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Side by Side Diff: cc/scheduler/scheduler_state_machine.cc

Issue 16871016: cc: Use BeginFrameArgs (Closed) Base URL: http://git.chromium.org/chromium/src.git@bfargs2
Patch Set: StateMachine test working; Reworked readback. Created 7 years, 5 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/scheduler/scheduler_state_machine.h" 5 #include "cc/scheduler/scheduler_state_machine.h"
6 6
7 #include "base/format_macros.h" 7 #include "base/format_macros.h"
8 #include "base/logging.h" 8 #include "base/logging.h"
9 #include "base/strings/stringprintf.h" 9 #include "base/strings/stringprintf.h"
10 10
11
12 class DEVNULL {};
13 template <typename A>
14 DEVNULL& operator <<(DEVNULL &d, A a) { return d; }
15 //static DEVNULL gDevNull;
16 //#undef VLOG
17 //#define VLOG(x) gDevNull
18
11 namespace cc { 19 namespace cc {
12 20
13 SchedulerStateMachine::SchedulerStateMachine(const SchedulerSettings& settings) 21 SchedulerStateMachine::SchedulerStateMachine(const SchedulerSettings& settings)
14 : settings_(settings), 22 : settings_(settings),
15 commit_state_(COMMIT_STATE_IDLE), 23 commit_state_(COMMIT_STATE_IDLE),
16 commit_count_(0), 24 commit_count_(0),
17 current_frame_number_(0), 25 begin_frame_count_(0),
18 last_frame_number_where_draw_was_called_(-1), 26 begin_frame_deadline_count_(0),
19 last_frame_number_where_tree_activation_attempted_(-1), 27 draw_attempt_count_(0),
20 last_frame_number_where_check_for_completed_tile_uploads_called_(-1), 28 last_begin_frame_count_draw_was_called_(-1),
29 last_begin_frame_count_begin_frame_sent_to_main_thread_(-1),
30 last_draw_attempt_count_tree_activation_attempted_(-1),
31 last_draw_attempt_count_completed_tile_uploads_checked_(-1),
21 consecutive_failed_draws_(0), 32 consecutive_failed_draws_(0),
22 maximum_number_of_failed_draws_before_draw_is_forced_(3), 33 maximum_number_of_failed_draws_before_draw_is_forced_(3),
23 needs_redraw_(false), 34 needs_redraw_(false),
24 swap_used_incomplete_tile_(false), 35 swap_used_incomplete_tile_(false),
25 needs_forced_redraw_(false), 36 readback_state_(READBACK_STATE_IDLE),
26 needs_forced_redraw_after_next_commit_(false), 37 forced_redraw_state_(FORCED_REDRAW_STATE_IDLE),
27 needs_commit_(false), 38 needs_commit_(false),
28 needs_forced_commit_(false),
29 expect_immediate_begin_frame_for_main_thread_(false),
30 main_thread_needs_layer_textures_(false), 39 main_thread_needs_layer_textures_(false),
31 inside_begin_frame_(false), 40 begin_frame_state_(BEGIN_FRAME_STATE_IDLE),
41 commit_tree_has_been_drawn_(true),
42 active_tree_has_been_drawn_(false),
43 active_tree_is_null_(true),
32 visible_(false), 44 visible_(false),
33 can_start_(false), 45 can_start_(false),
34 can_draw_(false), 46 can_draw_(false),
35 has_pending_tree_(false), 47 has_pending_tree_(false),
36 draw_if_possible_failed_(false), 48 draw_if_possible_failed_(false),
37 texture_state_(LAYER_TEXTURE_STATE_UNLOCKED), 49 texture_state_(LAYER_TEXTURE_STATE_UNLOCKED),
38 output_surface_state_(OUTPUT_SURFACE_LOST), 50 output_surface_state_(OUTPUT_SURFACE_LOST),
39 did_create_and_initialize_first_output_surface_(false) {} 51 did_create_and_initialize_first_output_surface_(false) {}
40 52
41 std::string SchedulerStateMachine::ToString() { 53 std::string SchedulerStateMachine::ToString() {
42 std::string str; 54 std::string str;
43 base::StringAppendF(&str, 55 base::StringAppendF(&str,
44 "settings_.impl_side_painting = %d; ", 56 "settings_.impl_side_painting = %d; ",
45 settings_.impl_side_painting); 57 settings_.impl_side_painting);
46 base::StringAppendF(&str, "commit_state_ = %d; ", commit_state_); 58 base::StringAppendF(&str, "commit_state_ = %d; ", commit_state_);
47 base::StringAppendF(&str, "commit_count_ = %d; ", commit_count_); 59 base::StringAppendF(&str, "commit_count_ = %d; ", commit_count_);
48 base::StringAppendF( 60 base::StringAppendF(&str, "begin_frame_count_ = %d; ",
49 &str, "current_frame_number_ = %d; ", current_frame_number_); 61 begin_frame_count_);
62 base::StringAppendF(&str, "draw_attempt_count_ = %d; ",
63 draw_attempt_count_);
50 base::StringAppendF(&str, 64 base::StringAppendF(&str,
51 "last_frame_number_where_draw_was_called_ = %d; ", 65 "last_begin_frame_count_draw_was_called_ = %d; ",
52 last_frame_number_where_draw_was_called_); 66 last_begin_frame_count_draw_was_called_);
53 base::StringAppendF( 67 base::StringAppendF(
54 &str, 68 &str,
55 "last_frame_number_where_tree_activation_attempted_ = %d; ", 69 "last_draw_attempt_count_tree_activation_attempted_ = %d; ",
56 last_frame_number_where_tree_activation_attempted_); 70 last_draw_attempt_count_tree_activation_attempted_);
57 base::StringAppendF( 71 base::StringAppendF(
58 &str, 72 &str,
59 "last_frame_number_where_check_for_completed_tile_uploads_called_ = %d; ", 73 "last_draw_attempt_count_completed_tile_uploads_checked_ = %d; ",
60 last_frame_number_where_check_for_completed_tile_uploads_called_); 74 last_draw_attempt_count_completed_tile_uploads_checked_);
61 base::StringAppendF( 75 base::StringAppendF(
62 &str, "consecutive_failed_draws_ = %d; ", consecutive_failed_draws_); 76 &str, "consecutive_failed_draws_ = %d; ", consecutive_failed_draws_);
63 base::StringAppendF( 77 base::StringAppendF(
64 &str, 78 &str,
65 "maximum_number_of_failed_draws_before_draw_is_forced_ = %d; ", 79 "maximum_number_of_failed_draws_before_draw_is_forced_ = %d; ",
66 maximum_number_of_failed_draws_before_draw_is_forced_); 80 maximum_number_of_failed_draws_before_draw_is_forced_);
67 base::StringAppendF(&str, "needs_redraw_ = %d; ", needs_redraw_); 81 base::StringAppendF(&str, "needs_redraw_ = %d; ", needs_redraw_);
68 base::StringAppendF( 82 base::StringAppendF(
69 &str, "swap_used_incomplete_tile_ = %d; ", swap_used_incomplete_tile_); 83 &str, "swap_used_incomplete_tile_ = %d; ", swap_used_incomplete_tile_);
70 base::StringAppendF( 84 base::StringAppendF(&str, "readback_state_ = %d; ", readback_state_);
71 &str, "needs_forced_redraw_ = %d; ", needs_forced_redraw_);
72 base::StringAppendF(&str, 85 base::StringAppendF(&str,
73 "needs_forced_redraw_after_next_commit_ = %d; ", 86 "forced_redraw_state_ = %d; ",
74 needs_forced_redraw_after_next_commit_); 87 forced_redraw_state_);
75 base::StringAppendF(&str, "needs_commit_ = %d; ", needs_commit_); 88 base::StringAppendF(&str, "needs_commit_ = %d; ", needs_commit_);
76 base::StringAppendF(
77 &str, "needs_forced_commit_ = %d; ", needs_forced_commit_);
78 base::StringAppendF(&str,
79 "expect_immediate_begin_frame_for_main_thread_ = %d; ",
80 expect_immediate_begin_frame_for_main_thread_);
81 base::StringAppendF(&str, 89 base::StringAppendF(&str,
82 "main_thread_needs_layer_textures_ = %d; ", 90 "main_thread_needs_layer_textures_ = %d; ",
83 main_thread_needs_layer_textures_); 91 main_thread_needs_layer_textures_);
84 base::StringAppendF(&str, "inside_begin_frame_ = %d; ", 92 base::StringAppendF(&str, "begin_frame_state_ = %d; ", begin_frame_state_);
85 inside_begin_frame_);
86 base::StringAppendF(&str, "last_frame_time_ = %"PRId64"; ", 93 base::StringAppendF(&str, "last_frame_time_ = %"PRId64"; ",
87 (last_begin_frame_args_.frame_time - base::TimeTicks()) 94 (last_begin_frame_args_.frame_time - base::TimeTicks())
88 .InMilliseconds()); 95 .InMilliseconds());
89 base::StringAppendF(&str, "last_deadline_ = %"PRId64"; ", 96 base::StringAppendF(&str, "last_deadline_ = %"PRId64"; ",
90 (last_begin_frame_args_.deadline - base::TimeTicks()).InMilliseconds()); 97 (last_begin_frame_args_.deadline - base::TimeTicks()).InMilliseconds());
91 base::StringAppendF(&str, "last_interval_ = %"PRId64"; ", 98 base::StringAppendF(&str, "last_interval_ = %"PRId64"; ",
92 last_begin_frame_args_.interval.InMilliseconds()); 99 last_begin_frame_args_.interval.InMilliseconds());
93 base::StringAppendF(&str, "visible_ = %d; ", visible_); 100 base::StringAppendF(&str, "visible_ = %d; ", visible_);
94 base::StringAppendF(&str, "can_start_ = %d; ", can_start_); 101 base::StringAppendF(&str, "can_start_ = %d; ", can_start_);
95 base::StringAppendF(&str, "can_draw_ = %d; ", can_draw_); 102 base::StringAppendF(&str, "can_draw_ = %d; ", can_draw_);
96 base::StringAppendF( 103 base::StringAppendF(
97 &str, "draw_if_possible_failed_ = %d; ", draw_if_possible_failed_); 104 &str, "draw_if_possible_failed_ = %d; ", draw_if_possible_failed_);
98 base::StringAppendF(&str, "has_pending_tree_ = %d; ", has_pending_tree_); 105 base::StringAppendF(&str, "has_pending_tree_ = %d; ", has_pending_tree_);
106 base::StringAppendF(&str, "commit_tree_has_been_drawn_ = %d; ",
107 commit_tree_has_been_drawn_);
108 base::StringAppendF(&str, "active_tree_has_been_drawn_ = %d; ",
109 active_tree_has_been_drawn_);
110 base::StringAppendF(&str, "active_tree_is_null_ = %d; ",
111 active_tree_is_null_);
99 base::StringAppendF(&str, "texture_state_ = %d; ", texture_state_); 112 base::StringAppendF(&str, "texture_state_ = %d; ", texture_state_);
100 base::StringAppendF( 113 base::StringAppendF(
101 &str, "output_surface_state_ = %d; ", output_surface_state_); 114 &str, "output_surface_state_ = %d; ", output_surface_state_);
102 return str; 115 return str;
103 } 116 }
104 117
105 bool SchedulerStateMachine::HasDrawnThisFrame() const { 118 bool SchedulerStateMachine::HasDrawnThisFrame() const {
106 return current_frame_number_ == last_frame_number_where_draw_was_called_; 119 return begin_frame_count_ == last_begin_frame_count_draw_was_called_;
107 } 120 }
108 121
109 bool SchedulerStateMachine::HasAttemptedTreeActivationThisFrame() const { 122 bool SchedulerStateMachine::HasSentBeginFrameToMainThreadThisFrame() const {
110 return current_frame_number_ == 123 return begin_frame_count_ ==
111 last_frame_number_where_tree_activation_attempted_; 124 last_begin_frame_count_begin_frame_sent_to_main_thread_;
112 } 125 }
113 126
114 bool SchedulerStateMachine::HasCheckedForCompletedTileUploadsThisFrame() const { 127 bool SchedulerStateMachine::HasAttemptedTreeActivationThisDrawAttempt() const {
115 return current_frame_number_ == 128 return draw_attempt_count_ ==
116 last_frame_number_where_check_for_completed_tile_uploads_called_; 129 last_draw_attempt_count_tree_activation_attempted_;
130 }
131
132 bool SchedulerStateMachine::
133 HasCheckedForCompletedTileUploadsThisDrawAttempt() const {
134 return draw_attempt_count_ ==
135 last_draw_attempt_count_completed_tile_uploads_checked_;
117 } 136 }
118 137
119 bool SchedulerStateMachine::DrawSuspendedUntilCommit() const { 138 bool SchedulerStateMachine::DrawSuspendedUntilCommit() const {
120 if (!can_draw_) 139 if (!can_draw_)
121 return true; 140 return true;
122 if (!visible_) 141 if (!visible_)
123 return true; 142 return true;
124 if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD) 143 if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD)
125 return true; 144 return true;
126 return false; 145 return false;
127 } 146 }
128 147
129 bool SchedulerStateMachine::ScheduledToDraw() const { 148 bool SchedulerStateMachine::ScheduledToDraw() const {
130 if (!needs_redraw_) 149 if (!needs_redraw_)
131 return false; 150 return false;
132 if (DrawSuspendedUntilCommit()) 151 if (DrawSuspendedUntilCommit())
133 return false; 152 return false;
134 return true; 153 return true;
135 } 154 }
136 155
137 bool SchedulerStateMachine::ShouldDraw() const { 156 bool SchedulerStateMachine::ShouldDraw() const {
138 if (needs_forced_redraw_) 157 // After a readback, make sure not to draw again until we've replaced the
139 return true; 158 // readback commit with a real one.
159 if (readback_state_ == READBACK_STATE_REPLACEMENT_COMMIT_PENDING ||
160 readback_state_ == READBACK_STATE_REPLACEMENT_COMMIT_ACTIVATING)
161 return false;
140 162
163 // Only draw outside of the BeginFrame deadline for readbacks or if we've
164 // lost the outpust surface or are waiting for a forced draw.
165 if (readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK)
166 return commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW;
167 if (output_surface_state_ == OUTPUT_SURFACE_LOST)
168 return commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_DRAW ||
169 commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW;
170
171 // Never draw outside of the BeginFrame deadline (except for readbacks).
172 if (begin_frame_state_ != BEGIN_FRAME_STATE_INSIDE_DEADLINE)
173 return false;
174 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW)
175 return commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW;
176 if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW)
177 return false;
141 if (!ScheduledToDraw()) 178 if (!ScheduledToDraw())
142 return false; 179 return false;
143 if (!inside_begin_frame_)
144 return false;
145 if (HasDrawnThisFrame()) 180 if (HasDrawnThisFrame())
146 return false; 181 return false;
147 if (output_surface_state_ != OUTPUT_SURFACE_ACTIVE) 182 if (output_surface_state_ != OUTPUT_SURFACE_ACTIVE)
148 return false; 183 return false;
149 return true; 184 return true;
150 } 185 }
151 186
152 bool SchedulerStateMachine::ShouldAttemptTreeActivation() const { 187 bool SchedulerStateMachine::ShouldAttemptTreeActivation() const {
153 return has_pending_tree_ && inside_begin_frame_ && 188 return !HasAttemptedTreeActivationThisDrawAttempt() &&
154 !HasAttemptedTreeActivationThisFrame(); 189 has_pending_tree_ &&
190 (!can_draw_ || !visible_ ||
191 output_surface_state_ != OUTPUT_SURFACE_ACTIVE ||
192 ((active_tree_has_been_drawn_ || active_tree_is_null_) &&
193 begin_frame_state_ != BEGIN_FRAME_STATE_IDLE));
155 } 194 }
156 195
157 bool SchedulerStateMachine::ShouldCheckForCompletedTileUploads() const { 196 bool SchedulerStateMachine::ShouldCheckForCompletedTileUploads() const {
158 if (!settings_.impl_side_painting) 197 if (!settings_.impl_side_painting)
159 return false; 198 return false;
160 if (HasCheckedForCompletedTileUploadsThisFrame()) 199 if (HasCheckedForCompletedTileUploadsThisDrawAttempt())
161 return false; 200 return false;
162 201
163 return ShouldAttemptTreeActivation() || ShouldDraw() || 202 return ShouldAttemptTreeActivation() || ShouldDraw() ||
164 swap_used_incomplete_tile_; 203 swap_used_incomplete_tile_;
165 } 204 }
166 205
167 bool SchedulerStateMachine::ShouldAcquireLayerTexturesForMainThread() const { 206 bool SchedulerStateMachine::ShouldAcquireLayerTexturesForMainThread() const {
168 if (!main_thread_needs_layer_textures_) 207 if (!main_thread_needs_layer_textures_)
169 return false; 208 return false;
170 if (texture_state_ == LAYER_TEXTURE_STATE_UNLOCKED) 209 if (texture_state_ == LAYER_TEXTURE_STATE_UNLOCKED)
171 return true; 210 return true;
172 DCHECK_EQ(texture_state_, LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD); 211 DCHECK_EQ(texture_state_, LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD);
173 // Transfer the lock from impl thread to main thread immediately if the 212 // Transfer the lock from impl thread to main thread immediately if the
174 // impl thread is not even scheduled to draw. Guards against deadlocking. 213 // impl thread is not even scheduled to draw. Guards against deadlocking.
175 if (!ScheduledToDraw()) 214 if (!ScheduledToDraw())
176 return true; 215 return true;
177 if (!BeginFrameNeededToDrawByImplThread()) 216 if (!BeginFrameNeededToDrawByImplThread())
178 return true; 217 return true;
179 return false; 218 return false;
180 } 219 }
181 220
221 bool SchedulerStateMachine::ShouldSendBeginFrameToMainThread() const {
222 if (HasSentBeginFrameToMainThreadThisFrame())
223 return false;
224
225 if (readback_state_ == READBACK_STATE_FORCED_COMMIT_REQUESTED)
226 return true;
227
228 // TODO(brianderson): Allow sending BeginFrame to main thread while idle when
229 // the main thread isn't consuming user input.
230 if (begin_frame_state_ == BEGIN_FRAME_STATE_IDLE &&
231 BeginFrameNeededByImplThread())
232 return false;
233
234 // Do not send begin frame to main thread in the deadline until we have drawn.
235 if (begin_frame_state_ == BEGIN_FRAME_STATE_INSIDE_DEADLINE &&
236 !HasDrawnThisFrame())
237 return false;
238
239 // We can't accept a commit if we have a pending tree.
240 if (has_pending_tree_)
241 return false;
242
243 bool can_commit = needs_commit_ &&
244 (visible_ ||
245 forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_COMMIT);
246 switch (commit_state_) {
247 case COMMIT_STATE_IDLE:
248 return can_commit &&
249 (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_COMMIT ||
250 output_surface_state_ == OUTPUT_SURFACE_ACTIVE);
251
252 // COMMIT_STATE_WAITING_FOR_ACTIVATION wants to enforce activation and
253 // eventually a draw.
254 // COMMIT_STATE_WAITING_FOR_FIRST_DRAW wants to enforce a draw.
255 // If can_draw_ is false or textures are not available, proceed to the
256 // next step (similar as in COMMIT_STATE_IDLE).
257 case COMMIT_STATE_WAITING_FOR_ACTIVATION:
258 case COMMIT_STATE_WAITING_FOR_FIRST_DRAW:
259 return can_commit && DrawSuspendedUntilCommit();
260 default:
261 return false;
262 }
263
264 return false;
265 }
266
182 SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const { 267 SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const {
183 if (ShouldAcquireLayerTexturesForMainThread()) 268 if (ShouldAcquireLayerTexturesForMainThread())
184 return ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD; 269 return ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD;
185 270
186 switch (commit_state_) { 271 switch (commit_state_) {
187 case COMMIT_STATE_IDLE: 272 case COMMIT_STATE_IDLE: VLOG(0) << __LINE__ << "COMMIT_STATE_IDLE\n";
188 if (output_surface_state_ != OUTPUT_SURFACE_ACTIVE && 273 if (output_surface_state_ != OUTPUT_SURFACE_ACTIVE &&
189 needs_forced_redraw_) 274 readback_state_ == READBACK_STATE_FORCED_COMMIT_REQUESTED)
190 return ACTION_DRAW_FORCED;
191 if (output_surface_state_ != OUTPUT_SURFACE_ACTIVE &&
192 needs_forced_commit_)
193 // TODO(enne): Should probably drop the active tree on force commit. 275 // TODO(enne): Should probably drop the active tree on force commit.
194 return has_pending_tree_ ? ACTION_NONE 276 return has_pending_tree_ ? ACTION_NONE
195 : ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD; 277 : ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD;
196 if (output_surface_state_ == OUTPUT_SURFACE_LOST && can_start_) 278 if (output_surface_state_ == OUTPUT_SURFACE_LOST && can_start_)
197 return ACTION_BEGIN_OUTPUT_SURFACE_CREATION; 279 return ACTION_BEGIN_OUTPUT_SURFACE_CREATION;
198 if (output_surface_state_ == OUTPUT_SURFACE_CREATING) 280 if (output_surface_state_ == OUTPUT_SURFACE_CREATING)
199 return ACTION_NONE; 281 return ACTION_NONE;
200 if (ShouldCheckForCompletedTileUploads()) 282 if (ShouldCheckForCompletedTileUploads())
201 return ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS; 283 return ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS;
202 if (ShouldAttemptTreeActivation()) 284 if (ShouldAttemptTreeActivation())
203 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED; 285 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED;
204 if (ShouldDraw()) { 286 if (ShouldDraw()) {
205 return needs_forced_redraw_ ? ACTION_DRAW_FORCED 287 DCHECK_NE(forced_redraw_state_, FORCED_REDRAW_STATE_WAITING_FOR_DRAW);
206 : ACTION_DRAW_IF_POSSIBLE; 288 DCHECK_NE(readback_state_, READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK) ;
289 return ACTION_DRAW_IF_POSSIBLE;
207 } 290 }
208 if (needs_commit_ && 291 if (ShouldSendBeginFrameToMainThread()) {
209 ((visible_ && output_surface_state_ == OUTPUT_SURFACE_ACTIVE)
210 || needs_forced_commit_))
211 // TODO(enne): Should probably drop the active tree on force commit. 292 // TODO(enne): Should probably drop the active tree on force commit.
212 return has_pending_tree_ ? ACTION_NONE 293 return ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD;
213 : ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD; 294 }
214 return ACTION_NONE; 295 return ACTION_NONE;
215 296
216 case COMMIT_STATE_FRAME_IN_PROGRESS: 297 case COMMIT_STATE_FRAME_IN_PROGRESS:VLOG(0) << __LINE__ << "COMMIT_STATE_FRA ME_IN_PROGRESS\n";
217 if (ShouldCheckForCompletedTileUploads()) 298 if (ShouldCheckForCompletedTileUploads())
218 return ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS; 299 return ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS;
219 if (ShouldAttemptTreeActivation()) 300 if (ShouldAttemptTreeActivation())
220 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED; 301 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED;
221 if (ShouldDraw()) { 302 if (ShouldDraw()) {
222 return needs_forced_redraw_ ? ACTION_DRAW_FORCED 303 DCHECK_NE(forced_redraw_state_, FORCED_REDRAW_STATE_WAITING_FOR_DRAW);
223 : ACTION_DRAW_IF_POSSIBLE; 304 DCHECK_NE(readback_state_, READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK) ;
305 return ACTION_DRAW_IF_POSSIBLE;
224 } 306 }
225 return ACTION_NONE; 307 return ACTION_NONE;
226 308
227 case COMMIT_STATE_READY_TO_COMMIT: 309 case COMMIT_STATE_READY_TO_COMMIT:VLOG(0) << __LINE__ << "COMMIT_STATE_READY _TO_COMMIT\n";
228 return ACTION_COMMIT; 310 return ACTION_COMMIT;
229 311
230 case COMMIT_STATE_WAITING_FOR_FIRST_DRAW: { 312 case COMMIT_STATE_WAITING_FOR_ACTIVATION: { VLOG(0) << __LINE__ << "COMMIT_S TATE_WAITING_FOR_ACTIVATION\n";
231 if (ShouldCheckForCompletedTileUploads()) 313 if (ShouldCheckForCompletedTileUploads())
232 return ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS; 314 return ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS;
233 if (ShouldAttemptTreeActivation()) 315 if (ShouldAttemptTreeActivation())
234 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED; 316 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED;
235 if (ShouldDraw() || output_surface_state_ == OUTPUT_SURFACE_LOST) { 317 if (ShouldDraw()) {
236 return needs_forced_redraw_ ? ACTION_DRAW_FORCED 318 DCHECK_NE(forced_redraw_state_, FORCED_REDRAW_STATE_WAITING_FOR_DRAW);
237 : ACTION_DRAW_IF_POSSIBLE; 319 DCHECK_NE(readback_state_, READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK) ;
320 return ACTION_DRAW_IF_POSSIBLE;
238 } 321 }
239 // COMMIT_STATE_WAITING_FOR_FIRST_DRAW wants to enforce a draw. If 322 if (ShouldSendBeginFrameToMainThread())
240 // can_draw_ is false or textures are not available, proceed to the next 323 return ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD;
241 // step (similar as in COMMIT_STATE_IDLE).
242 bool can_commit = visible_ || needs_forced_commit_;
243 if (needs_commit_ && can_commit && DrawSuspendedUntilCommit())
244 return has_pending_tree_ ? ACTION_NONE
245 : ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD;
246 return ACTION_NONE; 324 return ACTION_NONE;
247 } 325 }
248 326
249 case COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW: 327 case COMMIT_STATE_WAITING_FOR_FIRST_DRAW: { VLOG(0) << __LINE__ << "COMMIT_S TATE_WAITING_FOR_FIRST_DRAW\n";
250 if (ShouldCheckForCompletedTileUploads()) 328 if (ShouldCheckForCompletedTileUploads())
251 return ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS; 329 return ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS;
252 if (ShouldAttemptTreeActivation()) 330 if (ShouldAttemptTreeActivation())
253 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED; 331 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED;
254 if (needs_forced_redraw_) 332 if (ShouldDraw()) {
255 return ACTION_DRAW_FORCED; 333 DCHECK_NE(forced_redraw_state_, FORCED_REDRAW_STATE_WAITING_FOR_DRAW);
334 DCHECK_NE(readback_state_, READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK) ;
335 return ACTION_DRAW_IF_POSSIBLE;
336 }
337 if (ShouldSendBeginFrameToMainThread())
338 return ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD;
339 return ACTION_NONE;
340 }
341
342 case COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW: VLOG(0) << __LINE__ << "COM MIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW\n";
343 if (ShouldCheckForCompletedTileUploads())
344 return ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS;
345 if (ShouldAttemptTreeActivation())
346 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED;
347 if (ShouldDraw()) {
348 if(forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW)
349 return ACTION_DRAW_FORCED;
350 else if (readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK )
351 return ACTION_DRAW_AND_READBACK;
352 NOTREACHED();
353 }
256 return ACTION_NONE; 354 return ACTION_NONE;
257 } 355 }
258 NOTREACHED(); 356 NOTREACHED();
259 return ACTION_NONE; 357 return ACTION_NONE;
260 } 358 }
261 359
262 void SchedulerStateMachine::UpdateState(Action action) { 360 void SchedulerStateMachine::UpdateState(Action action) {
263 switch (action) { 361 switch (action) {
264 case ACTION_NONE: 362 case ACTION_NONE:
265 return; 363 return;
266 364
267 case ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS: 365 case ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS:
268 last_frame_number_where_check_for_completed_tile_uploads_called_ = 366 last_draw_attempt_count_completed_tile_uploads_checked_ =
269 current_frame_number_; 367 draw_attempt_count_;
270 return; 368 return;
271 369
272 case ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED: 370 case ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED:
273 last_frame_number_where_tree_activation_attempted_ = 371 last_draw_attempt_count_tree_activation_attempted_ =
274 current_frame_number_; 372 draw_attempt_count_;
275 return; 373 return;
276 374
277 case ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD: 375 case ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD:
278 DCHECK(!has_pending_tree_); 376 DCHECK(!has_pending_tree_);
279 DCHECK(visible_ || needs_forced_commit_); 377 DCHECK(visible_ ||
378 readback_state_ == READBACK_STATE_FORCED_COMMIT_REQUESTED ||
379 forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_COMMIT) << ToString();
280 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; 380 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS;
281 needs_commit_ = false; 381 needs_commit_ = false;
282 needs_forced_commit_ = false; 382 if (readback_state_ == READBACK_STATE_FORCED_COMMIT_REQUESTED)
383 readback_state_ = READBACK_STATE_FORCED_COMMIT_PENDING;
384 last_begin_frame_count_begin_frame_sent_to_main_thread_ =
385 begin_frame_count_;
283 return; 386 return;
284 387
285 case ACTION_COMMIT: 388 case ACTION_COMMIT:
286 commit_count_++; 389 commit_count_++;
287 if (expect_immediate_begin_frame_for_main_thread_)
288 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW;
289 else
290 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW;
291 // When impl-side painting, we draw on activation instead of on commit.
292 if (!settings_.impl_side_painting)
293 needs_redraw_ = true;
294 if (draw_if_possible_failed_)
295 last_frame_number_where_draw_was_called_ = -1;
296 390
297 if (needs_forced_redraw_after_next_commit_) { 391 if (settings_.impl_side_painting) {
298 needs_forced_redraw_after_next_commit_ = false; 392 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_COMMIT)
299 needs_forced_redraw_ = true; 393 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION;
394 else if (readback_state_ == READBACK_STATE_FORCED_COMMIT_PENDING)
395 readback_state_ = READBACK_STATE_WAITING_FOR_ACTIVATION;
396 else if (readback_state_ == READBACK_STATE_REPLACEMENT_COMMIT_PENDING)
397 readback_state_ = READBACK_STATE_REPLACEMENT_COMMIT_ACTIVATING;
398 commit_state_ = COMMIT_STATE_WAITING_FOR_ACTIVATION;
399 } else {
400 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_COMMIT) {
401 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_DRAW;
402 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW;
403 } else if (readback_state_ == READBACK_STATE_FORCED_COMMIT_PENDING ||
404 readback_state_ == READBACK_STATE_FORCED_COMMIT_REQUESTED) {
405 readback_state_ = READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK;
406 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW;
407 } else {
408 if (readback_state_ == READBACK_STATE_REPLACEMENT_COMMIT_PENDING)
409 readback_state_ = READBACK_STATE_IDLE;
410 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW;
411 }
300 } 412 }
301 413
414 // When impl-side painting, we draw on activation instead of on commit.
415 if (!settings_.impl_side_painting) {
416 needs_redraw_ = true;
417 if (draw_if_possible_failed_)
418 last_begin_frame_count_draw_was_called_ = -1;
419 }
420 commit_tree_has_been_drawn_ = false;
302 texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD; 421 texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD;
303 return; 422 return;
304 423
424 case ACTION_DRAW_IF_POSSIBLE:
305 case ACTION_DRAW_FORCED: 425 case ACTION_DRAW_FORCED:
306 case ACTION_DRAW_IF_POSSIBLE: 426 case ACTION_DRAW_AND_READBACK:
307 needs_redraw_ = false;
308 needs_forced_redraw_ = false;
309 draw_if_possible_failed_ = false;
310 swap_used_incomplete_tile_ = false;
311 if (inside_begin_frame_)
312 last_frame_number_where_draw_was_called_ = current_frame_number_;
313 if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW) { 427 if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW) {
314 DCHECK(expect_immediate_begin_frame_for_main_thread_); 428 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) {
315 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; 429 forced_redraw_state_ = FORCED_REDRAW_STATE_IDLE;
316 expect_immediate_begin_frame_for_main_thread_ = false; 430 } else if (readback_state_ ==
431 READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK) {
432 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS;
433 readback_state_ = has_pending_tree_ ?
434 READBACK_STATE_REPLACEMENT_COMMIT_ACTIVATING :
435 READBACK_STATE_REPLACEMENT_COMMIT_PENDING;
436 }
317 } else if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_DRAW) { 437 } else if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_DRAW) {
318 commit_state_ = COMMIT_STATE_IDLE; 438 commit_state_ = COMMIT_STATE_IDLE;
319 } 439 }
440 needs_redraw_ = false;
441 draw_if_possible_failed_ = false;
442 swap_used_incomplete_tile_ = false;
443 last_begin_frame_count_draw_was_called_ = begin_frame_count_;
320 if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD) 444 if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD)
321 texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED; 445 texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED;
446 active_tree_has_been_drawn_ = true;
447 commit_tree_has_been_drawn_ = true;
322 return; 448 return;
323 449
324 case ACTION_BEGIN_OUTPUT_SURFACE_CREATION: 450 case ACTION_BEGIN_OUTPUT_SURFACE_CREATION:
325 DCHECK_EQ(commit_state_, COMMIT_STATE_IDLE); 451 DCHECK_EQ(commit_state_, COMMIT_STATE_IDLE);
326 DCHECK_EQ(output_surface_state_, OUTPUT_SURFACE_LOST); 452 DCHECK_EQ(output_surface_state_, OUTPUT_SURFACE_LOST);
327 output_surface_state_ = OUTPUT_SURFACE_CREATING; 453 output_surface_state_ = OUTPUT_SURFACE_CREATING;
328 return; 454 return;
329 455
330 case ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD: 456 case ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD:
331 texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD; 457 texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD;
332 main_thread_needs_layer_textures_ = false; 458 main_thread_needs_layer_textures_ = false;
333 if (commit_state_ != COMMIT_STATE_FRAME_IN_PROGRESS) 459 if (commit_state_ != COMMIT_STATE_FRAME_IN_PROGRESS)
334 needs_commit_ = true; 460 needs_commit_ = true;
335 return; 461 return;
336 } 462 }
337 } 463 }
338 464
465 void SchedulerStateMachine::AdvanceBeginFrameStateWhenNoActionsRemain() {
466 switch (begin_frame_state_) {
467 case BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME:
468 begin_frame_state_ = BEGIN_FRAME_STATE_DEADLINE_PENDING;
469 break;
470 case BEGIN_FRAME_STATE_INSIDE_DEADLINE:
471 begin_frame_state_ = BEGIN_FRAME_STATE_IDLE;
472 break;
473 case BEGIN_FRAME_STATE_IDLE:
474 case BEGIN_FRAME_STATE_DEADLINE_PENDING:
475 break;
476 }
477 }
478
339 void SchedulerStateMachine::SetMainThreadNeedsLayerTextures() { 479 void SchedulerStateMachine::SetMainThreadNeedsLayerTextures() {
340 DCHECK(!main_thread_needs_layer_textures_); 480 DCHECK(!main_thread_needs_layer_textures_);
341 DCHECK_NE(texture_state_, LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD); 481 DCHECK_NE(texture_state_, LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD);
342 main_thread_needs_layer_textures_ = true; 482 main_thread_needs_layer_textures_ = true;
343 } 483 }
344 484
485 bool SchedulerStateMachine::BeginFrameNeededByImplThread() const {
486 return BeginFrameNeededToDrawByImplThread() ||
487 BeginFrameProactivelyNeededByImplThread();
488 }
489
345 bool SchedulerStateMachine::BeginFrameNeededToDrawByImplThread() const { 490 bool SchedulerStateMachine::BeginFrameNeededToDrawByImplThread() const {
346 // If we can't draw, don't tick until we are notified that we can draw again. 491 // If we can't draw, don't tick until we are notified that we can draw again.
347 if (!can_draw_) 492 if (!can_draw_)
348 return false; 493 return false;
349 494
350 if (needs_forced_redraw_) 495 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW)
351 return true; 496 return true;
352 497
353 if (visible_ && swap_used_incomplete_tile_) 498 if (visible_ && swap_used_incomplete_tile_)
354 return true; 499 return true;
355 500
356 return needs_redraw_ && visible_ && 501 return needs_redraw_ && visible_ &&
357 output_surface_state_ == OUTPUT_SURFACE_ACTIVE; 502 output_surface_state_ == OUTPUT_SURFACE_ACTIVE;
358 } 503 }
359 504
360 bool SchedulerStateMachine::ProactiveBeginFrameWantedByImplThread() const { 505 bool SchedulerStateMachine::BeginFrameProactivelyNeededByImplThread() const {
361 // Do not be proactive when invisible. 506 if (settings_.using_synchronous_renderer_compositor)
507 return false;
508
509 if (!settings_.throttle_frame_production)
510 return false;
511
362 if (!visible_ || output_surface_state_ != OUTPUT_SURFACE_ACTIVE) 512 if (!visible_ || output_surface_state_ != OUTPUT_SURFACE_ACTIVE)
363 return false; 513 return false;
364 514
365 // We should proactively request a BeginFrame if a commit or a tree activation 515 // We should proactively request a BeginFrame if a commit or a tree activation
366 // is pending. 516 // is pending.
367 return (needs_commit_ || needs_forced_commit_ || 517 return (needs_commit_ ||
368 commit_state_ != COMMIT_STATE_IDLE || has_pending_tree_); 518 commit_state_ != COMMIT_STATE_IDLE ||
519 has_pending_tree_);
369 } 520 }
370 521
371 void SchedulerStateMachine::DidEnterBeginFrame(const BeginFrameArgs& args) { 522 void SchedulerStateMachine::OnBeginFrame(const BeginFrameArgs& args) {
372 inside_begin_frame_ = true; 523 begin_frame_count_++;
524 draw_attempt_count_++;
373 last_begin_frame_args_ = args; 525 last_begin_frame_args_ = args;
526 begin_frame_state_ = BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME;
374 } 527 }
375 528
376 void SchedulerStateMachine::DidLeaveBeginFrame() { 529 bool SchedulerStateMachine::ShouldTriggerBeginFrameDeadlineEarly() const {
377 current_frame_number_++; 530 // TODO(brianderson): This should take into account multiple commit sources.
378 inside_begin_frame_ = false; 531 return begin_frame_state_ == BEGIN_FRAME_STATE_DEADLINE_PENDING &&
532 WillDrawNewTree();
379 } 533 }
380 534
381 void SchedulerStateMachine::SetVisible(bool visible) { visible_ = visible; } 535 bool SchedulerStateMachine::InsideBeginFrame() const {
536 return begin_frame_state_ != BEGIN_FRAME_STATE_IDLE;
537 }
538
539 bool SchedulerStateMachine::WillDrawNewTree() const {
540 if (settings_.impl_side_painting)
541 return !active_tree_has_been_drawn_;
542 else
543 return !commit_tree_has_been_drawn_;
544 }
545
546 void SchedulerStateMachine::OnBeginFrameDeadline() {
547 DCHECK_EQ(begin_frame_state_, BEGIN_FRAME_STATE_DEADLINE_PENDING);
548 begin_frame_deadline_count_++;
549 draw_attempt_count_++;
550 begin_frame_state_ = BEGIN_FRAME_STATE_INSIDE_DEADLINE;
551 }
552
553 void SchedulerStateMachine::SetVisible(bool visible) {
554 visible_ = visible;
555 }
382 556
383 void SchedulerStateMachine::SetNeedsRedraw() { needs_redraw_ = true; } 557 void SchedulerStateMachine::SetNeedsRedraw() { needs_redraw_ = true; }
384 558
385 void SchedulerStateMachine::DidSwapUseIncompleteTile() { 559 void SchedulerStateMachine::DidSwapUseIncompleteTile() {
386 swap_used_incomplete_tile_ = true; 560 swap_used_incomplete_tile_ = true;
387 } 561 }
388 562
389 void SchedulerStateMachine::SetNeedsForcedRedraw() {
390 needs_forced_redraw_ = true;
391 }
392
393 void SchedulerStateMachine::DidDrawIfPossibleCompleted(bool success) { 563 void SchedulerStateMachine::DidDrawIfPossibleCompleted(bool success) {
394 draw_if_possible_failed_ = !success; 564 draw_if_possible_failed_ = !success;
395 if (draw_if_possible_failed_) { 565 if (draw_if_possible_failed_) {
396 needs_redraw_ = true; 566 needs_redraw_ = true;
397 needs_commit_ = true; 567 needs_commit_ = true;
398 consecutive_failed_draws_++; 568 consecutive_failed_draws_++;
399 if (settings_.timeout_and_draw_when_animation_checkerboards && 569 if (settings_.timeout_and_draw_when_animation_checkerboards &&
400 consecutive_failed_draws_ >= 570 consecutive_failed_draws_ >=
401 maximum_number_of_failed_draws_before_draw_is_forced_) { 571 maximum_number_of_failed_draws_before_draw_is_forced_) {
402 consecutive_failed_draws_ = 0; 572 consecutive_failed_draws_ = 0;
403 // We need to force a draw, but it doesn't make sense to do this until 573 // We need to force a draw, but it doesn't make sense to do this until
404 // we've committed and have new textures. 574 // we've committed and have new textures.
405 needs_forced_redraw_after_next_commit_ = true; 575 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_COMMIT;
406 } 576 }
407 } else { 577 } else {
408 consecutive_failed_draws_ = 0; 578 consecutive_failed_draws_ = 0;
409 } 579 }
410 } 580 }
411 581
412 void SchedulerStateMachine::SetNeedsCommit() { needs_commit_ = true; } 582 void SchedulerStateMachine::SetNeedsCommit() { needs_commit_ = true; }
413 583
414 void SchedulerStateMachine::SetNeedsForcedCommit() { 584 void SchedulerStateMachine::SetNeedsForcedCommitForReadback() {
415 needs_forced_commit_ = true; 585 VLOG(0) << __LINE__ << "SetNeedsForcedCommitForReadback\n";
416 expect_immediate_begin_frame_for_main_thread_ = true; 586 DCHECK_EQ(readback_state_, READBACK_STATE_IDLE);
587 readback_state_ = READBACK_STATE_FORCED_COMMIT_REQUESTED;
417 } 588 }
418 589
419 void SchedulerStateMachine::FinishCommit() { 590 void SchedulerStateMachine::FinishCommit() {
420 DCHECK(commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS || 591 DCHECK(commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS ||
421 (expect_immediate_begin_frame_for_main_thread_ && 592 (readback_state_ == READBACK_STATE_FORCED_COMMIT_REQUESTED &&
422 commit_state_ != COMMIT_STATE_IDLE)) 593 commit_state_ != COMMIT_STATE_IDLE))
423 << ToString(); 594 << ToString();
424 commit_state_ = COMMIT_STATE_READY_TO_COMMIT; 595 commit_state_ = COMMIT_STATE_READY_TO_COMMIT;
425 } 596 }
426 597
427 void SchedulerStateMachine::BeginFrameAbortedByMainThread() { 598 void SchedulerStateMachine::BeginFrameAbortedByMainThread() {
428 DCHECK_EQ(commit_state_, COMMIT_STATE_FRAME_IN_PROGRESS); 599 DCHECK_EQ(commit_state_, COMMIT_STATE_FRAME_IN_PROGRESS) << ToString();
429 if (expect_immediate_begin_frame_for_main_thread_) { 600 if (readback_state_ == READBACK_STATE_FORCED_COMMIT_REQUESTED) {
430 expect_immediate_begin_frame_for_main_thread_ = false; 601 readback_state_ = READBACK_STATE_IDLE;
431 } else { 602 } else {
432 commit_state_ = COMMIT_STATE_IDLE; 603 commit_state_ = COMMIT_STATE_IDLE;
433 SetNeedsCommit(); 604 SetNeedsCommit();
434 } 605 }
435 } 606 }
436 607
437 void SchedulerStateMachine::DidLoseOutputSurface() { 608 void SchedulerStateMachine::DidLoseOutputSurface() {
438 if (output_surface_state_ == OUTPUT_SURFACE_LOST || 609 if (output_surface_state_ == OUTPUT_SURFACE_LOST ||
439 output_surface_state_ == OUTPUT_SURFACE_CREATING) 610 output_surface_state_ == OUTPUT_SURFACE_CREATING)
440 return; 611 return;
441 output_surface_state_ = OUTPUT_SURFACE_LOST; 612 output_surface_state_ = OUTPUT_SURFACE_LOST;
442 } 613 }
443 614
444 void SchedulerStateMachine::SetHasPendingTree(bool has_pending_tree) { 615 void SchedulerStateMachine::SetHasTrees(bool has_pending_tree,
616 bool active_tree_is_null) {
617 if (has_pending_tree_ && !has_pending_tree) {
618 // This is a new activation.
619 VLOG(0) << __LINE__ << "ACTIVATED!\n";
620 draw_attempt_count_++;
621 active_tree_has_been_drawn_ = false;
622
623 if (draw_if_possible_failed_)
624 last_begin_frame_count_draw_was_called_ = -1;
625
626 if (COMMIT_STATE_WAITING_FOR_ACTIVATION == commit_state_) {
627 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION) {
628 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW;
629 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_DRAW;
630 }
631 else if(readback_state_ == READBACK_STATE_WAITING_FOR_ACTIVATION) {
632 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW;
633 readback_state_ = READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK;
634 } else {
635 commit_state_ = COMMIT_STATE_IDLE;
636 if (readback_state_ == READBACK_STATE_REPLACEMENT_COMMIT_ACTIVATING)
637 readback_state_ = READBACK_STATE_IDLE;
638 }
639 }
640 }
641
445 has_pending_tree_ = has_pending_tree; 642 has_pending_tree_ = has_pending_tree;
643 active_tree_is_null_ = active_tree_is_null;
446 } 644 }
447 645
448 void SchedulerStateMachine::SetCanDraw(bool can) { can_draw_ = can; } 646 void SchedulerStateMachine::SetCanDraw(bool can_draw) {
647 can_draw_ = can_draw;
648 }
449 649
450 void SchedulerStateMachine::DidCreateAndInitializeOutputSurface() { 650 void SchedulerStateMachine::DidCreateAndInitializeOutputSurface() {
451 DCHECK_EQ(output_surface_state_, OUTPUT_SURFACE_CREATING); 651 DCHECK_EQ(output_surface_state_, OUTPUT_SURFACE_CREATING);
452 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; 652 output_surface_state_ = OUTPUT_SURFACE_ACTIVE;
453 653
454 if (did_create_and_initialize_first_output_surface_) { 654 if (did_create_and_initialize_first_output_surface_) {
455 // TODO(boliu): See if we can remove this when impl-side painting is always 655 // TODO(boliu): See if we can remove this when impl-side painting is always
456 // on. Does anything on the main thread need to update after recreate? 656 // on. Does anything on the main thread need to update after recreate?
457 needs_commit_ = true; 657 needs_commit_ = true;
458 // If anything has requested a redraw, we don't want to actually draw 658 // If anything has requested a redraw, we don't want to actually draw
459 // when the output surface is restored until things have a chance to 659 // when the output surface is restored until things have a chance to
460 // sort themselves out with a commit. 660 // sort themselves out with a commit.
461 needs_redraw_ = false; 661 needs_redraw_ = false;
462 } 662 }
463 did_create_and_initialize_first_output_surface_ = true; 663 did_create_and_initialize_first_output_surface_ = true;
464 } 664 }
465 665
466 bool SchedulerStateMachine::HasInitializedOutputSurface() const { 666 bool SchedulerStateMachine::HasInitializedOutputSurface() const {
467 return output_surface_state_ == OUTPUT_SURFACE_ACTIVE; 667 return output_surface_state_ == OUTPUT_SURFACE_ACTIVE;
468 } 668 }
469 669
470 void SchedulerStateMachine::SetMaximumNumberOfFailedDrawsBeforeDrawIsForced( 670 void SchedulerStateMachine::SetMaximumNumberOfFailedDrawsBeforeDrawIsForced(
471 int num_draws) { 671 int num_draws) {
472 maximum_number_of_failed_draws_before_draw_is_forced_ = num_draws; 672 maximum_number_of_failed_draws_before_draw_is_forced_ = num_draws;
473 } 673 }
474 674
475 } // namespace cc 675 } // namespace cc
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