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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/scheduler/scheduler.h" | 5 #include "cc/scheduler/scheduler.h" |
6 | 6 |
| 7 #include <algorithm> |
7 #include "base/auto_reset.h" | 8 #include "base/auto_reset.h" |
8 #include "base/debug/trace_event.h" | 9 #include "base/debug/trace_event.h" |
9 #include "base/logging.h" | 10 #include "base/logging.h" |
10 | 11 |
| 12 class DEVNULL {}; |
| 13 template <typename A> |
| 14 DEVNULL& operator <<(DEVNULL &d, A a) { return d; } |
| 15 //static DEVNULL gDevNull; |
| 16 //#undef VLOG |
| 17 //#define VLOG(x) gDevNull |
| 18 |
11 namespace cc { | 19 namespace cc { |
12 | 20 |
13 Scheduler::Scheduler(SchedulerClient* client, | 21 Scheduler::Scheduler(SchedulerClient* client, |
14 const SchedulerSettings& scheduler_settings) | 22 const SchedulerSettings& scheduler_settings) |
15 : settings_(scheduler_settings), | 23 : settings_(scheduler_settings), |
16 client_(client), | 24 client_(client), |
17 weak_factory_(this), | 25 weak_factory_(this), |
18 last_set_needs_begin_frame_(false), | 26 last_set_needs_begin_frame_(false), |
19 has_pending_begin_frame_(false), | 27 has_pending_begin_frame_(false), |
20 safe_to_expect_begin_frame_(false), | 28 safe_to_expect_begin_frame_(false), |
21 state_machine_(scheduler_settings), | 29 state_machine_(scheduler_settings), |
22 inside_process_scheduled_actions_(false) { | 30 inside_process_scheduled_actions_(false) { |
23 DCHECK(client_); | 31 DCHECK(client_); |
24 DCHECK(!state_machine_.BeginFrameNeededToDrawByImplThread()); | 32 DCHECK(!state_machine_.BeginFrameNeededByImplThread()); |
25 } | 33 } |
26 | 34 |
27 Scheduler::~Scheduler() { | 35 Scheduler::~Scheduler() { |
28 client_->SetNeedsBeginFrameOnImplThread(false); | 36 client_->SetNeedsBeginFrameOnImplThread(false); |
29 } | 37 } |
30 | 38 |
31 void Scheduler::SetCanStart() { | 39 void Scheduler::SetCanStart() { |
32 state_machine_.SetCanStart(); | 40 state_machine_.SetCanStart(); |
33 ProcessScheduledActions(); | 41 ProcessScheduledActions(); |
34 } | 42 } |
35 | 43 |
36 void Scheduler::SetVisible(bool visible) { | 44 void Scheduler::SetVisible(bool visible) { |
37 state_machine_.SetVisible(visible); | 45 state_machine_.SetVisible(visible); |
38 ProcessScheduledActions(); | 46 ProcessScheduledActions(); |
39 } | 47 } |
40 | 48 |
41 void Scheduler::SetCanDraw(bool can_draw) { | 49 void Scheduler::SetCanDraw(bool can_draw) { |
42 state_machine_.SetCanDraw(can_draw); | 50 state_machine_.SetCanDraw(can_draw); |
43 ProcessScheduledActions(); | 51 ProcessScheduledActions(); |
44 } | 52 } |
45 | 53 |
46 void Scheduler::SetHasPendingTree(bool has_pending_tree) { | 54 void Scheduler::SetHasTrees(bool has_pending_tree, bool active_tree_is_null) { |
47 state_machine_.SetHasPendingTree(has_pending_tree); | 55 state_machine_.SetHasTrees(has_pending_tree, active_tree_is_null); |
48 ProcessScheduledActions(); | 56 ProcessScheduledActions(); |
| 57 |
| 58 if (state_machine_.ShouldTriggerBeginFrameDeadlineEarly()) |
| 59 PostBeginFrameDeadline(base::TimeTicks()); |
49 } | 60 } |
50 | 61 |
51 void Scheduler::SetNeedsCommit() { | 62 void Scheduler::SetNeedsCommit() { |
52 state_machine_.SetNeedsCommit(); | 63 state_machine_.SetNeedsCommit(); |
53 ProcessScheduledActions(); | 64 ProcessScheduledActions(); |
54 } | 65 } |
55 | 66 |
56 void Scheduler::SetNeedsForcedCommit() { | 67 void Scheduler::SetNeedsForcedCommitForReadback() { |
57 state_machine_.SetNeedsCommit(); | 68 state_machine_.SetNeedsCommit(); |
58 state_machine_.SetNeedsForcedCommit(); | 69 state_machine_.SetNeedsForcedCommitForReadback(); |
59 ProcessScheduledActions(); | 70 ProcessScheduledActions(); |
60 } | 71 } |
61 | 72 |
62 void Scheduler::SetNeedsRedraw() { | 73 void Scheduler::SetNeedsRedraw() { |
63 state_machine_.SetNeedsRedraw(); | 74 state_machine_.SetNeedsRedraw(); |
64 ProcessScheduledActions(); | 75 ProcessScheduledActions(); |
65 } | 76 } |
66 | 77 |
67 void Scheduler::DidSwapUseIncompleteTile() { | 78 void Scheduler::DidSwapUseIncompleteTile() { |
68 state_machine_.DidSwapUseIncompleteTile(); | 79 state_machine_.DidSwapUseIncompleteTile(); |
69 ProcessScheduledActions(); | 80 ProcessScheduledActions(); |
70 } | 81 } |
71 | 82 |
72 void Scheduler::SetNeedsForcedRedraw() { | |
73 state_machine_.SetNeedsForcedRedraw(); | |
74 ProcessScheduledActions(); | |
75 } | |
76 | |
77 void Scheduler::SetMainThreadNeedsLayerTextures() { | 83 void Scheduler::SetMainThreadNeedsLayerTextures() { |
78 state_machine_.SetMainThreadNeedsLayerTextures(); | 84 state_machine_.SetMainThreadNeedsLayerTextures(); |
79 ProcessScheduledActions(); | 85 ProcessScheduledActions(); |
80 } | 86 } |
81 | 87 |
82 void Scheduler::FinishCommit() { | 88 void Scheduler::FinishCommit() { |
83 TRACE_EVENT0("cc", "Scheduler::FinishCommit"); | 89 TRACE_EVENT0("cc", "Scheduler::FinishCommit"); |
84 state_machine_.FinishCommit(); | 90 state_machine_.FinishCommit(); |
85 ProcessScheduledActions(); | 91 ProcessScheduledActions(); |
| 92 |
| 93 if (state_machine_.ShouldTriggerBeginFrameDeadlineEarly()) |
| 94 PostBeginFrameDeadline(base::TimeTicks()); |
86 } | 95 } |
87 | 96 |
88 void Scheduler::BeginFrameAbortedByMainThread() { | 97 void Scheduler::BeginFrameAbortedByMainThread() { |
89 TRACE_EVENT0("cc", "Scheduler::BeginFrameAbortedByMainThread"); | 98 TRACE_EVENT0("cc", "Scheduler::BeginFrameAbortedByMainThread"); |
90 state_machine_.BeginFrameAbortedByMainThread(); | 99 state_machine_.BeginFrameAbortedByMainThread(); |
91 ProcessScheduledActions(); | 100 ProcessScheduledActions(); |
92 } | 101 } |
93 | 102 |
94 void Scheduler::DidLoseOutputSurface() { | 103 void Scheduler::DidLoseOutputSurface() { |
95 TRACE_EVENT0("cc", "Scheduler::DidLoseOutputSurface"); | 104 TRACE_EVENT0("cc", "Scheduler::DidLoseOutputSurface"); |
(...skipping 10 matching lines...) Expand all Loading... |
106 ProcessScheduledActions(); | 115 ProcessScheduledActions(); |
107 } | 116 } |
108 | 117 |
109 base::TimeTicks Scheduler::AnticipatedDrawTime() { | 118 base::TimeTicks Scheduler::AnticipatedDrawTime() { |
110 TRACE_EVENT0("cc", "Scheduler::AnticipatedDrawTime"); | 119 TRACE_EVENT0("cc", "Scheduler::AnticipatedDrawTime"); |
111 | 120 |
112 if (!last_set_needs_begin_frame_ || | 121 if (!last_set_needs_begin_frame_ || |
113 last_begin_frame_args_.interval <= base::TimeDelta()) | 122 last_begin_frame_args_.interval <= base::TimeDelta()) |
114 return base::TimeTicks(); | 123 return base::TimeTicks(); |
115 | 124 |
116 // TODO(brianderson): Express this in terms of the deadline. | |
117 base::TimeTicks now = base::TimeTicks::Now(); | 125 base::TimeTicks now = base::TimeTicks::Now(); |
118 int64 intervals = 1 + ((now - last_begin_frame_args_.frame_time) / | 126 base::TimeTicks timebase = std::max(last_begin_frame_args_.frame_time, |
119 last_begin_frame_args_.interval); | 127 last_begin_frame_args_.deadline); |
120 return last_begin_frame_args_.frame_time + | 128 int64 intervals = 1 + ((now - timebase) / last_begin_frame_args_.interval); |
121 (last_begin_frame_args_.interval * intervals); | 129 return timebase + (last_begin_frame_args_.interval * intervals); |
122 } | 130 } |
123 | 131 |
124 base::TimeTicks Scheduler::LastBeginFrameOnImplThreadTime() { | 132 base::TimeTicks Scheduler::LastBeginFrameOnImplThreadTime() { |
125 return last_begin_frame_args_.frame_time; | 133 return last_begin_frame_args_.frame_time; |
126 } | 134 } |
127 | 135 |
128 void Scheduler::SetupNextBeginFrameIfNeeded() { | 136 void Scheduler::SetupNextBeginFrameIfNeeded() { |
129 bool needs_begin_frame_to_draw = | 137 bool needs_begin_frame_to_draw = |
130 state_machine_.BeginFrameNeededToDrawByImplThread(); | 138 state_machine_.BeginFrameNeededToDrawByImplThread(); |
131 // We want to avoid proactive begin frames with the synchronous compositor | |
132 // because every SetNeedsBeginFrame will force a redraw. | |
133 bool proactive_begin_frame_wanted = | 139 bool proactive_begin_frame_wanted = |
134 state_machine_.ProactiveBeginFrameWantedByImplThread() && | 140 state_machine_.BeginFrameProactivelyNeededByImplThread(); |
135 !settings_.using_synchronous_renderer_compositor && | 141 |
136 settings_.throttle_frame_production; | 142 // We want to avoid proactive begin frames with the synchronous |
| 143 // compositor because every SetNeedsBeginFrame will force a redraw. |
137 bool needs_begin_frame = needs_begin_frame_to_draw || | 144 bool needs_begin_frame = needs_begin_frame_to_draw || |
138 proactive_begin_frame_wanted; | 145 proactive_begin_frame_wanted; |
139 bool immediate_disables_needed = | 146 |
140 settings_.using_synchronous_renderer_compositor; | 147 bool should_call_set_needs_begin_frame = |
| 148 // The synchronous renderer compositor needs immediate enables/disables. |
| 149 (settings_.using_synchronous_renderer_compositor && |
| 150 needs_begin_frame != last_set_needs_begin_frame_) || |
| 151 // Always request the BeginFrame immediately if it wasn't needed before. |
| 152 (needs_begin_frame && !last_set_needs_begin_frame_) || |
| 153 // Only disable the BeginFrame after a BeginFrame where we didn't swap. |
| 154 (!needs_begin_frame && last_set_needs_begin_frame_ && |
| 155 has_pending_begin_frame_ && !state_machine_.InsideBeginFrame()) || |
| 156 // We did not draw and swap this BeginFrame, |
| 157 // so we need to explicitly request another BeginFrame. |
| 158 (needs_begin_frame && has_pending_begin_frame_ && |
| 159 state_machine_.InsideBeginFrame()); |
141 | 160 |
142 if (needs_begin_frame_to_draw) | 161 if (needs_begin_frame_to_draw) |
143 safe_to_expect_begin_frame_ = true; | 162 safe_to_expect_begin_frame_ = true; |
144 | 163 |
145 // Determine if we need BeginFrame notifications. | 164 if (should_call_set_needs_begin_frame) { |
146 // If we do, always request the BeginFrame immediately. | |
147 // If not, only disable on the next BeginFrame to avoid unnecessary toggles. | |
148 // The synchronous renderer compositor requires immediate disables though. | |
149 if ((needs_begin_frame || | |
150 state_machine_.inside_begin_frame() || | |
151 immediate_disables_needed) && | |
152 (needs_begin_frame != last_set_needs_begin_frame_)) { | |
153 has_pending_begin_frame_ = false; | 165 has_pending_begin_frame_ = false; |
154 client_->SetNeedsBeginFrameOnImplThread(needs_begin_frame); | 166 client_->SetNeedsBeginFrameOnImplThread(needs_begin_frame); |
155 if (safe_to_expect_begin_frame_) | 167 if (safe_to_expect_begin_frame_) |
156 last_set_needs_begin_frame_ = needs_begin_frame; | 168 last_set_needs_begin_frame_ = needs_begin_frame; |
157 } | 169 } |
158 | |
159 // Request another BeginFrame if we haven't drawn for now until we have | |
160 // deadlines implemented. | |
161 if (state_machine_.inside_begin_frame() && has_pending_begin_frame_) { | |
162 has_pending_begin_frame_ = false; | |
163 client_->SetNeedsBeginFrameOnImplThread(true); | |
164 return; | |
165 } | |
166 } | 170 } |
167 | 171 |
168 void Scheduler::BeginFrame(const BeginFrameArgs& args) { | 172 void Scheduler::BeginFrame(const BeginFrameArgs& args) { |
169 TRACE_EVENT0("cc", "Scheduler::BeginFrame"); | 173 TRACE_EVENT0("cc", "Scheduler::BeginFrame"); |
170 DCHECK(!has_pending_begin_frame_); | 174 DCHECK(!has_pending_begin_frame_); |
171 has_pending_begin_frame_ = true; | 175 has_pending_begin_frame_ = true; |
172 safe_to_expect_begin_frame_ = true; | 176 safe_to_expect_begin_frame_ = true; |
173 last_begin_frame_args_ = args; | 177 last_begin_frame_args_ = args; |
174 state_machine_.DidEnterBeginFrame(args); | 178 last_begin_frame_args_.AdjustDeadline(-client_->DrawDurationEstimate()); |
| 179 state_machine_.OnBeginFrame(last_begin_frame_args_); |
175 ProcessScheduledActions(); | 180 ProcessScheduledActions(); |
176 state_machine_.DidLeaveBeginFrame(); | 181 |
| 182 if (settings_.using_synchronous_renderer_compositor) |
| 183 OnBeginFrameDeadline(); |
| 184 else if (state_machine_.ShouldTriggerBeginFrameDeadlineEarly()) |
| 185 PostBeginFrameDeadline(base::TimeTicks()); |
| 186 else |
| 187 PostBeginFrameDeadline(last_begin_frame_args_.deadline); |
| 188 } |
| 189 |
| 190 void Scheduler::PostBeginFrameDeadline(base::TimeTicks deadline) { |
| 191 begin_frame_deadline_closure_.Cancel(); |
| 192 begin_frame_deadline_closure_.Reset( |
| 193 base::Bind(&Scheduler::OnBeginFrameDeadline, weak_factory_.GetWeakPtr())); |
| 194 client_->PostBeginFrameDeadline( |
| 195 begin_frame_deadline_closure_.callback(), deadline); |
| 196 } |
| 197 |
| 198 void Scheduler::OnBeginFrameDeadline() { |
| 199 TRACE_EVENT0("cc", "Scheduler::OnBeginFrameDeadline"); |
| 200 begin_frame_deadline_closure_.Cancel(); |
| 201 state_machine_.OnBeginFrameDeadline(); |
| 202 ProcessScheduledActions(); |
| 203 client_->DidBeginFrameDeadlineOnImplThread(); |
177 } | 204 } |
178 | 205 |
179 void Scheduler::DrawAndSwapIfPossible() { | 206 void Scheduler::DrawAndSwapIfPossible() { |
180 ScheduledActionDrawAndSwapResult result = | 207 ScheduledActionDrawSwapReadbackResult result = |
181 client_->ScheduledActionDrawAndSwapIfPossible(); | 208 client_->ScheduledActionDrawAndSwapIfPossible(); |
182 state_machine_.DidDrawIfPossibleCompleted(result.did_draw); | 209 state_machine_.DidDrawIfPossibleCompleted(result.did_draw); |
183 if (result.did_swap) | 210 if (result.did_swap) |
184 has_pending_begin_frame_ = false; | 211 has_pending_begin_frame_ = false; |
185 } | 212 } |
186 | 213 |
187 void Scheduler::DrawAndSwapForced() { | 214 void Scheduler::DrawAndSwapForced() { |
188 ScheduledActionDrawAndSwapResult result = | 215 ScheduledActionDrawSwapReadbackResult result = |
189 client_->ScheduledActionDrawAndSwapForced(); | 216 client_->ScheduledActionDrawAndSwapForced(); |
190 if (result.did_swap) | 217 if (result.did_swap) |
191 has_pending_begin_frame_ = false; | 218 has_pending_begin_frame_ = false; |
192 } | 219 } |
193 | 220 |
| 221 void Scheduler::DrawAndReadback() { |
| 222 client_->ScheduledActionDrawAndReadback(); |
| 223 } |
| 224 |
194 void Scheduler::ProcessScheduledActions() { | 225 void Scheduler::ProcessScheduledActions() { |
195 // We do not allow ProcessScheduledActions to be recursive. | 226 // We do not allow ProcessScheduledActions to be recursive. |
196 // The top-level call will iteratively execute the next action for us anyway. | 227 // The top-level call will iteratively execute the next action for us anyway. |
197 if (inside_process_scheduled_actions_) | 228 if (inside_process_scheduled_actions_) |
198 return; | 229 return; |
199 | 230 |
200 base::AutoReset<bool> mark_inside(&inside_process_scheduled_actions_, true); | 231 base::AutoReset<bool> mark_inside(&inside_process_scheduled_actions_, true); |
201 | 232 |
202 SchedulerStateMachine::Action action = state_machine_.NextAction(); | 233 SchedulerStateMachine::Action action; |
203 while (action != SchedulerStateMachine::ACTION_NONE) { | 234 do { |
| 235 //TRACE_EVENT1("cc", "SchedulerStateMachine", |
| 236 // "state", state_machine_.ToString()); |
| 237 action = state_machine_.NextAction(); |
204 state_machine_.UpdateState(action); | 238 state_machine_.UpdateState(action); |
205 switch (action) { | 239 switch (action) { |
206 case SchedulerStateMachine::ACTION_NONE: | 240 case SchedulerStateMachine::ACTION_NONE:VLOG(0) << __LINE__ << "ACTION_NON
E\n"; |
207 break; | 241 break; |
208 case SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD: | 242 case SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD:VLOG(0)
<< __LINE__ << "ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD\n"; |
209 client_->ScheduledActionSendBeginFrameToMainThread(); | 243 client_->ScheduledActionSendBeginFrameToMainThread(); |
210 break; | 244 break; |
211 case SchedulerStateMachine::ACTION_COMMIT: | 245 case SchedulerStateMachine::ACTION_COMMIT:VLOG(0) << __LINE__ << "ACTION_C
OMMIT\n"; |
212 client_->ScheduledActionCommit(); | 246 client_->ScheduledActionCommit(); |
213 break; | 247 break; |
214 case SchedulerStateMachine::ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS: | 248 case SchedulerStateMachine::ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS:VLOG(0
) << __LINE__ << "ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS\n"; |
215 client_->ScheduledActionCheckForCompletedTileUploads(); | 249 client_->ScheduledActionCheckForCompletedTileUploads(); |
216 break; | 250 break; |
217 case SchedulerStateMachine::ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED: | 251 case SchedulerStateMachine::ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED:VLOG(0)
<< __LINE__ << "ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED\n"; |
218 client_->ScheduledActionActivatePendingTreeIfNeeded(); | 252 client_->ScheduledActionActivatePendingTreeIfNeeded(); |
219 break; | 253 break; |
220 case SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE: | 254 case SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE:VLOG(0) << __LINE__ <<
"ACTION_DRAW_IF_POSSIBLE\n"; |
221 DrawAndSwapIfPossible(); | 255 DrawAndSwapIfPossible(); |
222 break; | 256 break; |
223 case SchedulerStateMachine::ACTION_DRAW_FORCED: | 257 case SchedulerStateMachine::ACTION_DRAW_FORCED:VLOG(0) << __LINE__ << "ACT
ION_DRAW_FORCED\n"; |
224 DrawAndSwapForced(); | 258 DrawAndSwapForced(); |
225 break; | 259 break; |
226 case SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION: | 260 case SchedulerStateMachine::ACTION_DRAW_AND_READBACK:VLOG(0) << __LINE__ <
< "ACTION_DRAW_AND_READBACK"; |
| 261 DrawAndReadback(); |
| 262 break; |
| 263 case SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION:VLOG(0) <
< __LINE__ << "ACTION_BEGIN_OUTPUT_SURFACE_CREATION\n"; |
227 client_->ScheduledActionBeginOutputSurfaceCreation(); | 264 client_->ScheduledActionBeginOutputSurfaceCreation(); |
228 break; | 265 break; |
229 case SchedulerStateMachine::ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD: | 266 case SchedulerStateMachine::ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD:
VLOG(0) << __LINE__ << "ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD\n"; |
230 client_->ScheduledActionAcquireLayerTexturesForMainThread(); | 267 client_->ScheduledActionAcquireLayerTexturesForMainThread(); |
231 break; | 268 break; |
232 } | 269 } |
233 action = state_machine_.NextAction(); | 270 } while (action != SchedulerStateMachine::ACTION_NONE); |
234 } | |
235 | 271 |
| 272 state_machine_.AdvanceBeginFrameStateWhenNoActionsRemain(); |
236 SetupNextBeginFrameIfNeeded(); | 273 SetupNextBeginFrameIfNeeded(); |
237 client_->DidAnticipatedDrawTimeChange(AnticipatedDrawTime()); | 274 client_->DidAnticipatedDrawTimeChange(AnticipatedDrawTime()); |
238 } | 275 } |
239 | 276 |
240 bool Scheduler::WillDrawIfNeeded() const { | 277 bool Scheduler::WillDrawIfNeeded() const { |
241 return !state_machine_.DrawSuspendedUntilCommit(); | 278 return !state_machine_.DrawSuspendedUntilCommit(); |
242 } | 279 } |
243 | 280 |
244 } // namespace cc | 281 } // namespace cc |
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