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Side by Side Diff: cc/scheduler/scheduler_state_machine.cc

Issue 16871016: cc: Use BeginFrameArgs (Closed) Base URL: http://git.chromium.org/chromium/src.git@bfargs2
Patch Set: fix some tests; needs rebase; Created 7 years, 5 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/scheduler/scheduler_state_machine.h" 5 #include "cc/scheduler/scheduler_state_machine.h"
6 6
7 #include "base/format_macros.h" 7 #include "base/format_macros.h"
8 #include "base/logging.h" 8 #include "base/logging.h"
9 #include "base/strings/stringprintf.h" 9 #include "base/strings/stringprintf.h"
10 10
11 namespace cc { 11 namespace cc {
12 12
13 SchedulerStateMachine::SchedulerStateMachine(const SchedulerSettings& settings) 13 SchedulerStateMachine::SchedulerStateMachine(const SchedulerSettings& settings)
14 : settings_(settings), 14 : settings_(settings),
15 commit_state_(COMMIT_STATE_IDLE), 15 commit_state_(COMMIT_STATE_IDLE),
16 commit_count_(0), 16 commit_count_(0),
17 current_frame_number_(0), 17 begin_frame_count_(0),
18 last_frame_number_where_draw_was_called_(-1), 18 begin_frame_deadline_count_(0),
19 last_frame_number_where_tree_activation_attempted_(-1), 19 draw_attempt_count_(0),
20 last_frame_number_where_check_for_completed_tile_uploads_called_(-1), 20 last_begin_frame_count_draw_was_called_(-1),
21 last_begin_frame_count_begin_frame_sent_to_main_thread_(-1),
22 last_draw_attempt_count_tree_activation_attempted_(-1),
23 last_draw_attempt_count_completed_tile_uploads_checked_(-1),
21 consecutive_failed_draws_(0), 24 consecutive_failed_draws_(0),
22 maximum_number_of_failed_draws_before_draw_is_forced_(3), 25 maximum_number_of_failed_draws_before_draw_is_forced_(3),
23 needs_redraw_(false), 26 needs_redraw_(false),
24 swap_used_incomplete_tile_(false), 27 swap_used_incomplete_tile_(false),
25 needs_forced_redraw_(false), 28 needs_forced_redraw_(false),
26 needs_forced_redraw_after_next_commit_(false), 29 needs_forced_redraw_after_next_commit_(false),
27 needs_commit_(false), 30 needs_commit_(false),
28 needs_forced_commit_(false), 31 needs_forced_commit_(false),
29 expect_immediate_begin_frame_for_main_thread_(false), 32 expect_immediate_begin_frame_for_main_thread_(false),
30 main_thread_needs_layer_textures_(false), 33 main_thread_needs_layer_textures_(false),
31 inside_begin_frame_(false), 34 begin_frame_state_(BEGIN_FRAME_STATE_IDLE),
35 commit_tree_has_been_drawn_(true),
36 active_tree_has_been_drawn_(false),
32 visible_(false), 37 visible_(false),
33 can_start_(false), 38 can_start_(false),
34 can_draw_(false), 39 can_draw_(false),
35 has_pending_tree_(false), 40 has_pending_tree_(false),
36 draw_if_possible_failed_(false), 41 draw_if_possible_failed_(false),
37 texture_state_(LAYER_TEXTURE_STATE_UNLOCKED), 42 texture_state_(LAYER_TEXTURE_STATE_UNLOCKED),
38 output_surface_state_(OUTPUT_SURFACE_LOST), 43 output_surface_state_(OUTPUT_SURFACE_LOST),
39 did_create_and_initialize_first_output_surface_(false) {} 44 did_create_and_initialize_first_output_surface_(false) {}
40 45
41 std::string SchedulerStateMachine::ToString() { 46 std::string SchedulerStateMachine::ToString() {
42 std::string str; 47 std::string str;
43 base::StringAppendF(&str, 48 base::StringAppendF(&str,
44 "settings_.impl_side_painting = %d; ", 49 "settings_.impl_side_painting = %d; ",
45 settings_.impl_side_painting); 50 settings_.impl_side_painting);
46 base::StringAppendF(&str, "commit_state_ = %d; ", commit_state_); 51 base::StringAppendF(&str, "commit_state_ = %d; ", commit_state_);
47 base::StringAppendF(&str, "commit_count_ = %d; ", commit_count_); 52 base::StringAppendF(&str, "commit_count_ = %d; ", commit_count_);
48 base::StringAppendF( 53 base::StringAppendF(&str, "begin_frame_count_ = %d; ",
49 &str, "current_frame_number_ = %d; ", current_frame_number_); 54 begin_frame_count_);
55 base::StringAppendF(&str, "draw_attempt_count_ = %d; ",
56 draw_attempt_count_);
50 base::StringAppendF(&str, 57 base::StringAppendF(&str,
51 "last_frame_number_where_draw_was_called_ = %d; ", 58 "last_begin_frame_count_draw_was_called_ = %d; ",
52 last_frame_number_where_draw_was_called_); 59 last_begin_frame_count_draw_was_called_);
53 base::StringAppendF( 60 base::StringAppendF(
54 &str, 61 &str,
55 "last_frame_number_where_tree_activation_attempted_ = %d; ", 62 "last_draw_attempt_count_tree_activation_attempted_ = %d; ",
56 last_frame_number_where_tree_activation_attempted_); 63 last_draw_attempt_count_tree_activation_attempted_);
57 base::StringAppendF( 64 base::StringAppendF(
58 &str, 65 &str,
59 "last_frame_number_where_check_for_completed_tile_uploads_called_ = %d; ", 66 "last_draw_attempt_count_completed_tile_uploads_checked_ = %d; ",
60 last_frame_number_where_check_for_completed_tile_uploads_called_); 67 last_draw_attempt_count_completed_tile_uploads_checked_);
61 base::StringAppendF( 68 base::StringAppendF(
62 &str, "consecutive_failed_draws_ = %d; ", consecutive_failed_draws_); 69 &str, "consecutive_failed_draws_ = %d; ", consecutive_failed_draws_);
63 base::StringAppendF( 70 base::StringAppendF(
64 &str, 71 &str,
65 "maximum_number_of_failed_draws_before_draw_is_forced_ = %d; ", 72 "maximum_number_of_failed_draws_before_draw_is_forced_ = %d; ",
66 maximum_number_of_failed_draws_before_draw_is_forced_); 73 maximum_number_of_failed_draws_before_draw_is_forced_);
67 base::StringAppendF(&str, "needs_redraw_ = %d; ", needs_redraw_); 74 base::StringAppendF(&str, "needs_redraw_ = %d; ", needs_redraw_);
68 base::StringAppendF( 75 base::StringAppendF(
69 &str, "swap_used_incomplete_tile_ = %d; ", swap_used_incomplete_tile_); 76 &str, "swap_used_incomplete_tile_ = %d; ", swap_used_incomplete_tile_);
70 base::StringAppendF( 77 base::StringAppendF(
71 &str, "needs_forced_redraw_ = %d; ", needs_forced_redraw_); 78 &str, "needs_forced_redraw_ = %d; ", needs_forced_redraw_);
72 base::StringAppendF(&str, 79 base::StringAppendF(&str,
73 "needs_forced_redraw_after_next_commit_ = %d; ", 80 "needs_forced_redraw_after_next_commit_ = %d; ",
74 needs_forced_redraw_after_next_commit_); 81 needs_forced_redraw_after_next_commit_);
75 base::StringAppendF(&str, "needs_commit_ = %d; ", needs_commit_); 82 base::StringAppendF(&str, "needs_commit_ = %d; ", needs_commit_);
76 base::StringAppendF( 83 base::StringAppendF(
77 &str, "needs_forced_commit_ = %d; ", needs_forced_commit_); 84 &str, "needs_forced_commit_ = %d; ", needs_forced_commit_);
78 base::StringAppendF(&str, 85 base::StringAppendF(&str,
79 "expect_immediate_begin_frame_for_main_thread_ = %d; ", 86 "expect_immediate_begin_frame_for_main_thread_ = %d; ",
80 expect_immediate_begin_frame_for_main_thread_); 87 expect_immediate_begin_frame_for_main_thread_);
81 base::StringAppendF(&str, 88 base::StringAppendF(&str,
82 "main_thread_needs_layer_textures_ = %d; ", 89 "main_thread_needs_layer_textures_ = %d; ",
83 main_thread_needs_layer_textures_); 90 main_thread_needs_layer_textures_);
84 base::StringAppendF(&str, "inside_begin_frame_ = %d; ", 91 base::StringAppendF(&str, "begin_frame_state_ = %d; ", begin_frame_state_);
85 inside_begin_frame_);
86 base::StringAppendF(&str, "last_frame_time_ = %"PRId64"; ", 92 base::StringAppendF(&str, "last_frame_time_ = %"PRId64"; ",
87 (last_begin_frame_args_.frame_time - base::TimeTicks()) 93 (last_begin_frame_args_.frame_time - base::TimeTicks())
88 .InMilliseconds()); 94 .InMilliseconds());
89 base::StringAppendF(&str, "last_deadline_ = %"PRId64"; ", 95 base::StringAppendF(&str, "last_deadline_ = %"PRId64"; ",
90 (last_begin_frame_args_.deadline - base::TimeTicks()).InMilliseconds()); 96 (last_begin_frame_args_.deadline - base::TimeTicks()).InMilliseconds());
91 base::StringAppendF(&str, "last_interval_ = %"PRId64"; ", 97 base::StringAppendF(&str, "last_interval_ = %"PRId64"; ",
92 last_begin_frame_args_.interval.InMilliseconds()); 98 last_begin_frame_args_.interval.InMilliseconds());
93 base::StringAppendF(&str, "visible_ = %d; ", visible_); 99 base::StringAppendF(&str, "visible_ = %d; ", visible_);
94 base::StringAppendF(&str, "can_start_ = %d; ", can_start_); 100 base::StringAppendF(&str, "can_start_ = %d; ", can_start_);
95 base::StringAppendF(&str, "can_draw_ = %d; ", can_draw_); 101 base::StringAppendF(&str, "can_draw_ = %d; ", can_draw_);
96 base::StringAppendF( 102 base::StringAppendF(
97 &str, "draw_if_possible_failed_ = %d; ", draw_if_possible_failed_); 103 &str, "draw_if_possible_failed_ = %d; ", draw_if_possible_failed_);
98 base::StringAppendF(&str, "has_pending_tree_ = %d; ", has_pending_tree_); 104 base::StringAppendF(&str, "has_pending_tree_ = %d; ", has_pending_tree_);
105 base::StringAppendF(&str, "commit_tree_has_been_drawn_ = %d; ",
106 commit_tree_has_been_drawn_);
107 base::StringAppendF(&str, "active_tree_has_been_drawn_ = %d; ",
108 active_tree_has_been_drawn_);
99 base::StringAppendF(&str, "texture_state_ = %d; ", texture_state_); 109 base::StringAppendF(&str, "texture_state_ = %d; ", texture_state_);
100 base::StringAppendF( 110 base::StringAppendF(
101 &str, "output_surface_state_ = %d; ", output_surface_state_); 111 &str, "output_surface_state_ = %d; ", output_surface_state_);
102 return str; 112 return str;
103 } 113 }
104 114
105 bool SchedulerStateMachine::HasDrawnThisFrame() const { 115 bool SchedulerStateMachine::HasDrawnThisFrame() const {
106 return current_frame_number_ == last_frame_number_where_draw_was_called_; 116 return begin_frame_count_ == last_begin_frame_count_draw_was_called_;
107 } 117 }
108 118
109 bool SchedulerStateMachine::HasAttemptedTreeActivationThisFrame() const { 119 bool SchedulerStateMachine::HasSentBeginFrameToMainThreadThisFrame() const {
110 return current_frame_number_ == 120 return begin_frame_count_ ==
111 last_frame_number_where_tree_activation_attempted_; 121 last_begin_frame_count_begin_frame_sent_to_main_thread_;
112 } 122 }
113 123
114 bool SchedulerStateMachine::HasCheckedForCompletedTileUploadsThisFrame() const { 124 bool SchedulerStateMachine::HasAttemptedTreeActivationThisDrawAttempt() const {
115 return current_frame_number_ == 125 return draw_attempt_count_ ==
116 last_frame_number_where_check_for_completed_tile_uploads_called_; 126 last_draw_attempt_count_tree_activation_attempted_;
127 }
128
129 bool SchedulerStateMachine::
130 HasCheckedForCompletedTileUploadsThisDrawAttempt() const {
131 return draw_attempt_count_ ==
132 last_draw_attempt_count_completed_tile_uploads_checked_;
117 } 133 }
118 134
119 bool SchedulerStateMachine::DrawSuspendedUntilCommit() const { 135 bool SchedulerStateMachine::DrawSuspendedUntilCommit() const {
120 if (!can_draw_) 136 if (!can_draw_)
121 return true; 137 return true;
122 if (!visible_) 138 if (!visible_)
123 return true; 139 return true;
124 if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD) 140 if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD)
125 return true; 141 return true;
126 return false; 142 return false;
127 } 143 }
128 144
129 bool SchedulerStateMachine::ScheduledToDraw() const { 145 bool SchedulerStateMachine::ScheduledToDraw() const {
130 if (!needs_redraw_) 146 if (!needs_redraw_)
131 return false; 147 return false;
132 if (DrawSuspendedUntilCommit()) 148 if (DrawSuspendedUntilCommit())
133 return false; 149 return false;
134 return true; 150 return true;
135 } 151 }
136 152
137 bool SchedulerStateMachine::ShouldDraw() const { 153 bool SchedulerStateMachine::ShouldDraw() const {
138 if (needs_forced_redraw_) 154 if (needs_forced_redraw_)
139 return true; 155 return true;
140 156
141 if (!ScheduledToDraw()) 157 if (!ScheduledToDraw())
142 return false; 158 return false;
143 if (!inside_begin_frame_) 159 if (begin_frame_state_ != BEGIN_FRAME_STATE_INSIDE_DEADLINE)
144 return false; 160 return false;
145 if (HasDrawnThisFrame()) 161 if (HasDrawnThisFrame())
146 return false; 162 return false;
147 if (output_surface_state_ != OUTPUT_SURFACE_ACTIVE) 163 if (output_surface_state_ != OUTPUT_SURFACE_ACTIVE)
148 return false; 164 return false;
149 return true; 165 return true;
150 } 166 }
151 167
152 bool SchedulerStateMachine::ShouldAttemptTreeActivation() const { 168 bool SchedulerStateMachine::ShouldAttemptTreeActivation() const {
153 return has_pending_tree_ && inside_begin_frame_ && 169 return !HasAttemptedTreeActivationThisDrawAttempt() &&
154 !HasAttemptedTreeActivationThisFrame(); 170 has_pending_tree_ &&
171 (!can_draw_ || !visible_ ||
172 (active_tree_has_been_drawn_ &&
173 begin_frame_state_ != BEGIN_FRAME_STATE_IDLE));
155 } 174 }
156 175
157 bool SchedulerStateMachine::ShouldCheckForCompletedTileUploads() const { 176 bool SchedulerStateMachine::ShouldCheckForCompletedTileUploads() const {
158 if (!settings_.impl_side_painting) 177 if (!settings_.impl_side_painting)
159 return false; 178 return false;
160 if (HasCheckedForCompletedTileUploadsThisFrame()) 179 if (HasCheckedForCompletedTileUploadsThisDrawAttempt())
161 return false; 180 return false;
162 181
163 return ShouldAttemptTreeActivation() || ShouldDraw() || 182 return ShouldAttemptTreeActivation() || ShouldDraw() ||
164 swap_used_incomplete_tile_; 183 swap_used_incomplete_tile_;
165 } 184 }
166 185
167 bool SchedulerStateMachine::ShouldAcquireLayerTexturesForMainThread() const { 186 bool SchedulerStateMachine::ShouldAcquireLayerTexturesForMainThread() const {
168 if (!main_thread_needs_layer_textures_) 187 if (!main_thread_needs_layer_textures_)
169 return false; 188 return false;
170 if (texture_state_ == LAYER_TEXTURE_STATE_UNLOCKED) 189 if (texture_state_ == LAYER_TEXTURE_STATE_UNLOCKED)
171 return true; 190 return true;
172 DCHECK_EQ(texture_state_, LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD); 191 DCHECK_EQ(texture_state_, LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD);
173 // Transfer the lock from impl thread to main thread immediately if the 192 // Transfer the lock from impl thread to main thread immediately if the
174 // impl thread is not even scheduled to draw. Guards against deadlocking. 193 // impl thread is not even scheduled to draw. Guards against deadlocking.
175 if (!ScheduledToDraw()) 194 if (!ScheduledToDraw())
176 return true; 195 return true;
177 if (!BeginFrameNeededToDrawByImplThread()) 196 if (!BeginFrameNeededToDrawByImplThread())
178 return true; 197 return true;
179 return false; 198 return false;
180 } 199 }
181 200
201 bool SchedulerStateMachine::ShouldSendBeginFrameToMainThread() const {
202 if (HasSentBeginFrameToMainThreadThisFrame())
203 return false;
204
205 // TODO(brianderson): Allow sending BeginFrame to main thread while idle when
206 // the main thread isn't consuming user input?
207 bool can_expect_begin_frame = BeginFrameNeededToDrawByImplThread() ||
208 ProactiveBeginFrameWantedByImplThread();
209 if (can_expect_begin_frame &&
210 begin_frame_state_ == BEGIN_FRAME_STATE_IDLE)
211 return false;
212
213 // Do not send begin frame to main thread in the deadline until we have drawn.
214 if ((can_expect_begin_frame || WillDrawNewTree()) &&
215 begin_frame_state_ == BEGIN_FRAME_STATE_INSIDE_DEADLINE)
216 return false;
217
218 // We can't accept a commit if we have a pending tree.
219 if (has_pending_tree_)
220 return false;
221
222 bool can_commit = needs_commit_ && (visible_ || needs_forced_commit_);
223 switch (commit_state_) {
224 case COMMIT_STATE_IDLE:
225 return can_commit && (needs_forced_commit_ ||
226 output_surface_state_ == OUTPUT_SURFACE_ACTIVE);
227
228 // COMMIT_STATE_WAITING_FOR_ACTIVATION wants to enforce activation and
229 // eventually a draw.
230 // COMMIT_STATE_WAITING_FOR_FIRST_DRAW wants to enforce a draw.
231 // If can_draw_ is false or textures are not available, proceed to the
232 // next step (similar as in COMMIT_STATE_IDLE).
233 case COMMIT_STATE_WAITING_FOR_ACTIVATION:
234 case COMMIT_STATE_WAITING_FOR_FIRST_DRAW:
235 return can_commit && DrawSuspendedUntilCommit();
236 default:
237 return false;
238 }
239
240 return false;
241 }
242
182 SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const { 243 SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const {
183 if (ShouldAcquireLayerTexturesForMainThread()) 244 if (ShouldAcquireLayerTexturesForMainThread())
184 return ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD; 245 return ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD;
185 246
186 switch (commit_state_) { 247 switch (commit_state_) {
187 case COMMIT_STATE_IDLE: 248 case COMMIT_STATE_IDLE:
188 if (output_surface_state_ != OUTPUT_SURFACE_ACTIVE && 249 if (output_surface_state_ != OUTPUT_SURFACE_ACTIVE &&
189 needs_forced_redraw_) 250 needs_forced_redraw_)
190 return ACTION_DRAW_FORCED; 251 return ACTION_DRAW_FORCED;
191 if (output_surface_state_ != OUTPUT_SURFACE_ACTIVE && 252 if (output_surface_state_ != OUTPUT_SURFACE_ACTIVE &&
192 needs_forced_commit_) 253 needs_forced_commit_)
193 // TODO(enne): Should probably drop the active tree on force commit. 254 // TODO(enne): Should probably drop the active tree on force commit.
194 return has_pending_tree_ ? ACTION_NONE 255 return has_pending_tree_ ? ACTION_NONE
195 : ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD; 256 : ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD;
196 if (output_surface_state_ == OUTPUT_SURFACE_LOST && can_start_) 257 if (output_surface_state_ == OUTPUT_SURFACE_LOST && can_start_)
197 return ACTION_BEGIN_OUTPUT_SURFACE_CREATION; 258 return ACTION_BEGIN_OUTPUT_SURFACE_CREATION;
198 if (output_surface_state_ == OUTPUT_SURFACE_CREATING) 259 if (output_surface_state_ == OUTPUT_SURFACE_CREATING)
199 return ACTION_NONE; 260 return ACTION_NONE;
200 if (ShouldCheckForCompletedTileUploads()) 261 if (ShouldCheckForCompletedTileUploads())
201 return ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS; 262 return ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS;
202 if (ShouldAttemptTreeActivation()) 263 if (ShouldAttemptTreeActivation())
203 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED; 264 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED;
204 if (ShouldDraw()) { 265 if (ShouldDraw()) {
205 return needs_forced_redraw_ ? ACTION_DRAW_FORCED 266 return needs_forced_redraw_ ? ACTION_DRAW_FORCED
206 : ACTION_DRAW_IF_POSSIBLE; 267 : ACTION_DRAW_IF_POSSIBLE;
207 } 268 }
208 if (needs_commit_ && 269 if (ShouldSendBeginFrameToMainThread()) {
209 ((visible_ && output_surface_state_ == OUTPUT_SURFACE_ACTIVE)
210 || needs_forced_commit_))
211 // TODO(enne): Should probably drop the active tree on force commit. 270 // TODO(enne): Should probably drop the active tree on force commit.
212 return has_pending_tree_ ? ACTION_NONE 271 return ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD;
213 : ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD; 272 }
214 return ACTION_NONE; 273 return ACTION_NONE;
215 274
216 case COMMIT_STATE_FRAME_IN_PROGRESS: 275 case COMMIT_STATE_FRAME_IN_PROGRESS:
217 if (ShouldCheckForCompletedTileUploads()) 276 if (ShouldCheckForCompletedTileUploads())
218 return ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS; 277 return ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS;
219 if (ShouldAttemptTreeActivation()) 278 if (ShouldAttemptTreeActivation())
220 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED; 279 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED;
221 if (ShouldDraw()) { 280 if (ShouldDraw()) {
222 return needs_forced_redraw_ ? ACTION_DRAW_FORCED 281 return needs_forced_redraw_ ? ACTION_DRAW_FORCED
223 : ACTION_DRAW_IF_POSSIBLE; 282 : ACTION_DRAW_IF_POSSIBLE;
224 } 283 }
225 return ACTION_NONE; 284 return ACTION_NONE;
226 285
227 case COMMIT_STATE_READY_TO_COMMIT: 286 case COMMIT_STATE_READY_TO_COMMIT:
228 return ACTION_COMMIT; 287 return ACTION_COMMIT;
229 288
289 case COMMIT_STATE_WAITING_FOR_ACTIVATION:
230 case COMMIT_STATE_WAITING_FOR_FIRST_DRAW: { 290 case COMMIT_STATE_WAITING_FOR_FIRST_DRAW: {
231 if (ShouldCheckForCompletedTileUploads()) 291 if (ShouldCheckForCompletedTileUploads())
232 return ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS; 292 return ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS;
233 if (ShouldAttemptTreeActivation()) 293 if (ShouldAttemptTreeActivation())
234 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED; 294 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED;
235 if (ShouldDraw() || output_surface_state_ == OUTPUT_SURFACE_LOST) { 295 if (ShouldDraw() || output_surface_state_ == OUTPUT_SURFACE_LOST) {
236 return needs_forced_redraw_ ? ACTION_DRAW_FORCED 296 return needs_forced_redraw_ ? ACTION_DRAW_FORCED
237 : ACTION_DRAW_IF_POSSIBLE; 297 : ACTION_DRAW_IF_POSSIBLE;
238 } 298 }
239 // COMMIT_STATE_WAITING_FOR_FIRST_DRAW wants to enforce a draw. If 299 if (ShouldSendBeginFrameToMainThread())
240 // can_draw_ is false or textures are not available, proceed to the next 300 return ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD;
241 // step (similar as in COMMIT_STATE_IDLE).
242 bool can_commit = visible_ || needs_forced_commit_;
243 if (needs_commit_ && can_commit && DrawSuspendedUntilCommit())
244 return has_pending_tree_ ? ACTION_NONE
245 : ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD;
246 return ACTION_NONE; 301 return ACTION_NONE;
247 } 302 }
248 303
249 case COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW: 304 case COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW:
250 if (ShouldCheckForCompletedTileUploads()) 305 if (ShouldCheckForCompletedTileUploads())
251 return ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS; 306 return ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS;
252 if (ShouldAttemptTreeActivation()) 307 if (ShouldAttemptTreeActivation())
253 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED; 308 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED;
254 if (needs_forced_redraw_) 309 if (needs_forced_redraw_)
255 return ACTION_DRAW_FORCED; 310 return ACTION_DRAW_FORCED;
256 return ACTION_NONE; 311 return ACTION_NONE;
257 } 312 }
258 NOTREACHED(); 313 NOTREACHED();
259 return ACTION_NONE; 314 return ACTION_NONE;
260 } 315 }
261 316
262 void SchedulerStateMachine::UpdateState(Action action) { 317 void SchedulerStateMachine::UpdateState(Action action) {
263 switch (action) { 318 switch (action) {
264 case ACTION_NONE: 319 case ACTION_NONE:
320 if (begin_frame_state_ == BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME)
321 begin_frame_state_ = BEGIN_FRAME_STATE_DEADLINE_PENDING;
322 if (begin_frame_state_ == BEGIN_FRAME_STATE_INSIDE_DEADLINE)
323 begin_frame_state_ = BEGIN_FRAME_STATE_IDLE;
265 return; 324 return;
266 325
267 case ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS: 326 case ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS:
268 last_frame_number_where_check_for_completed_tile_uploads_called_ = 327 last_draw_attempt_count_completed_tile_uploads_checked_ =
269 current_frame_number_; 328 draw_attempt_count_;
270 return; 329 return;
271 330
272 case ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED: 331 case ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED:
273 last_frame_number_where_tree_activation_attempted_ = 332 last_draw_attempt_count_tree_activation_attempted_ =
274 current_frame_number_; 333 draw_attempt_count_;
275 return; 334 return;
276 335
277 case ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD: 336 case ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD:
278 DCHECK(!has_pending_tree_); 337 DCHECK(!has_pending_tree_);
279 DCHECK(visible_ || needs_forced_commit_); 338 DCHECK(visible_ || needs_forced_commit_);
280 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; 339 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS;
281 needs_commit_ = false; 340 needs_commit_ = false;
282 needs_forced_commit_ = false; 341 needs_forced_commit_ = false;
342 last_begin_frame_count_begin_frame_sent_to_main_thread_ =
343 begin_frame_count_;
283 return; 344 return;
284 345
285 case ACTION_COMMIT: 346 case ACTION_COMMIT:
286 commit_count_++; 347 commit_count_++;
287 if (expect_immediate_begin_frame_for_main_thread_) 348 if (expect_immediate_begin_frame_for_main_thread_)
288 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW; 349 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW;
350 else if (settings_.impl_side_painting)
351 commit_state_ = COMMIT_STATE_WAITING_FOR_ACTIVATION;
289 else 352 else
290 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; 353 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW;
291 // When impl-side painting, we draw on activation instead of on commit. 354 // When impl-side painting, we draw on activation instead of on commit.
292 if (!settings_.impl_side_painting) 355 if (!settings_.impl_side_painting)
293 needs_redraw_ = true; 356 needs_redraw_ = true;
294 if (draw_if_possible_failed_) 357 if (draw_if_possible_failed_)
295 last_frame_number_where_draw_was_called_ = -1; 358 last_begin_frame_count_draw_was_called_ = -1;
296 359
297 if (needs_forced_redraw_after_next_commit_) { 360 if (needs_forced_redraw_after_next_commit_) {
298 needs_forced_redraw_after_next_commit_ = false; 361 needs_forced_redraw_after_next_commit_ = false;
299 needs_forced_redraw_ = true; 362 needs_forced_redraw_ = true;
300 } 363 }
301 364 commit_tree_has_been_drawn_ = false;
302 texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD; 365 texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD;
303 return; 366 return;
304 367
305 case ACTION_DRAW_FORCED: 368 case ACTION_DRAW_FORCED:
306 case ACTION_DRAW_IF_POSSIBLE: 369 case ACTION_DRAW_IF_POSSIBLE:
307 needs_redraw_ = false; 370 needs_redraw_ = false;
308 needs_forced_redraw_ = false; 371 needs_forced_redraw_ = false;
309 draw_if_possible_failed_ = false; 372 draw_if_possible_failed_ = false;
310 swap_used_incomplete_tile_ = false; 373 swap_used_incomplete_tile_ = false;
311 if (inside_begin_frame_) 374 last_begin_frame_count_draw_was_called_ = begin_frame_count_;
312 last_frame_number_where_draw_was_called_ = current_frame_number_;
313 if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW) { 375 if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW) {
314 DCHECK(expect_immediate_begin_frame_for_main_thread_); 376 DCHECK(expect_immediate_begin_frame_for_main_thread_);
315 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; 377 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS;
316 expect_immediate_begin_frame_for_main_thread_ = false; 378 expect_immediate_begin_frame_for_main_thread_ = false;
317 } else if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_DRAW) { 379 } else if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_DRAW) {
318 commit_state_ = COMMIT_STATE_IDLE; 380 commit_state_ = COMMIT_STATE_IDLE;
319 } 381 }
320 if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD) 382 if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD)
321 texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED; 383 texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED;
384 active_tree_has_been_drawn_ = true;
385 commit_tree_has_been_drawn_ = true;
322 return; 386 return;
323 387
324 case ACTION_BEGIN_OUTPUT_SURFACE_CREATION: 388 case ACTION_BEGIN_OUTPUT_SURFACE_CREATION:
325 DCHECK_EQ(commit_state_, COMMIT_STATE_IDLE); 389 DCHECK_EQ(commit_state_, COMMIT_STATE_IDLE);
326 DCHECK_EQ(output_surface_state_, OUTPUT_SURFACE_LOST); 390 DCHECK_EQ(output_surface_state_, OUTPUT_SURFACE_LOST);
327 output_surface_state_ = OUTPUT_SURFACE_CREATING; 391 output_surface_state_ = OUTPUT_SURFACE_CREATING;
328 return; 392 return;
329 393
330 case ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD: 394 case ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD:
331 texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD; 395 texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD;
(...skipping 25 matching lines...) Expand all
357 return true; 421 return true;
358 422
359 if (visible_ && swap_used_incomplete_tile_) 423 if (visible_ && swap_used_incomplete_tile_)
360 return true; 424 return true;
361 425
362 return needs_redraw_ && visible_ && 426 return needs_redraw_ && visible_ &&
363 output_surface_state_ == OUTPUT_SURFACE_ACTIVE; 427 output_surface_state_ == OUTPUT_SURFACE_ACTIVE;
364 } 428 }
365 429
366 bool SchedulerStateMachine::ProactiveBeginFrameWantedByImplThread() const { 430 bool SchedulerStateMachine::ProactiveBeginFrameWantedByImplThread() const {
431 if (settings_.using_synchronous_renderer_compositor)
432 return false;
433
434 if ((!visible_ || output_surface_state_ != OUTPUT_SURFACE_ACTIVE) &&
435 !(needs_forced_commit_ || needs_forced_redraw_))
436 return false;
437
367 // We should proactively request a BeginFrame if a commit is pending. 438 // We should proactively request a BeginFrame if a commit is pending.
368 if (needs_commit_ || needs_forced_commit_ || 439 if (needs_commit_ || needs_forced_commit_ ||
369 commit_state_ != COMMIT_STATE_IDLE) 440 commit_state_ != COMMIT_STATE_IDLE)
370 return true; 441 return true;
371 442
372 return false; 443 return false;
373 } 444 }
374 445
375 void SchedulerStateMachine::DidEnterBeginFrame(const BeginFrameArgs& args) { 446 void SchedulerStateMachine::OnBeginFrame(const BeginFrameArgs& args) {
376 inside_begin_frame_ = true; 447 begin_frame_count_++;
448 draw_attempt_count_++;
377 last_begin_frame_args_ = args; 449 last_begin_frame_args_ = args;
450 begin_frame_state_ = BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME;
378 } 451 }
379 452
380 void SchedulerStateMachine::DidLeaveBeginFrame() { 453 bool SchedulerStateMachine::ShouldTriggerBeginFrameDeadlineEarly() const {
381 current_frame_number_++; 454 // TODO(brianderson): This should take into account multiple commit sources.
382 inside_begin_frame_ = false; 455 return begin_frame_state_ == BEGIN_FRAME_STATE_DEADLINE_PENDING &&
456 WillDrawNewTree();
383 } 457 }
384 458
385 void SchedulerStateMachine::SetVisible(bool visible) { visible_ = visible; } 459 bool SchedulerStateMachine::InsideBeginFrame() const {
460 return begin_frame_state_ != BEGIN_FRAME_STATE_IDLE;
461 }
462
463 bool SchedulerStateMachine::WillDrawNewTree() const {
464 if (settings_.impl_side_painting)
465 return !active_tree_has_been_drawn_;
466 else
467 return !commit_tree_has_been_drawn_;
468 }
469
470 void SchedulerStateMachine::OnBeginFrameDeadline() {
471 begin_frame_deadline_count_++;
472 draw_attempt_count_++;
473 if (begin_frame_state_ == BEGIN_FRAME_STATE_DEADLINE_PENDING)
474 begin_frame_state_ = BEGIN_FRAME_STATE_INSIDE_DEADLINE;
475 }
476
477 void SchedulerStateMachine::SetVisible(bool visible) {
478 visible_ = visible;
479 }
386 480
387 void SchedulerStateMachine::SetNeedsRedraw() { needs_redraw_ = true; } 481 void SchedulerStateMachine::SetNeedsRedraw() { needs_redraw_ = true; }
388 482
389 void SchedulerStateMachine::DidSwapUseIncompleteTile() { 483 void SchedulerStateMachine::DidSwapUseIncompleteTile() {
390 swap_used_incomplete_tile_ = true; 484 swap_used_incomplete_tile_ = true;
391 } 485 }
392 486
393 void SchedulerStateMachine::SetNeedsForcedRedraw() { 487 void SchedulerStateMachine::SetNeedsForcedRedraw() {
394 needs_forced_redraw_ = true; 488 needs_forced_redraw_ = true;
395 } 489 }
(...skipping 42 matching lines...) Expand 10 before | Expand all | Expand 10 after
438 } 532 }
439 } 533 }
440 534
441 void SchedulerStateMachine::DidLoseOutputSurface() { 535 void SchedulerStateMachine::DidLoseOutputSurface() {
442 if (output_surface_state_ == OUTPUT_SURFACE_LOST || 536 if (output_surface_state_ == OUTPUT_SURFACE_LOST ||
443 output_surface_state_ == OUTPUT_SURFACE_CREATING) 537 output_surface_state_ == OUTPUT_SURFACE_CREATING)
444 return; 538 return;
445 output_surface_state_ = OUTPUT_SURFACE_LOST; 539 output_surface_state_ = OUTPUT_SURFACE_LOST;
446 } 540 }
447 541
448 void SchedulerStateMachine::SetHasPendingTree(bool has_pending_tree) { 542 void SchedulerStateMachine::SetHasTrees(bool has_pending_tree,
543 bool active_tree_is_null) {
544 if (has_pending_tree_ && !has_pending_tree) {
545 // This is a new activation.
546 draw_attempt_count_++;
547 active_tree_has_been_drawn_ = false;
548 if (COMMIT_STATE_WAITING_FOR_ACTIVATION == commit_state_)
549 commit_state_ = COMMIT_STATE_IDLE;
550 }
551
449 has_pending_tree_ = has_pending_tree; 552 has_pending_tree_ = has_pending_tree;
553
554 if (active_tree_is_null)
555 active_tree_has_been_drawn_ = true;
450 } 556 }
451 557
452 void SchedulerStateMachine::SetCanDraw(bool can) { can_draw_ = can; } 558 void SchedulerStateMachine::SetCanDraw(bool can_draw) {
559 can_draw_ = can_draw;
560 }
453 561
454 void SchedulerStateMachine::DidCreateAndInitializeOutputSurface() { 562 void SchedulerStateMachine::DidCreateAndInitializeOutputSurface() {
455 DCHECK_EQ(output_surface_state_, OUTPUT_SURFACE_CREATING); 563 DCHECK_EQ(output_surface_state_, OUTPUT_SURFACE_CREATING);
456 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; 564 output_surface_state_ = OUTPUT_SURFACE_ACTIVE;
457 565
458 if (did_create_and_initialize_first_output_surface_) { 566 if (did_create_and_initialize_first_output_surface_) {
459 // TODO(boliu): See if we can remove this when impl-side painting is always 567 // TODO(boliu): See if we can remove this when impl-side painting is always
460 // on. Does anything on the main thread need to update after recreate? 568 // on. Does anything on the main thread need to update after recreate?
461 needs_commit_ = true; 569 needs_commit_ = true;
462 // If anything has requested a redraw, we don't want to actually draw 570 // If anything has requested a redraw, we don't want to actually draw
463 // when the output surface is restored until things have a chance to 571 // when the output surface is restored until things have a chance to
464 // sort themselves out with a commit. 572 // sort themselves out with a commit.
465 needs_redraw_ = false; 573 needs_redraw_ = false;
466 } 574 }
467 did_create_and_initialize_first_output_surface_ = true; 575 did_create_and_initialize_first_output_surface_ = true;
468 } 576 }
469 577
470 bool SchedulerStateMachine::HasInitializedOutputSurface() const { 578 bool SchedulerStateMachine::HasInitializedOutputSurface() const {
471 return output_surface_state_ == OUTPUT_SURFACE_ACTIVE; 579 return output_surface_state_ == OUTPUT_SURFACE_ACTIVE;
472 } 580 }
473 581
474 void SchedulerStateMachine::SetMaximumNumberOfFailedDrawsBeforeDrawIsForced( 582 void SchedulerStateMachine::SetMaximumNumberOfFailedDrawsBeforeDrawIsForced(
475 int num_draws) { 583 int num_draws) {
476 maximum_number_of_failed_draws_before_draw_is_forced_ = num_draws; 584 maximum_number_of_failed_draws_before_draw_is_forced_ = num_draws;
477 } 585 }
478 586
479 } // namespace cc 587 } // namespace cc
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