state.DidLoseOutputSurface(); | 816 state.DidLoseOutputSurface(); |
| 805 | 817 |
| 806 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 818 EXPECT_ACTION_UPDATE_STATE( |
| 807 state.NextAction()); | 819 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
| 808 state.UpdateState(state.NextAction()); | |
| 809 | 820 |
| 810 // Once context recreation begins, nothing should happen. | 821 // Once context recreation begins, nothing should happen. |
| 811 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 822 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 823 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 824 state.OnBeginFrameDeadline(); |
| 825 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 812 | 826 |
| 813 // While context is recreating, commits shouldn't begin. | 827 // While context is recreating, commits shouldn't begin. |
| 814 state.SetNeedsCommit(); | 828 state.SetNeedsCommit(); |
| 815 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 829 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 830 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 831 state.OnBeginFrameDeadline(); |
| 832 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 816 | 833 |
| 817 // Recreate the context | 834 // Recreate the context |
| 818 state.DidCreateAndInitializeOutputSurface(); | 835 state.DidCreateAndInitializeOutputSurface(); |
| 819 | 836 |
| 820 // When the context is recreated, we should begin a commit | 837 // When the context is recreated, we should begin a commit |
| 821 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 838 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 822 state.NextAction()); | 839 EXPECT_ACTION_UPDATE_STATE( |
| 823 state.UpdateState(state.NextAction()); | 840 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
| 841 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 842 state.FinishCommit(); |
| 843 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
| 844 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 824 | 845 |
| 825 // Once the context is recreated, whether we draw should be based on | 846 // Once the context is recreated, whether we draw should be based on |
| 826 // SetCanDraw. | 847 // SetCanDraw. |
| 848 state.OnBeginFrameDeadline(); |
| 827 state.SetNeedsRedraw(true); | 849 state.SetNeedsRedraw(true); |
| 828 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | |
| 829 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.NextAction()); | 850 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.NextAction()); |
| 830 state.SetCanDraw(false); | 851 state.SetCanDraw(false); |
| 831 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 852 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); |
| 832 state.SetCanDraw(true); | 853 state.SetCanDraw(true); |
| 833 state.DidLeaveBeginFrame(); | 854 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.NextAction()); |
| 834 } | 855 } |
| 835 | 856 |
| 836 TEST(SchedulerStateMachineTest, TestContextLostWhileCommitInProgress) { | 857 TEST(SchedulerStateMachineTest, TestContextLostWhileCommitInProgress) { |
| 837 SchedulerSettings default_scheduler_settings; | 858 SchedulerSettings default_scheduler_settings; |
| 838 StateMachine state(default_scheduler_settings); | 859 StateMachine state(default_scheduler_settings); |
| 839 state.SetCanStart(); | 860 state.SetCanStart(); |
| 840 state.UpdateState(state.NextAction()); | 861 state.UpdateState(state.NextAction()); |
| 841 state.DidCreateAndInitializeOutputSurface(); | 862 state.DidCreateAndInitializeOutputSurface(); |
| 842 state.SetVisible(true); | 863 state.SetVisible(true); |
| 843 state.SetCanDraw(true); | 864 state.SetCanDraw(true); |
| 844 | 865 |
| 845 // Get a commit in flight. | 866 // Get a commit in flight. |
| 846 state.SetNeedsCommit(); | 867 state.SetNeedsCommit(); |
| 847 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 868 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 848 state.NextAction()); | |
| 849 state.UpdateState(state.NextAction()); | |
| 850 | 869 |
| 851 // Set damage and expect a draw. | 870 // Set damage and expect a draw. |
| 852 state.SetNeedsRedraw(true); | 871 state.SetNeedsRedraw(true); |
| 853 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 872 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 854 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.NextAction()); | 873 EXPECT_ACTION_UPDATE_STATE( |
| 855 state.UpdateState(state.NextAction()); | 874 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
| 856 state.DidLeaveBeginFrame(); | 875 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 876 state.OnBeginFrameDeadline(); |
| 877 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); |
| 878 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 857 | 879 |
| 858 // Cause a lost context while the begin frame is in flight | 880 // Cause a lost context while the begin frame is in flight |
| 859 // for the main thread. | 881 // for the main thread. |
| 860 state.DidLoseOutputSurface(); | 882 state.DidLoseOutputSurface(); |
| 861 | 883 |
| 862 // Ask for another draw. Expect nothing happens. | 884 // Ask for another draw. Expect nothing happens. |
| 863 state.SetNeedsRedraw(true); | 885 state.SetNeedsRedraw(true); |
| 864 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 886 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); |
| 865 | 887 |
| 866 // Finish the frame, and commit. | 888 // Finish the frame, and commit. |
| 867 state.FinishCommit(); | 889 state.FinishCommit(); |
| 868 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | 890 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
| 869 state.UpdateState(state.NextAction()); | |
| 870 | 891 |
| 892 // We still attempt to draw when output surface is lost if we are waiting |
| 893 // for the first draw to unblock the main thread. |
| 871 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 894 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, |
| 872 state.CommitState()); | 895 state.CommitState()); |
| 873 | 896 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); |
| 874 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.NextAction()); | |
| 875 state.UpdateState(state.NextAction()); | |
| 876 | 897 |
| 877 // Expect to be told to begin context recreation, independent of | 898 // Expect to be told to begin context recreation, independent of |
| 878 // BeginFrame state. | 899 // BeginFrame state. |
| 879 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 900 EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_IDLE, |
| 901 state.begin_frame_state()); |
| 880 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 902 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
| 881 state.NextAction()); | 903 state.NextAction()); |
| 882 state.DidLeaveBeginFrame(); | 904 |
| 905 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 906 EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME, |
| 907 state.begin_frame_state()); |
| 908 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
| 909 state.NextAction()); |
| 910 |
| 911 state.AdvanceBeginFrameStateWhenNoActionsRemain(); |
| 912 EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_DEADLINE_PENDING, |
| 913 state.begin_frame_state()); |
| 914 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
| 915 state.NextAction()); |
| 916 |
| 917 state.OnBeginFrameDeadline(); |
| 918 EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_DEADLINE, |
| 919 state.begin_frame_state()); |
| 883 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 920 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
| 884 state.NextAction()); | 921 state.NextAction()); |
| 885 } | 922 } |
| 886 | 923 |
| 887 TEST(SchedulerStateMachineTest, | 924 TEST(SchedulerStateMachineTest, |
| 888 TestContextLostWhileCommitInProgressAndAnotherCommitRequested) { | 925 TestContextLostWhileCommitInProgressAndAnotherCommitRequested) { |
| 889 SchedulerSettings default_scheduler_settings; | 926 SchedulerSettings default_scheduler_settings; |
| 890 StateMachine state(default_scheduler_settings); | 927 StateMachine state(default_scheduler_settings); |
| 891 state.SetCanStart(); | 928 state.SetCanStart(); |
| 892 state.UpdateState(state.NextAction()); | 929 state.UpdateState(state.NextAction()); |
| 893 state.DidCreateAndInitializeOutputSurface(); | 930 state.DidCreateAndInitializeOutputSurface(); |
| 894 state.SetVisible(true); | 931 state.SetVisible(true); |
| 895 state.SetCanDraw(true); | 932 state.SetCanDraw(true); |
| 896 | 933 |
| 897 // Get a commit in flight. | 934 // Get a commit in flight. |
| 898 state.SetNeedsCommit(); | 935 state.SetNeedsCommit(); |
| 899 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 936 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 900 state.NextAction()); | |
| 901 state.UpdateState(state.NextAction()); | |
| 902 | 937 |
| 903 // Set damage and expect a draw. | 938 // Set damage and expect a draw. |
| 904 state.SetNeedsRedraw(true); | 939 state.SetNeedsRedraw(true); |
| 905 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 940 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 906 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.NextAction()); | 941 EXPECT_ACTION_UPDATE_STATE( |
| 907 state.UpdateState(state.NextAction()); | 942 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
| 908 state.DidLeaveBeginFrame(); | 943 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 944 state.OnBeginFrameDeadline(); |
| 945 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); |
| 946 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 909 | 947 |
| 910 // Cause a lost context while the begin frame is in flight | 948 // Cause a lost context while the begin frame is in flight |
| 911 // for the main thread. | 949 // for the main thread. |
| 912 state.DidLoseOutputSurface(); | 950 state.DidLoseOutputSurface(); |
| 913 | 951 |
| 914 // Ask for another draw and also set needs commit. Expect nothing happens. | 952 // Ask for another draw and also set needs commit. Expect nothing happens. |
| 915 state.SetNeedsRedraw(true); | 953 state.SetNeedsRedraw(true); |
| 916 state.SetNeedsCommit(); | 954 state.SetNeedsCommit(); |
| 917 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 955 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 918 | 956 |
| 919 // Finish the frame, and commit. | 957 // Finish the frame, and commit. |
| 920 state.FinishCommit(); | 958 state.FinishCommit(); |
| 921 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | 959 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
| 922 state.UpdateState(state.NextAction()); | |
| 923 | |
| 924 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 960 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, |
| 925 state.CommitState()); | 961 state.CommitState()); |
| 926 | 962 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); |
| 927 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.NextAction()); | |
| 928 state.UpdateState(state.NextAction()); | |
| 929 | 963 |
| 930 // Expect to be told to begin context recreation, independent of | 964 // Expect to be told to begin context recreation, independent of |
| 931 // BeginFrame state | 965 // BeginFrame state |
| 932 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 966 EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_IDLE, |
| 967 state.begin_frame_state()); |
| 933 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 968 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
| 934 state.NextAction()); | 969 state.NextAction()); |
| 935 state.DidLeaveBeginFrame(); | 970 |
| 971 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 972 EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME, |
| 973 state.begin_frame_state()); |
| 936 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 974 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
| 937 state.NextAction()); | 975 state.NextAction()); |
| 976 |
| 977 state.AdvanceBeginFrameStateWhenNoActionsRemain(); |
| 978 EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_DEADLINE_PENDING, |
| 979 state.begin_frame_state()); |
| 980 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
| 981 state.NextAction()); |
| 982 |
| 983 state.OnBeginFrameDeadline(); |
| 984 EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_DEADLINE, |
| 985 state.begin_frame_state()); |
| 986 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
| 987 state.NextAction()); |
| 988 |
| 989 // After we get a new output surface, the commit flow should start. |
| 990 state.DidCreateAndInitializeOutputSurface(); |
| 991 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 992 EXPECT_ACTION_UPDATE_STATE( |
| 993 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
| 994 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 995 state.FinishCommit(); |
| 996 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
| 997 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 998 state.OnBeginFrameDeadline(); |
| 999 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); |
| 1000 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 1001 |
| 938 } | 1002 } |
| 939 | 1003 |
| 940 TEST(SchedulerStateMachineTest, TestFinishAllRenderingWhileContextLost) { | 1004 TEST(SchedulerStateMachineTest, TestFinishAllRenderingWhileContextLost) { |
| 941 SchedulerSettings default_scheduler_settings; | 1005 SchedulerSettings default_scheduler_settings; |
| 942 StateMachine state(default_scheduler_settings); | 1006 StateMachine state(default_scheduler_settings); |
| 943 state.SetCanStart(); | 1007 state.SetCanStart(); |
| 944 state.UpdateState(state.NextAction()); | 1008 state.UpdateState(state.NextAction()); |
| 945 state.DidCreateAndInitializeOutputSurface(); | 1009 state.DidCreateAndInitializeOutputSurface(); |
| 946 state.SetVisible(true); | 1010 state.SetVisible(true); |
| 947 state.SetCanDraw(true); | 1011 state.SetCanDraw(true); |
| 948 | 1012 |
| 949 // Cause a lost context lost. | 1013 // Cause a lost context lost. |
| 950 state.DidLoseOutputSurface(); | 1014 state.DidLoseOutputSurface(); |
| 951 | 1015 |
| 952 // Ask a forced redraw and verify it ocurrs. | 1016 // Ask a forced redraw for readback and verify it ocurrs. |
| 953 state.SetNeedsForcedRedraw(true); | 1017 state.SetCommitState( |
| 954 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 1018 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW); |
| 955 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_FORCED, state.NextAction()); | 1019 state.SetNeedsForcedRedrawForReadback(); |
| 956 state.DidLeaveBeginFrame(); | 1020 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 1021 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
| 1022 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 957 | 1023 |
| 958 // Clear the forced redraw bit. | 1024 // Forced redraws for readbacks need to be followed by a new commit |
| 959 state.SetNeedsForcedRedraw(false); | 1025 // to replace the readback commit. |
| 1026 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
| 1027 state.CommitState()); |
| 1028 state.FinishCommit(); |
| 1029 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
| 1030 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); |
| 960 | 1031 |
| 961 // Expect to be told to begin context recreation, independent of | 1032 // Expect to be told to begin context recreation, independent of |
| 962 // BeginFrame state | 1033 // BeginFrame state |
| 963 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 1034 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); |
| 964 state.NextAction()); | 1035 EXPECT_ACTION_UPDATE_STATE( |
| 965 state.UpdateState(state.NextAction()); | 1036 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
| 1037 |
| 1038 state.OnBeginFrameDeadline(); |
| 1039 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 966 | 1040 |
| 967 // Ask a forced redraw and verify it ocurrs. | 1041 // Ask a forced redraw and verify it ocurrs. |
| 968 state.SetNeedsForcedRedraw(true); | 1042 state.SetCommitState( |
| 969 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 1043 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW); |
| 970 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_FORCED, state.NextAction()); | 1044 state.SetNeedsForcedRedrawForReadback(); |
| 971 state.DidLeaveBeginFrame(); | 1045 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 1046 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 1047 state.OnBeginFrameDeadline(); |
| 1048 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_FORCED); |
| 1049 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 972 } | 1050 } |
| 973 | 1051 |
| 974 TEST(SchedulerStateMachineTest, DontDrawBeforeCommitAfterLostOutputSurface) { | 1052 TEST(SchedulerStateMachineTest, DontDrawBeforeCommitAfterLostOutputSurface) { |
| 975 SchedulerSettings default_scheduler_settings; | 1053 SchedulerSettings default_scheduler_settings; |
| 976 StateMachine state(default_scheduler_settings); | 1054 StateMachine state(default_scheduler_settings); |
| 977 state.SetCanStart(); | 1055 state.SetCanStart(); |
| 978 state.UpdateState(state.NextAction()); | 1056 state.UpdateState(state.NextAction()); |
| 979 state.DidCreateAndInitializeOutputSurface(); | 1057 state.DidCreateAndInitializeOutputSurface(); |
| 980 state.SetVisible(true); | 1058 state.SetVisible(true); |
| 981 state.SetCanDraw(true); | 1059 state.SetCanDraw(true); |
| 982 | 1060 |
| 983 state.SetNeedsRedraw(true); | 1061 state.SetNeedsRedraw(true); |
| 984 | 1062 |
| 985 // Cause a lost output surface, and restore it. | 1063 // Cause a lost output surface, and restore it. |
| 986 state.DidLoseOutputSurface(); | 1064 state.DidLoseOutputSurface(); |
| 987 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 1065 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
| 988 state.NextAction()); | 1066 state.NextAction()); |
| 989 state.UpdateState(state.NextAction()); | 1067 state.UpdateState(state.NextAction()); |
| 990 state.DidCreateAndInitializeOutputSurface(); | 1068 state.DidCreateAndInitializeOutputSurface(); |
| 991 | 1069 |
| 992 EXPECT_FALSE(state.RedrawPending()); | 1070 EXPECT_FALSE(state.RedrawPending()); |
| 1071 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 993 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 1072 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, |
| 994 state.NextAction()); | 1073 state.NextAction()); |
| 995 } | 1074 } |
| 996 | 1075 |
| 997 TEST(SchedulerStateMachineTest, | 1076 TEST(SchedulerStateMachineTest, |
| 998 TestSendBeginFrameToMainThreadWhenInvisibleAndForceCommit) { | 1077 TestSendBeginFrameToMainThreadWhenInvisibleAndForceCommit) { |
| 999 SchedulerSettings default_scheduler_settings; | 1078 SchedulerSettings default_scheduler_settings; |
| 1000 StateMachine state(default_scheduler_settings); | 1079 StateMachine state(default_scheduler_settings); |
| 1001 state.SetCanStart(); | 1080 state.SetCanStart(); |
| 1002 state.UpdateState(state.NextAction()); | 1081 state.UpdateState(state.NextAction()); |
| 1003 state.DidCreateAndInitializeOutputSurface(); | 1082 state.DidCreateAndInitializeOutputSurface(); |
| 1004 state.SetVisible(false); | 1083 state.SetVisible(false); |
| 1005 state.SetNeedsCommit(); | 1084 state.SetNeedsCommit(); |
| 1006 state.SetNeedsForcedCommit(); | 1085 state.SetNeedsForcedCommitForReadback(); |
| 1007 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 1086 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, |
| 1008 state.NextAction()); | 1087 state.NextAction()); |
| 1009 } | 1088 } |
| 1010 | 1089 |
| 1011 TEST(SchedulerStateMachineTest, | 1090 TEST(SchedulerStateMachineTest, |
| 1012 TestSendBeginFrameToMainThreadWhenCanStartFalseAndForceCommit) { | 1091 TestSendBeginFrameToMainThreadWhenCanStartFalseAndForceCommit) { |
| 1013 SchedulerSettings default_scheduler_settings; | 1092 SchedulerSettings default_scheduler_settings; |
| 1014 StateMachine state(default_scheduler_settings); | 1093 StateMachine state(default_scheduler_settings); |
| 1015 state.SetVisible(true); | 1094 state.SetVisible(true); |
| 1016 state.SetCanDraw(true); | 1095 state.SetCanDraw(true); |
| 1017 state.SetNeedsCommit(); | 1096 state.SetNeedsCommit(); |
| 1018 state.SetNeedsForcedCommit(); | 1097 state.SetNeedsForcedCommitForReadback(); |
| 1019 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 1098 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, |
| 1020 state.NextAction()); | 1099 state.NextAction()); |
| 1021 } | 1100 } |
| 1022 | 1101 |
| 1023 TEST(SchedulerStateMachineTest, TestFinishCommitWhenCommitInProgress) { | 1102 TEST(SchedulerStateMachineTest, TestFinishCommitWhenCommitInProgress) { |
| 1024 SchedulerSettings default_scheduler_settings; | 1103 SchedulerSettings default_scheduler_settings; |
| 1025 StateMachine state(default_scheduler_settings); | 1104 StateMachine state(default_scheduler_settings); |
| 1026 state.SetCanStart(); | 1105 state.SetCanStart(); |
| 1027 state.UpdateState(state.NextAction()); | 1106 state.UpdateState(state.NextAction()); |
| 1028 state.DidCreateAndInitializeOutputSurface(); | 1107 state.DidCreateAndInitializeOutputSurface(); |
| (...skipping 13 matching lines...) Expand all Loading... |
| 1042 | 1121 |
| 1043 TEST(SchedulerStateMachineTest, TestFinishCommitWhenForcedCommitInProgress) { | 1122 TEST(SchedulerStateMachineTest, TestFinishCommitWhenForcedCommitInProgress) { |
| 1044 SchedulerSettings default_scheduler_settings; | 1123 SchedulerSettings default_scheduler_settings; |
| 1045 StateMachine state(default_scheduler_settings); | 1124 StateMachine state(default_scheduler_settings); |
| 1046 state.SetCanStart(); | 1125 state.SetCanStart(); |
| 1047 state.UpdateState(state.NextAction()); | 1126 state.UpdateState(state.NextAction()); |
| 1048 state.DidCreateAndInitializeOutputSurface(); | 1127 state.DidCreateAndInitializeOutputSurface(); |
| 1049 state.SetVisible(false); | 1128 state.SetVisible(false); |
| 1050 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS); | 1129 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS); |
| 1051 state.SetNeedsCommit(); | 1130 state.SetNeedsCommit(); |
| 1052 state.SetNeedsForcedCommit(); | 1131 state.SetNeedsForcedCommitForReadback(); |
| 1053 | 1132 |
| 1133 // The commit for readback interupts the normal commit. |
| 1054 state.FinishCommit(); | 1134 state.FinishCommit(); |
| 1055 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | 1135 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
| 1056 state.UpdateState(state.NextAction()); | |
| 1057 | 1136 |
| 1058 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW, | 1137 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW, |
| 1059 state.CommitState()); | 1138 state.CommitState()); |
| 1139 EXPECT_ACTION_UPDATE_STATE( |
| 1140 SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
| 1060 | 1141 |
| 1061 // If we are waiting for forced draw then we know a begin frame is already | 1142 // When the readback interrupts the normal commit, we should not get |
| 1062 // in flight for the main thread. | 1143 // another BeginFrame on the impl thread when the readback completes. |
| 1063 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 1144 EXPECT_NE(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, |
| 1145 state.NextAction()); |
| 1146 |
| 1147 // The normal commit can then proceed. |
| 1148 state.FinishCommit(); |
| 1149 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
| 1064 } | 1150 } |
| 1065 | 1151 |
| 1066 TEST(SchedulerStateMachineTest, TestSendBeginFrameToMainThreadWhenContextLost) { | 1152 TEST(SchedulerStateMachineTest, TestSendBeginFrameToMainThreadWhenContextLost) { |
| 1067 SchedulerSettings default_scheduler_settings; | 1153 SchedulerSettings default_scheduler_settings; |
| 1068 StateMachine state(default_scheduler_settings); | 1154 StateMachine state(default_scheduler_settings); |
| 1069 state.SetCanStart(); | 1155 state.SetCanStart(); |
| 1070 state.UpdateState(state.NextAction()); | 1156 state.UpdateState(state.NextAction()); |
| 1071 state.DidCreateAndInitializeOutputSurface(); | 1157 state.DidCreateAndInitializeOutputSurface(); |
| 1072 state.SetVisible(true); | 1158 state.SetVisible(true); |
| 1073 state.SetCanDraw(true); | 1159 state.SetCanDraw(true); |
| 1074 state.SetNeedsCommit(); | 1160 state.SetNeedsCommit(); |
| 1075 state.SetNeedsForcedCommit(); | 1161 state.SetNeedsForcedCommitForReadback(); |
| 1076 state.DidLoseOutputSurface(); | 1162 state.DidLoseOutputSurface(); |
| 1077 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 1163 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, |
| 1078 state.NextAction()); | 1164 state.NextAction()); |
| 1079 } | 1165 } |
| 1080 | 1166 |
| 1081 TEST(SchedulerStateMachineTest, TestImmediateFinishCommit) { | 1167 TEST(SchedulerStateMachineTest, TestImmediateFinishCommit) { |
| 1082 SchedulerSettings default_scheduler_settings; | 1168 SchedulerSettings default_scheduler_settings; |
| 1083 StateMachine state(default_scheduler_settings); | 1169 StateMachine state(default_scheduler_settings); |
| 1084 state.SetCanStart(); | 1170 state.SetCanStart(); |
| 1085 state.UpdateState(state.NextAction()); | 1171 state.UpdateState(state.NextAction()); |
| 1086 state.DidCreateAndInitializeOutputSurface(); | 1172 state.DidCreateAndInitializeOutputSurface(); |
| 1087 state.SetVisible(true); | 1173 state.SetVisible(true); |
| 1088 state.SetCanDraw(true); | 1174 state.SetCanDraw(true); |
| 1089 | 1175 |
| 1090 // Schedule a forced frame, commit it, draw it. | 1176 // Schedule a readback, commit it, draw it. |
| 1091 state.SetNeedsCommit(); | 1177 state.SetNeedsCommit(); |
| 1092 state.SetNeedsForcedCommit(); | 1178 state.SetNeedsForcedCommitForReadback(); |
| 1093 state.UpdateState(state.NextAction()); | 1179 EXPECT_ACTION_UPDATE_STATE( |
| 1180 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
| 1094 state.FinishCommit(); | 1181 state.FinishCommit(); |
| 1095 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | 1182 |
| 1096 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 1183 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
| 1097 state.CommitState()); | 1184 state.CommitState()); |
| 1098 state.UpdateState(state.NextAction()); | 1185 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
| 1099 | 1186 |
| 1100 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW, | 1187 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW, |
| 1101 state.CommitState()); | 1188 state.CommitState()); |
| 1102 | 1189 |
| 1103 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 1190 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
| 1104 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | |
| 1105 state.SetNeedsForcedRedraw(true); | |
| 1106 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_FORCED, state.NextAction()); | |
| 1107 state.UpdateState(state.NextAction()); | |
| 1108 state.DidDrawIfPossibleCompleted(true); | 1191 state.DidDrawIfPossibleCompleted(true); |
| 1109 state.DidLeaveBeginFrame(); | 1192 |
| 1193 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 1110 | 1194 |
| 1111 // Should be waiting for the normal begin frame from the main thread. | 1195 // Should be waiting for the normal begin frame from the main thread. |
| 1112 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 1196 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
| 1113 state.CommitState()); | 1197 state.CommitState()); |
| 1114 } | 1198 } |
| 1115 | 1199 |
| 1116 TEST(SchedulerStateMachineTest, TestImmediateFinishCommitDuringCommit) { | 1200 TEST(SchedulerStateMachineTest, TestImmediateFinishCommitDuringCommit) { |
| 1117 SchedulerSettings default_scheduler_settings; | 1201 SchedulerSettings default_scheduler_settings; |
| 1118 StateMachine state(default_scheduler_settings); | 1202 StateMachine state(default_scheduler_settings); |
| 1119 state.SetCanStart(); | 1203 state.SetCanStart(); |
| 1120 state.UpdateState(state.NextAction()); | 1204 state.UpdateState(state.NextAction()); |
| 1121 state.DidCreateAndInitializeOutputSurface(); | 1205 state.DidCreateAndInitializeOutputSurface(); |
| 1122 state.SetVisible(true); | 1206 state.SetVisible(true); |
| 1123 state.SetCanDraw(true); | 1207 state.SetCanDraw(true); |
| 1124 | 1208 |
| 1125 // Start a normal commit. | 1209 // Start a normal commit. |
| 1126 state.SetNeedsCommit(); | 1210 state.SetNeedsCommit(); |
| 1127 state.UpdateState(state.NextAction()); | 1211 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 1128 | 1212 |
| 1129 // Schedule a forced frame, commit it, draw it. | 1213 // Schedule a readback, commit it, draw it. |
| 1130 state.SetNeedsCommit(); | 1214 state.SetNeedsForcedCommitForReadback(); |
| 1131 state.SetNeedsForcedCommit(); | 1215 EXPECT_ACTION_UPDATE_STATE( |
| 1132 state.UpdateState(state.NextAction()); | 1216 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
| 1133 state.FinishCommit(); | 1217 state.FinishCommit(); |
| 1134 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | |
| 1135 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 1218 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
| 1136 state.CommitState()); | 1219 state.CommitState()); |
| 1137 state.UpdateState(state.NextAction()); | 1220 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
| 1138 | 1221 |
| 1139 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW, | 1222 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW, |
| 1140 state.CommitState()); | 1223 state.CommitState()); |
| 1141 | 1224 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
| 1142 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | |
| 1143 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | |
| 1144 state.SetNeedsForcedRedraw(true); | |
| 1145 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_FORCED, state.NextAction()); | |
| 1146 state.UpdateState(state.NextAction()); | |
| 1147 state.DidDrawIfPossibleCompleted(true); | 1225 state.DidDrawIfPossibleCompleted(true); |
| 1148 state.DidLeaveBeginFrame(); | 1226 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 1149 | 1227 |
| 1150 // Should be waiting for the normal begin frame from the main thread. | 1228 // Should be waiting for the normal begin frame from the main thread. |
| 1151 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 1229 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
| 1152 state.CommitState()) << state.ToString(); | 1230 state.CommitState()) << state.ToString(); |
| 1153 } | 1231 } |
| 1154 | 1232 |
| 1155 TEST(SchedulerStateMachineTest, | 1233 TEST(SchedulerStateMachineTest, |
| 1156 ImmediateBeginFrameAbortedByMainThreadWhileInvisible) { | 1234 ImmediateBeginFrameAbortedByMainThreadWhileInvisible) { |
| 1157 SchedulerSettings default_scheduler_settings; | 1235 SchedulerSettings default_scheduler_settings; |
| 1158 StateMachine state(default_scheduler_settings); | 1236 StateMachine state(default_scheduler_settings); |
| 1159 state.SetCanStart(); | 1237 state.SetCanStart(); |
| 1160 state.UpdateState(state.NextAction()); | 1238 state.UpdateState(state.NextAction()); |
| 1161 state.DidCreateAndInitializeOutputSurface(); | 1239 state.DidCreateAndInitializeOutputSurface(); |
| 1162 state.SetVisible(true); | 1240 state.SetVisible(true); |
| 1163 state.SetCanDraw(true); | 1241 state.SetCanDraw(true); |
| 1164 | 1242 |
| 1165 state.SetNeedsCommit(); | 1243 state.SetNeedsCommit(); |
| 1166 state.UpdateState(state.NextAction()); | 1244 state.UpdateState(state.NextAction()); |
| 1167 | 1245 |
| 1168 state.SetNeedsCommit(); | 1246 state.SetNeedsCommit(); |
| 1169 state.SetNeedsForcedCommit(); | 1247 state.SetNeedsForcedCommitForReadback(); |
| 1170 state.UpdateState(state.NextAction()); | 1248 EXPECT_ACTION_UPDATE_STATE( |
| 1249 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
| 1171 state.FinishCommit(); | 1250 state.FinishCommit(); |
| 1172 | 1251 |
| 1173 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | |
| 1174 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 1252 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
| 1175 state.CommitState()); | 1253 state.CommitState()); |
| 1176 state.UpdateState(state.NextAction()); | 1254 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
| 1177 | 1255 |
| 1178 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW, | 1256 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW, |
| 1179 state.CommitState()); | 1257 state.CommitState()); |
| 1180 | 1258 |
| 1181 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 1259 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
| 1182 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | |
| 1183 state.SetNeedsForcedRedraw(true); | |
| 1184 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_FORCED, state.NextAction()); | |
| 1185 state.UpdateState(state.NextAction()); | |
| 1186 state.DidDrawIfPossibleCompleted(true); | 1260 state.DidDrawIfPossibleCompleted(true); |
| 1187 state.DidLeaveBeginFrame(); | 1261 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 1188 | 1262 |
| 1189 // Should be waiting for the main thread's begin frame. | 1263 // Should be waiting for the main thread's begin frame. |
| 1190 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 1264 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
| 1191 state.CommitState()) << state.ToString(); | 1265 state.CommitState()) << state.ToString(); |
| 1192 | 1266 |
| 1193 // Become invisible and abort the main thread's begin frame. | 1267 // Become invisible and abort the main thread's begin frame. |
| 1194 state.SetVisible(false); | 1268 state.SetVisible(false); |
| 1195 state.BeginFrameAbortedByMainThread(); | 1269 state.BeginFrameAbortedByMainThread(); |
| 1196 | 1270 |
| 1197 // Should be back in the idle state, but needing a commit. | 1271 // Should be back in the idle state, but needing a commit. |
| 1198 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); | 1272 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); |
| 1199 EXPECT_TRUE(state.NeedsCommit()); | 1273 EXPECT_TRUE(state.NeedsCommit()); |
| 1200 } | 1274 } |
| 1201 | 1275 |
| 1202 TEST(SchedulerStateMachineTest, ImmediateFinishCommitWhileCantDraw) { | 1276 TEST(SchedulerStateMachineTest, ImmediateFinishCommitWhileCantDraw) { |
| 1203 SchedulerSettings default_scheduler_settings; | 1277 SchedulerSettings default_scheduler_settings; |
| 1204 StateMachine state(default_scheduler_settings); | 1278 StateMachine state(default_scheduler_settings); |
| 1205 state.SetCanStart(); | 1279 state.SetCanStart(); |
| 1206 state.UpdateState(state.NextAction()); | 1280 state.UpdateState(state.NextAction()); |
| 1207 state.DidCreateAndInitializeOutputSurface(); | 1281 state.DidCreateAndInitializeOutputSurface(); |
| 1208 state.SetVisible(true); | 1282 state.SetVisible(true); |
| 1209 state.SetCanDraw(false); | 1283 state.SetCanDraw(false); |
| 1210 | 1284 |
| 1211 state.SetNeedsCommit(); | 1285 state.SetNeedsCommit(); |
| 1212 state.UpdateState(state.NextAction()); | 1286 state.UpdateState(state.NextAction()); |
| 1213 | 1287 |
| 1214 state.SetNeedsCommit(); | 1288 state.SetNeedsCommit(); |
| 1215 state.SetNeedsForcedCommit(); | 1289 state.SetNeedsForcedCommitForReadback(); |
| 1216 state.UpdateState(state.NextAction()); | 1290 state.UpdateState(state.NextAction()); |
| 1217 state.FinishCommit(); | 1291 state.FinishCommit(); |
| 1218 | 1292 |
| 1219 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | 1293 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); |
| 1220 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 1294 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
| 1221 state.CommitState()); | 1295 state.CommitState()); |
| 1222 state.UpdateState(state.NextAction()); | 1296 state.UpdateState(state.NextAction()); |
| 1223 | 1297 |
| 1224 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW, | 1298 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW, |
| 1225 state.CommitState()); | 1299 state.CommitState()); |
| 1226 | 1300 |
| 1227 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 1301 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
| 1228 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | |
| 1229 state.SetNeedsForcedRedraw(true); | |
| 1230 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_FORCED, state.NextAction()); | |
| 1231 state.UpdateState(state.NextAction()); | |
| 1232 state.DidDrawIfPossibleCompleted(true); | 1302 state.DidDrawIfPossibleCompleted(true); |
| 1233 state.DidLeaveBeginFrame(); | 1303 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 1234 } | 1304 } |
| 1235 | 1305 |
| 1236 TEST(SchedulerStateMachineTest, ReportIfNotDrawing) { | 1306 TEST(SchedulerStateMachineTest, ReportIfNotDrawing) { |
| 1237 SchedulerSettings default_scheduler_settings; | 1307 SchedulerSettings default_scheduler_settings; |
| 1238 SchedulerStateMachine state(default_scheduler_settings); | 1308 StateMachine state(default_scheduler_settings); |
| 1239 | 1309 |
| 1240 state.SetCanDraw(true); | 1310 state.SetCanDraw(true); |
| 1241 state.SetVisible(true); | 1311 state.SetVisible(true); |
| 1242 EXPECT_FALSE(state.DrawSuspendedUntilCommit()); | 1312 EXPECT_FALSE(state.DrawSuspendedUntilCommit()); |
| 1243 | 1313 |
| 1244 state.SetCanDraw(false); | 1314 state.SetCanDraw(false); |
| 1245 state.SetVisible(true); | 1315 state.SetVisible(true); |
| 1246 EXPECT_TRUE(state.DrawSuspendedUntilCommit()); | 1316 EXPECT_TRUE(state.DrawSuspendedUntilCommit()); |
| 1247 | 1317 |
| 1248 state.SetCanDraw(true); | 1318 state.SetCanDraw(true); |
| 1249 state.SetVisible(false); | 1319 state.SetVisible(false); |
| 1250 EXPECT_TRUE(state.DrawSuspendedUntilCommit()); | 1320 EXPECT_TRUE(state.DrawSuspendedUntilCommit()); |
| 1251 | 1321 |
| 1252 state.SetCanDraw(false); | 1322 state.SetCanDraw(false); |
| 1253 state.SetVisible(false); | 1323 state.SetVisible(false); |
| 1254 EXPECT_TRUE(state.DrawSuspendedUntilCommit()); | 1324 EXPECT_TRUE(state.DrawSuspendedUntilCommit()); |
| 1255 | 1325 |
| 1256 state.SetCanDraw(true); | 1326 state.SetCanDraw(true); |
| 1257 state.SetVisible(true); | 1327 state.SetVisible(true); |
| 1258 EXPECT_FALSE(state.DrawSuspendedUntilCommit()); | 1328 EXPECT_FALSE(state.DrawSuspendedUntilCommit()); |
| 1259 } | 1329 } |
| 1260 | 1330 |
| 1261 TEST(SchedulerStateMachineTest, ReportIfNotDrawingFromAcquiredTextures) { | 1331 TEST(SchedulerStateMachineTest, ReportIfNotDrawingFromAcquiredTextures) { |
| 1262 SchedulerSettings default_scheduler_settings; | 1332 SchedulerSettings default_scheduler_settings; |
| 1263 SchedulerStateMachine state(default_scheduler_settings); | 1333 StateMachine state(default_scheduler_settings); |
| 1264 state.SetCanStart(); | 1334 state.SetCanStart(); |
| 1265 state.UpdateState(state.NextAction()); | 1335 state.UpdateState(state.NextAction()); |
| 1266 state.DidCreateAndInitializeOutputSurface(); | 1336 state.DidCreateAndInitializeOutputSurface(); |
| 1267 state.SetCanDraw(true); | 1337 state.SetCanDraw(true); |
| 1268 state.SetVisible(true); | 1338 state.SetVisible(true); |
| 1269 EXPECT_FALSE(state.DrawSuspendedUntilCommit()); | 1339 EXPECT_FALSE(state.DrawSuspendedUntilCommit()); |
| 1270 | 1340 |
| 1271 state.SetMainThreadNeedsLayerTextures(); | 1341 state.SetMainThreadNeedsLayerTextures(); |
| 1272 EXPECT_EQ( | 1342 EXPECT_ACTION_UPDATE_STATE( |
| 1273 SchedulerStateMachine::ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD, | 1343 SchedulerStateMachine::ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD); |
| 1274 state.NextAction()); | |
| 1275 state.UpdateState(state.NextAction()); | |
| 1276 EXPECT_TRUE(state.DrawSuspendedUntilCommit()); | 1344 EXPECT_TRUE(state.DrawSuspendedUntilCommit()); |
| 1277 | 1345 |
| 1278 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 1346 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 1279 state.NextAction()); | 1347 EXPECT_ACTION_UPDATE_STATE( |
| 1280 | 1348 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
| 1281 state.UpdateState(state.NextAction()); | |
| 1282 EXPECT_TRUE(state.DrawSuspendedUntilCommit()); | 1349 EXPECT_TRUE(state.DrawSuspendedUntilCommit()); |
| 1283 | 1350 |
| 1284 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 1351 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); |
| 1285 | 1352 |
| 1286 state.FinishCommit(); | 1353 state.FinishCommit(); |
| 1287 EXPECT_TRUE(state.DrawSuspendedUntilCommit()); | 1354 EXPECT_TRUE(state.DrawSuspendedUntilCommit()); |
| 1288 | 1355 |
| 1289 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | 1356 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); |
| 1290 | 1357 |
| 1291 state.UpdateState(state.NextAction()); | 1358 state.UpdateState(state.NextAction()); |
| 1292 EXPECT_FALSE(state.DrawSuspendedUntilCommit()); | 1359 EXPECT_FALSE(state.DrawSuspendedUntilCommit()); |
| 1293 } | 1360 } |
| 1294 | 1361 |
| 1295 } // namespace | 1362 } // namespace |
| 1296 } // namespace cc | 1363 } // namespace cc |
| OLD | NEW |