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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/scheduler/scheduler.h" | 5 #include "cc/scheduler/scheduler.h" |
6 | 6 |
7 #include <algorithm> | |
7 #include "base/auto_reset.h" | 8 #include "base/auto_reset.h" |
8 #include "base/debug/trace_event.h" | 9 #include "base/debug/trace_event.h" |
9 #include "base/logging.h" | 10 #include "base/logging.h" |
10 | 11 |
11 namespace cc { | 12 namespace cc { |
12 | 13 |
13 Scheduler::Scheduler(SchedulerClient* client, | 14 Scheduler::Scheduler(SchedulerClient* client, |
14 const SchedulerSettings& scheduler_settings) | 15 const SchedulerSettings& scheduler_settings) |
15 : settings_(scheduler_settings), | 16 : settings_(scheduler_settings), |
16 client_(client), | 17 client_(client), |
(...skipping 19 matching lines...) Expand all Loading... | |
36 void Scheduler::SetVisible(bool visible) { | 37 void Scheduler::SetVisible(bool visible) { |
37 state_machine_.SetVisible(visible); | 38 state_machine_.SetVisible(visible); |
38 ProcessScheduledActions(); | 39 ProcessScheduledActions(); |
39 } | 40 } |
40 | 41 |
41 void Scheduler::SetCanDraw(bool can_draw) { | 42 void Scheduler::SetCanDraw(bool can_draw) { |
42 state_machine_.SetCanDraw(can_draw); | 43 state_machine_.SetCanDraw(can_draw); |
43 ProcessScheduledActions(); | 44 ProcessScheduledActions(); |
44 } | 45 } |
45 | 46 |
46 void Scheduler::SetHasPendingTree(bool has_pending_tree) { | 47 void Scheduler::SetHasTrees(bool has_pending_tree, bool active_tree_is_null) { |
47 state_machine_.SetHasPendingTree(has_pending_tree); | 48 state_machine_.SetHasTrees(has_pending_tree, active_tree_is_null); |
48 ProcessScheduledActions(); | 49 ProcessScheduledActions(); |
50 | |
51 if (state_machine_.ShouldTriggerBeginFrameDeadlineEarly()) | |
52 PostBeginFrameDeadline(base::TimeTicks()); | |
49 } | 53 } |
50 | 54 |
51 void Scheduler::SetNeedsCommit() { | 55 void Scheduler::SetNeedsCommit() { |
52 state_machine_.SetNeedsCommit(); | 56 state_machine_.SetNeedsCommit(); |
53 ProcessScheduledActions(); | 57 ProcessScheduledActions(); |
54 } | 58 } |
55 | 59 |
56 void Scheduler::SetNeedsForcedCommit() { | 60 void Scheduler::SetNeedsForcedCommit() { |
57 state_machine_.SetNeedsCommit(); | 61 state_machine_.SetNeedsCommit(); |
58 state_machine_.SetNeedsForcedCommit(); | 62 state_machine_.SetNeedsForcedCommit(); |
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76 | 80 |
77 void Scheduler::SetMainThreadNeedsLayerTextures() { | 81 void Scheduler::SetMainThreadNeedsLayerTextures() { |
78 state_machine_.SetMainThreadNeedsLayerTextures(); | 82 state_machine_.SetMainThreadNeedsLayerTextures(); |
79 ProcessScheduledActions(); | 83 ProcessScheduledActions(); |
80 } | 84 } |
81 | 85 |
82 void Scheduler::FinishCommit() { | 86 void Scheduler::FinishCommit() { |
83 TRACE_EVENT0("cc", "Scheduler::FinishCommit"); | 87 TRACE_EVENT0("cc", "Scheduler::FinishCommit"); |
84 state_machine_.FinishCommit(); | 88 state_machine_.FinishCommit(); |
85 ProcessScheduledActions(); | 89 ProcessScheduledActions(); |
90 | |
91 if (state_machine_.ShouldTriggerBeginFrameDeadlineEarly()) | |
92 PostBeginFrameDeadline(base::TimeTicks()); | |
86 } | 93 } |
87 | 94 |
88 void Scheduler::BeginFrameAbortedByMainThread() { | 95 void Scheduler::BeginFrameAbortedByMainThread() { |
89 TRACE_EVENT0("cc", "Scheduler::BeginFrameAbortedByMainThread"); | 96 TRACE_EVENT0("cc", "Scheduler::BeginFrameAbortedByMainThread"); |
90 state_machine_.BeginFrameAbortedByMainThread(); | 97 state_machine_.BeginFrameAbortedByMainThread(); |
91 ProcessScheduledActions(); | 98 ProcessScheduledActions(); |
92 } | 99 } |
93 | 100 |
94 void Scheduler::DidLoseOutputSurface() { | 101 void Scheduler::DidLoseOutputSurface() { |
95 TRACE_EVENT0("cc", "Scheduler::DidLoseOutputSurface"); | 102 TRACE_EVENT0("cc", "Scheduler::DidLoseOutputSurface"); |
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106 ProcessScheduledActions(); | 113 ProcessScheduledActions(); |
107 } | 114 } |
108 | 115 |
109 base::TimeTicks Scheduler::AnticipatedDrawTime() { | 116 base::TimeTicks Scheduler::AnticipatedDrawTime() { |
110 TRACE_EVENT0("cc", "Scheduler::AnticipatedDrawTime"); | 117 TRACE_EVENT0("cc", "Scheduler::AnticipatedDrawTime"); |
111 | 118 |
112 if (!last_set_needs_begin_frame_ || | 119 if (!last_set_needs_begin_frame_ || |
113 last_begin_frame_args_.interval <= base::TimeDelta()) | 120 last_begin_frame_args_.interval <= base::TimeDelta()) |
114 return base::TimeTicks(); | 121 return base::TimeTicks(); |
115 | 122 |
116 // TODO(brianderson): Express this in terms of the deadline. | |
117 base::TimeTicks now = base::TimeTicks::Now(); | 123 base::TimeTicks now = base::TimeTicks::Now(); |
118 int64 intervals = 1 + ((now - last_begin_frame_args_.frame_time) / | 124 base::TimeTicks timebase = std::max(last_begin_frame_args_.frame_time, |
119 last_begin_frame_args_.interval); | 125 last_begin_frame_args_.deadline); |
120 return last_begin_frame_args_.frame_time + | 126 int64 intervals = 1 + ((now - timebase) / last_begin_frame_args_.interval); |
121 (last_begin_frame_args_.interval * intervals); | 127 return timebase + (last_begin_frame_args_.interval * intervals); |
122 } | 128 } |
123 | 129 |
124 base::TimeTicks Scheduler::LastBeginFrameOnImplThreadTime() { | 130 base::TimeTicks Scheduler::LastBeginFrameOnImplThreadTime() { |
125 return last_begin_frame_args_.frame_time; | 131 return last_begin_frame_args_.frame_time; |
126 } | 132 } |
127 | 133 |
128 void Scheduler::SetupNextBeginFrameIfNeeded() { | 134 void Scheduler::SetupNextBeginFrameIfNeeded() { |
129 bool needs_begin_frame_to_draw = | 135 bool needs_begin_frame_to_draw = |
130 state_machine_.BeginFrameNeededToDrawByImplThread(); | 136 state_machine_.BeginFrameNeededToDrawByImplThread(); |
131 // We want to avoid proactive begin frames with the synchronous compositor | |
132 // because every SetNeedsBeginFrame will force a redraw. | |
133 bool proactive_begin_frame_wanted = | 137 bool proactive_begin_frame_wanted = |
134 state_machine_.ProactiveBeginFrameWantedByImplThread() && | 138 state_machine_.ProactiveBeginFrameWantedByImplThread(); |
135 !settings_.using_synchronous_renderer_compositor && | 139 |
136 settings_.throttle_frame_production; | 140 // We want to avoid proactive begin frames with the synchronous |
141 // compositor because every SetNeedsBeginFrame will force a redraw. | |
137 bool needs_begin_frame = needs_begin_frame_to_draw || | 142 bool needs_begin_frame = needs_begin_frame_to_draw || |
138 proactive_begin_frame_wanted; | 143 proactive_begin_frame_wanted; |
139 bool immediate_disables_needed = | 144 |
140 settings_.using_synchronous_renderer_compositor; | 145 bool should_call_set_needs_begin_frame = |
146 // The synchronous renderer compositor needs immediate enables/disables. | |
147 (settings_.using_synchronous_renderer_compositor && | |
148 needs_begin_frame != last_set_needs_begin_frame_) || | |
149 // Always request the BeginFrame immediately if it wasn't needed before. | |
150 (needs_begin_frame && !last_set_needs_begin_frame_) || | |
151 // Only disable the BeginFrame after a BeginFrame where we didn't swap. | |
152 (!needs_begin_frame && last_set_needs_begin_frame_ && | |
153 has_pending_begin_frame_ && !state_machine_.InsideBeginFrame()) || | |
154 // We did not draw and swap this BeginFrame, | |
155 // so we need to explicitly request another BeginFrame. | |
156 (needs_begin_frame && has_pending_begin_frame_ && | |
157 state_machine_.InsideBeginFrame()); | |
141 | 158 |
142 if (needs_begin_frame_to_draw) | 159 if (needs_begin_frame_to_draw) |
143 safe_to_expect_begin_frame_ = true; | 160 safe_to_expect_begin_frame_ = true; |
144 | 161 |
145 // Determine if we need BeginFrame notifications. | 162 if (should_call_set_needs_begin_frame) { |
146 // If we do, always request the BeginFrame immediately. | |
147 // If not, only disable on the next BeginFrame to avoid unnecessary toggles. | |
148 // The synchronous renderer compositor requires immediate disables though. | |
149 if ((needs_begin_frame || | |
150 state_machine_.inside_begin_frame() || | |
151 immediate_disables_needed) && | |
152 (needs_begin_frame != last_set_needs_begin_frame_)) { | |
153 has_pending_begin_frame_ = false; | 163 has_pending_begin_frame_ = false; |
154 client_->SetNeedsBeginFrameOnImplThread(needs_begin_frame); | 164 client_->SetNeedsBeginFrameOnImplThread(needs_begin_frame); |
155 if (safe_to_expect_begin_frame_) | 165 if (safe_to_expect_begin_frame_) |
156 last_set_needs_begin_frame_ = needs_begin_frame; | 166 last_set_needs_begin_frame_ = needs_begin_frame; |
157 } | 167 } |
158 | |
159 // Request another BeginFrame if we haven't drawn for now until we have | |
160 // deadlines implemented. | |
161 if (state_machine_.inside_begin_frame() && has_pending_begin_frame_) { | |
162 has_pending_begin_frame_ = false; | |
163 client_->SetNeedsBeginFrameOnImplThread(true); | |
164 return; | |
165 } | |
166 } | 168 } |
167 | 169 |
168 void Scheduler::BeginFrame(const BeginFrameArgs& args) { | 170 void Scheduler::BeginFrame(const BeginFrameArgs& args) { |
169 TRACE_EVENT0("cc", "Scheduler::BeginFrame"); | 171 TRACE_EVENT0("cc", "Scheduler::BeginFrame"); |
170 DCHECK(!has_pending_begin_frame_); | 172 DCHECK(!has_pending_begin_frame_); |
171 has_pending_begin_frame_ = true; | 173 has_pending_begin_frame_ = true; |
172 safe_to_expect_begin_frame_ = true; | 174 safe_to_expect_begin_frame_ = true; |
173 last_begin_frame_args_ = args; | 175 last_begin_frame_args_ = args; |
174 state_machine_.DidEnterBeginFrame(args); | 176 last_begin_frame_args_.AdjustDeadline(-client_->DrawDurationEstimate()); |
177 state_machine_.OnBeginFrame(last_begin_frame_args_); | |
175 ProcessScheduledActions(); | 178 ProcessScheduledActions(); |
176 state_machine_.DidLeaveBeginFrame(); | 179 |
180 if (settings_.using_synchronous_renderer_compositor) | |
brianderson
2013/07/10 21:58:04
Bo, does this method fix WebView so it always draw
boliu
2013/07/10 23:39:52
Yep I think so.
So just to confirm I understand t
brianderson
2013/07/11 00:25:43
Yes. BeginFrame will never exit in the DEADLINE_PE
| |
181 OnBeginFrameDeadline(); | |
182 else if (state_machine_.ShouldTriggerBeginFrameDeadlineEarly()) | |
183 PostBeginFrameDeadline(base::TimeTicks()); | |
184 else | |
185 PostBeginFrameDeadline(last_begin_frame_args_.deadline); | |
186 } | |
187 | |
188 void Scheduler::PostBeginFrameDeadline(base::TimeTicks deadline) { | |
189 begin_frame_deadline_closure_.Cancel(); | |
190 begin_frame_deadline_closure_.Reset( | |
191 base::Bind(&Scheduler::OnBeginFrameDeadline, weak_factory_.GetWeakPtr())); | |
192 client_->PostBeginFrameDeadline( | |
193 begin_frame_deadline_closure_.callback(), deadline); | |
194 } | |
195 | |
196 void Scheduler::OnBeginFrameDeadline() { | |
197 TRACE_EVENT0("cc", "Scheduler::OnBeginFrameDeadline"); | |
198 begin_frame_deadline_closure_.Cancel(); | |
199 state_machine_.OnBeginFrameDeadline(); | |
200 ProcessScheduledActions(); | |
201 client_->DidBeginFrameDeadlineOnImplThread(); | |
177 } | 202 } |
178 | 203 |
179 void Scheduler::DrawAndSwapIfPossible() { | 204 void Scheduler::DrawAndSwapIfPossible() { |
180 ScheduledActionDrawAndSwapResult result = | 205 ScheduledActionDrawAndSwapResult result = |
181 client_->ScheduledActionDrawAndSwapIfPossible(); | 206 client_->ScheduledActionDrawAndSwapIfPossible(); |
182 state_machine_.DidDrawIfPossibleCompleted(result.did_draw); | 207 state_machine_.DidDrawIfPossibleCompleted(result.did_draw); |
183 if (result.did_swap) | 208 if (result.did_swap) |
184 has_pending_begin_frame_ = false; | 209 has_pending_begin_frame_ = false; |
185 } | 210 } |
186 | 211 |
187 void Scheduler::DrawAndSwapForced() { | 212 void Scheduler::DrawAndSwapForced() { |
188 ScheduledActionDrawAndSwapResult result = | 213 ScheduledActionDrawAndSwapResult result = |
189 client_->ScheduledActionDrawAndSwapForced(); | 214 client_->ScheduledActionDrawAndSwapForced(); |
190 if (result.did_swap) | 215 if (result.did_swap) |
191 has_pending_begin_frame_ = false; | 216 has_pending_begin_frame_ = false; |
192 } | 217 } |
193 | 218 |
194 void Scheduler::ProcessScheduledActions() { | 219 void Scheduler::ProcessScheduledActions() { |
195 // We do not allow ProcessScheduledActions to be recursive. | 220 // We do not allow ProcessScheduledActions to be recursive. |
196 // The top-level call will iteratively execute the next action for us anyway. | 221 // The top-level call will iteratively execute the next action for us anyway. |
197 if (inside_process_scheduled_actions_) | 222 if (inside_process_scheduled_actions_) |
198 return; | 223 return; |
199 | 224 |
200 base::AutoReset<bool> mark_inside(&inside_process_scheduled_actions_, true); | 225 base::AutoReset<bool> mark_inside(&inside_process_scheduled_actions_, true); |
201 | 226 |
202 SchedulerStateMachine::Action action = state_machine_.NextAction(); | 227 SchedulerStateMachine::Action action; |
203 while (action != SchedulerStateMachine::ACTION_NONE) { | 228 do { |
229 TRACE_EVENT1("cc", "SchedulerStateMachine", | |
230 "state", state_machine_.ToString()); | |
231 action = state_machine_.NextAction(); | |
204 state_machine_.UpdateState(action); | 232 state_machine_.UpdateState(action); |
205 switch (action) { | 233 switch (action) { |
206 case SchedulerStateMachine::ACTION_NONE: | 234 case SchedulerStateMachine::ACTION_NONE: |
207 break; | 235 break; |
208 case SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD: | 236 case SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD: |
209 client_->ScheduledActionSendBeginFrameToMainThread(); | 237 client_->ScheduledActionSendBeginFrameToMainThread(); |
210 break; | 238 break; |
211 case SchedulerStateMachine::ACTION_COMMIT: | 239 case SchedulerStateMachine::ACTION_COMMIT: |
212 client_->ScheduledActionCommit(); | 240 client_->ScheduledActionCommit(); |
213 break; | 241 break; |
214 case SchedulerStateMachine::ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS: | 242 case SchedulerStateMachine::ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS: |
215 client_->ScheduledActionCheckForCompletedTileUploads(); | 243 client_->ScheduledActionCheckForCompletedTileUploads(); |
216 break; | 244 break; |
217 case SchedulerStateMachine::ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED: | 245 case SchedulerStateMachine::ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED: |
218 client_->ScheduledActionActivatePendingTreeIfNeeded(); | 246 client_->ScheduledActionActivatePendingTreeIfNeeded(); |
219 break; | 247 break; |
220 case SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE: | 248 case SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE: |
221 DrawAndSwapIfPossible(); | 249 DrawAndSwapIfPossible(); |
222 break; | 250 break; |
223 case SchedulerStateMachine::ACTION_DRAW_FORCED: | 251 case SchedulerStateMachine::ACTION_DRAW_FORCED: |
224 DrawAndSwapForced(); | 252 DrawAndSwapForced(); |
225 break; | 253 break; |
226 case SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION: | 254 case SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION: |
227 client_->ScheduledActionBeginOutputSurfaceCreation(); | 255 client_->ScheduledActionBeginOutputSurfaceCreation(); |
228 break; | 256 break; |
229 case SchedulerStateMachine::ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD: | 257 case SchedulerStateMachine::ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD: |
230 client_->ScheduledActionAcquireLayerTexturesForMainThread(); | 258 client_->ScheduledActionAcquireLayerTexturesForMainThread(); |
231 break; | 259 break; |
232 } | 260 } |
233 action = state_machine_.NextAction(); | 261 } while (action != SchedulerStateMachine::ACTION_NONE); |
234 } | |
235 | 262 |
236 SetupNextBeginFrameIfNeeded(); | 263 SetupNextBeginFrameIfNeeded(); |
237 client_->DidAnticipatedDrawTimeChange(AnticipatedDrawTime()); | 264 client_->DidAnticipatedDrawTimeChange(AnticipatedDrawTime()); |
238 } | 265 } |
239 | 266 |
240 bool Scheduler::WillDrawIfNeeded() const { | 267 bool Scheduler::WillDrawIfNeeded() const { |
241 return !state_machine_.DrawSuspendedUntilCommit(); | 268 return !state_machine_.DrawSuspendedUntilCommit(); |
242 } | 269 } |
243 | 270 |
244 } // namespace cc | 271 } // namespace cc |
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