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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/scheduler/scheduler.h" | 5 #include "cc/scheduler/scheduler.h" |
| 6 | 6 |
| 7 #include <algorithm> | |
| 7 #include "base/auto_reset.h" | 8 #include "base/auto_reset.h" |
| 8 #include "base/debug/trace_event.h" | 9 #include "base/debug/trace_event.h" |
| 9 #include "base/logging.h" | 10 #include "base/logging.h" |
| 10 | 11 |
| 11 namespace cc { | 12 namespace cc { |
| 12 | 13 |
| 13 Scheduler::Scheduler(SchedulerClient* client, | 14 Scheduler::Scheduler(SchedulerClient* client, |
| 14 const SchedulerSettings& scheduler_settings) | 15 const SchedulerSettings& scheduler_settings) |
| 15 : settings_(scheduler_settings), | 16 : settings_(scheduler_settings), |
| 16 client_(client), | 17 client_(client), |
| (...skipping 22 matching lines...) Expand all Loading... | |
| 39 } | 40 } |
| 40 | 41 |
| 41 void Scheduler::SetCanDraw(bool can_draw) { | 42 void Scheduler::SetCanDraw(bool can_draw) { |
| 42 state_machine_.SetCanDraw(can_draw); | 43 state_machine_.SetCanDraw(can_draw); |
| 43 ProcessScheduledActions(); | 44 ProcessScheduledActions(); |
| 44 } | 45 } |
| 45 | 46 |
| 46 void Scheduler::SetHasPendingTree(bool has_pending_tree) { | 47 void Scheduler::SetHasPendingTree(bool has_pending_tree) { |
| 47 state_machine_.SetHasPendingTree(has_pending_tree); | 48 state_machine_.SetHasPendingTree(has_pending_tree); |
| 48 ProcessScheduledActions(); | 49 ProcessScheduledActions(); |
| 50 | |
| 51 if (state_machine_.ShouldTriggerBeginFrameDeadlineEarly()) | |
| 52 OnBeginFrameDeadline(); | |
| 49 } | 53 } |
| 50 | 54 |
| 51 void Scheduler::SetNeedsCommit() { | 55 void Scheduler::SetNeedsCommit() { |
| 52 state_machine_.SetNeedsCommit(); | 56 state_machine_.SetNeedsCommit(); |
| 53 ProcessScheduledActions(); | 57 ProcessScheduledActions(); |
| 54 } | 58 } |
| 55 | 59 |
| 56 void Scheduler::SetNeedsForcedCommit() { | 60 void Scheduler::SetNeedsForcedCommit() { |
| 57 state_machine_.SetNeedsCommit(); | 61 state_machine_.SetNeedsCommit(); |
| 58 state_machine_.SetNeedsForcedCommit(); | 62 state_machine_.SetNeedsForcedCommit(); |
| (...skipping 17 matching lines...) Expand all Loading... | |
| 76 | 80 |
| 77 void Scheduler::SetMainThreadNeedsLayerTextures() { | 81 void Scheduler::SetMainThreadNeedsLayerTextures() { |
| 78 state_machine_.SetMainThreadNeedsLayerTextures(); | 82 state_machine_.SetMainThreadNeedsLayerTextures(); |
| 79 ProcessScheduledActions(); | 83 ProcessScheduledActions(); |
| 80 } | 84 } |
| 81 | 85 |
| 82 void Scheduler::FinishCommit() { | 86 void Scheduler::FinishCommit() { |
| 83 TRACE_EVENT0("cc", "Scheduler::FinishCommit"); | 87 TRACE_EVENT0("cc", "Scheduler::FinishCommit"); |
| 84 state_machine_.FinishCommit(); | 88 state_machine_.FinishCommit(); |
| 85 ProcessScheduledActions(); | 89 ProcessScheduledActions(); |
| 90 | |
| 91 if (state_machine_.ShouldTriggerBeginFrameDeadlineEarly()) | |
| 92 OnBeginFrameDeadline(); | |
| 86 } | 93 } |
| 87 | 94 |
| 88 void Scheduler::BeginFrameAbortedByMainThread() { | 95 void Scheduler::BeginFrameAbortedByMainThread() { |
| 89 TRACE_EVENT0("cc", "Scheduler::BeginFrameAbortedByMainThread"); | 96 TRACE_EVENT0("cc", "Scheduler::BeginFrameAbortedByMainThread"); |
| 90 state_machine_.BeginFrameAbortedByMainThread(); | 97 state_machine_.BeginFrameAbortedByMainThread(); |
| 91 ProcessScheduledActions(); | 98 ProcessScheduledActions(); |
| 92 } | 99 } |
| 93 | 100 |
| 94 void Scheduler::DidLoseOutputSurface() { | 101 void Scheduler::DidLoseOutputSurface() { |
| 95 TRACE_EVENT0("cc", "Scheduler::DidLoseOutputSurface"); | 102 TRACE_EVENT0("cc", "Scheduler::DidLoseOutputSurface"); |
| (...skipping 10 matching lines...) Expand all Loading... | |
| 106 ProcessScheduledActions(); | 113 ProcessScheduledActions(); |
| 107 } | 114 } |
| 108 | 115 |
| 109 base::TimeTicks Scheduler::AnticipatedDrawTime() { | 116 base::TimeTicks Scheduler::AnticipatedDrawTime() { |
| 110 TRACE_EVENT0("cc", "Scheduler::AnticipatedDrawTime"); | 117 TRACE_EVENT0("cc", "Scheduler::AnticipatedDrawTime"); |
| 111 | 118 |
| 112 if (!last_set_needs_begin_frame_ || | 119 if (!last_set_needs_begin_frame_ || |
| 113 last_begin_frame_args_.interval <= base::TimeDelta()) | 120 last_begin_frame_args_.interval <= base::TimeDelta()) |
| 114 return base::TimeTicks(); | 121 return base::TimeTicks(); |
| 115 | 122 |
| 116 // TODO(brianderson): Express this in terms of the deadline. | |
| 117 base::TimeTicks now = base::TimeTicks::Now(); | 123 base::TimeTicks now = base::TimeTicks::Now(); |
| 118 int64 intervals = 1 + ((now - last_begin_frame_args_.frame_time) / | 124 base::TimeTicks timebase = std::max(last_begin_frame_args_.frame_time, |
| 119 last_begin_frame_args_.interval); | 125 last_begin_frame_args_.deadline); |
| 120 return last_begin_frame_args_.frame_time + | 126 int64 intervals = 1 + ((now - timebase) / last_begin_frame_args_.interval); |
| 121 (last_begin_frame_args_.interval * intervals); | 127 return timebase + (last_begin_frame_args_.interval * intervals); |
| 122 } | 128 } |
| 123 | 129 |
| 124 base::TimeTicks Scheduler::LastBeginFrameOnImplThreadTime() { | 130 base::TimeTicks Scheduler::LastBeginFrameOnImplThreadTime() { |
| 125 return last_begin_frame_args_.frame_time; | 131 return last_begin_frame_args_.frame_time; |
| 126 } | 132 } |
| 127 | 133 |
| 128 void Scheduler::SetupNextBeginFrameIfNeeded() { | 134 void Scheduler::SetupNextBeginFrameIfNeeded() { |
| 129 bool needs_begin_frame_to_draw = | 135 bool needs_begin_frame_to_draw = |
| 130 state_machine_.BeginFrameNeededToDrawByImplThread(); | 136 state_machine_.BeginFrameNeededToDrawByImplThread(); |
| 131 // We want to avoid proactive begin frames with the synchronous compositor | |
| 132 // because every SetNeedsBeginFrame will force a redraw. | |
| 133 bool proactive_begin_frame_wanted = | 137 bool proactive_begin_frame_wanted = |
| 134 state_machine_.ProactiveBeginFrameWantedByImplThread() && | 138 state_machine_.ProactiveBeginFrameWantedByImplThread(); |
| 135 !settings_.using_synchronous_renderer_compositor; | 139 |
| 140 // We want to avoid proactive begin frames with the synchronous | |
| 141 // compositor because every SetNeedsBeginFrame will force a redraw.s | |
| 136 bool needs_begin_frame = needs_begin_frame_to_draw || | 142 bool needs_begin_frame = needs_begin_frame_to_draw || |
| 137 proactive_begin_frame_wanted; | 143 (proactive_begin_frame_wanted && |
| 138 bool immediate_disables_needed = | 144 !settings_.using_synchronous_renderer_compositor); |
|
boliu
2013/06/24 16:47:55
It seems webview broke without proactive_begin_fra
brianderson
2013/06/24 18:54:06
Thanks for the heads up. I'll fix it in the next u
| |
| 139 settings_.using_synchronous_renderer_compositor; | 145 |
| 146 bool should_call_set_needs_begin_frame = | |
| 147 // The synchronous renderer compositor needs immediate enables/disables. | |
| 148 (settings_.using_synchronous_renderer_compositor && | |
| 149 needs_begin_frame != last_set_needs_begin_frame_) || | |
| 150 // Always request the BeginFrame immediately if it wasn't needed before. | |
| 151 (needs_begin_frame && !last_set_needs_begin_frame_) || | |
| 152 // Only disable the BeginFrame after a BeginFrame where we didn't swap. | |
| 153 (!needs_begin_frame && last_set_needs_begin_frame_ && | |
| 154 has_pending_begin_frame_ && !state_machine_.InsideBeginFrame()) || | |
| 155 // We did not draw and swap this BeginFrame, | |
| 156 // so we need to explicitly request another BeginFrame. | |
| 157 (needs_begin_frame && has_pending_begin_frame_ && | |
| 158 state_machine_.InsideBeginFrame()); | |
| 140 | 159 |
| 141 if (needs_begin_frame_to_draw) | 160 if (needs_begin_frame_to_draw) |
| 142 safe_to_expect_begin_frame_ = true; | 161 safe_to_expect_begin_frame_ = true; |
| 143 | 162 |
| 144 // Determine if we need BeginFrame notifications. | 163 if (should_call_set_needs_begin_frame) { |
| 145 // If we do, always request the BeginFrame immediately. | |
| 146 // If not, only disable on the next BeginFrame to avoid unnecessary toggles. | |
| 147 // The synchronous renderer compositor requires immediate disables though. | |
| 148 if ((needs_begin_frame || | |
| 149 state_machine_.inside_begin_frame() || | |
| 150 immediate_disables_needed) && | |
| 151 (needs_begin_frame != last_set_needs_begin_frame_)) { | |
| 152 has_pending_begin_frame_ = false; | 164 has_pending_begin_frame_ = false; |
| 153 client_->SetNeedsBeginFrameOnImplThread(needs_begin_frame); | 165 client_->SetNeedsBeginFrameOnImplThread(needs_begin_frame); |
| 154 if (safe_to_expect_begin_frame_) | 166 if (safe_to_expect_begin_frame_) |
| 155 last_set_needs_begin_frame_ = needs_begin_frame; | 167 last_set_needs_begin_frame_ = needs_begin_frame; |
| 156 } | 168 } |
| 157 | |
| 158 // Request another BeginFrame if we haven't drawn for now until we have | |
| 159 // deadlines implemented. | |
| 160 if (state_machine_.inside_begin_frame() && has_pending_begin_frame_) { | |
| 161 has_pending_begin_frame_ = false; | |
| 162 client_->SetNeedsBeginFrameOnImplThread(true); | |
| 163 return; | |
| 164 } | |
| 165 } | 169 } |
| 166 | 170 |
| 167 void Scheduler::BeginFrame(const BeginFrameArgs& args) { | 171 void Scheduler::BeginFrame(const BeginFrameArgs& args) { |
| 168 TRACE_EVENT0("cc", "Scheduler::BeginFrame"); | 172 TRACE_EVENT0("cc", "Scheduler::BeginFrame"); |
| 169 DCHECK(!has_pending_begin_frame_); | 173 DCHECK(!has_pending_begin_frame_); |
| 170 has_pending_begin_frame_ = true; | 174 has_pending_begin_frame_ = true; |
| 171 safe_to_expect_begin_frame_ = true; | 175 safe_to_expect_begin_frame_ = true; |
| 172 last_begin_frame_args_ = args; | 176 last_begin_frame_args_ = args; |
| 173 state_machine_.DidEnterBeginFrame(args); | 177 last_begin_frame_args_.AdjustDeadline(-client_->DrawDurationEstimate()); |
| 178 state_machine_.OnBeginFrame(last_begin_frame_args_); | |
| 174 ProcessScheduledActions(); | 179 ProcessScheduledActions(); |
| 175 state_machine_.DidLeaveBeginFrame(); | 180 |
| 181 if (state_machine_.ShouldTriggerBeginFrameDeadlineEarly()) { | |
| 182 OnBeginFrameDeadline(); | |
| 183 } else { | |
| 184 begin_frame_deadline_closure_.Reset( | |
| 185 base::Bind(&Scheduler::OnBeginFrameDeadline, | |
| 186 weak_factory_.GetWeakPtr())); | |
| 187 client_->PostBeginFrameDeadline( | |
| 188 begin_frame_deadline_closure_.callback(), | |
| 189 last_begin_frame_args_.deadline); | |
| 190 } | |
| 191 } | |
| 192 | |
| 193 void Scheduler::OnBeginFrameDeadline() { | |
| 194 TRACE_EVENT0("cc", "Scheduler::OnBeginFrameDeadline"); | |
| 195 begin_frame_deadline_closure_.Cancel(); | |
| 196 state_machine_.OnBeginFrameDeadline(); | |
| 197 ProcessScheduledActions(); | |
| 176 } | 198 } |
| 177 | 199 |
| 178 void Scheduler::DrawAndSwapIfPossible() { | 200 void Scheduler::DrawAndSwapIfPossible() { |
| 179 ScheduledActionDrawAndSwapResult result = | 201 ScheduledActionDrawAndSwapResult result = |
| 180 client_->ScheduledActionDrawAndSwapIfPossible(); | 202 client_->ScheduledActionDrawAndSwapIfPossible(); |
| 181 state_machine_.DidDrawIfPossibleCompleted(result.did_draw); | 203 state_machine_.DidDrawIfPossibleCompleted(result.did_draw); |
| 182 if (result.did_swap) | 204 if (result.did_swap) |
| 183 has_pending_begin_frame_ = false; | 205 has_pending_begin_frame_ = false; |
| 184 } | 206 } |
| 185 | 207 |
| 186 void Scheduler::DrawAndSwapForced() { | 208 void Scheduler::DrawAndSwapForced() { |
| 187 ScheduledActionDrawAndSwapResult result = | 209 ScheduledActionDrawAndSwapResult result = |
| 188 client_->ScheduledActionDrawAndSwapForced(); | 210 client_->ScheduledActionDrawAndSwapForced(); |
| 189 if (result.did_swap) | 211 if (result.did_swap) |
| 190 has_pending_begin_frame_ = false; | 212 has_pending_begin_frame_ = false; |
| 191 } | 213 } |
| 192 | 214 |
| 193 void Scheduler::ProcessScheduledActions() { | 215 void Scheduler::ProcessScheduledActions() { |
| 194 // We do not allow ProcessScheduledActions to be recursive. | 216 // We do not allow ProcessScheduledActions to be recursive. |
| 195 // The top-level call will iteratively execute the next action for us anyway. | 217 // The top-level call will iteratively execute the next action for us anyway. |
| 196 if (inside_process_scheduled_actions_) | 218 if (inside_process_scheduled_actions_) |
| 197 return; | 219 return; |
| 198 | 220 |
| 199 base::AutoReset<bool> mark_inside(&inside_process_scheduled_actions_, true); | 221 base::AutoReset<bool> mark_inside(&inside_process_scheduled_actions_, true); |
| 200 | 222 |
| 201 SchedulerStateMachine::Action action = state_machine_.NextAction(); | 223 SchedulerStateMachine::Action action; |
| 202 while (action != SchedulerStateMachine::ACTION_NONE) { | 224 do { |
| 225 TRACE_EVENT1("cc", "SchedulerStateMachine", | |
| 226 "state", state_machine_.ToString()); | |
| 227 action = state_machine_.NextAction(); | |
| 203 state_machine_.UpdateState(action); | 228 state_machine_.UpdateState(action); |
| 204 switch (action) { | 229 switch (action) { |
| 205 case SchedulerStateMachine::ACTION_NONE: | 230 case SchedulerStateMachine::ACTION_NONE: |
| 206 break; | 231 break; |
| 207 case SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD: | 232 case SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD: |
| 208 client_->ScheduledActionSendBeginFrameToMainThread(); | 233 client_->ScheduledActionSendBeginFrameToMainThread(); |
| 209 break; | 234 break; |
| 210 case SchedulerStateMachine::ACTION_COMMIT: | 235 case SchedulerStateMachine::ACTION_COMMIT: |
| 211 client_->ScheduledActionCommit(); | 236 client_->ScheduledActionCommit(); |
| 212 break; | 237 break; |
| 213 case SchedulerStateMachine::ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS: | 238 case SchedulerStateMachine::ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS: |
| 214 client_->ScheduledActionCheckForCompletedTileUploads(); | 239 client_->ScheduledActionCheckForCompletedTileUploads(); |
| 215 break; | 240 break; |
| 216 case SchedulerStateMachine::ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED: | 241 case SchedulerStateMachine::ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED: |
| 217 client_->ScheduledActionActivatePendingTreeIfNeeded(); | 242 client_->ScheduledActionActivatePendingTreeIfNeeded(); |
| 218 break; | 243 break; |
| 219 case SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE: | 244 case SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE: |
| 220 DrawAndSwapIfPossible(); | 245 DrawAndSwapIfPossible(); |
| 221 break; | 246 break; |
| 222 case SchedulerStateMachine::ACTION_DRAW_FORCED: | 247 case SchedulerStateMachine::ACTION_DRAW_FORCED: |
| 223 DrawAndSwapForced(); | 248 DrawAndSwapForced(); |
| 224 break; | 249 break; |
| 225 case SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION: | 250 case SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION: |
| 226 client_->ScheduledActionBeginOutputSurfaceCreation(); | 251 client_->ScheduledActionBeginOutputSurfaceCreation(); |
| 227 break; | 252 break; |
| 228 case SchedulerStateMachine::ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD: | 253 case SchedulerStateMachine::ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD: |
| 229 client_->ScheduledActionAcquireLayerTexturesForMainThread(); | 254 client_->ScheduledActionAcquireLayerTexturesForMainThread(); |
| 230 break; | 255 break; |
| 231 } | 256 } |
| 232 action = state_machine_.NextAction(); | 257 } while (action != SchedulerStateMachine::ACTION_NONE); |
| 233 } | |
| 234 | 258 |
| 235 SetupNextBeginFrameIfNeeded(); | 259 SetupNextBeginFrameIfNeeded(); |
| 236 client_->DidAnticipatedDrawTimeChange(AnticipatedDrawTime()); | 260 client_->DidAnticipatedDrawTimeChange(AnticipatedDrawTime()); |
| 237 } | 261 } |
| 238 | 262 |
| 239 bool Scheduler::WillDrawIfNeeded() const { | 263 bool Scheduler::WillDrawIfNeeded() const { |
| 240 return !state_machine_.DrawSuspendedUntilCommit(); | 264 return !state_machine_.DrawSuspendedUntilCommit(); |
| 241 } | 265 } |
| 242 | 266 |
| 243 } // namespace cc | 267 } // namespace cc |
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