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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/trees/layer_tree_host_impl.h" | 5 #include "cc/trees/layer_tree_host_impl.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 | 8 |
9 #include "base/basictypes.h" | 9 #include "base/basictypes.h" |
10 #include "base/json/json_writer.h" | 10 #include "base/json/json_writer.h" |
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99 // construct a DebugScopedSetImplThread object. There is no need to do | 99 // construct a DebugScopedSetImplThread object. There is no need to do |
100 // this in multi-threaded mode since the real thread id's will be | 100 // this in multi-threaded mode since the real thread id's will be |
101 // correct. In fact, setting fake thread id's interferes with the real | 101 // correct. In fact, setting fake thread id's interferes with the real |
102 // thread id's and causes breakage. | 102 // thread id's and causes breakage. |
103 scoped_ptr<DebugScopedSetImplThread> set_impl_thread; | 103 scoped_ptr<DebugScopedSetImplThread> set_impl_thread; |
104 if (!layer_tree_host_impl_->proxy()->HasImplThread()) { | 104 if (!layer_tree_host_impl_->proxy()->HasImplThread()) { |
105 set_impl_thread.reset( | 105 set_impl_thread.reset( |
106 new DebugScopedSetImplThread(layer_tree_host_impl_->proxy())); | 106 new DebugScopedSetImplThread(layer_tree_host_impl_->proxy())); |
107 } | 107 } |
108 | 108 |
109 // TODO(enne): This should probably happen post-animate. | |
110 if (layer_tree_host_impl_->pending_tree()) { | 109 if (layer_tree_host_impl_->pending_tree()) { |
111 layer_tree_host_impl_->ActivatePendingTreeIfNeeded(); | 110 layer_tree_host_impl_->ActivatePendingTreeIfNeeded(); |
112 | 111 |
113 if (layer_tree_host_impl_->pending_tree()) { | 112 if (layer_tree_host_impl_->pending_tree()) { |
114 layer_tree_host_impl_->pending_tree()->UpdateDrawProperties(); | 113 layer_tree_host_impl_->pending_tree()->UpdateDrawProperties(); |
115 layer_tree_host_impl_->ManageTiles(); | 114 layer_tree_host_impl_->ManageTiles(); |
116 } | 115 } |
117 } | 116 } |
118 | 117 |
119 layer_tree_host_impl_->Animate( | 118 layer_tree_host_impl_->Animate( |
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162 rendering_stats_instrumentation)); | 161 rendering_stats_instrumentation)); |
163 } | 162 } |
164 | 163 |
165 LayerTreeHostImpl::LayerTreeHostImpl( | 164 LayerTreeHostImpl::LayerTreeHostImpl( |
166 const LayerTreeSettings& settings, | 165 const LayerTreeSettings& settings, |
167 LayerTreeHostImplClient* client, | 166 LayerTreeHostImplClient* client, |
168 Proxy* proxy, | 167 Proxy* proxy, |
169 RenderingStatsInstrumentation* rendering_stats_instrumentation) | 168 RenderingStatsInstrumentation* rendering_stats_instrumentation) |
170 : client_(client), | 169 : client_(client), |
171 proxy_(proxy), | 170 proxy_(proxy), |
171 output_surface_lost_(true), | |
172 input_handler_client_(NULL), | 172 input_handler_client_(NULL), |
173 did_lock_scrolling_layer_(false), | 173 did_lock_scrolling_layer_(false), |
174 should_bubble_scrolls_(false), | 174 should_bubble_scrolls_(false), |
175 wheel_scrolling_(false), | 175 wheel_scrolling_(false), |
176 manage_tiles_needed_(false), | 176 manage_tiles_needed_(false), |
177 root_layer_scroll_offset_delegate_(NULL), | 177 root_layer_scroll_offset_delegate_(NULL), |
178 settings_(settings), | 178 settings_(settings), |
179 visible_(true), | 179 visible_(true), |
180 managed_memory_policy_( | 180 managed_memory_policy_( |
181 PrioritizedResourceManager::DefaultMemoryAllocationLimit(), | 181 PrioritizedResourceManager::DefaultMemoryAllocationLimit(), |
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1264 bool LayerTreeHostImpl::IsContextLost() { | 1264 bool LayerTreeHostImpl::IsContextLost() { |
1265 DCHECK(proxy_->IsImplThread()); | 1265 DCHECK(proxy_->IsImplThread()); |
1266 return renderer_ && renderer_->IsContextLost(); | 1266 return renderer_ && renderer_->IsContextLost(); |
1267 } | 1267 } |
1268 | 1268 |
1269 const RendererCapabilities& LayerTreeHostImpl::GetRendererCapabilities() const { | 1269 const RendererCapabilities& LayerTreeHostImpl::GetRendererCapabilities() const { |
1270 return renderer_->Capabilities(); | 1270 return renderer_->Capabilities(); |
1271 } | 1271 } |
1272 | 1272 |
1273 bool LayerTreeHostImpl::SwapBuffers(const LayerTreeHostImpl::FrameData& frame) { | 1273 bool LayerTreeHostImpl::SwapBuffers(const LayerTreeHostImpl::FrameData& frame) { |
1274 if (frame.has_no_damage) | 1274 if (frame.has_no_damage || output_surface_lost_) |
brianderson
2013/07/10 21:58:04
I avoid swapping if we don't have an output surfac
| |
1275 return false; | 1275 return false; |
1276 renderer_->SwapBuffers(); | 1276 renderer_->SwapBuffers(); |
1277 active_tree_->ClearLatencyInfo(); | 1277 active_tree_->ClearLatencyInfo(); |
1278 return true; | 1278 return true; |
1279 } | 1279 } |
1280 | 1280 |
1281 void LayerTreeHostImpl::SetNeedsBeginFrame(bool enable) { | 1281 void LayerTreeHostImpl::SetNeedsBeginFrame(bool enable) { |
1282 if (output_surface_) | 1282 if (output_surface_) |
1283 output_surface_->SetNeedsBeginFrame(enable); | 1283 output_surface_->SetNeedsBeginFrame(enable); |
1284 } | 1284 } |
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1305 } | 1305 } |
1306 | 1306 |
1307 const LayerTreeSettings& LayerTreeHostImpl::Settings() const { | 1307 const LayerTreeSettings& LayerTreeHostImpl::Settings() const { |
1308 return settings(); | 1308 return settings(); |
1309 } | 1309 } |
1310 | 1310 |
1311 void LayerTreeHostImpl::DidLoseOutputSurface() { | 1311 void LayerTreeHostImpl::DidLoseOutputSurface() { |
1312 // TODO(jamesr): The renderer_ check is needed to make some of the | 1312 // TODO(jamesr): The renderer_ check is needed to make some of the |
1313 // LayerTreeHostContextTest tests pass, but shouldn't be necessary (or | 1313 // LayerTreeHostContextTest tests pass, but shouldn't be necessary (or |
1314 // important) in production. We should adjust the test to not need this. | 1314 // important) in production. We should adjust the test to not need this. |
1315 output_surface_lost_ = true; | |
1315 if (renderer_) | 1316 if (renderer_) |
1316 client_->DidLoseOutputSurfaceOnImplThread(); | 1317 client_->DidLoseOutputSurfaceOnImplThread(); |
1317 } | 1318 } |
1318 | 1319 |
1319 void LayerTreeHostImpl::Readback(void* pixels, | 1320 void LayerTreeHostImpl::Readback(void* pixels, |
1320 gfx::Rect rect_in_device_viewport) { | 1321 gfx::Rect rect_in_device_viewport) { |
1321 DCHECK(renderer_); | 1322 DCHECK(renderer_); |
1322 renderer_->GetFramebufferPixels(pixels, rect_in_device_viewport); | 1323 renderer_->GetFramebufferPixels(pixels, rect_in_device_viewport); |
1323 } | 1324 } |
1324 | 1325 |
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1419 | 1420 |
1420 // Now that we've synced everything from the pending tree to the active | 1421 // Now that we've synced everything from the pending tree to the active |
1421 // tree, rename the pending tree the recycle tree so we can reuse it on the | 1422 // tree, rename the pending tree the recycle tree so we can reuse it on the |
1422 // next sync. | 1423 // next sync. |
1423 pending_tree_.swap(recycle_tree_); | 1424 pending_tree_.swap(recycle_tree_); |
1424 | 1425 |
1425 active_tree_->SetRootLayerScrollOffsetDelegate( | 1426 active_tree_->SetRootLayerScrollOffsetDelegate( |
1426 root_layer_scroll_offset_delegate_); | 1427 root_layer_scroll_offset_delegate_); |
1427 active_tree_->DidBecomeActive(); | 1428 active_tree_->DidBecomeActive(); |
1428 | 1429 |
1430 client_->DidActivatePendingTree(); | |
1431 | |
1429 // Reduce wasted memory now that unlinked resources are guaranteed not | 1432 // Reduce wasted memory now that unlinked resources are guaranteed not |
1430 // to be used. | 1433 // to be used. |
1431 client_->ReduceWastedContentsTextureMemoryOnImplThread(); | 1434 client_->ReduceWastedContentsTextureMemoryOnImplThread(); |
1432 | 1435 |
1433 client_->OnCanDrawStateChanged(CanDraw()); | 1436 client_->OnCanDrawStateChanged(CanDraw()); |
1434 client_->OnHasPendingTreeStateChanged(pending_tree_); | 1437 client_->OnHasPendingTreeStateChanged(pending_tree_); |
1435 client_->SetNeedsRedrawOnImplThread(); | 1438 client_->SetNeedsRedrawOnImplThread(); |
1436 client_->RenewTreePriority(); | 1439 client_->RenewTreePriority(); |
1437 | 1440 |
1438 if (debug_state_.continuous_painting) { | 1441 if (debug_state_.continuous_painting) { |
1439 const RenderingStats& stats = | 1442 const RenderingStats& stats = |
1440 rendering_stats_instrumentation_->GetRenderingStats(); | 1443 rendering_stats_instrumentation_->GetRenderingStats(); |
1441 paint_time_counter_->SavePaintTime( | 1444 paint_time_counter_->SavePaintTime( |
1442 stats.total_paint_time + stats.total_record_time + | 1445 stats.total_paint_time + stats.total_record_time + |
1443 stats.total_rasterize_time_for_now_bins_on_pending_tree); | 1446 stats.total_rasterize_time_for_now_bins_on_pending_tree); |
1444 } | 1447 } |
1445 | |
1446 client_->DidActivatePendingTree(); | |
1447 } | 1448 } |
1448 | 1449 |
1449 void LayerTreeHostImpl::SetVisible(bool visible) { | 1450 void LayerTreeHostImpl::SetVisible(bool visible) { |
1450 DCHECK(proxy_->IsImplThread()); | 1451 DCHECK(proxy_->IsImplThread()); |
1451 | 1452 |
1452 if (visible_ == visible) | 1453 if (visible_ == visible) |
1453 return; | 1454 return; |
1454 visible_ = visible; | 1455 visible_ = visible; |
1455 DidVisibilityChange(this, visible_); | 1456 DidVisibilityChange(this, visible_); |
1456 EnforceManagedMemoryPolicy(ActualManagedMemoryPolicy()); | 1457 EnforceManagedMemoryPolicy(ActualManagedMemoryPolicy()); |
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1529 // before we destroy the old resource provider. | 1530 // before we destroy the old resource provider. |
1530 ReleaseTreeResources(); | 1531 ReleaseTreeResources(); |
1531 if (resource_provider_) | 1532 if (resource_provider_) |
1532 resource_provider_->DidLoseOutputSurface(); | 1533 resource_provider_->DidLoseOutputSurface(); |
1533 | 1534 |
1534 // Note: order is important here. | 1535 // Note: order is important here. |
1535 renderer_.reset(); | 1536 renderer_.reset(); |
1536 tile_manager_.reset(); | 1537 tile_manager_.reset(); |
1537 resource_provider_.reset(); | 1538 resource_provider_.reset(); |
1538 output_surface_.reset(); | 1539 output_surface_.reset(); |
1540 output_surface_lost_ = true; | |
1539 | 1541 |
1540 if (!output_surface->BindToClient(this)) | 1542 if (!output_surface->BindToClient(this)) |
1541 return false; | 1543 return false; |
1542 | 1544 |
1543 scoped_ptr<ResourceProvider> resource_provider = ResourceProvider::Create( | 1545 scoped_ptr<ResourceProvider> resource_provider = ResourceProvider::Create( |
1544 output_surface.get(), settings_.highp_threshold_min); | 1546 output_surface.get(), settings_.highp_threshold_min); |
1545 if (!resource_provider) | 1547 if (!resource_provider) |
1546 return false; | 1548 return false; |
1547 | 1549 |
1548 if (output_surface->capabilities().deferred_gl_initialization) | 1550 if (output_surface->capabilities().deferred_gl_initialization) |
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1577 } | 1579 } |
1578 | 1580 |
1579 int max_frames_pending = | 1581 int max_frames_pending = |
1580 output_surface->capabilities().max_frames_pending; | 1582 output_surface->capabilities().max_frames_pending; |
1581 if (max_frames_pending <= 0) | 1583 if (max_frames_pending <= 0) |
1582 max_frames_pending = OutputSurface::DEFAULT_MAX_FRAMES_PENDING; | 1584 max_frames_pending = OutputSurface::DEFAULT_MAX_FRAMES_PENDING; |
1583 output_surface->SetMaxFramesPending(max_frames_pending); | 1585 output_surface->SetMaxFramesPending(max_frames_pending); |
1584 | 1586 |
1585 resource_provider_ = resource_provider.Pass(); | 1587 resource_provider_ = resource_provider.Pass(); |
1586 output_surface_ = output_surface.Pass(); | 1588 output_surface_ = output_surface.Pass(); |
1589 output_surface_lost_ = false; | |
1587 | 1590 |
1588 client_->OnCanDrawStateChanged(CanDraw()); | 1591 client_->OnCanDrawStateChanged(CanDraw()); |
1589 | 1592 |
1590 // See note in LayerTreeImpl::UpdateDrawProperties. Renderer needs | 1593 // See note in LayerTreeImpl::UpdateDrawProperties. Renderer needs |
1591 // to be initialized to get max texture size. | 1594 // to be initialized to get max texture size. |
1592 active_tree_->set_needs_update_draw_properties(); | 1595 active_tree_->set_needs_update_draw_properties(); |
1593 if (pending_tree_) | 1596 if (pending_tree_) |
1594 pending_tree_->set_needs_update_draw_properties(); | 1597 pending_tree_->set_needs_update_draw_properties(); |
1595 | 1598 |
1596 return true; | 1599 return true; |
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2373 if (LayerTreeDebugState::Equal(debug_state_, new_debug_state)) | 2376 if (LayerTreeDebugState::Equal(debug_state_, new_debug_state)) |
2374 return; | 2377 return; |
2375 if (debug_state_.continuous_painting != new_debug_state.continuous_painting) | 2378 if (debug_state_.continuous_painting != new_debug_state.continuous_painting) |
2376 paint_time_counter_->ClearHistory(); | 2379 paint_time_counter_->ClearHistory(); |
2377 | 2380 |
2378 debug_state_ = new_debug_state; | 2381 debug_state_ = new_debug_state; |
2379 SetFullRootLayerDamage(); | 2382 SetFullRootLayerDamage(); |
2380 } | 2383 } |
2381 | 2384 |
2382 } // namespace cc | 2385 } // namespace cc |
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