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Issue 16871016: cc: Use BeginFrameArgs (Closed) Base URL: http://git.chromium.org/chromium/src.git@bfargs2
Patch Set: else if typo Created 7 years, 5 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/scheduler/scheduler.h" 5 #include "cc/scheduler/scheduler.h"
6 6
7 #include <algorithm>
7 #include "base/auto_reset.h" 8 #include "base/auto_reset.h"
8 #include "base/debug/trace_event.h" 9 #include "base/debug/trace_event.h"
9 #include "base/logging.h" 10 #include "base/logging.h"
10 11
11 namespace cc { 12 namespace cc {
12 13
13 Scheduler::Scheduler(SchedulerClient* client, 14 Scheduler::Scheduler(SchedulerClient* client,
14 const SchedulerSettings& scheduler_settings) 15 const SchedulerSettings& scheduler_settings)
15 : settings_(scheduler_settings), 16 : settings_(scheduler_settings),
16 client_(client), 17 client_(client),
(...skipping 19 matching lines...) Expand all
36 void Scheduler::SetVisible(bool visible) { 37 void Scheduler::SetVisible(bool visible) {
37 state_machine_.SetVisible(visible); 38 state_machine_.SetVisible(visible);
38 ProcessScheduledActions(); 39 ProcessScheduledActions();
39 } 40 }
40 41
41 void Scheduler::SetCanDraw(bool can_draw) { 42 void Scheduler::SetCanDraw(bool can_draw) {
42 state_machine_.SetCanDraw(can_draw); 43 state_machine_.SetCanDraw(can_draw);
43 ProcessScheduledActions(); 44 ProcessScheduledActions();
44 } 45 }
45 46
46 void Scheduler::SetHasPendingTree(bool has_pending_tree) { 47 void Scheduler::SetHasTrees(bool has_pending_tree, bool active_tree_is_null) {
47 state_machine_.SetHasPendingTree(has_pending_tree); 48 state_machine_.SetHasTrees(has_pending_tree, active_tree_is_null);
48 ProcessScheduledActions(); 49 ProcessScheduledActions();
50
51 if (state_machine_.ShouldTriggerBeginFrameDeadlineEarly())
52 PostBeginFrameDeadline(base::TimeTicks());
49 } 53 }
50 54
51 void Scheduler::SetNeedsCommit() { 55 void Scheduler::SetNeedsCommit() {
52 state_machine_.SetNeedsCommit(); 56 state_machine_.SetNeedsCommit();
53 ProcessScheduledActions(); 57 ProcessScheduledActions();
54 } 58 }
55 59
56 void Scheduler::SetNeedsForcedCommit() { 60 void Scheduler::SetNeedsForcedCommit() {
57 state_machine_.SetNeedsCommit(); 61 state_machine_.SetNeedsCommit();
58 state_machine_.SetNeedsForcedCommit(); 62 state_machine_.SetNeedsForcedCommit();
(...skipping 17 matching lines...) Expand all
76 80
77 void Scheduler::SetMainThreadNeedsLayerTextures() { 81 void Scheduler::SetMainThreadNeedsLayerTextures() {
78 state_machine_.SetMainThreadNeedsLayerTextures(); 82 state_machine_.SetMainThreadNeedsLayerTextures();
79 ProcessScheduledActions(); 83 ProcessScheduledActions();
80 } 84 }
81 85
82 void Scheduler::FinishCommit() { 86 void Scheduler::FinishCommit() {
83 TRACE_EVENT0("cc", "Scheduler::FinishCommit"); 87 TRACE_EVENT0("cc", "Scheduler::FinishCommit");
84 state_machine_.FinishCommit(); 88 state_machine_.FinishCommit();
85 ProcessScheduledActions(); 89 ProcessScheduledActions();
90
91 if (state_machine_.ShouldTriggerBeginFrameDeadlineEarly())
92 PostBeginFrameDeadline(base::TimeTicks());
86 } 93 }
87 94
88 void Scheduler::BeginFrameAbortedByMainThread() { 95 void Scheduler::BeginFrameAbortedByMainThread() {
89 TRACE_EVENT0("cc", "Scheduler::BeginFrameAbortedByMainThread"); 96 TRACE_EVENT0("cc", "Scheduler::BeginFrameAbortedByMainThread");
90 state_machine_.BeginFrameAbortedByMainThread(); 97 state_machine_.BeginFrameAbortedByMainThread();
91 ProcessScheduledActions(); 98 ProcessScheduledActions();
92 } 99 }
93 100
94 void Scheduler::DidLoseOutputSurface() { 101 void Scheduler::DidLoseOutputSurface() {
95 TRACE_EVENT0("cc", "Scheduler::DidLoseOutputSurface"); 102 TRACE_EVENT0("cc", "Scheduler::DidLoseOutputSurface");
(...skipping 10 matching lines...) Expand all
106 ProcessScheduledActions(); 113 ProcessScheduledActions();
107 } 114 }
108 115
109 base::TimeTicks Scheduler::AnticipatedDrawTime() { 116 base::TimeTicks Scheduler::AnticipatedDrawTime() {
110 TRACE_EVENT0("cc", "Scheduler::AnticipatedDrawTime"); 117 TRACE_EVENT0("cc", "Scheduler::AnticipatedDrawTime");
111 118
112 if (!last_set_needs_begin_frame_ || 119 if (!last_set_needs_begin_frame_ ||
113 last_begin_frame_args_.interval <= base::TimeDelta()) 120 last_begin_frame_args_.interval <= base::TimeDelta())
114 return base::TimeTicks(); 121 return base::TimeTicks();
115 122
116 // TODO(brianderson): Express this in terms of the deadline.
117 base::TimeTicks now = base::TimeTicks::Now(); 123 base::TimeTicks now = base::TimeTicks::Now();
118 int64 intervals = 1 + ((now - last_begin_frame_args_.frame_time) / 124 base::TimeTicks timebase = std::max(last_begin_frame_args_.frame_time,
119 last_begin_frame_args_.interval); 125 last_begin_frame_args_.deadline);
120 return last_begin_frame_args_.frame_time + 126 int64 intervals = 1 + ((now - timebase) / last_begin_frame_args_.interval);
121 (last_begin_frame_args_.interval * intervals); 127 return timebase + (last_begin_frame_args_.interval * intervals);
122 } 128 }
123 129
124 base::TimeTicks Scheduler::LastBeginFrameOnImplThreadTime() { 130 base::TimeTicks Scheduler::LastBeginFrameOnImplThreadTime() {
125 return last_begin_frame_args_.frame_time; 131 return last_begin_frame_args_.frame_time;
126 } 132 }
127 133
128 void Scheduler::SetupNextBeginFrameIfNeeded() { 134 void Scheduler::SetupNextBeginFrameIfNeeded() {
129 bool needs_begin_frame_to_draw = 135 bool needs_begin_frame_to_draw =
130 state_machine_.BeginFrameNeededToDrawByImplThread(); 136 state_machine_.BeginFrameNeededToDrawByImplThread();
131 // We want to avoid proactive begin frames with the synchronous compositor
132 // because every SetNeedsBeginFrame will force a redraw.
133 bool proactive_begin_frame_wanted = 137 bool proactive_begin_frame_wanted =
134 state_machine_.ProactiveBeginFrameWantedByImplThread() && 138 state_machine_.ProactiveBeginFrameWantedByImplThread();
135 !settings_.using_synchronous_renderer_compositor && 139
136 settings_.throttle_frame_production; 140 // We want to avoid proactive begin frames with the synchronous
141 // compositor because every SetNeedsBeginFrame will force a redraw.
137 bool needs_begin_frame = needs_begin_frame_to_draw || 142 bool needs_begin_frame = needs_begin_frame_to_draw ||
138 proactive_begin_frame_wanted; 143 proactive_begin_frame_wanted;
139 bool immediate_disables_needed = 144
140 settings_.using_synchronous_renderer_compositor; 145 bool should_call_set_needs_begin_frame =
146 // The synchronous renderer compositor needs immediate enables/disables.
147 (settings_.using_synchronous_renderer_compositor &&
148 needs_begin_frame != last_set_needs_begin_frame_) ||
149 // Always request the BeginFrame immediately if it wasn't needed before.
150 (needs_begin_frame && !last_set_needs_begin_frame_) ||
151 // Only disable the BeginFrame after a BeginFrame where we didn't swap.
152 (!needs_begin_frame && last_set_needs_begin_frame_ &&
153 has_pending_begin_frame_ && !state_machine_.InsideBeginFrame()) ||
154 // We did not draw and swap this BeginFrame,
155 // so we need to explicitly request another BeginFrame.
156 (needs_begin_frame && has_pending_begin_frame_ &&
157 state_machine_.InsideBeginFrame());
141 158
142 if (needs_begin_frame_to_draw) 159 if (needs_begin_frame_to_draw)
143 safe_to_expect_begin_frame_ = true; 160 safe_to_expect_begin_frame_ = true;
144 161
145 // Determine if we need BeginFrame notifications. 162 if (should_call_set_needs_begin_frame) {
146 // If we do, always request the BeginFrame immediately.
147 // If not, only disable on the next BeginFrame to avoid unnecessary toggles.
148 // The synchronous renderer compositor requires immediate disables though.
149 if ((needs_begin_frame ||
150 state_machine_.inside_begin_frame() ||
151 immediate_disables_needed) &&
152 (needs_begin_frame != last_set_needs_begin_frame_)) {
153 has_pending_begin_frame_ = false; 163 has_pending_begin_frame_ = false;
154 client_->SetNeedsBeginFrameOnImplThread(needs_begin_frame); 164 client_->SetNeedsBeginFrameOnImplThread(needs_begin_frame);
155 if (safe_to_expect_begin_frame_) 165 if (safe_to_expect_begin_frame_)
156 last_set_needs_begin_frame_ = needs_begin_frame; 166 last_set_needs_begin_frame_ = needs_begin_frame;
157 } 167 }
158
159 // Request another BeginFrame if we haven't drawn for now until we have
160 // deadlines implemented.
161 if (state_machine_.inside_begin_frame() && has_pending_begin_frame_) {
162 has_pending_begin_frame_ = false;
163 client_->SetNeedsBeginFrameOnImplThread(true);
164 return;
165 }
166 } 168 }
167 169
168 void Scheduler::BeginFrame(const BeginFrameArgs& args) { 170 void Scheduler::BeginFrame(const BeginFrameArgs& args) {
169 TRACE_EVENT0("cc", "Scheduler::BeginFrame"); 171 TRACE_EVENT0("cc", "Scheduler::BeginFrame");
170 DCHECK(!has_pending_begin_frame_); 172 DCHECK(!has_pending_begin_frame_);
171 has_pending_begin_frame_ = true; 173 has_pending_begin_frame_ = true;
172 safe_to_expect_begin_frame_ = true; 174 safe_to_expect_begin_frame_ = true;
173 last_begin_frame_args_ = args; 175 last_begin_frame_args_ = args;
174 state_machine_.DidEnterBeginFrame(args); 176 last_begin_frame_args_.AdjustDeadline(-client_->DrawDurationEstimate());
177 state_machine_.OnBeginFrame(last_begin_frame_args_);
175 ProcessScheduledActions(); 178 ProcessScheduledActions();
176 state_machine_.DidLeaveBeginFrame(); 179
180 if (settings_.using_synchronous_renderer_compositor)
brianderson 2013/07/10 21:58:04 Bo, does this method fix WebView so it always draw
boliu 2013/07/10 23:39:52 Yep I think so. So just to confirm I understand t
brianderson 2013/07/11 00:25:43 Yes. BeginFrame will never exit in the DEADLINE_PE
181 OnBeginFrameDeadline();
182 else if (state_machine_.ShouldTriggerBeginFrameDeadlineEarly())
183 PostBeginFrameDeadline(base::TimeTicks());
184 else
185 PostBeginFrameDeadline(last_begin_frame_args_.deadline);
186 }
187
188 void Scheduler::PostBeginFrameDeadline(base::TimeTicks deadline) {
189 begin_frame_deadline_closure_.Cancel();
190 begin_frame_deadline_closure_.Reset(
191 base::Bind(&Scheduler::OnBeginFrameDeadline, weak_factory_.GetWeakPtr()));
192 client_->PostBeginFrameDeadline(
193 begin_frame_deadline_closure_.callback(), deadline);
194 }
195
196 void Scheduler::OnBeginFrameDeadline() {
197 TRACE_EVENT0("cc", "Scheduler::OnBeginFrameDeadline");
198 begin_frame_deadline_closure_.Cancel();
199 state_machine_.OnBeginFrameDeadline();
200 ProcessScheduledActions();
201 client_->DidBeginFrameDeadlineOnImplThread();
177 } 202 }
178 203
179 void Scheduler::DrawAndSwapIfPossible() { 204 void Scheduler::DrawAndSwapIfPossible() {
180 ScheduledActionDrawAndSwapResult result = 205 ScheduledActionDrawAndSwapResult result =
181 client_->ScheduledActionDrawAndSwapIfPossible(); 206 client_->ScheduledActionDrawAndSwapIfPossible();
182 state_machine_.DidDrawIfPossibleCompleted(result.did_draw); 207 state_machine_.DidDrawIfPossibleCompleted(result.did_draw);
183 if (result.did_swap) 208 if (result.did_swap)
184 has_pending_begin_frame_ = false; 209 has_pending_begin_frame_ = false;
185 } 210 }
186 211
187 void Scheduler::DrawAndSwapForced() { 212 void Scheduler::DrawAndSwapForced() {
188 ScheduledActionDrawAndSwapResult result = 213 ScheduledActionDrawAndSwapResult result =
189 client_->ScheduledActionDrawAndSwapForced(); 214 client_->ScheduledActionDrawAndSwapForced();
190 if (result.did_swap) 215 if (result.did_swap)
191 has_pending_begin_frame_ = false; 216 has_pending_begin_frame_ = false;
192 } 217 }
193 218
194 void Scheduler::ProcessScheduledActions() { 219 void Scheduler::ProcessScheduledActions() {
195 // We do not allow ProcessScheduledActions to be recursive. 220 // We do not allow ProcessScheduledActions to be recursive.
196 // The top-level call will iteratively execute the next action for us anyway. 221 // The top-level call will iteratively execute the next action for us anyway.
197 if (inside_process_scheduled_actions_) 222 if (inside_process_scheduled_actions_)
198 return; 223 return;
199 224
200 base::AutoReset<bool> mark_inside(&inside_process_scheduled_actions_, true); 225 base::AutoReset<bool> mark_inside(&inside_process_scheduled_actions_, true);
201 226
202 SchedulerStateMachine::Action action = state_machine_.NextAction(); 227 SchedulerStateMachine::Action action;
203 while (action != SchedulerStateMachine::ACTION_NONE) { 228 do {
229 TRACE_EVENT1("cc", "SchedulerStateMachine",
230 "state", state_machine_.ToString());
231 action = state_machine_.NextAction();
204 state_machine_.UpdateState(action); 232 state_machine_.UpdateState(action);
205 switch (action) { 233 switch (action) {
206 case SchedulerStateMachine::ACTION_NONE: 234 case SchedulerStateMachine::ACTION_NONE:
207 break; 235 break;
208 case SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD: 236 case SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD:
209 client_->ScheduledActionSendBeginFrameToMainThread(); 237 client_->ScheduledActionSendBeginFrameToMainThread();
210 break; 238 break;
211 case SchedulerStateMachine::ACTION_COMMIT: 239 case SchedulerStateMachine::ACTION_COMMIT:
212 client_->ScheduledActionCommit(); 240 client_->ScheduledActionCommit();
213 break; 241 break;
214 case SchedulerStateMachine::ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS: 242 case SchedulerStateMachine::ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS:
215 client_->ScheduledActionCheckForCompletedTileUploads(); 243 client_->ScheduledActionCheckForCompletedTileUploads();
216 break; 244 break;
217 case SchedulerStateMachine::ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED: 245 case SchedulerStateMachine::ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED:
218 client_->ScheduledActionActivatePendingTreeIfNeeded(); 246 client_->ScheduledActionActivatePendingTreeIfNeeded();
219 break; 247 break;
220 case SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE: 248 case SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE:
221 DrawAndSwapIfPossible(); 249 DrawAndSwapIfPossible();
222 break; 250 break;
223 case SchedulerStateMachine::ACTION_DRAW_FORCED: 251 case SchedulerStateMachine::ACTION_DRAW_FORCED:
224 DrawAndSwapForced(); 252 DrawAndSwapForced();
225 break; 253 break;
226 case SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION: 254 case SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION:
227 client_->ScheduledActionBeginOutputSurfaceCreation(); 255 client_->ScheduledActionBeginOutputSurfaceCreation();
228 break; 256 break;
229 case SchedulerStateMachine::ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD: 257 case SchedulerStateMachine::ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD:
230 client_->ScheduledActionAcquireLayerTexturesForMainThread(); 258 client_->ScheduledActionAcquireLayerTexturesForMainThread();
231 break; 259 break;
232 } 260 }
233 action = state_machine_.NextAction(); 261 } while (action != SchedulerStateMachine::ACTION_NONE);
234 }
235 262
236 SetupNextBeginFrameIfNeeded(); 263 SetupNextBeginFrameIfNeeded();
237 client_->DidAnticipatedDrawTimeChange(AnticipatedDrawTime()); 264 client_->DidAnticipatedDrawTimeChange(AnticipatedDrawTime());
238 } 265 }
239 266
240 bool Scheduler::WillDrawIfNeeded() const { 267 bool Scheduler::WillDrawIfNeeded() const {
241 return !state_machine_.DrawSuspendedUntilCommit(); 268 return !state_machine_.DrawSuspendedUntilCommit();
242 } 269 }
243 270
244 } // namespace cc 271 } // namespace cc
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