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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/scheduler/scheduler.h" | 5 #include "cc/scheduler/scheduler.h" |
| 6 | 6 |
| 7 #include <algorithm> |
| 7 #include "base/auto_reset.h" | 8 #include "base/auto_reset.h" |
| 8 #include "base/debug/trace_event.h" | 9 #include "base/debug/trace_event.h" |
| 9 #include "base/logging.h" | 10 #include "base/logging.h" |
| 10 | 11 |
| 11 namespace cc { | 12 namespace cc { |
| 12 | 13 |
| 13 Scheduler::Scheduler(SchedulerClient* client, | 14 Scheduler::Scheduler(SchedulerClient* client, |
| 14 const SchedulerSettings& scheduler_settings) | 15 const SchedulerSettings& scheduler_settings) |
| 15 : settings_(scheduler_settings), | 16 : settings_(scheduler_settings), |
| 16 client_(client), | 17 client_(client), |
| 17 weak_factory_(this), | 18 weak_factory_(this), |
| 18 last_set_needs_begin_frame_(false), | 19 last_set_needs_begin_frame_(false), |
| 19 has_pending_begin_frame_(false), | 20 has_pending_begin_frame_(false), |
| 20 safe_to_expect_begin_frame_(false), | 21 safe_to_expect_begin_frame_( |
| 22 !scheduler_settings.use_begin_frame_workaround_for_crbug_249806), |
| 21 state_machine_(scheduler_settings), | 23 state_machine_(scheduler_settings), |
| 22 inside_process_scheduled_actions_(false) { | 24 inside_process_scheduled_actions_(false) { |
| 23 DCHECK(client_); | 25 DCHECK(client_); |
| 24 DCHECK(!state_machine_.BeginFrameNeededToDrawByImplThread()); | 26 DCHECK(!state_machine_.BeginFrameNeededByImplThread()); |
| 25 } | 27 } |
| 26 | 28 |
| 27 Scheduler::~Scheduler() { | 29 Scheduler::~Scheduler() { |
| 28 client_->SetNeedsBeginFrameOnImplThread(false); | 30 client_->SetNeedsBeginFrameOnImplThread(false); |
| 29 } | 31 } |
| 30 | 32 |
| 31 void Scheduler::SetCanStart() { | 33 void Scheduler::SetCanStart() { |
| 32 state_machine_.SetCanStart(); | 34 state_machine_.SetCanStart(); |
| 33 ProcessScheduledActions(); | 35 ProcessScheduledActions(); |
| 34 } | 36 } |
| 35 | 37 |
| 36 void Scheduler::SetVisible(bool visible) { | 38 void Scheduler::SetVisible(bool visible) { |
| 37 state_machine_.SetVisible(visible); | 39 state_machine_.SetVisible(visible); |
| 38 ProcessScheduledActions(); | 40 ProcessScheduledActions(); |
| 39 } | 41 } |
| 40 | 42 |
| 41 void Scheduler::SetCanDraw(bool can_draw) { | 43 void Scheduler::SetCanDraw(bool can_draw) { |
| 42 state_machine_.SetCanDraw(can_draw); | 44 state_machine_.SetCanDraw(can_draw); |
| 43 ProcessScheduledActions(); | 45 ProcessScheduledActions(); |
| 44 } | 46 } |
| 45 | 47 |
| 46 void Scheduler::SetHasPendingTree(bool has_pending_tree) { | 48 void Scheduler::NotifyReadyToActivate() { |
| 47 state_machine_.SetHasPendingTree(has_pending_tree); | 49 state_machine_.NotifyReadyToActivate(); |
| 48 ProcessScheduledActions(); | 50 ProcessScheduledActions(); |
| 49 } | 51 } |
| 50 | 52 |
| 53 void Scheduler::SetHasTrees(bool has_pending_tree, bool active_tree_is_null) { |
| 54 state_machine_.SetHasTrees(has_pending_tree, active_tree_is_null); |
| 55 ProcessScheduledActions(); |
| 56 |
| 57 if (state_machine_.ShouldTriggerBeginFrameDeadlineEarly()) |
| 58 PostBeginFrameDeadline(base::TimeTicks()); |
| 59 } |
| 60 |
| 51 void Scheduler::SetNeedsCommit() { | 61 void Scheduler::SetNeedsCommit() { |
| 52 state_machine_.SetNeedsCommit(); | 62 state_machine_.SetNeedsCommit(); |
| 53 ProcessScheduledActions(); | 63 ProcessScheduledActions(); |
| 54 } | 64 } |
| 55 | 65 |
| 56 void Scheduler::SetNeedsForcedCommit() { | 66 void Scheduler::SetNeedsForcedCommitForReadback() { |
| 57 state_machine_.SetNeedsCommit(); | 67 state_machine_.SetNeedsCommit(); |
| 58 state_machine_.SetNeedsForcedCommit(); | 68 state_machine_.SetNeedsForcedCommitForReadback(); |
| 59 ProcessScheduledActions(); | 69 ProcessScheduledActions(); |
| 60 } | 70 } |
| 61 | 71 |
| 62 void Scheduler::SetNeedsRedraw() { | 72 void Scheduler::SetNeedsRedraw() { |
| 63 state_machine_.SetNeedsRedraw(); | 73 state_machine_.SetNeedsRedraw(); |
| 64 ProcessScheduledActions(); | 74 ProcessScheduledActions(); |
| 65 } | 75 } |
| 66 | 76 |
| 67 void Scheduler::DidSwapUseIncompleteTile() { | 77 void Scheduler::DidSwapUseIncompleteTile() { |
| 68 state_machine_.DidSwapUseIncompleteTile(); | 78 state_machine_.DidSwapUseIncompleteTile(); |
| 69 ProcessScheduledActions(); | 79 ProcessScheduledActions(); |
| 70 } | 80 } |
| 71 | 81 |
| 72 void Scheduler::SetNeedsForcedRedraw() { | |
| 73 state_machine_.SetNeedsForcedRedraw(); | |
| 74 ProcessScheduledActions(); | |
| 75 } | |
| 76 | |
| 77 void Scheduler::SetMainThreadNeedsLayerTextures() { | 82 void Scheduler::SetMainThreadNeedsLayerTextures() { |
| 78 state_machine_.SetMainThreadNeedsLayerTextures(); | 83 state_machine_.SetMainThreadNeedsLayerTextures(); |
| 79 ProcessScheduledActions(); | 84 ProcessScheduledActions(); |
| 80 } | 85 } |
| 81 | 86 |
| 82 void Scheduler::FinishCommit() { | 87 void Scheduler::FinishCommit() { |
| 83 TRACE_EVENT0("cc", "Scheduler::FinishCommit"); | 88 TRACE_EVENT0("cc", "Scheduler::FinishCommit"); |
| 84 state_machine_.FinishCommit(); | 89 state_machine_.FinishCommit(); |
| 85 ProcessScheduledActions(); | 90 ProcessScheduledActions(); |
| 91 |
| 92 if (state_machine_.ShouldTriggerBeginFrameDeadlineEarly()) |
| 93 PostBeginFrameDeadline(base::TimeTicks()); |
| 86 } | 94 } |
| 87 | 95 |
| 88 void Scheduler::BeginFrameAbortedByMainThread(bool did_handle) { | 96 void Scheduler::BeginFrameAbortedByMainThread(bool did_handle) { |
| 89 TRACE_EVENT0("cc", "Scheduler::BeginFrameAbortedByMainThread"); | 97 TRACE_EVENT0("cc", "Scheduler::BeginFrameAbortedByMainThread"); |
| 90 state_machine_.BeginFrameAbortedByMainThread(did_handle); | 98 state_machine_.BeginFrameAbortedByMainThread(did_handle); |
| 91 ProcessScheduledActions(); | 99 ProcessScheduledActions(); |
| 92 } | 100 } |
| 93 | 101 |
| 94 void Scheduler::DidLoseOutputSurface() { | 102 void Scheduler::DidLoseOutputSurface() { |
| 95 TRACE_EVENT0("cc", "Scheduler::DidLoseOutputSurface"); | 103 TRACE_EVENT0("cc", "Scheduler::DidLoseOutputSurface"); |
| 104 begin_frame_deadline_closure_.Cancel(); |
| 105 has_pending_begin_frame_ = false; |
| 96 state_machine_.DidLoseOutputSurface(); | 106 state_machine_.DidLoseOutputSurface(); |
| 97 ProcessScheduledActions(); | 107 ProcessScheduledActions(); |
| 98 } | 108 } |
| 99 | 109 |
| 100 void Scheduler::DidCreateAndInitializeOutputSurface() { | 110 void Scheduler::DidCreateAndInitializeOutputSurface() { |
| 101 TRACE_EVENT0("cc", "Scheduler::DidCreateAndInitializeOutputSurface"); | 111 TRACE_EVENT0("cc", "Scheduler::DidCreateAndInitializeOutputSurface"); |
| 102 state_machine_.DidCreateAndInitializeOutputSurface(); | 112 state_machine_.DidCreateAndInitializeOutputSurface(); |
| 113 begin_frame_deadline_closure_.Cancel(); |
| 103 has_pending_begin_frame_ = false; | 114 has_pending_begin_frame_ = false; |
| 104 last_set_needs_begin_frame_ = false; | 115 last_set_needs_begin_frame_ = false; |
| 105 safe_to_expect_begin_frame_ = false; | 116 safe_to_expect_begin_frame_ = |
| 117 !settings_.use_begin_frame_workaround_for_crbug_249806; |
| 106 ProcessScheduledActions(); | 118 ProcessScheduledActions(); |
| 107 } | 119 } |
| 108 | 120 |
| 109 base::TimeTicks Scheduler::AnticipatedDrawTime() { | 121 base::TimeTicks Scheduler::AnticipatedDrawTime() { |
| 110 TRACE_EVENT0("cc", "Scheduler::AnticipatedDrawTime"); | 122 TRACE_EVENT0("cc", "Scheduler::AnticipatedDrawTime"); |
| 111 | 123 |
| 112 if (!last_set_needs_begin_frame_ || | 124 if (!last_set_needs_begin_frame_ || |
| 113 last_begin_frame_args_.interval <= base::TimeDelta()) | 125 last_begin_frame_args_.interval <= base::TimeDelta()) |
| 114 return base::TimeTicks(); | 126 return base::TimeTicks(); |
| 115 | 127 |
| 116 // TODO(brianderson): Express this in terms of the deadline. | |
| 117 base::TimeTicks now = base::TimeTicks::Now(); | 128 base::TimeTicks now = base::TimeTicks::Now(); |
| 118 int64 intervals = 1 + ((now - last_begin_frame_args_.frame_time) / | 129 base::TimeTicks timebase = std::max(last_begin_frame_args_.frame_time, |
| 119 last_begin_frame_args_.interval); | 130 last_begin_frame_args_.deadline); |
| 120 return last_begin_frame_args_.frame_time + | 131 int64 intervals = 1 + ((now - timebase) / last_begin_frame_args_.interval); |
| 121 (last_begin_frame_args_.interval * intervals); | 132 return timebase + (last_begin_frame_args_.interval * intervals); |
| 122 } | 133 } |
| 123 | 134 |
| 124 base::TimeTicks Scheduler::LastBeginFrameOnImplThreadTime() { | 135 base::TimeTicks Scheduler::LastBeginFrameOnImplThreadTime() { |
| 125 return last_begin_frame_args_.frame_time; | 136 return last_begin_frame_args_.frame_time; |
| 126 } | 137 } |
| 127 | 138 |
| 128 void Scheduler::SetupNextBeginFrameIfNeeded() { | 139 void Scheduler::SetupNextBeginFrameIfNeeded() { |
| 129 bool needs_begin_frame_to_draw = | 140 bool needs_begin_frame_to_draw = |
| 130 state_machine_.BeginFrameNeededToDrawByImplThread(); | 141 state_machine_.BeginFrameNeededToDrawByImplThread(); |
| 131 // We want to avoid proactive begin frames with the synchronous compositor | |
| 132 // because every SetNeedsBeginFrame will force a redraw. | |
| 133 bool proactive_begin_frame_wanted = | 142 bool proactive_begin_frame_wanted = |
| 134 state_machine_.ProactiveBeginFrameWantedByImplThread() && | 143 state_machine_.BeginFrameProactivelyNeededByImplThread(); |
| 135 !settings_.using_synchronous_renderer_compositor && | 144 |
| 136 settings_.throttle_frame_production; | 145 // We want to avoid proactive begin frames with the synchronous |
| 146 // compositor because every SetNeedsBeginFrame will force a redraw. |
| 137 bool needs_begin_frame = needs_begin_frame_to_draw || | 147 bool needs_begin_frame = needs_begin_frame_to_draw || |
| 138 proactive_begin_frame_wanted; | 148 proactive_begin_frame_wanted; |
| 139 bool immediate_disables_needed = | 149 |
| 140 settings_.using_synchronous_renderer_compositor; | 150 bool should_call_set_needs_begin_frame = |
| 151 // The synchronous renderer compositor needs immediate enables/disables. |
| 152 (settings_.using_synchronous_renderer_compositor && |
| 153 needs_begin_frame != last_set_needs_begin_frame_) || |
| 154 // Always request the BeginFrame immediately if it wasn't needed before. |
| 155 (needs_begin_frame && !last_set_needs_begin_frame_) || |
| 156 // Only disable the BeginFrame after a BeginFrame where we didn't swap. |
| 157 (!needs_begin_frame && last_set_needs_begin_frame_ && |
| 158 has_pending_begin_frame_ && !state_machine_.InsideBeginFrame()) || |
| 159 // We did not draw and swap this BeginFrame, |
| 160 // so we need to explicitly request another BeginFrame. |
| 161 (needs_begin_frame && has_pending_begin_frame_ && |
| 162 !state_machine_.InsideBeginFrame()); |
| 141 | 163 |
| 142 if (needs_begin_frame_to_draw) | 164 if (needs_begin_frame_to_draw) |
| 143 safe_to_expect_begin_frame_ = true; | 165 safe_to_expect_begin_frame_ = true; |
| 144 | 166 |
| 145 // Determine if we need BeginFrame notifications. | 167 if (should_call_set_needs_begin_frame) { |
| 146 // If we do, always request the BeginFrame immediately. | |
| 147 // If not, only disable on the next BeginFrame to avoid unnecessary toggles. | |
| 148 // The synchronous renderer compositor requires immediate disables though. | |
| 149 if ((needs_begin_frame || | |
| 150 state_machine_.inside_begin_frame() || | |
| 151 immediate_disables_needed) && | |
| 152 (needs_begin_frame != last_set_needs_begin_frame_)) { | |
| 153 has_pending_begin_frame_ = false; | 168 has_pending_begin_frame_ = false; |
| 154 client_->SetNeedsBeginFrameOnImplThread(needs_begin_frame); | 169 client_->SetNeedsBeginFrameOnImplThread(needs_begin_frame); |
| 155 if (safe_to_expect_begin_frame_) | 170 if (safe_to_expect_begin_frame_) |
| 156 last_set_needs_begin_frame_ = needs_begin_frame; | 171 last_set_needs_begin_frame_ = needs_begin_frame; |
| 157 } | 172 } |
| 158 | |
| 159 // Request another BeginFrame if we haven't drawn for now until we have | |
| 160 // deadlines implemented. | |
| 161 if (state_machine_.inside_begin_frame() && has_pending_begin_frame_) { | |
| 162 has_pending_begin_frame_ = false; | |
| 163 client_->SetNeedsBeginFrameOnImplThread(true); | |
| 164 return; | |
| 165 } | |
| 166 } | 173 } |
| 167 | 174 |
| 168 void Scheduler::BeginFrame(const BeginFrameArgs& args) { | 175 void Scheduler::BeginFrame(const BeginFrameArgs& args) { |
| 169 TRACE_EVENT0("cc", "Scheduler::BeginFrame"); | 176 TRACE_EVENT0("cc", "Scheduler::BeginFrame"); |
| 170 DCHECK(!has_pending_begin_frame_); | 177 DCHECK(!has_pending_begin_frame_); |
| 171 has_pending_begin_frame_ = true; | 178 has_pending_begin_frame_ = true; |
| 172 safe_to_expect_begin_frame_ = true; | 179 safe_to_expect_begin_frame_ = true; |
| 173 last_begin_frame_args_ = args; | 180 last_begin_frame_args_ = args; |
| 174 state_machine_.DidEnterBeginFrame(args); | 181 last_begin_frame_args_.AdjustDeadline(-client_->DrawDurationEstimate()); |
| 182 state_machine_.OnBeginFrame(last_begin_frame_args_); |
| 175 ProcessScheduledActions(); | 183 ProcessScheduledActions(); |
| 176 state_machine_.DidLeaveBeginFrame(); | 184 |
| 185 if (settings_.using_synchronous_renderer_compositor) |
| 186 OnBeginFrameDeadline(); |
| 187 else if (state_machine_.ShouldTriggerBeginFrameDeadlineEarly()) { |
| 188 // We are ready to draw a new active tree immediately. |
| 189 PostBeginFrameDeadline(base::TimeTicks()); |
| 190 } else if (state_machine_.needs_redraw()) { |
| 191 // We have an animation or fast input path on the impl thread that wants |
| 192 // to draw, so don't wait too long for a new active tree. |
| 193 PostBeginFrameDeadline(last_begin_frame_args_.deadline); |
| 194 } else { |
| 195 // The impl thread doesn't have anything it wants to draw and we are just |
| 196 // waiting for a new active tree, so post the deadline for the next |
| 197 // expected BeginFrame start. |
| 198 PostBeginFrameDeadline(last_begin_frame_args_.frame_time + |
| 199 last_begin_frame_args_.interval); |
| 200 } |
| 201 } |
| 202 |
| 203 void Scheduler::PostBeginFrameDeadline(base::TimeTicks deadline) { |
| 204 begin_frame_deadline_closure_.Cancel(); |
| 205 begin_frame_deadline_closure_.Reset( |
| 206 base::Bind(&Scheduler::OnBeginFrameDeadline, weak_factory_.GetWeakPtr())); |
| 207 client_->PostBeginFrameDeadline( |
| 208 begin_frame_deadline_closure_.callback(), deadline); |
| 209 } |
| 210 |
| 211 void Scheduler::OnBeginFrameDeadline() { |
| 212 TRACE_EVENT0("cc", "Scheduler::OnBeginFrameDeadline"); |
| 213 begin_frame_deadline_closure_.Cancel(); |
| 214 state_machine_.OnBeginFrameDeadline(); |
| 215 ProcessScheduledActions(); |
| 216 client_->DidBeginFrameDeadlineOnImplThread(); |
| 177 } | 217 } |
| 178 | 218 |
| 179 void Scheduler::DrawAndSwapIfPossible() { | 219 void Scheduler::DrawAndSwapIfPossible() { |
| 180 ScheduledActionDrawAndSwapResult result = | 220 DrawSwapReadbackResult result = |
| 181 client_->ScheduledActionDrawAndSwapIfPossible(); | 221 client_->ScheduledActionDrawAndSwapIfPossible(); |
| 182 state_machine_.DidDrawIfPossibleCompleted(result.did_draw); | 222 state_machine_.DidDrawIfPossibleCompleted(result.did_draw); |
| 183 if (result.did_swap) | 223 if (result.did_swap) |
| 184 has_pending_begin_frame_ = false; | 224 has_pending_begin_frame_ = false; |
| 185 } | 225 } |
| 186 | 226 |
| 187 void Scheduler::DrawAndSwapForced() { | 227 void Scheduler::DrawAndSwapForced() { |
| 188 ScheduledActionDrawAndSwapResult result = | 228 DrawSwapReadbackResult result = |
| 189 client_->ScheduledActionDrawAndSwapForced(); | 229 client_->ScheduledActionDrawAndSwapForced(); |
| 190 if (result.did_swap) | 230 if (result.did_swap) |
| 191 has_pending_begin_frame_ = false; | 231 has_pending_begin_frame_ = false; |
| 192 } | 232 } |
| 193 | 233 |
| 194 void Scheduler::ProcessScheduledActions() { | 234 void Scheduler::ProcessScheduledActions() { |
| 195 // We do not allow ProcessScheduledActions to be recursive. | 235 // We do not allow ProcessScheduledActions to be recursive. |
| 196 // The top-level call will iteratively execute the next action for us anyway. | 236 // The top-level call will iteratively execute the next action for us anyway. |
| 197 if (inside_process_scheduled_actions_) | 237 if (inside_process_scheduled_actions_) |
| 198 return; | 238 return; |
| 199 | 239 |
| 200 base::AutoReset<bool> mark_inside(&inside_process_scheduled_actions_, true); | 240 base::AutoReset<bool> mark_inside(&inside_process_scheduled_actions_, true); |
| 201 | 241 |
| 202 SchedulerStateMachine::Action action = state_machine_.NextAction(); | 242 SchedulerStateMachine::Action action; |
| 203 while (action != SchedulerStateMachine::ACTION_NONE) { | 243 do { |
| 244 action = state_machine_.NextAction(); |
| 245 TRACE_EVENT2("cc", "SchedulerStateMachine", |
| 246 "action", action, |
| 247 "state", state_machine_.ToString()); |
| 204 state_machine_.UpdateState(action); | 248 state_machine_.UpdateState(action); |
| 205 switch (action) { | 249 switch (action) { |
| 206 case SchedulerStateMachine::ACTION_NONE: | 250 case SchedulerStateMachine::ACTION_NONE: |
| 207 break; | 251 break; |
| 208 case SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD: | 252 case SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD: |
| 209 client_->ScheduledActionSendBeginFrameToMainThread(); | 253 client_->ScheduledActionSendBeginFrameToMainThread(); |
| 210 break; | 254 break; |
| 211 case SchedulerStateMachine::ACTION_COMMIT: | 255 case SchedulerStateMachine::ACTION_COMMIT: |
| 212 client_->ScheduledActionCommit(); | 256 client_->ScheduledActionCommit(); |
| 213 break; | 257 break; |
| 214 case SchedulerStateMachine::ACTION_UPDATE_VISIBLE_TILES: | 258 case SchedulerStateMachine::ACTION_UPDATE_VISIBLE_TILES: |
| 215 client_->ScheduledActionUpdateVisibleTiles(); | 259 client_->ScheduledActionUpdateVisibleTiles(); |
| 216 break; | 260 break; |
| 217 case SchedulerStateMachine::ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED: | 261 case SchedulerStateMachine::ACTION_ACTIVATE_PENDING_TREE: |
| 218 client_->ScheduledActionActivatePendingTreeIfNeeded(); | 262 client_->ScheduledActionActivatePendingTree(); |
| 219 break; | 263 break; |
| 220 case SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE: | 264 case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE: |
| 221 DrawAndSwapIfPossible(); | 265 DrawAndSwapIfPossible(); |
| 222 break; | 266 break; |
| 223 case SchedulerStateMachine::ACTION_DRAW_FORCED: | 267 case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED: |
| 224 DrawAndSwapForced(); | 268 DrawAndSwapForced(); |
| 225 break; | 269 break; |
| 270 case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT: |
| 271 // No action is actually performed, but this allows the state machine to |
| 272 // advance out of its waiting to draw state without actually drawing. |
| 273 break; |
| 274 case SchedulerStateMachine::ACTION_DRAW_AND_READBACK: |
| 275 client_->ScheduledActionDrawAndReadback(); |
| 276 break; |
| 226 case SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION: | 277 case SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION: |
| 227 client_->ScheduledActionBeginOutputSurfaceCreation(); | 278 client_->ScheduledActionBeginOutputSurfaceCreation(); |
| 228 break; | 279 break; |
| 229 case SchedulerStateMachine::ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD: | 280 case SchedulerStateMachine::ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD: |
| 230 client_->ScheduledActionAcquireLayerTexturesForMainThread(); | 281 client_->ScheduledActionAcquireLayerTexturesForMainThread(); |
| 231 break; | 282 break; |
| 232 } | 283 } |
| 233 action = state_machine_.NextAction(); | 284 } while (action != SchedulerStateMachine::ACTION_NONE); |
| 234 } | |
| 235 | 285 |
| 286 state_machine_.AdvanceBeginFrameStateWhenNoActionsRemain(); |
| 236 SetupNextBeginFrameIfNeeded(); | 287 SetupNextBeginFrameIfNeeded(); |
| 237 client_->DidAnticipatedDrawTimeChange(AnticipatedDrawTime()); | 288 client_->DidAnticipatedDrawTimeChange(AnticipatedDrawTime()); |
| 238 } | 289 } |
| 239 | 290 |
| 240 bool Scheduler::WillDrawIfNeeded() const { | 291 bool Scheduler::WillDrawIfNeeded() const { |
| 241 return !state_machine_.DrawSuspendedUntilCommit(); | 292 return !state_machine_.DrawSuspendedUntilCommit(); |
| 242 } | 293 } |
| 243 | 294 |
| 244 } // namespace cc | 295 } // namespace cc |
| OLD | NEW |