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Side by Side Diff: cc/scheduler/scheduler_state_machine.cc

Issue 16871016: cc: Use BeginFrameArgs (Closed) Base URL: http://git.chromium.org/chromium/src.git@bfargs2
Patch Set: Rebase; More tests fixed; Created 7 years, 5 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/scheduler/scheduler_state_machine.h" 5 #include "cc/scheduler/scheduler_state_machine.h"
6 6
7 #include "base/format_macros.h" 7 #include "base/format_macros.h"
8 #include "base/logging.h" 8 #include "base/logging.h"
9 #include "base/strings/stringprintf.h" 9 #include "base/strings/stringprintf.h"
10 10
11 namespace cc { 11 namespace cc {
12 12
13 SchedulerStateMachine::SchedulerStateMachine(const SchedulerSettings& settings) 13 SchedulerStateMachine::SchedulerStateMachine(const SchedulerSettings& settings)
14 : settings_(settings), 14 : settings_(settings),
15 commit_state_(COMMIT_STATE_IDLE), 15 commit_state_(COMMIT_STATE_IDLE),
16 commit_count_(0), 16 commit_count_(0),
17 current_frame_number_(0), 17 begin_frame_count_(0),
18 last_frame_number_where_draw_was_called_(-1), 18 begin_frame_deadline_count_(0),
19 last_frame_number_where_tree_activation_attempted_(-1), 19 draw_attempt_count_(0),
20 last_frame_number_where_check_for_completed_tile_uploads_called_(-1), 20 last_begin_frame_count_draw_was_called_(-1),
21 last_begin_frame_count_begin_frame_sent_to_main_thread_(-1),
22 last_draw_attempt_count_tree_activation_attempted_(-1),
23 last_draw_attempt_count_completed_tile_uploads_checked_(-1),
21 consecutive_failed_draws_(0), 24 consecutive_failed_draws_(0),
22 maximum_number_of_failed_draws_before_draw_is_forced_(3), 25 maximum_number_of_failed_draws_before_draw_is_forced_(3),
23 needs_redraw_(false), 26 needs_redraw_(false),
24 swap_used_incomplete_tile_(false), 27 swap_used_incomplete_tile_(false),
25 needs_forced_redraw_(false), 28 needs_forced_redraw_(false),
26 needs_forced_redraw_after_next_commit_(false), 29 needs_forced_redraw_after_next_commit_(false),
27 needs_commit_(false), 30 needs_commit_(false),
28 needs_forced_commit_(false), 31 needs_forced_commit_(false),
29 expect_immediate_begin_frame_for_main_thread_(false), 32 expect_immediate_begin_frame_for_main_thread_(false),
30 main_thread_needs_layer_textures_(false), 33 main_thread_needs_layer_textures_(false),
31 inside_begin_frame_(false), 34 begin_frame_state_(BEGIN_FRAME_STATE_IDLE),
35 commit_tree_has_been_drawn_(true),
36 active_tree_has_been_drawn_(false),
32 visible_(false), 37 visible_(false),
33 can_start_(false), 38 can_start_(false),
34 can_draw_(false), 39 can_draw_(false),
35 has_pending_tree_(false), 40 has_pending_tree_(false),
36 draw_if_possible_failed_(false), 41 draw_if_possible_failed_(false),
37 texture_state_(LAYER_TEXTURE_STATE_UNLOCKED), 42 texture_state_(LAYER_TEXTURE_STATE_UNLOCKED),
38 output_surface_state_(OUTPUT_SURFACE_LOST), 43 output_surface_state_(OUTPUT_SURFACE_LOST),
39 did_create_and_initialize_first_output_surface_(false) {} 44 did_create_and_initialize_first_output_surface_(false) {}
40 45
41 std::string SchedulerStateMachine::ToString() { 46 std::string SchedulerStateMachine::ToString() {
42 std::string str; 47 std::string str;
43 base::StringAppendF(&str, 48 base::StringAppendF(&str,
44 "settings_.impl_side_painting = %d; ", 49 "settings_.impl_side_painting = %d; ",
45 settings_.impl_side_painting); 50 settings_.impl_side_painting);
46 base::StringAppendF(&str, "commit_state_ = %d; ", commit_state_); 51 base::StringAppendF(&str, "commit_state_ = %d; ", commit_state_);
47 base::StringAppendF(&str, "commit_count_ = %d; ", commit_count_); 52 base::StringAppendF(&str, "commit_count_ = %d; ", commit_count_);
48 base::StringAppendF( 53 base::StringAppendF(&str, "begin_frame_count_ = %d; ",
49 &str, "current_frame_number_ = %d; ", current_frame_number_); 54 begin_frame_count_);
55 base::StringAppendF(&str, "draw_attempt_count_ = %d; ",
56 draw_attempt_count_);
50 base::StringAppendF(&str, 57 base::StringAppendF(&str,
51 "last_frame_number_where_draw_was_called_ = %d; ", 58 "last_begin_frame_count_draw_was_called_ = %d; ",
52 last_frame_number_where_draw_was_called_); 59 last_begin_frame_count_draw_was_called_);
53 base::StringAppendF( 60 base::StringAppendF(
54 &str, 61 &str,
55 "last_frame_number_where_tree_activation_attempted_ = %d; ", 62 "last_draw_attempt_count_tree_activation_attempted_ = %d; ",
56 last_frame_number_where_tree_activation_attempted_); 63 last_draw_attempt_count_tree_activation_attempted_);
57 base::StringAppendF( 64 base::StringAppendF(
58 &str, 65 &str,
59 "last_frame_number_where_check_for_completed_tile_uploads_called_ = %d; ", 66 "last_draw_attempt_count_completed_tile_uploads_checked_ = %d; ",
60 last_frame_number_where_check_for_completed_tile_uploads_called_); 67 last_draw_attempt_count_completed_tile_uploads_checked_);
61 base::StringAppendF( 68 base::StringAppendF(
62 &str, "consecutive_failed_draws_ = %d; ", consecutive_failed_draws_); 69 &str, "consecutive_failed_draws_ = %d; ", consecutive_failed_draws_);
63 base::StringAppendF( 70 base::StringAppendF(
64 &str, 71 &str,
65 "maximum_number_of_failed_draws_before_draw_is_forced_ = %d; ", 72 "maximum_number_of_failed_draws_before_draw_is_forced_ = %d; ",
66 maximum_number_of_failed_draws_before_draw_is_forced_); 73 maximum_number_of_failed_draws_before_draw_is_forced_);
67 base::StringAppendF(&str, "needs_redraw_ = %d; ", needs_redraw_); 74 base::StringAppendF(&str, "needs_redraw_ = %d; ", needs_redraw_);
68 base::StringAppendF( 75 base::StringAppendF(
69 &str, "swap_used_incomplete_tile_ = %d; ", swap_used_incomplete_tile_); 76 &str, "swap_used_incomplete_tile_ = %d; ", swap_used_incomplete_tile_);
70 base::StringAppendF( 77 base::StringAppendF(
71 &str, "needs_forced_redraw_ = %d; ", needs_forced_redraw_); 78 &str, "needs_forced_redraw_ = %d; ", needs_forced_redraw_);
72 base::StringAppendF(&str, 79 base::StringAppendF(&str,
73 "needs_forced_redraw_after_next_commit_ = %d; ", 80 "needs_forced_redraw_after_next_commit_ = %d; ",
74 needs_forced_redraw_after_next_commit_); 81 needs_forced_redraw_after_next_commit_);
75 base::StringAppendF(&str, "needs_commit_ = %d; ", needs_commit_); 82 base::StringAppendF(&str, "needs_commit_ = %d; ", needs_commit_);
76 base::StringAppendF( 83 base::StringAppendF(
77 &str, "needs_forced_commit_ = %d; ", needs_forced_commit_); 84 &str, "needs_forced_commit_ = %d; ", needs_forced_commit_);
78 base::StringAppendF(&str, 85 base::StringAppendF(&str,
79 "expect_immediate_begin_frame_for_main_thread_ = %d; ", 86 "expect_immediate_begin_frame_for_main_thread_ = %d; ",
80 expect_immediate_begin_frame_for_main_thread_); 87 expect_immediate_begin_frame_for_main_thread_);
81 base::StringAppendF(&str, 88 base::StringAppendF(&str,
82 "main_thread_needs_layer_textures_ = %d; ", 89 "main_thread_needs_layer_textures_ = %d; ",
83 main_thread_needs_layer_textures_); 90 main_thread_needs_layer_textures_);
84 base::StringAppendF(&str, "inside_begin_frame_ = %d; ", 91 base::StringAppendF(&str, "begin_frame_state_ = %d; ", begin_frame_state_);
85 inside_begin_frame_);
86 base::StringAppendF(&str, "last_frame_time_ = %"PRId64"; ", 92 base::StringAppendF(&str, "last_frame_time_ = %"PRId64"; ",
87 (last_begin_frame_args_.frame_time - base::TimeTicks()) 93 (last_begin_frame_args_.frame_time - base::TimeTicks())
88 .InMilliseconds()); 94 .InMilliseconds());
89 base::StringAppendF(&str, "last_deadline_ = %"PRId64"; ", 95 base::StringAppendF(&str, "last_deadline_ = %"PRId64"; ",
90 (last_begin_frame_args_.deadline - base::TimeTicks()).InMilliseconds()); 96 (last_begin_frame_args_.deadline - base::TimeTicks()).InMilliseconds());
91 base::StringAppendF(&str, "last_interval_ = %"PRId64"; ", 97 base::StringAppendF(&str, "last_interval_ = %"PRId64"; ",
92 last_begin_frame_args_.interval.InMilliseconds()); 98 last_begin_frame_args_.interval.InMilliseconds());
93 base::StringAppendF(&str, "visible_ = %d; ", visible_); 99 base::StringAppendF(&str, "visible_ = %d; ", visible_);
94 base::StringAppendF(&str, "can_start_ = %d; ", can_start_); 100 base::StringAppendF(&str, "can_start_ = %d; ", can_start_);
95 base::StringAppendF(&str, "can_draw_ = %d; ", can_draw_); 101 base::StringAppendF(&str, "can_draw_ = %d; ", can_draw_);
96 base::StringAppendF( 102 base::StringAppendF(
97 &str, "draw_if_possible_failed_ = %d; ", draw_if_possible_failed_); 103 &str, "draw_if_possible_failed_ = %d; ", draw_if_possible_failed_);
98 base::StringAppendF(&str, "has_pending_tree_ = %d; ", has_pending_tree_); 104 base::StringAppendF(&str, "has_pending_tree_ = %d; ", has_pending_tree_);
105 base::StringAppendF(&str, "commit_tree_has_been_drawn_ = %d; ",
106 commit_tree_has_been_drawn_);
107 base::StringAppendF(&str, "active_tree_has_been_drawn_ = %d; ",
108 active_tree_has_been_drawn_);
99 base::StringAppendF(&str, "texture_state_ = %d; ", texture_state_); 109 base::StringAppendF(&str, "texture_state_ = %d; ", texture_state_);
100 base::StringAppendF( 110 base::StringAppendF(
101 &str, "output_surface_state_ = %d; ", output_surface_state_); 111 &str, "output_surface_state_ = %d; ", output_surface_state_);
102 return str; 112 return str;
103 } 113 }
104 114
105 bool SchedulerStateMachine::HasDrawnThisFrame() const { 115 bool SchedulerStateMachine::HasDrawnThisFrame() const {
106 return current_frame_number_ == last_frame_number_where_draw_was_called_; 116 return begin_frame_count_ == last_begin_frame_count_draw_was_called_;
107 } 117 }
108 118
109 bool SchedulerStateMachine::HasAttemptedTreeActivationThisFrame() const { 119 bool SchedulerStateMachine::HasSentBeginFrameToMainThreadThisFrame() const {
110 return current_frame_number_ == 120 return begin_frame_count_ ==
111 last_frame_number_where_tree_activation_attempted_; 121 last_begin_frame_count_begin_frame_sent_to_main_thread_;
112 } 122 }
113 123
114 bool SchedulerStateMachine::HasCheckedForCompletedTileUploadsThisFrame() const { 124 bool SchedulerStateMachine::HasAttemptedTreeActivationThisDrawAttempt() const {
115 return current_frame_number_ == 125 return draw_attempt_count_ ==
116 last_frame_number_where_check_for_completed_tile_uploads_called_; 126 last_draw_attempt_count_tree_activation_attempted_;
127 }
128
129 bool SchedulerStateMachine::
130 HasCheckedForCompletedTileUploadsThisDrawAttempt() const {
131 return draw_attempt_count_ ==
132 last_draw_attempt_count_completed_tile_uploads_checked_;
117 } 133 }
118 134
119 bool SchedulerStateMachine::DrawSuspendedUntilCommit() const { 135 bool SchedulerStateMachine::DrawSuspendedUntilCommit() const {
120 if (!can_draw_) 136 if (!can_draw_)
121 return true; 137 return true;
122 if (!visible_) 138 if (!visible_)
123 return true; 139 return true;
124 if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD) 140 if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD)
125 return true; 141 return true;
126 return false; 142 return false;
127 } 143 }
128 144
129 bool SchedulerStateMachine::ScheduledToDraw() const { 145 bool SchedulerStateMachine::ScheduledToDraw() const {
130 if (!needs_redraw_) 146 if (!needs_redraw_)
131 return false; 147 return false;
132 if (DrawSuspendedUntilCommit()) 148 if (DrawSuspendedUntilCommit())
133 return false; 149 return false;
134 return true; 150 return true;
135 } 151 }
136 152
137 bool SchedulerStateMachine::ShouldDraw() const { 153 bool SchedulerStateMachine::ShouldDraw() const {
138 if (needs_forced_redraw_) 154 if (needs_forced_redraw_)
139 return true; 155 return true;
140 156
141 if (!ScheduledToDraw()) 157 if (!ScheduledToDraw())
142 return false; 158 return false;
143 if (!inside_begin_frame_) 159 if (begin_frame_state_ != BEGIN_FRAME_STATE_INSIDE_DEADLINE)
144 return false; 160 return false;
145 if (HasDrawnThisFrame()) 161 if (HasDrawnThisFrame())
146 return false; 162 return false;
147 if (output_surface_state_ != OUTPUT_SURFACE_ACTIVE) 163 if (output_surface_state_ != OUTPUT_SURFACE_ACTIVE)
148 return false; 164 return false;
149 return true; 165 return true;
150 } 166 }
151 167
152 bool SchedulerStateMachine::ShouldAttemptTreeActivation() const { 168 bool SchedulerStateMachine::ShouldAttemptTreeActivation() const {
153 return has_pending_tree_ && inside_begin_frame_ && 169 return !HasAttemptedTreeActivationThisDrawAttempt() &&
154 !HasAttemptedTreeActivationThisFrame(); 170 has_pending_tree_ &&
171 (!can_draw_ || !visible_ ||
172 (active_tree_has_been_drawn_ &&
173 begin_frame_state_ != BEGIN_FRAME_STATE_IDLE));
155 } 174 }
156 175
157 bool SchedulerStateMachine::ShouldCheckForCompletedTileUploads() const { 176 bool SchedulerStateMachine::ShouldCheckForCompletedTileUploads() const {
158 if (!settings_.impl_side_painting) 177 if (!settings_.impl_side_painting)
159 return false; 178 return false;
160 if (HasCheckedForCompletedTileUploadsThisFrame()) 179 if (HasCheckedForCompletedTileUploadsThisDrawAttempt())
161 return false; 180 return false;
162 181
163 return ShouldAttemptTreeActivation() || ShouldDraw() || 182 return ShouldAttemptTreeActivation() || ShouldDraw() ||
164 swap_used_incomplete_tile_; 183 swap_used_incomplete_tile_;
165 } 184 }
166 185
167 bool SchedulerStateMachine::ShouldAcquireLayerTexturesForMainThread() const { 186 bool SchedulerStateMachine::ShouldAcquireLayerTexturesForMainThread() const {
168 if (!main_thread_needs_layer_textures_) 187 if (!main_thread_needs_layer_textures_)
169 return false; 188 return false;
170 if (texture_state_ == LAYER_TEXTURE_STATE_UNLOCKED) 189 if (texture_state_ == LAYER_TEXTURE_STATE_UNLOCKED)
171 return true; 190 return true;
172 DCHECK_EQ(texture_state_, LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD); 191 DCHECK_EQ(texture_state_, LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD);
173 // Transfer the lock from impl thread to main thread immediately if the 192 // Transfer the lock from impl thread to main thread immediately if the
174 // impl thread is not even scheduled to draw. Guards against deadlocking. 193 // impl thread is not even scheduled to draw. Guards against deadlocking.
175 if (!ScheduledToDraw()) 194 if (!ScheduledToDraw())
176 return true; 195 return true;
177 if (!BeginFrameNeededToDrawByImplThread()) 196 if (!BeginFrameNeededToDrawByImplThread())
178 return true; 197 return true;
179 return false; 198 return false;
180 } 199 }
181 200
201 bool SchedulerStateMachine::ShouldSendBeginFrameToMainThread() const {
202 if (HasSentBeginFrameToMainThreadThisFrame())
203 return false;
204
205 // TODO(brianderson): Allow sending BeginFrame to main thread while idle when
206 // the main thread isn't consuming user input.
207 bool can_expect_begin_frame = BeginFrameNeededToDrawByImplThread() ||
208 ProactiveBeginFrameWantedByImplThread();
209 if (begin_frame_state_ == BEGIN_FRAME_STATE_IDLE &&
210 can_expect_begin_frame)
211 return false;
212
213 // Do not send begin frame to main thread in the deadline until we have drawn.
214 if (begin_frame_state_ == BEGIN_FRAME_STATE_INSIDE_DEADLINE &&
215 !HasDrawnThisFrame())
216 return false;
217
218 // We can't accept a commit if we have a pending tree.
219 if (has_pending_tree_)
220 return false;
221
222 bool can_commit = needs_commit_ && (visible_ || needs_forced_commit_);
223 switch (commit_state_) {
224 case COMMIT_STATE_IDLE:
225 return can_commit && (needs_forced_commit_ ||
226 output_surface_state_ == OUTPUT_SURFACE_ACTIVE);
227
228 // COMMIT_STATE_WAITING_FOR_ACTIVATION wants to enforce activation and
229 // eventually a draw.
230 // COMMIT_STATE_WAITING_FOR_FIRST_DRAW wants to enforce a draw.
231 // If can_draw_ is false or textures are not available, proceed to the
232 // next step (similar as in COMMIT_STATE_IDLE).
233 case COMMIT_STATE_WAITING_FOR_ACTIVATION:
234 case COMMIT_STATE_WAITING_FOR_FIRST_DRAW:
235 return can_commit && DrawSuspendedUntilCommit();
236 default:
237 return false;
238 }
239
240 return false;
241 }
242
182 SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const { 243 SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const {
183 if (ShouldAcquireLayerTexturesForMainThread()) 244 if (ShouldAcquireLayerTexturesForMainThread())
184 return ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD; 245 return ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD;
185 246
186 switch (commit_state_) { 247 switch (commit_state_) {
187 case COMMIT_STATE_IDLE: 248 case COMMIT_STATE_IDLE:
188 if (output_surface_state_ != OUTPUT_SURFACE_ACTIVE && 249 if (output_surface_state_ != OUTPUT_SURFACE_ACTIVE &&
189 needs_forced_redraw_) 250 needs_forced_redraw_)
190 return ACTION_DRAW_FORCED; 251 return ACTION_DRAW_FORCED;
191 if (output_surface_state_ != OUTPUT_SURFACE_ACTIVE && 252 if (output_surface_state_ != OUTPUT_SURFACE_ACTIVE &&
192 needs_forced_commit_) 253 needs_forced_commit_)
193 // TODO(enne): Should probably drop the active tree on force commit. 254 // TODO(enne): Should probably drop the active tree on force commit.
194 return has_pending_tree_ ? ACTION_NONE 255 return has_pending_tree_ ? ACTION_NONE
195 : ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD; 256 : ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD;
196 if (output_surface_state_ == OUTPUT_SURFACE_LOST && can_start_) 257 if (output_surface_state_ == OUTPUT_SURFACE_LOST && can_start_)
197 return ACTION_BEGIN_OUTPUT_SURFACE_CREATION; 258 return ACTION_BEGIN_OUTPUT_SURFACE_CREATION;
198 if (output_surface_state_ == OUTPUT_SURFACE_CREATING) 259 if (output_surface_state_ == OUTPUT_SURFACE_CREATING)
199 return ACTION_NONE; 260 return ACTION_NONE;
200 if (ShouldCheckForCompletedTileUploads()) 261 if (ShouldCheckForCompletedTileUploads())
201 return ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS; 262 return ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS;
202 if (ShouldAttemptTreeActivation()) 263 if (ShouldAttemptTreeActivation())
203 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED; 264 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED;
204 if (ShouldDraw()) { 265 if (ShouldDraw()) {
205 return needs_forced_redraw_ ? ACTION_DRAW_FORCED 266 return needs_forced_redraw_ ? ACTION_DRAW_FORCED
206 : ACTION_DRAW_IF_POSSIBLE; 267 : ACTION_DRAW_IF_POSSIBLE;
207 } 268 }
208 if (needs_commit_ && 269 if (ShouldSendBeginFrameToMainThread()) {
209 ((visible_ && output_surface_state_ == OUTPUT_SURFACE_ACTIVE)
210 || needs_forced_commit_))
211 // TODO(enne): Should probably drop the active tree on force commit. 270 // TODO(enne): Should probably drop the active tree on force commit.
212 return has_pending_tree_ ? ACTION_NONE 271 return ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD;
213 : ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD; 272 }
214 return ACTION_NONE; 273 return ACTION_NONE;
215 274
216 case COMMIT_STATE_FRAME_IN_PROGRESS: 275 case COMMIT_STATE_FRAME_IN_PROGRESS:
217 if (ShouldCheckForCompletedTileUploads()) 276 if (ShouldCheckForCompletedTileUploads())
218 return ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS; 277 return ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS;
219 if (ShouldAttemptTreeActivation()) 278 if (ShouldAttemptTreeActivation())
220 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED; 279 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED;
221 if (ShouldDraw()) { 280 if (ShouldDraw()) {
222 return needs_forced_redraw_ ? ACTION_DRAW_FORCED 281 return needs_forced_redraw_ ? ACTION_DRAW_FORCED
223 : ACTION_DRAW_IF_POSSIBLE; 282 : ACTION_DRAW_IF_POSSIBLE;
224 } 283 }
225 return ACTION_NONE; 284 return ACTION_NONE;
226 285
227 case COMMIT_STATE_READY_TO_COMMIT: 286 case COMMIT_STATE_READY_TO_COMMIT:
228 return ACTION_COMMIT; 287 return ACTION_COMMIT;
229 288
289 case COMMIT_STATE_WAITING_FOR_ACTIVATION: {
290 if (ShouldCheckForCompletedTileUploads())
291 return ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS;
292 if (ShouldAttemptTreeActivation())
293 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED;
294 // TODO(brianderson): How to handle OUTPUT_SURFACE_LOST.
brianderson 2013/07/09 01:50:48 I really need to understand how to handle OUTPUT_S
boliu 2013/07/09 23:33:27 ACTION_BEGIN_OUTPUT_SURFACE_CREATION post a task t
295 if (ShouldDraw()) {
296 return needs_forced_redraw_ ? ACTION_DRAW_FORCED
297 : ACTION_DRAW_IF_POSSIBLE;
298 }
299 if (ShouldSendBeginFrameToMainThread())
300 return ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD;
301 return ACTION_NONE;
302 }
303
230 case COMMIT_STATE_WAITING_FOR_FIRST_DRAW: { 304 case COMMIT_STATE_WAITING_FOR_FIRST_DRAW: {
231 if (ShouldCheckForCompletedTileUploads()) 305 if (ShouldCheckForCompletedTileUploads())
232 return ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS; 306 return ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS;
233 if (ShouldAttemptTreeActivation()) 307 if (ShouldAttemptTreeActivation())
234 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED; 308 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED;
235 if (ShouldDraw() || output_surface_state_ == OUTPUT_SURFACE_LOST) { 309 if (ShouldDraw() || output_surface_state_ == OUTPUT_SURFACE_LOST) {
236 return needs_forced_redraw_ ? ACTION_DRAW_FORCED 310 return needs_forced_redraw_ ? ACTION_DRAW_FORCED
237 : ACTION_DRAW_IF_POSSIBLE; 311 : ACTION_DRAW_IF_POSSIBLE;
238 } 312 }
239 // COMMIT_STATE_WAITING_FOR_FIRST_DRAW wants to enforce a draw. If 313 if (ShouldSendBeginFrameToMainThread())
240 // can_draw_ is false or textures are not available, proceed to the next 314 return ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD;
241 // step (similar as in COMMIT_STATE_IDLE).
242 bool can_commit = visible_ || needs_forced_commit_;
243 if (needs_commit_ && can_commit && DrawSuspendedUntilCommit())
244 return has_pending_tree_ ? ACTION_NONE
245 : ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD;
246 return ACTION_NONE; 315 return ACTION_NONE;
247 } 316 }
248 317
249 case COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW: 318 case COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW:
250 if (ShouldCheckForCompletedTileUploads()) 319 if (ShouldCheckForCompletedTileUploads())
251 return ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS; 320 return ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS;
252 if (ShouldAttemptTreeActivation()) 321 if (ShouldAttemptTreeActivation())
253 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED; 322 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED;
254 if (needs_forced_redraw_) 323 if (needs_forced_redraw_)
255 return ACTION_DRAW_FORCED; 324 return ACTION_DRAW_FORCED;
256 return ACTION_NONE; 325 return ACTION_NONE;
257 } 326 }
258 NOTREACHED(); 327 NOTREACHED();
259 return ACTION_NONE; 328 return ACTION_NONE;
260 } 329 }
261 330
262 void SchedulerStateMachine::UpdateState(Action action) { 331 void SchedulerStateMachine::UpdateState(Action action) {
263 switch (action) { 332 switch (action) {
264 case ACTION_NONE: 333 case ACTION_NONE:
334 if (begin_frame_state_ == BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME)
335 begin_frame_state_ = BEGIN_FRAME_STATE_DEADLINE_PENDING;
336 if (begin_frame_state_ == BEGIN_FRAME_STATE_INSIDE_DEADLINE)
337 begin_frame_state_ = BEGIN_FRAME_STATE_IDLE;
265 return; 338 return;
266 339
267 case ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS: 340 case ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS:
268 last_frame_number_where_check_for_completed_tile_uploads_called_ = 341 last_draw_attempt_count_completed_tile_uploads_checked_ =
269 current_frame_number_; 342 draw_attempt_count_;
270 return; 343 return;
271 344
272 case ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED: 345 case ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED:
273 last_frame_number_where_tree_activation_attempted_ = 346 last_draw_attempt_count_tree_activation_attempted_ =
274 current_frame_number_; 347 draw_attempt_count_;
275 return; 348 return;
276 349
277 case ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD: 350 case ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD:
278 DCHECK(!has_pending_tree_); 351 DCHECK(!has_pending_tree_);
279 DCHECK(visible_ || needs_forced_commit_); 352 DCHECK(visible_ || needs_forced_commit_);
280 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; 353 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS;
281 needs_commit_ = false; 354 needs_commit_ = false;
282 needs_forced_commit_ = false; 355 needs_forced_commit_ = false;
356 last_begin_frame_count_begin_frame_sent_to_main_thread_ =
357 begin_frame_count_;
283 return; 358 return;
284 359
285 case ACTION_COMMIT: 360 case ACTION_COMMIT:
286 commit_count_++; 361 commit_count_++;
287 if (expect_immediate_begin_frame_for_main_thread_) 362 if (expect_immediate_begin_frame_for_main_thread_)
288 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW; 363 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW;
364 else if (settings_.impl_side_painting)
365 commit_state_ = COMMIT_STATE_WAITING_FOR_ACTIVATION;
289 else 366 else
290 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; 367 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW;
291 // When impl-side painting, we draw on activation instead of on commit. 368 // When impl-side painting, we draw on activation instead of on commit.
292 if (!settings_.impl_side_painting) 369 if (!settings_.impl_side_painting)
293 needs_redraw_ = true; 370 needs_redraw_ = true;
294 if (draw_if_possible_failed_) 371 if (draw_if_possible_failed_)
295 last_frame_number_where_draw_was_called_ = -1; 372 last_begin_frame_count_draw_was_called_ = -1;
296 373
297 if (needs_forced_redraw_after_next_commit_) { 374 if (needs_forced_redraw_after_next_commit_) {
298 needs_forced_redraw_after_next_commit_ = false; 375 needs_forced_redraw_after_next_commit_ = false;
299 needs_forced_redraw_ = true; 376 needs_forced_redraw_ = true;
300 } 377 }
301 378 commit_tree_has_been_drawn_ = false;
302 texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD; 379 texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD;
303 return; 380 return;
304 381
305 case ACTION_DRAW_FORCED: 382 case ACTION_DRAW_FORCED:
306 case ACTION_DRAW_IF_POSSIBLE: 383 case ACTION_DRAW_IF_POSSIBLE:
307 needs_redraw_ = false; 384 needs_redraw_ = false;
308 needs_forced_redraw_ = false; 385 needs_forced_redraw_ = false;
309 draw_if_possible_failed_ = false; 386 draw_if_possible_failed_ = false;
310 swap_used_incomplete_tile_ = false; 387 swap_used_incomplete_tile_ = false;
311 if (inside_begin_frame_) 388 last_begin_frame_count_draw_was_called_ = begin_frame_count_;
312 last_frame_number_where_draw_was_called_ = current_frame_number_;
313 if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW) { 389 if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW) {
314 DCHECK(expect_immediate_begin_frame_for_main_thread_); 390 DCHECK(expect_immediate_begin_frame_for_main_thread_);
315 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; 391 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS;
316 expect_immediate_begin_frame_for_main_thread_ = false; 392 expect_immediate_begin_frame_for_main_thread_ = false;
317 } else if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_DRAW) { 393 } else if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_DRAW) {
318 commit_state_ = COMMIT_STATE_IDLE; 394 commit_state_ = COMMIT_STATE_IDLE;
319 } 395 }
320 if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD) 396 if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD)
321 texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED; 397 texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED;
398 active_tree_has_been_drawn_ = true;
399 commit_tree_has_been_drawn_ = true;
322 return; 400 return;
323 401
324 case ACTION_BEGIN_OUTPUT_SURFACE_CREATION: 402 case ACTION_BEGIN_OUTPUT_SURFACE_CREATION:
325 DCHECK_EQ(commit_state_, COMMIT_STATE_IDLE); 403 DCHECK_EQ(commit_state_, COMMIT_STATE_IDLE);
326 DCHECK_EQ(output_surface_state_, OUTPUT_SURFACE_LOST); 404 DCHECK_EQ(output_surface_state_, OUTPUT_SURFACE_LOST);
327 output_surface_state_ = OUTPUT_SURFACE_CREATING; 405 output_surface_state_ = OUTPUT_SURFACE_CREATING;
328 return; 406 return;
329 407
330 case ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD: 408 case ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD:
331 texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD; 409 texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD;
(...skipping 19 matching lines...) Expand all
351 return true; 429 return true;
352 430
353 if (visible_ && swap_used_incomplete_tile_) 431 if (visible_ && swap_used_incomplete_tile_)
354 return true; 432 return true;
355 433
356 return needs_redraw_ && visible_ && 434 return needs_redraw_ && visible_ &&
357 output_surface_state_ == OUTPUT_SURFACE_ACTIVE; 435 output_surface_state_ == OUTPUT_SURFACE_ACTIVE;
358 } 436 }
359 437
360 bool SchedulerStateMachine::ProactiveBeginFrameWantedByImplThread() const { 438 bool SchedulerStateMachine::ProactiveBeginFrameWantedByImplThread() const {
361 // Do not be proactive when invisible. 439 if (settings_.using_synchronous_renderer_compositor)
362 if (!visible_ || output_surface_state_ != OUTPUT_SURFACE_ACTIVE) 440 return false;
441
442 if (!settings_.throttle_frame_production)
443 return false;
444
445 if ((!visible_ || output_surface_state_ != OUTPUT_SURFACE_ACTIVE) &&
446 !(needs_forced_commit_ || needs_forced_redraw_))
363 return false; 447 return false;
364 448
365 // We should proactively request a BeginFrame if a commit or a tree activation 449 // We should proactively request a BeginFrame if a commit or a tree activation
366 // is pending. 450 // is pending.
367 return (needs_commit_ || needs_forced_commit_ || 451 return (needs_commit_ || needs_forced_commit_ ||
368 commit_state_ != COMMIT_STATE_IDLE || has_pending_tree_); 452 commit_state_ != COMMIT_STATE_IDLE || has_pending_tree_);
369 } 453 }
370 454
371 void SchedulerStateMachine::DidEnterBeginFrame(const BeginFrameArgs& args) { 455 void SchedulerStateMachine::OnBeginFrame(const BeginFrameArgs& args) {
372 inside_begin_frame_ = true; 456 begin_frame_count_++;
457 draw_attempt_count_++;
373 last_begin_frame_args_ = args; 458 last_begin_frame_args_ = args;
459 begin_frame_state_ = BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME;
374 } 460 }
375 461
376 void SchedulerStateMachine::DidLeaveBeginFrame() { 462 bool SchedulerStateMachine::ShouldTriggerBeginFrameDeadlineEarly() const {
377 current_frame_number_++; 463 // TODO(brianderson): This should take into account multiple commit sources.
378 inside_begin_frame_ = false; 464 return begin_frame_state_ == BEGIN_FRAME_STATE_DEADLINE_PENDING &&
465 WillDrawNewTree();
379 } 466 }
380 467
381 void SchedulerStateMachine::SetVisible(bool visible) { visible_ = visible; } 468 bool SchedulerStateMachine::InsideBeginFrame() const {
469 return begin_frame_state_ != BEGIN_FRAME_STATE_IDLE;
470 }
471
472 bool SchedulerStateMachine::WillDrawNewTree() const {
473 if (settings_.impl_side_painting)
474 return !active_tree_has_been_drawn_;
475 else
476 return !commit_tree_has_been_drawn_;
477 }
478
479 void SchedulerStateMachine::OnBeginFrameDeadline() {
480 DCHECK_EQ(begin_frame_state_, BEGIN_FRAME_STATE_DEADLINE_PENDING);
481 begin_frame_deadline_count_++;
482 draw_attempt_count_++;
483 begin_frame_state_ = BEGIN_FRAME_STATE_INSIDE_DEADLINE;
484 }
485
486 void SchedulerStateMachine::SetVisible(bool visible) {
487 visible_ = visible;
488 }
382 489
383 void SchedulerStateMachine::SetNeedsRedraw() { needs_redraw_ = true; } 490 void SchedulerStateMachine::SetNeedsRedraw() { needs_redraw_ = true; }
384 491
385 void SchedulerStateMachine::DidSwapUseIncompleteTile() { 492 void SchedulerStateMachine::DidSwapUseIncompleteTile() {
386 swap_used_incomplete_tile_ = true; 493 swap_used_incomplete_tile_ = true;
387 } 494 }
388 495
389 void SchedulerStateMachine::SetNeedsForcedRedraw() { 496 void SchedulerStateMachine::SetNeedsForcedRedraw() {
390 needs_forced_redraw_ = true; 497 needs_forced_redraw_ = true;
391 } 498 }
(...skipping 42 matching lines...) Expand 10 before | Expand all | Expand 10 after
434 } 541 }
435 } 542 }
436 543
437 void SchedulerStateMachine::DidLoseOutputSurface() { 544 void SchedulerStateMachine::DidLoseOutputSurface() {
438 if (output_surface_state_ == OUTPUT_SURFACE_LOST || 545 if (output_surface_state_ == OUTPUT_SURFACE_LOST ||
439 output_surface_state_ == OUTPUT_SURFACE_CREATING) 546 output_surface_state_ == OUTPUT_SURFACE_CREATING)
440 return; 547 return;
441 output_surface_state_ = OUTPUT_SURFACE_LOST; 548 output_surface_state_ = OUTPUT_SURFACE_LOST;
442 } 549 }
443 550
444 void SchedulerStateMachine::SetHasPendingTree(bool has_pending_tree) { 551 void SchedulerStateMachine::SetHasTrees(bool has_pending_tree,
552 bool active_tree_is_null) {
553 if (has_pending_tree_ && !has_pending_tree) {
554 // This is a new activation.
555 draw_attempt_count_++;
556 active_tree_has_been_drawn_ = false;
557 if (COMMIT_STATE_WAITING_FOR_ACTIVATION == commit_state_)
558 commit_state_ = COMMIT_STATE_IDLE;
559 }
560
445 has_pending_tree_ = has_pending_tree; 561 has_pending_tree_ = has_pending_tree;
562
563 if (active_tree_is_null)
564 active_tree_has_been_drawn_ = true;
446 } 565 }
447 566
448 void SchedulerStateMachine::SetCanDraw(bool can) { can_draw_ = can; } 567 void SchedulerStateMachine::SetCanDraw(bool can_draw) {
568 can_draw_ = can_draw;
569 }
449 570
450 void SchedulerStateMachine::DidCreateAndInitializeOutputSurface() { 571 void SchedulerStateMachine::DidCreateAndInitializeOutputSurface() {
451 DCHECK_EQ(output_surface_state_, OUTPUT_SURFACE_CREATING); 572 DCHECK_EQ(output_surface_state_, OUTPUT_SURFACE_CREATING);
452 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; 573 output_surface_state_ = OUTPUT_SURFACE_ACTIVE;
453 574
454 if (did_create_and_initialize_first_output_surface_) { 575 if (did_create_and_initialize_first_output_surface_) {
455 // TODO(boliu): See if we can remove this when impl-side painting is always 576 // TODO(boliu): See if we can remove this when impl-side painting is always
456 // on. Does anything on the main thread need to update after recreate? 577 // on. Does anything on the main thread need to update after recreate?
457 needs_commit_ = true; 578 needs_commit_ = true;
458 // If anything has requested a redraw, we don't want to actually draw 579 // If anything has requested a redraw, we don't want to actually draw
459 // when the output surface is restored until things have a chance to 580 // when the output surface is restored until things have a chance to
460 // sort themselves out with a commit. 581 // sort themselves out with a commit.
461 needs_redraw_ = false; 582 needs_redraw_ = false;
462 } 583 }
463 did_create_and_initialize_first_output_surface_ = true; 584 did_create_and_initialize_first_output_surface_ = true;
464 } 585 }
465 586
466 bool SchedulerStateMachine::HasInitializedOutputSurface() const { 587 bool SchedulerStateMachine::HasInitializedOutputSurface() const {
467 return output_surface_state_ == OUTPUT_SURFACE_ACTIVE; 588 return output_surface_state_ == OUTPUT_SURFACE_ACTIVE;
468 } 589 }
469 590
470 void SchedulerStateMachine::SetMaximumNumberOfFailedDrawsBeforeDrawIsForced( 591 void SchedulerStateMachine::SetMaximumNumberOfFailedDrawsBeforeDrawIsForced(
471 int num_draws) { 592 int num_draws) {
472 maximum_number_of_failed_draws_before_draw_is_forced_ = num_draws; 593 maximum_number_of_failed_draws_before_draw_is_forced_ = num_draws;
473 } 594 }
474 595
475 } // namespace cc 596 } // namespace cc
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