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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/scheduler/scheduler_state_machine.h" | 5 #include "cc/scheduler/scheduler_state_machine.h" |
6 | 6 |
7 #include "base/format_macros.h" | 7 #include "base/format_macros.h" |
8 #include "base/logging.h" | 8 #include "base/logging.h" |
9 #include "base/strings/stringprintf.h" | 9 #include "base/strings/stringprintf.h" |
10 | 10 |
11 namespace cc { | 11 namespace cc { |
12 | 12 |
13 SchedulerStateMachine::SchedulerStateMachine(const SchedulerSettings& settings) | 13 SchedulerStateMachine::SchedulerStateMachine(const SchedulerSettings& settings) |
14 : settings_(settings), | 14 : settings_(settings), |
15 output_surface_state_(OUTPUT_SURFACE_LOST), | |
16 begin_frame_state_(BEGIN_FRAME_STATE_IDLE), | |
15 commit_state_(COMMIT_STATE_IDLE), | 17 commit_state_(COMMIT_STATE_IDLE), |
18 texture_state_(LAYER_TEXTURE_STATE_UNLOCKED), | |
19 readback_state_(READBACK_STATE_IDLE), | |
20 forced_redraw_state_(FORCED_REDRAW_STATE_IDLE), | |
16 commit_count_(0), | 21 commit_count_(0), |
17 current_frame_number_(0), | 22 begin_frame_count_(0), |
18 last_frame_number_where_begin_frame_sent_to_main_thread_(-1), | 23 draw_attempt_count_(0), |
19 last_frame_number_where_draw_was_called_(-1), | 24 last_begin_frame_count_swap_performed_(-1), |
20 last_frame_number_where_tree_activation_attempted_(-1), | 25 last_draw_attempt_count_draw_was_called_(-1), |
21 last_frame_number_where_update_visible_tiles_was_called_(-1), | 26 last_begin_frame_count_begin_frame_sent_to_main_thread_(-1), |
27 last_draw_attempt_count_tree_activation_attempted_(-1), | |
28 last_draw_attempt_count_update_visible_tiles_was_called_(-1), | |
22 consecutive_failed_draws_(0), | 29 consecutive_failed_draws_(0), |
23 maximum_number_of_failed_draws_before_draw_is_forced_(3), | 30 maximum_number_of_failed_draws_before_draw_is_forced_(3), |
24 needs_redraw_(false), | 31 needs_redraw_(false), |
25 swap_used_incomplete_tile_(false), | 32 swap_used_incomplete_tile_(false), |
26 needs_forced_redraw_(false), | |
27 needs_forced_redraw_after_next_commit_(false), | |
28 needs_redraw_after_next_commit_(false), | |
29 needs_commit_(false), | 33 needs_commit_(false), |
30 needs_forced_commit_(false), | |
31 expect_immediate_begin_frame_for_main_thread_(false), | |
32 main_thread_needs_layer_textures_(false), | 34 main_thread_needs_layer_textures_(false), |
33 inside_begin_frame_(false), | 35 active_tree_has_been_drawn_(false), |
36 active_tree_is_null_(true), | |
34 visible_(false), | 37 visible_(false), |
35 can_start_(false), | 38 can_start_(false), |
36 can_draw_(false), | 39 can_draw_(false), |
37 has_pending_tree_(false), | 40 has_pending_tree_(false), |
41 pending_tree_is_ready_for_activation_(false), | |
38 draw_if_possible_failed_(false), | 42 draw_if_possible_failed_(false), |
39 texture_state_(LAYER_TEXTURE_STATE_UNLOCKED), | |
40 output_surface_state_(OUTPUT_SURFACE_LOST), | |
41 did_create_and_initialize_first_output_surface_(false) {} | 43 did_create_and_initialize_first_output_surface_(false) {} |
42 | 44 |
43 std::string SchedulerStateMachine::ToString() { | 45 std::string SchedulerStateMachine::ToString() { |
44 std::string str; | 46 std::string str; |
45 base::StringAppendF(&str, | 47 base::StringAppendF(&str, |
46 "settings_.impl_side_painting = %d; ", | 48 "settings_.impl_side_painting = %d; ", |
47 settings_.impl_side_painting); | 49 settings_.impl_side_painting); |
50 base::StringAppendF( | |
51 &str, "output_surface_state_ = %d; ", output_surface_state_); | |
52 base::StringAppendF(&str, "begin_frame_state_ = %d; ", begin_frame_state_); | |
48 base::StringAppendF(&str, "commit_state_ = %d; ", commit_state_); | 53 base::StringAppendF(&str, "commit_state_ = %d; ", commit_state_); |
54 base::StringAppendF(&str, "texture_state_ = %d; ", texture_state_); | |
55 base::StringAppendF(&str, "readback_state_ = %d; ", readback_state_); | |
56 base::StringAppendF( | |
57 &str, "forced_redraw_state_ = %d; ", forced_redraw_state_); | |
49 base::StringAppendF(&str, "commit_count_ = %d; ", commit_count_); | 58 base::StringAppendF(&str, "commit_count_ = %d; ", commit_count_); |
50 base::StringAppendF( | 59 base::StringAppendF(&str, "begin_frame_count_ = %d; ", begin_frame_count_); |
51 &str, "current_frame_number_ = %d; ", current_frame_number_); | 60 base::StringAppendF(&str, "draw_attempt_count_ = %d; ", draw_attempt_count_); |
52 base::StringAppendF(&str, | 61 base::StringAppendF(&str, |
53 "last_frame_number_where_draw_was_called_ = %d; ", | 62 "last_begin_frame_count_swap_performed_ = %d; ", |
54 last_frame_number_where_draw_was_called_); | 63 last_begin_frame_count_swap_performed_); |
64 base::StringAppendF(&str, | |
65 "last_draw_attempt_count_draw_was_called_ = %d; ", | |
66 last_draw_attempt_count_draw_was_called_); | |
55 base::StringAppendF( | 67 base::StringAppendF( |
56 &str, | 68 &str, |
57 "last_frame_number_where_tree_activation_attempted_ = %d; ", | 69 "last_begin_frame_count_begin_frame_sent_to_main_thread_ = %d; ", |
58 last_frame_number_where_tree_activation_attempted_); | 70 last_begin_frame_count_begin_frame_sent_to_main_thread_); |
59 base::StringAppendF( | 71 base::StringAppendF( |
60 &str, | 72 &str, |
61 "last_frame_number_where_update_visible_tiles_was_called_ = %d; ", | 73 "last_draw_attempt_count_tree_activation_attempted_ = %d; ", |
62 last_frame_number_where_update_visible_tiles_was_called_); | 74 last_draw_attempt_count_tree_activation_attempted_); |
75 base::StringAppendF( | |
76 &str, | |
77 "last_draw_attempt_count_update_visible_tiles_was_called_ = %d; ", | |
78 last_draw_attempt_count_update_visible_tiles_was_called_); | |
63 base::StringAppendF( | 79 base::StringAppendF( |
64 &str, "consecutive_failed_draws_ = %d; ", consecutive_failed_draws_); | 80 &str, "consecutive_failed_draws_ = %d; ", consecutive_failed_draws_); |
65 base::StringAppendF( | 81 base::StringAppendF( |
66 &str, | 82 &str, |
67 "maximum_number_of_failed_draws_before_draw_is_forced_ = %d; ", | 83 "maximum_number_of_failed_draws_before_draw_is_forced_ = %d; ", |
68 maximum_number_of_failed_draws_before_draw_is_forced_); | 84 maximum_number_of_failed_draws_before_draw_is_forced_); |
69 base::StringAppendF(&str, "needs_redraw_ = %d; ", needs_redraw_); | 85 base::StringAppendF(&str, "needs_redraw_ = %d; ", needs_redraw_); |
70 base::StringAppendF( | 86 base::StringAppendF( |
71 &str, "swap_used_incomplete_tile_ = %d; ", swap_used_incomplete_tile_); | 87 &str, "swap_used_incomplete_tile_ = %d; ", swap_used_incomplete_tile_); |
72 base::StringAppendF( | |
73 &str, "needs_forced_redraw_ = %d; ", needs_forced_redraw_); | |
74 base::StringAppendF(&str, | |
75 "needs_forced_redraw_after_next_commit_ = %d; ", | |
76 needs_forced_redraw_after_next_commit_); | |
77 base::StringAppendF(&str, "needs_commit_ = %d; ", needs_commit_); | 88 base::StringAppendF(&str, "needs_commit_ = %d; ", needs_commit_); |
78 base::StringAppendF( | |
79 &str, "needs_forced_commit_ = %d; ", needs_forced_commit_); | |
80 base::StringAppendF(&str, | |
81 "expect_immediate_begin_frame_for_main_thread_ = %d; ", | |
82 expect_immediate_begin_frame_for_main_thread_); | |
83 base::StringAppendF(&str, | 89 base::StringAppendF(&str, |
84 "main_thread_needs_layer_textures_ = %d; ", | 90 "main_thread_needs_layer_textures_ = %d; ", |
85 main_thread_needs_layer_textures_); | 91 main_thread_needs_layer_textures_); |
86 base::StringAppendF(&str, "inside_begin_frame_ = %d; ", | |
87 inside_begin_frame_); | |
88 base::StringAppendF(&str, "last_frame_time_ = %" PRId64 "; ", | 92 base::StringAppendF(&str, "last_frame_time_ = %" PRId64 "; ", |
89 (last_begin_frame_args_.frame_time - base::TimeTicks()) | 93 (last_begin_frame_args_.frame_time - base::TimeTicks()) |
90 .InMilliseconds()); | 94 .InMilliseconds()); |
91 base::StringAppendF(&str, "last_deadline_ = %" PRId64 "; ", | 95 base::StringAppendF(&str, "last_deadline_ = %" PRId64 "; ", |
92 (last_begin_frame_args_.deadline - base::TimeTicks()).InMilliseconds()); | 96 (last_begin_frame_args_.deadline - base::TimeTicks()).InMilliseconds()); |
93 base::StringAppendF(&str, "last_interval_ = %" PRId64 "; ", | 97 base::StringAppendF(&str, "last_interval_ = %" PRId64 "; ", |
94 last_begin_frame_args_.interval.InMilliseconds()); | 98 last_begin_frame_args_.interval.InMilliseconds()); |
95 base::StringAppendF(&str, "visible_ = %d; ", visible_); | 99 base::StringAppendF(&str, "visible_ = %d; ", visible_); |
96 base::StringAppendF(&str, "can_start_ = %d; ", can_start_); | 100 base::StringAppendF(&str, "can_start_ = %d; ", can_start_); |
97 base::StringAppendF(&str, "can_draw_ = %d; ", can_draw_); | 101 base::StringAppendF(&str, "can_draw_ = %d; ", can_draw_); |
98 base::StringAppendF( | 102 base::StringAppendF( |
99 &str, "draw_if_possible_failed_ = %d; ", draw_if_possible_failed_); | 103 &str, "draw_if_possible_failed_ = %d; ", draw_if_possible_failed_); |
100 base::StringAppendF(&str, "has_pending_tree_ = %d; ", has_pending_tree_); | 104 base::StringAppendF(&str, "has_pending_tree_ = %d; ", has_pending_tree_); |
101 base::StringAppendF(&str, "texture_state_ = %d; ", texture_state_); | 105 base::StringAppendF(&str, |
106 "pending_tree_is_ready_for_activation_ = %d; ", | |
107 pending_tree_is_ready_for_activation_); | |
102 base::StringAppendF( | 108 base::StringAppendF( |
103 &str, "output_surface_state_ = %d; ", output_surface_state_); | 109 &str, "active_tree_has_been_drawn_ = %d; ", active_tree_has_been_drawn_); |
110 base::StringAppendF( | |
111 &str, "active_tree_is_null_ = %d; ", active_tree_is_null_); | |
104 return str; | 112 return str; |
105 } | 113 } |
106 | 114 |
107 bool SchedulerStateMachine::HasDrawnThisFrame() const { | 115 bool SchedulerStateMachine::HasDrawnThisFrame() const { |
108 return current_frame_number_ == last_frame_number_where_draw_was_called_; | 116 return begin_frame_count_ == last_begin_frame_count_swap_performed_; |
109 } | 117 } |
110 | 118 |
111 bool SchedulerStateMachine::HasAttemptedTreeActivationThisFrame() const { | 119 bool SchedulerStateMachine::HasDrawnThisDrawAttempt() const { |
112 return current_frame_number_ == | 120 return draw_attempt_count_ == last_draw_attempt_count_draw_was_called_; |
113 last_frame_number_where_tree_activation_attempted_; | |
114 } | 121 } |
115 | 122 |
116 bool SchedulerStateMachine::HasUpdatedVisibleTilesThisFrame() const { | 123 bool SchedulerStateMachine::HasSentBeginFrameToMainThreadThisFrame() const { |
117 return current_frame_number_ == | 124 return begin_frame_count_ == |
118 last_frame_number_where_update_visible_tiles_was_called_; | 125 last_begin_frame_count_begin_frame_sent_to_main_thread_; |
119 } | 126 } |
120 | 127 |
121 void SchedulerStateMachine::SetPostCommitFlags() { | 128 bool SchedulerStateMachine::HasUpdatedVisibleTilesThisDrawAttempt() const { |
122 // This post-commit work is common to both completed and aborted commits. | 129 return draw_attempt_count_ == |
123 if (needs_forced_redraw_after_next_commit_) { | 130 last_draw_attempt_count_update_visible_tiles_was_called_; |
124 needs_forced_redraw_after_next_commit_ = false; | 131 } |
125 needs_forced_redraw_ = true; | 132 |
133 bool SchedulerStateMachine::HasActivatedPendingTreeThisDrawAttempt() const { | |
134 return draw_attempt_count_ == | |
135 last_draw_attempt_count_tree_activation_attempted_; | |
136 } | |
137 | |
138 void SchedulerStateMachine::HandleCommitInternal(bool commit_was_aborted) { | |
139 commit_count_++; | |
140 draw_attempt_count_++; | |
141 | |
142 // If we are impl-side-painting but the commit was aborted, then we behave | |
143 // as if we are not impl-side-painting since there is no pending tree. | |
144 if (settings_.impl_side_painting && !commit_was_aborted) { | |
145 commit_state_ = COMMIT_STATE_WAITING_FOR_ACTIVATION; | |
146 | |
147 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) | |
148 output_surface_state_ = OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION; | |
149 | |
150 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_COMMIT) | |
151 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION; | |
152 else if (readback_state_ == READBACK_STATE_FORCED_COMMIT_PENDING) | |
153 readback_state_ = READBACK_STATE_WAITING_FOR_ACTIVATION; | |
154 else if (readback_state_ == READBACK_STATE_REPLACEMENT_COMMIT_PENDING) | |
155 readback_state_ = READBACK_STATE_REPLACEMENT_COMMIT_ACTIVATING; | |
156 | |
157 } else { | |
158 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) { | |
159 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; | |
160 needs_redraw_ = true; | |
161 } | |
162 | |
163 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_COMMIT) | |
164 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_DRAW; | |
165 else if (readback_state_ == READBACK_STATE_FORCED_COMMIT_PENDING) | |
166 readback_state_ = READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK; | |
167 else if (readback_state_ == READBACK_STATE_REPLACEMENT_COMMIT_PENDING) | |
168 readback_state_ = READBACK_STATE_IDLE; | |
169 | |
170 if (draw_if_possible_failed_) { | |
171 last_begin_frame_count_swap_performed_ = -1; | |
172 last_draw_attempt_count_draw_was_called_ = -1; | |
173 } | |
174 | |
175 if (commit_was_aborted) { | |
176 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW || | |
177 readback_state_ == READBACK_STATE_FORCED_COMMIT_PENDING) | |
178 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; | |
179 else | |
180 commit_state_ = COMMIT_STATE_IDLE; | |
181 } else { | |
182 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; | |
183 active_tree_has_been_drawn_ = false; | |
184 needs_redraw_ = true; | |
185 } | |
126 } | 186 } |
127 if (needs_redraw_after_next_commit_) { | 187 |
128 needs_redraw_after_next_commit_ = false; | |
129 needs_redraw_ = true; | |
130 } | |
131 texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD; | 188 texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD; |
132 } | 189 } |
133 | 190 |
134 bool SchedulerStateMachine::DrawSuspendedUntilCommit() const { | 191 bool SchedulerStateMachine::DrawSuspendedUntilCommit() const { |
135 if (!can_draw_) | 192 if (!can_draw_) |
136 return true; | 193 return true; |
137 if (!visible_) | 194 if (!visible_) |
138 return true; | 195 return true; |
139 if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD) | 196 if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD) |
140 return true; | 197 return true; |
141 return false; | 198 return false; |
142 } | 199 } |
143 | 200 |
144 bool SchedulerStateMachine::ScheduledToDraw() const { | 201 bool SchedulerStateMachine::ScheduledToDraw() const { |
145 if (!needs_redraw_) | 202 if (!needs_redraw_) |
146 return false; | 203 return false; |
147 if (DrawSuspendedUntilCommit()) | 204 if (DrawSuspendedUntilCommit()) |
148 return false; | 205 return false; |
149 return true; | 206 return true; |
150 } | 207 } |
151 | 208 |
152 bool SchedulerStateMachine::ShouldDraw() const { | 209 bool SchedulerStateMachine::ShouldDraw() const { |
153 if (needs_forced_redraw_) | 210 if (HasDrawnThisDrawAttempt()) |
211 return false; | |
212 | |
213 // After a readback, make sure not to draw again until we've replaced the | |
214 // readback commit with a real one. | |
215 if (readback_state_ == READBACK_STATE_REPLACEMENT_COMMIT_PENDING || | |
216 readback_state_ == READBACK_STATE_REPLACEMENT_COMMIT_ACTIVATING) | |
217 return false; | |
218 | |
219 // Draw outside of the BeginFrame deadline for readbacks. | |
220 if (readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK) { | |
221 DCHECK_EQ(commit_state_, COMMIT_STATE_WAITING_FOR_FIRST_DRAW); | |
154 return true; | 222 return true; |
223 } | |
224 | |
225 // If we've lost the output surface or draw is suspended, we want to be able | |
226 // to abort a draw and make forward progress to unblock the main thread. | |
227 if (output_surface_state_ != OUTPUT_SURFACE_ACTIVE || | |
228 DrawSuspendedUntilCommit()) { | |
229 return !active_tree_has_been_drawn_ && | |
230 (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_DRAW || | |
231 commit_state_ == COMMIT_STATE_WAITING_FOR_ACTIVATION || | |
232 (output_surface_state_ != OUTPUT_SURFACE_ACTIVE && | |
233 !active_tree_is_null_)); | |
234 } | |
235 | |
236 // Except for the cases above, do not draw outside of the BeginFrame deadline. | |
237 if (begin_frame_state_ != BEGIN_FRAME_STATE_INSIDE_DEADLINE) | |
238 return false; | |
239 | |
240 // Only handle forced redraws due to timeouts on the regular deadline. | |
241 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) { | |
242 DCHECK_EQ(commit_state_, COMMIT_STATE_WAITING_FOR_FIRST_DRAW); | |
243 return true; | |
244 } | |
155 | 245 |
156 if (!ScheduledToDraw()) | 246 if (!ScheduledToDraw()) |
157 return false; | 247 return false; |
158 if (!inside_begin_frame_) | |
159 return false; | |
160 if (HasDrawnThisFrame()) | 248 if (HasDrawnThisFrame()) |
161 return false; | 249 return false; |
162 if (output_surface_state_ != OUTPUT_SURFACE_ACTIVE) | 250 if (output_surface_state_ != OUTPUT_SURFACE_ACTIVE) |
163 return false; | 251 return false; |
164 return true; | 252 return true; |
165 } | 253 } |
166 | 254 |
167 bool SchedulerStateMachine::ShouldAttemptTreeActivation() const { | 255 bool SchedulerStateMachine::ShouldActivatePendingTree() const { |
168 return has_pending_tree_ && inside_begin_frame_ && | 256 // Some quick early outs. |
169 !HasAttemptedTreeActivationThisFrame(); | 257 if (!has_pending_tree_) |
258 return false; | |
259 if (HasActivatedPendingTreeThisDrawAttempt()) | |
260 return false; | |
261 | |
262 // If this is our first activation, we don't want to activate early. | |
263 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION) | |
264 return pending_tree_is_ready_for_activation_; | |
265 | |
266 // In these cases, we want to activate even if the pending tree isn't ready | |
267 // because we aren't going to draw the pending tree or need to make | |
268 // forward progress to unblock the main thread. | |
269 if (!visible_ || output_surface_state_ == OUTPUT_SURFACE_LOST || | |
270 output_surface_state_ == OUTPUT_SURFACE_CREATING || | |
271 output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) | |
272 return true; | |
273 | |
274 // After this line, we only want to activate if we are ready to activate. | |
275 if (!pending_tree_is_ready_for_activation_) | |
276 return false; | |
277 | |
278 // We do not want to activate a second tree before drawing the first one. | |
279 // Note: If we cannot draw, activation will eventually be unblocked by | |
280 // ACTION_DRAW_AND_SWAP_ABORT which will set active_tree_has_been_drawn_. | |
281 return active_tree_has_been_drawn_ || active_tree_is_null_; | |
170 } | 282 } |
171 | 283 |
172 bool SchedulerStateMachine::ShouldUpdateVisibleTiles() const { | 284 bool SchedulerStateMachine::ShouldUpdateVisibleTiles() const { |
173 if (!settings_.impl_side_painting) | 285 if (!settings_.impl_side_painting) |
174 return false; | 286 return false; |
175 if (HasUpdatedVisibleTilesThisFrame()) | 287 if (HasUpdatedVisibleTilesThisDrawAttempt()) |
176 return false; | 288 return false; |
177 | 289 |
178 return ShouldAttemptTreeActivation() || ShouldDraw() || | 290 return ShouldActivatePendingTree() || ShouldDraw() || |
179 swap_used_incomplete_tile_; | 291 swap_used_incomplete_tile_; |
180 } | 292 } |
181 | 293 |
182 bool SchedulerStateMachine::ShouldAcquireLayerTexturesForMainThread() const { | 294 bool SchedulerStateMachine::ShouldAcquireLayerTexturesForMainThread() const { |
183 if (!main_thread_needs_layer_textures_) | 295 if (!main_thread_needs_layer_textures_) |
184 return false; | 296 return false; |
185 if (texture_state_ == LAYER_TEXTURE_STATE_UNLOCKED) | 297 if (texture_state_ == LAYER_TEXTURE_STATE_UNLOCKED) |
186 return true; | 298 return true; |
187 DCHECK_EQ(texture_state_, LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD); | 299 DCHECK_EQ(texture_state_, LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD); |
188 // Transfer the lock from impl thread to main thread immediately if the | 300 // Transfer the lock from impl thread to main thread immediately if the |
189 // impl thread is not even scheduled to draw. Guards against deadlocking. | 301 // impl thread is not even scheduled to draw. Guards against deadlocking. |
190 if (!ScheduledToDraw()) | 302 if (!ScheduledToDraw()) |
191 return true; | 303 return true; |
192 if (!BeginFrameNeededToDrawByImplThread()) | 304 if (!BeginFrameNeededToDrawByImplThread()) |
193 return true; | 305 return true; |
194 return false; | 306 return false; |
195 } | 307 } |
196 | 308 |
309 bool SchedulerStateMachine::ShouldSendBeginFrameToMainThread() const { | |
310 if (HasSentBeginFrameToMainThreadThisFrame()) | |
311 return false; | |
312 | |
313 // Only send BeginFrame to the main thread when idle. | |
314 if (commit_state_ != COMMIT_STATE_IDLE) | |
315 return false; | |
316 | |
317 // We can't accept a commit if we have a pending tree. | |
318 if (has_pending_tree_) | |
319 return false; | |
320 | |
321 // We want to handle readback commits ASAP. | |
322 if (readback_state_ == READBACK_STATE_FORCED_COMMIT_REQUESTED) | |
323 return !CommitPending(); | |
324 | |
325 // We want to start the first commit after we get a new output surface | |
326 // immediately. | |
327 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT && | |
328 needs_commit_) | |
329 return true; | |
330 | |
331 // We usually want to slave the main thread's BeginFrame to the impl thread's | |
332 // BeginFrame. However, if we aren't expecting a BeginFrame on the impl | |
333 // thread, we should send a BeginFrame to the main thread anyway to make | |
334 // progress. | |
335 // TODO(brianderson): Also allow sending BeginFrame to main thread while idle | |
336 // when the main thread isn't consuming user input. | |
337 if (begin_frame_state_ == BEGIN_FRAME_STATE_IDLE && | |
338 BeginFrameNeededByImplThread()) | |
339 return false; | |
340 | |
341 // Do not send begin frame to main thread in the deadline until we have drawn. | |
342 // We have a train to catch! | |
343 if (begin_frame_state_ == BEGIN_FRAME_STATE_INSIDE_DEADLINE && | |
344 !HasDrawnThisFrame()) | |
345 return false; | |
346 | |
347 // If not impl-side-painting, do not send a BeginFrame to the main thread if | |
348 // we haven't drawn the active tree. Otherwise, the commit could overwrite the | |
349 // active tree before we have a chance to draw it. | |
350 if (!settings_.impl_side_painting && !active_tree_has_been_drawn_ && | |
351 !active_tree_is_null_) | |
352 return false; | |
353 | |
354 bool can_commit = | |
355 needs_commit_ && (visible_ || forced_redraw_state_ == | |
356 FORCED_REDRAW_STATE_WAITING_FOR_COMMIT); | |
357 return can_commit && | |
358 (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_COMMIT || | |
359 HasInitializedOutputSurface()); | |
360 } | |
361 | |
197 SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const { | 362 SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const { |
198 if (ShouldAcquireLayerTexturesForMainThread()) | 363 if (ShouldAcquireLayerTexturesForMainThread()) |
199 return ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD; | 364 return ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD; |
200 | 365 |
201 switch (commit_state_) { | 366 switch (commit_state_) { |
202 case COMMIT_STATE_IDLE: { | 367 case COMMIT_STATE_IDLE: |
203 if (output_surface_state_ != OUTPUT_SURFACE_ACTIVE && | 368 if (ShouldSendBeginFrameToMainThread()) |
204 needs_forced_redraw_) | 369 return ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD; |
205 return ACTION_DRAW_FORCED; | |
206 if (output_surface_state_ != OUTPUT_SURFACE_ACTIVE && | |
207 needs_forced_commit_) | |
208 // TODO(enne): Should probably drop the active tree on force commit. | |
209 return has_pending_tree_ ? ACTION_NONE | |
210 : ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD; | |
211 if (output_surface_state_ == OUTPUT_SURFACE_LOST && can_start_) | 370 if (output_surface_state_ == OUTPUT_SURFACE_LOST && can_start_) |
212 return ACTION_BEGIN_OUTPUT_SURFACE_CREATION; | 371 return ACTION_BEGIN_OUTPUT_SURFACE_CREATION; |
213 if (output_surface_state_ == OUTPUT_SURFACE_CREATING) | 372 if (output_surface_state_ == OUTPUT_SURFACE_CREATING) |
214 return ACTION_NONE; | 373 return ACTION_NONE; |
215 if (ShouldUpdateVisibleTiles()) | 374 if (ShouldUpdateVisibleTiles()) |
216 return ACTION_UPDATE_VISIBLE_TILES; | 375 return ACTION_UPDATE_VISIBLE_TILES; |
217 if (ShouldAttemptTreeActivation()) | 376 if (ShouldActivatePendingTree()) |
218 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED; | 377 return ACTION_ACTIVATE_PENDING_TREE; |
219 if (ShouldDraw()) { | 378 if (ShouldDraw()) { |
220 return needs_forced_redraw_ ? ACTION_DRAW_FORCED | 379 if (output_surface_state_ != OUTPUT_SURFACE_ACTIVE || |
221 : ACTION_DRAW_IF_POSSIBLE; | 380 DrawSuspendedUntilCommit()) |
381 return ACTION_DRAW_AND_SWAP_ABORT; | |
382 else | |
383 return ACTION_DRAW_AND_SWAP_IF_POSSIBLE; | |
222 } | 384 } |
223 bool can_commit_this_frame = | |
224 visible_ && | |
225 current_frame_number_ > | |
226 last_frame_number_where_begin_frame_sent_to_main_thread_; | |
227 if (needs_commit_ && ((can_commit_this_frame && | |
228 output_surface_state_ == OUTPUT_SURFACE_ACTIVE) || | |
229 needs_forced_commit_)) | |
230 // TODO(enne): Should probably drop the active tree on force commit. | |
231 return has_pending_tree_ ? ACTION_NONE | |
232 : ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD; | |
233 return ACTION_NONE; | 385 return ACTION_NONE; |
234 } | 386 |
235 case COMMIT_STATE_FRAME_IN_PROGRESS: | 387 case COMMIT_STATE_FRAME_IN_PROGRESS: |
236 if (ShouldUpdateVisibleTiles()) | 388 if (ShouldUpdateVisibleTiles()) |
237 return ACTION_UPDATE_VISIBLE_TILES; | 389 return ACTION_UPDATE_VISIBLE_TILES; |
238 if (ShouldAttemptTreeActivation()) | 390 if (ShouldActivatePendingTree()) |
239 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED; | 391 return ACTION_ACTIVATE_PENDING_TREE; |
240 if (ShouldDraw()) { | 392 if (ShouldDraw()) { |
241 return needs_forced_redraw_ ? ACTION_DRAW_FORCED | 393 if (output_surface_state_ != OUTPUT_SURFACE_ACTIVE || |
242 : ACTION_DRAW_IF_POSSIBLE; | 394 DrawSuspendedUntilCommit()) |
395 return ACTION_DRAW_AND_SWAP_ABORT; | |
396 else | |
397 return ACTION_DRAW_AND_SWAP_IF_POSSIBLE; | |
243 } | 398 } |
244 return ACTION_NONE; | 399 return ACTION_NONE; |
245 | 400 |
246 case COMMIT_STATE_READY_TO_COMMIT: | 401 case COMMIT_STATE_READY_TO_COMMIT: |
247 return ACTION_COMMIT; | 402 return ACTION_COMMIT; |
248 | 403 |
404 case COMMIT_STATE_WAITING_FOR_ACTIVATION: { | |
405 if (ShouldUpdateVisibleTiles()) | |
406 return ACTION_UPDATE_VISIBLE_TILES; | |
407 if (ShouldActivatePendingTree()) | |
408 return ACTION_ACTIVATE_PENDING_TREE; | |
409 if (ShouldDraw()) { | |
410 if (output_surface_state_ != OUTPUT_SURFACE_ACTIVE || | |
411 DrawSuspendedUntilCommit()) | |
412 return ACTION_DRAW_AND_SWAP_ABORT; | |
413 else | |
414 return ACTION_DRAW_AND_SWAP_IF_POSSIBLE; | |
415 } | |
416 return ACTION_NONE; | |
417 } | |
418 | |
249 case COMMIT_STATE_WAITING_FOR_FIRST_DRAW: { | 419 case COMMIT_STATE_WAITING_FOR_FIRST_DRAW: { |
250 if (ShouldUpdateVisibleTiles()) | 420 if (ShouldUpdateVisibleTiles()) |
251 return ACTION_UPDATE_VISIBLE_TILES; | 421 return ACTION_UPDATE_VISIBLE_TILES; |
252 if (ShouldAttemptTreeActivation()) | 422 if (ShouldActivatePendingTree()) |
253 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED; | 423 return ACTION_ACTIVATE_PENDING_TREE; |
254 if (ShouldDraw() || output_surface_state_ == OUTPUT_SURFACE_LOST) { | 424 if (ShouldDraw()) { |
255 return needs_forced_redraw_ ? ACTION_DRAW_FORCED | 425 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) |
256 : ACTION_DRAW_IF_POSSIBLE; | 426 return ACTION_DRAW_AND_SWAP_FORCED; |
427 else if (readback_state_ == | |
428 READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK) | |
429 return ACTION_DRAW_AND_READBACK; | |
430 else if (output_surface_state_ != OUTPUT_SURFACE_ACTIVE || | |
431 DrawSuspendedUntilCommit()) | |
432 return ACTION_DRAW_AND_SWAP_ABORT; | |
433 else | |
434 return ACTION_DRAW_AND_SWAP_IF_POSSIBLE; | |
257 } | 435 } |
258 // COMMIT_STATE_WAITING_FOR_FIRST_DRAW wants to enforce a draw. If | |
259 // can_draw_ is false or textures are not available, proceed to the next | |
260 // step (similar as in COMMIT_STATE_IDLE). | |
261 bool can_commit = | |
262 needs_forced_commit_ || | |
263 (visible_ && | |
264 current_frame_number_ > | |
265 last_frame_number_where_begin_frame_sent_to_main_thread_); | |
266 if (needs_commit_ && can_commit && DrawSuspendedUntilCommit()) | |
267 return has_pending_tree_ ? ACTION_NONE | |
268 : ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD; | |
269 return ACTION_NONE; | 436 return ACTION_NONE; |
270 } | 437 } |
271 | |
272 case COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW: | |
273 if (ShouldUpdateVisibleTiles()) | |
274 return ACTION_UPDATE_VISIBLE_TILES; | |
275 if (ShouldAttemptTreeActivation()) | |
276 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED; | |
277 if (needs_forced_redraw_) | |
278 return ACTION_DRAW_FORCED; | |
279 return ACTION_NONE; | |
280 } | 438 } |
281 NOTREACHED(); | 439 NOTREACHED(); |
282 return ACTION_NONE; | 440 return ACTION_NONE; |
283 } | 441 } |
284 | 442 |
285 void SchedulerStateMachine::UpdateState(Action action) { | 443 void SchedulerStateMachine::UpdateState(Action action) { |
286 switch (action) { | 444 switch (action) { |
287 case ACTION_NONE: | 445 case ACTION_NONE: |
288 return; | 446 return; |
289 | 447 |
290 case ACTION_UPDATE_VISIBLE_TILES: | 448 case ACTION_UPDATE_VISIBLE_TILES: |
291 last_frame_number_where_update_visible_tiles_was_called_ = | 449 last_draw_attempt_count_update_visible_tiles_was_called_ = |
292 current_frame_number_; | 450 draw_attempt_count_; |
293 return; | 451 return; |
294 | 452 |
295 case ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED: | 453 case ACTION_ACTIVATE_PENDING_TREE: |
296 last_frame_number_where_tree_activation_attempted_ = | 454 last_draw_attempt_count_tree_activation_attempted_ = draw_attempt_count_; |
297 current_frame_number_; | |
298 return; | 455 return; |
299 | 456 |
300 case ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD: | 457 case ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD: |
301 DCHECK(!has_pending_tree_); | 458 DCHECK(!has_pending_tree_); |
302 if (!needs_forced_commit_) { | 459 DCHECK(visible_ || |
303 DCHECK(visible_); | 460 readback_state_ == READBACK_STATE_FORCED_COMMIT_REQUESTED || |
304 DCHECK_GT(current_frame_number_, | 461 forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_COMMIT || |
305 last_frame_number_where_begin_frame_sent_to_main_thread_); | 462 output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT); |
306 } | |
307 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; | 463 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; |
308 needs_commit_ = false; | 464 needs_commit_ = false; |
309 needs_forced_commit_ = false; | 465 if (readback_state_ == READBACK_STATE_FORCED_COMMIT_REQUESTED) |
310 last_frame_number_where_begin_frame_sent_to_main_thread_ = | 466 readback_state_ = READBACK_STATE_FORCED_COMMIT_PENDING; |
311 current_frame_number_; | 467 last_begin_frame_count_begin_frame_sent_to_main_thread_ = |
468 begin_frame_count_; | |
312 return; | 469 return; |
313 | 470 |
314 case ACTION_COMMIT: | 471 case ACTION_COMMIT: |
315 commit_count_++; | 472 HandleCommitInternal(false); |
316 if (expect_immediate_begin_frame_for_main_thread_) | |
317 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW; | |
318 else | |
319 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; | |
320 // When impl-side painting, we draw on activation instead of on commit. | |
321 if (!settings_.impl_side_painting) | |
322 needs_redraw_ = true; | |
323 if (draw_if_possible_failed_) | |
324 last_frame_number_where_draw_was_called_ = -1; | |
325 SetPostCommitFlags(); | |
326 return; | 473 return; |
327 | 474 |
328 case ACTION_DRAW_FORCED: | 475 case ACTION_DRAW_AND_SWAP_IF_POSSIBLE: |
329 case ACTION_DRAW_IF_POSSIBLE: | 476 case ACTION_DRAW_AND_SWAP_FORCED: |
330 needs_redraw_ = false; | 477 UpdateStateOnDraw(true); |
331 needs_forced_redraw_ = false; | 478 return; |
332 draw_if_possible_failed_ = false; | 479 |
333 swap_used_incomplete_tile_ = false; | 480 case ACTION_DRAW_AND_READBACK: |
334 if (inside_begin_frame_) | 481 case ACTION_DRAW_AND_SWAP_ABORT: |
335 last_frame_number_where_draw_was_called_ = current_frame_number_; | 482 UpdateStateOnDraw(false); |
336 if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW) { | |
337 DCHECK(expect_immediate_begin_frame_for_main_thread_); | |
338 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; | |
339 expect_immediate_begin_frame_for_main_thread_ = false; | |
340 } else if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_DRAW) { | |
341 commit_state_ = COMMIT_STATE_IDLE; | |
342 } | |
343 if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD) | |
344 texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED; | |
345 return; | 483 return; |
346 | 484 |
347 case ACTION_BEGIN_OUTPUT_SURFACE_CREATION: | 485 case ACTION_BEGIN_OUTPUT_SURFACE_CREATION: |
348 DCHECK_EQ(commit_state_, COMMIT_STATE_IDLE); | 486 DCHECK_EQ(commit_state_, COMMIT_STATE_IDLE); |
349 DCHECK_EQ(output_surface_state_, OUTPUT_SURFACE_LOST); | 487 DCHECK_EQ(output_surface_state_, OUTPUT_SURFACE_LOST); |
350 output_surface_state_ = OUTPUT_SURFACE_CREATING; | 488 output_surface_state_ = OUTPUT_SURFACE_CREATING; |
351 return; | 489 return; |
352 | 490 |
353 case ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD: | 491 case ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD: |
354 texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD; | 492 texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD; |
355 main_thread_needs_layer_textures_ = false; | 493 main_thread_needs_layer_textures_ = false; |
356 return; | 494 return; |
357 } | 495 } |
358 } | 496 } |
359 | 497 |
498 void SchedulerStateMachine::UpdateStateOnDraw(bool did_swap) { | |
499 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) { | |
500 commit_state_ = COMMIT_STATE_IDLE; | |
501 forced_redraw_state_ = FORCED_REDRAW_STATE_IDLE; | |
502 } else if (readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK) { | |
503 DCHECK(!has_pending_tree_); | |
504 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; | |
505 readback_state_ = READBACK_STATE_REPLACEMENT_COMMIT_PENDING; | |
506 } else if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_DRAW) { | |
507 commit_state_ = COMMIT_STATE_IDLE; | |
508 } | |
509 | |
510 if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD) | |
511 texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED; | |
512 | |
513 needs_redraw_ = false; | |
514 active_tree_has_been_drawn_ = true; | |
515 draw_if_possible_failed_ = false; | |
516 last_draw_attempt_count_draw_was_called_ = draw_attempt_count_; | |
517 | |
518 if (did_swap) { | |
519 swap_used_incomplete_tile_ = false; | |
520 last_begin_frame_count_swap_performed_ = begin_frame_count_; | |
521 } | |
522 } | |
523 | |
524 void SchedulerStateMachine::AdvanceBeginFrameStateWhenNoActionsRemain() { | |
525 switch (begin_frame_state_) { | |
526 case BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME: | |
527 begin_frame_state_ = BEGIN_FRAME_STATE_DEADLINE_PENDING; | |
528 break; | |
529 case BEGIN_FRAME_STATE_INSIDE_DEADLINE: | |
530 begin_frame_state_ = BEGIN_FRAME_STATE_IDLE; | |
531 break; | |
532 case BEGIN_FRAME_STATE_IDLE: | |
533 case BEGIN_FRAME_STATE_DEADLINE_PENDING: | |
534 break; | |
535 } | |
536 } | |
537 | |
360 void SchedulerStateMachine::SetMainThreadNeedsLayerTextures() { | 538 void SchedulerStateMachine::SetMainThreadNeedsLayerTextures() { |
361 DCHECK(!main_thread_needs_layer_textures_); | 539 DCHECK(!main_thread_needs_layer_textures_); |
362 DCHECK_NE(texture_state_, LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD); | 540 DCHECK_NE(texture_state_, LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD); |
363 main_thread_needs_layer_textures_ = true; | 541 main_thread_needs_layer_textures_ = true; |
364 } | 542 } |
365 | 543 |
544 bool SchedulerStateMachine::BeginFrameNeededByImplThread() const { | |
545 return BeginFrameNeededToDrawByImplThread() || | |
546 BeginFrameProactivelyNeededByImplThread(); | |
547 } | |
548 | |
366 bool SchedulerStateMachine::BeginFrameNeededToDrawByImplThread() const { | 549 bool SchedulerStateMachine::BeginFrameNeededToDrawByImplThread() const { |
367 // If we can't draw, don't tick until we are notified that we can draw again. | 550 // If we can't draw, don't tick until we are notified that we can draw again. |
368 if (!can_draw_) | 551 if (!can_draw_) |
369 return false; | 552 return false; |
370 | 553 |
371 if (needs_forced_redraw_) | 554 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) |
372 return true; | 555 return true; |
373 | 556 |
374 if (visible_ && swap_used_incomplete_tile_) | 557 if (visible_ && swap_used_incomplete_tile_) |
375 return true; | 558 return true; |
376 | 559 |
377 return needs_redraw_ && visible_ && | 560 return needs_redraw_ && visible_ && HasInitializedOutputSurface(); |
378 output_surface_state_ == OUTPUT_SURFACE_ACTIVE; | |
379 } | 561 } |
380 | 562 |
381 bool SchedulerStateMachine::ProactiveBeginFrameWantedByImplThread() const { | 563 bool SchedulerStateMachine::BeginFrameProactivelyNeededByImplThread() const { |
382 // Do not be proactive when invisible. | 564 if (settings_.using_synchronous_renderer_compositor) |
383 if (!visible_ || output_surface_state_ != OUTPUT_SURFACE_ACTIVE) | 565 return false; |
566 | |
567 if (!settings_.throttle_frame_production) | |
568 return false; | |
569 | |
570 if (!visible_ || !HasInitializedOutputSurface()) | |
384 return false; | 571 return false; |
385 | 572 |
386 // We should proactively request a BeginFrame if a commit or a tree activation | 573 // We should proactively request a BeginFrame if a commit or a tree activation |
387 // is pending. | 574 // is pending. |
388 return (needs_commit_ || needs_forced_commit_ || | 575 return (needs_commit_ || commit_state_ != COMMIT_STATE_IDLE || |
389 commit_state_ != COMMIT_STATE_IDLE || has_pending_tree_); | 576 has_pending_tree_); |
390 } | 577 } |
391 | 578 |
392 void SchedulerStateMachine::DidEnterBeginFrame(const BeginFrameArgs& args) { | 579 void SchedulerStateMachine::OnBeginFrame(const BeginFrameArgs& args) { |
393 current_frame_number_++; | 580 begin_frame_count_++; |
394 inside_begin_frame_ = true; | 581 draw_attempt_count_++; |
395 last_begin_frame_args_ = args; | 582 last_begin_frame_args_ = args; |
583 begin_frame_state_ = BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME; | |
396 } | 584 } |
397 | 585 |
398 void SchedulerStateMachine::DidLeaveBeginFrame() { | 586 bool SchedulerStateMachine::ShouldTriggerBeginFrameDeadlineEarly() const { |
399 inside_begin_frame_ = false; | 587 // TODO(brianderson): This should take into account multiple commit sources. |
588 return begin_frame_state_ == BEGIN_FRAME_STATE_DEADLINE_PENDING && | |
589 !active_tree_has_been_drawn_; | |
590 } | |
591 | |
592 bool SchedulerStateMachine::InsideBeginFrame() const { | |
593 return begin_frame_state_ != BEGIN_FRAME_STATE_IDLE; | |
594 } | |
595 | |
596 void SchedulerStateMachine::OnBeginFrameDeadline() { | |
597 DCHECK_EQ(begin_frame_state_, BEGIN_FRAME_STATE_DEADLINE_PENDING); | |
598 draw_attempt_count_++; | |
599 begin_frame_state_ = BEGIN_FRAME_STATE_INSIDE_DEADLINE; | |
400 } | 600 } |
401 | 601 |
402 void SchedulerStateMachine::SetVisible(bool visible) { visible_ = visible; } | 602 void SchedulerStateMachine::SetVisible(bool visible) { visible_ = visible; } |
403 | 603 |
404 void SchedulerStateMachine::SetNeedsRedraw() { needs_redraw_ = true; } | 604 void SchedulerStateMachine::SetNeedsRedraw() { needs_redraw_ = true; } |
405 | 605 |
406 void SchedulerStateMachine::DidSwapUseIncompleteTile() { | 606 void SchedulerStateMachine::DidSwapUseIncompleteTile() { |
407 swap_used_incomplete_tile_ = true; | 607 swap_used_incomplete_tile_ = true; |
408 } | 608 } |
409 | 609 |
410 void SchedulerStateMachine::SetNeedsForcedRedraw() { | |
411 needs_forced_redraw_ = true; | |
412 } | |
413 | |
414 void SchedulerStateMachine::DidDrawIfPossibleCompleted(bool success) { | 610 void SchedulerStateMachine::DidDrawIfPossibleCompleted(bool success) { |
415 draw_if_possible_failed_ = !success; | 611 draw_if_possible_failed_ = !success; |
416 if (draw_if_possible_failed_) { | 612 if (draw_if_possible_failed_) { |
417 needs_redraw_ = true; | 613 needs_redraw_ = true; |
418 needs_commit_ = true; | 614 needs_commit_ = true; |
419 consecutive_failed_draws_++; | 615 consecutive_failed_draws_++; |
420 if (settings_.timeout_and_draw_when_animation_checkerboards && | 616 if (settings_.timeout_and_draw_when_animation_checkerboards && |
421 consecutive_failed_draws_ >= | 617 consecutive_failed_draws_ >= |
422 maximum_number_of_failed_draws_before_draw_is_forced_) { | 618 maximum_number_of_failed_draws_before_draw_is_forced_) { |
423 consecutive_failed_draws_ = 0; | 619 consecutive_failed_draws_ = 0; |
424 // We need to force a draw, but it doesn't make sense to do this until | 620 // We need to force a draw, but it doesn't make sense to do this until |
425 // we've committed and have new textures. | 621 // we've committed and have new textures. |
426 needs_forced_redraw_after_next_commit_ = true; | 622 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_COMMIT; |
427 } | 623 } |
428 } else { | 624 } else { |
429 consecutive_failed_draws_ = 0; | 625 consecutive_failed_draws_ = 0; |
430 } | 626 } |
431 } | 627 } |
432 | 628 |
433 void SchedulerStateMachine::SetNeedsCommit() { needs_commit_ = true; } | 629 void SchedulerStateMachine::SetNeedsCommit() { needs_commit_ = true; } |
434 | 630 |
435 void SchedulerStateMachine::SetNeedsForcedCommit() { | 631 void SchedulerStateMachine::SetNeedsForcedCommitForReadback() { |
436 needs_forced_commit_ = true; | 632 DCHECK(readback_state_ == READBACK_STATE_IDLE || |
437 expect_immediate_begin_frame_for_main_thread_ = true; | 633 readback_state_ == READBACK_STATE_REPLACEMENT_COMMIT_PENDING); |
634 if (commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS) | |
635 readback_state_ = READBACK_STATE_FORCED_COMMIT_PENDING; | |
636 else | |
637 readback_state_ = READBACK_STATE_FORCED_COMMIT_REQUESTED; | |
438 } | 638 } |
439 | 639 |
440 void SchedulerStateMachine::FinishCommit() { | 640 void SchedulerStateMachine::FinishCommit() { |
441 DCHECK(commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS || | 641 DCHECK(commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS || |
442 (expect_immediate_begin_frame_for_main_thread_ && | 642 readback_state_ == READBACK_STATE_FORCED_COMMIT_PENDING) |
443 commit_state_ != COMMIT_STATE_IDLE)) | |
444 << ToString(); | 643 << ToString(); |
445 commit_state_ = COMMIT_STATE_READY_TO_COMMIT; | 644 commit_state_ = COMMIT_STATE_READY_TO_COMMIT; |
446 } | 645 } |
447 | 646 |
448 void SchedulerStateMachine::BeginFrameAbortedByMainThread(bool did_handle) { | 647 void SchedulerStateMachine::BeginFrameAbortedByMainThread(bool did_handle) { |
449 DCHECK_EQ(commit_state_, COMMIT_STATE_FRAME_IN_PROGRESS); | 648 DCHECK_EQ(commit_state_, COMMIT_STATE_FRAME_IN_PROGRESS); |
450 if (expect_immediate_begin_frame_for_main_thread_) { | 649 if (readback_state_ == READBACK_STATE_FORCED_COMMIT_REQUESTED) { |
451 expect_immediate_begin_frame_for_main_thread_ = false; | 650 readback_state_ = READBACK_STATE_IDLE; |
452 } else if (did_handle) { | 651 } else if (did_handle) { |
453 commit_state_ = COMMIT_STATE_IDLE; | 652 HandleCommitInternal(true); |
454 SetPostCommitFlags(); | |
455 } else { | 653 } else { |
456 commit_state_ = COMMIT_STATE_IDLE; | 654 commit_state_ = COMMIT_STATE_IDLE; |
457 SetNeedsCommit(); | 655 SetNeedsCommit(); |
458 } | 656 } |
459 } | 657 } |
460 | 658 |
461 void SchedulerStateMachine::DidLoseOutputSurface() { | 659 void SchedulerStateMachine::DidLoseOutputSurface() { |
462 if (output_surface_state_ == OUTPUT_SURFACE_LOST || | 660 if (output_surface_state_ == OUTPUT_SURFACE_LOST || |
463 output_surface_state_ == OUTPUT_SURFACE_CREATING) | 661 output_surface_state_ == OUTPUT_SURFACE_CREATING) |
464 return; | 662 return; |
465 output_surface_state_ = OUTPUT_SURFACE_LOST; | 663 output_surface_state_ = OUTPUT_SURFACE_LOST; |
664 needs_redraw_ = false; | |
466 } | 665 } |
467 | 666 |
468 void SchedulerStateMachine::SetHasPendingTree(bool has_pending_tree) { | 667 void SchedulerStateMachine::NotifyReadyToActivate() { |
668 if (has_pending_tree_) | |
669 pending_tree_is_ready_for_activation_ = true; | |
670 } | |
671 | |
672 void SchedulerStateMachine::SetHasTrees(bool has_pending_tree, | |
673 bool active_tree_is_null) { | |
674 active_tree_is_null_ = active_tree_is_null; | |
675 if (has_pending_tree_ && !has_pending_tree) { | |
676 // There is a new active tree. | |
677 draw_attempt_count_++; | |
678 pending_tree_is_ready_for_activation_ = false; | |
679 active_tree_has_been_drawn_ = false; | |
680 needs_redraw_ = true; | |
681 | |
682 if (draw_if_possible_failed_) { | |
683 last_begin_frame_count_swap_performed_ = -1; | |
684 last_draw_attempt_count_draw_was_called_ = -1; | |
685 } | |
686 | |
687 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION) | |
688 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; | |
689 | |
690 DCHECK_EQ(COMMIT_STATE_WAITING_FOR_ACTIVATION, commit_state_); | |
691 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION) { | |
692 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; | |
693 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_DRAW; | |
694 } else if (readback_state_ == READBACK_STATE_WAITING_FOR_ACTIVATION) { | |
695 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; | |
696 readback_state_ = READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK; | |
697 } else { | |
698 if (settings_.deadline_scheduling_enabled) { | |
699 // When deadline scheduling, we allow the next commit to start after | |
700 // the previous commit has activated but before it has been drawn. | |
701 commit_state_ = COMMIT_STATE_IDLE; | |
702 } else { | |
703 // When not deadline scheduling, we respect the old scheduling | |
704 // behavior of blocking the next commit until after the draw. | |
brianderson
2013/08/20 02:03:01
Since the feature of sending the BeginFrame to the
danakj
2013/08/20 02:27:21
If you can imagine people wanting to toggle the tw
| |
705 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; | |
706 } | |
707 if (readback_state_ == READBACK_STATE_REPLACEMENT_COMMIT_ACTIVATING) | |
708 readback_state_ = READBACK_STATE_IDLE; | |
709 } | |
710 } else if (!has_pending_tree_ && has_pending_tree) { | |
711 // There is a new pending tree. | |
712 pending_tree_is_ready_for_activation_ = false; | |
713 } | |
714 | |
469 has_pending_tree_ = has_pending_tree; | 715 has_pending_tree_ = has_pending_tree; |
470 } | 716 } |
471 | 717 |
472 void SchedulerStateMachine::SetCanDraw(bool can) { can_draw_ = can; } | 718 void SchedulerStateMachine::SetCanDraw(bool can_draw) { can_draw_ = can_draw; } |
473 | 719 |
474 void SchedulerStateMachine::DidCreateAndInitializeOutputSurface() { | 720 void SchedulerStateMachine::DidCreateAndInitializeOutputSurface() { |
475 DCHECK_EQ(output_surface_state_, OUTPUT_SURFACE_CREATING); | 721 DCHECK_EQ(output_surface_state_, OUTPUT_SURFACE_CREATING); |
476 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; | 722 output_surface_state_ = OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT; |
477 | 723 if (did_create_and_initialize_first_output_surface_) |
478 if (did_create_and_initialize_first_output_surface_) { | |
479 // TODO(boliu): See if we can remove this when impl-side painting is always | |
480 // on. Does anything on the main thread need to update after recreate? | |
481 needs_commit_ = true; | 724 needs_commit_ = true; |
482 // If anything has requested a redraw, we don't want to actually draw | |
483 // when the output surface is restored until things have a chance to | |
484 // sort themselves out with a commit. | |
485 needs_redraw_ = false; | |
486 } | |
487 needs_redraw_after_next_commit_ = true; | |
488 did_create_and_initialize_first_output_surface_ = true; | 725 did_create_and_initialize_first_output_surface_ = true; |
489 } | 726 } |
490 | 727 |
491 bool SchedulerStateMachine::HasInitializedOutputSurface() const { | 728 bool SchedulerStateMachine::HasInitializedOutputSurface() const { |
492 return output_surface_state_ == OUTPUT_SURFACE_ACTIVE; | 729 return output_surface_state_ != OUTPUT_SURFACE_LOST && |
730 output_surface_state_ != OUTPUT_SURFACE_CREATING; | |
493 } | 731 } |
494 | 732 |
495 void SchedulerStateMachine::SetMaximumNumberOfFailedDrawsBeforeDrawIsForced( | 733 void SchedulerStateMachine::SetMaximumNumberOfFailedDrawsBeforeDrawIsForced( |
496 int num_draws) { | 734 int num_draws) { |
497 maximum_number_of_failed_draws_before_draw_is_forced_ = num_draws; | 735 maximum_number_of_failed_draws_before_draw_is_forced_ = num_draws; |
498 } | 736 } |
499 | 737 |
500 } // namespace cc | 738 } // namespace cc |
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