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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/scheduler/scheduler.h" | 5 #include "cc/scheduler/scheduler.h" |
6 | 6 |
7 #include <algorithm> | |
7 #include "base/auto_reset.h" | 8 #include "base/auto_reset.h" |
8 #include "base/debug/trace_event.h" | 9 #include "base/debug/trace_event.h" |
9 #include "base/logging.h" | 10 #include "base/logging.h" |
10 #include "cc/base/thread.h" | 11 #include "cc/base/thread.h" |
11 | 12 |
12 namespace cc { | 13 namespace cc { |
13 | 14 |
14 Scheduler::Scheduler(SchedulerClient* client, | 15 Scheduler::Scheduler(SchedulerClient* client, |
15 const SchedulerSettings& scheduler_settings) | 16 const SchedulerSettings& scheduler_settings) |
16 : settings_(scheduler_settings), | 17 : settings_(scheduler_settings), |
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39 } | 40 } |
40 | 41 |
41 void Scheduler::SetCanDraw(bool can_draw) { | 42 void Scheduler::SetCanDraw(bool can_draw) { |
42 state_machine_.SetCanDraw(can_draw); | 43 state_machine_.SetCanDraw(can_draw); |
43 ProcessScheduledActions(); | 44 ProcessScheduledActions(); |
44 } | 45 } |
45 | 46 |
46 void Scheduler::SetHasPendingTree(bool has_pending_tree) { | 47 void Scheduler::SetHasPendingTree(bool has_pending_tree) { |
47 state_machine_.SetHasPendingTree(has_pending_tree); | 48 state_machine_.SetHasPendingTree(has_pending_tree); |
48 ProcessScheduledActions(); | 49 ProcessScheduledActions(); |
50 | |
51 if (state_machine_.ShouldTriggerBeginFrameDeadlineEarly()) | |
52 OnBeginFrameDeadline(); | |
49 } | 53 } |
50 | 54 |
51 void Scheduler::SetNeedsCommit() { | 55 void Scheduler::SetNeedsCommit() { |
52 state_machine_.SetNeedsCommit(); | 56 state_machine_.SetNeedsCommit(); |
53 ProcessScheduledActions(); | 57 ProcessScheduledActions(); |
54 } | 58 } |
55 | 59 |
56 void Scheduler::SetNeedsForcedCommit() { | 60 void Scheduler::SetNeedsForcedCommit() { |
57 state_machine_.SetNeedsCommit(); | 61 state_machine_.SetNeedsCommit(); |
58 state_machine_.SetNeedsForcedCommit(); | 62 state_machine_.SetNeedsForcedCommit(); |
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76 | 80 |
77 void Scheduler::SetMainThreadNeedsLayerTextures() { | 81 void Scheduler::SetMainThreadNeedsLayerTextures() { |
78 state_machine_.SetMainThreadNeedsLayerTextures(); | 82 state_machine_.SetMainThreadNeedsLayerTextures(); |
79 ProcessScheduledActions(); | 83 ProcessScheduledActions(); |
80 } | 84 } |
81 | 85 |
82 void Scheduler::FinishCommit() { | 86 void Scheduler::FinishCommit() { |
83 TRACE_EVENT0("cc", "Scheduler::FinishCommit"); | 87 TRACE_EVENT0("cc", "Scheduler::FinishCommit"); |
84 state_machine_.FinishCommit(); | 88 state_machine_.FinishCommit(); |
85 ProcessScheduledActions(); | 89 ProcessScheduledActions(); |
90 | |
91 if (state_machine_.ShouldTriggerBeginFrameDeadlineEarly()) | |
92 OnBeginFrameDeadline(); | |
86 } | 93 } |
87 | 94 |
88 void Scheduler::BeginFrameAbortedByMainThread() { | 95 void Scheduler::BeginFrameAbortedByMainThread() { |
89 TRACE_EVENT0("cc", "Scheduler::BeginFrameAbortedByMainThread"); | 96 TRACE_EVENT0("cc", "Scheduler::BeginFrameAbortedByMainThread"); |
90 state_machine_.BeginFrameAbortedByMainThread(); | 97 state_machine_.BeginFrameAbortedByMainThread(); |
91 ProcessScheduledActions(); | 98 ProcessScheduledActions(); |
92 } | 99 } |
93 | 100 |
94 void Scheduler::DidLoseOutputSurface() { | 101 void Scheduler::DidLoseOutputSurface() { |
95 TRACE_EVENT0("cc", "Scheduler::DidLoseOutputSurface"); | 102 TRACE_EVENT0("cc", "Scheduler::DidLoseOutputSurface"); |
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106 ProcessScheduledActions(); | 113 ProcessScheduledActions(); |
107 } | 114 } |
108 | 115 |
109 base::TimeTicks Scheduler::AnticipatedDrawTime() { | 116 base::TimeTicks Scheduler::AnticipatedDrawTime() { |
110 TRACE_EVENT0("cc", "Scheduler::AnticipatedDrawTime"); | 117 TRACE_EVENT0("cc", "Scheduler::AnticipatedDrawTime"); |
111 | 118 |
112 if (!last_set_needs_begin_frame_ || | 119 if (!last_set_needs_begin_frame_ || |
113 last_begin_frame_args_.interval <= base::TimeDelta()) | 120 last_begin_frame_args_.interval <= base::TimeDelta()) |
114 return base::TimeTicks(); | 121 return base::TimeTicks(); |
115 | 122 |
116 // TODO(brianderson): Express this in terms of the deadline. | |
117 base::TimeTicks now = base::TimeTicks::Now(); | 123 base::TimeTicks now = base::TimeTicks::Now(); |
118 int64 intervals = 1 + ((now - last_begin_frame_args_.frame_time) / | 124 base::TimeTicks timebase = std::max(last_begin_frame_args_.frame_time, |
119 last_begin_frame_args_.interval); | 125 last_begin_frame_args_.deadline); |
120 return last_begin_frame_args_.frame_time + | 126 int64 intervals = 1 + ((now - timebase) / last_begin_frame_args_.interval); |
121 (last_begin_frame_args_.interval * intervals); | 127 return timebase + (last_begin_frame_args_.interval * intervals); |
122 } | 128 } |
123 | 129 |
124 base::TimeTicks Scheduler::LastBeginFrameOnImplThreadTime() { | 130 base::TimeTicks Scheduler::LastBeginFrameOnImplThreadTime() { |
125 return last_begin_frame_args_.frame_time; | 131 return last_begin_frame_args_.frame_time; |
126 } | 132 } |
127 | 133 |
128 void Scheduler::SetupNextBeginFrameIfNeeded() { | 134 void Scheduler::SetupNextBeginFrameIfNeeded() { |
129 bool needs_begin_frame_to_draw = | 135 bool needs_begin_frame_to_draw = |
130 state_machine_.BeginFrameNeededToDrawByImplThread(); | 136 state_machine_.BeginFrameNeededToDrawByImplThread(); |
131 // We want to avoid proactive begin frames with the synchronous compositor | |
132 // because every SetNeedsBeginFrame will force a redraw. | |
133 bool proactive_begin_frame_wanted = | 137 bool proactive_begin_frame_wanted = |
134 state_machine_.ProactiveBeginFrameWantedByImplThread() && | 138 state_machine_.ProactiveBeginFrameWantedByImplThread(); |
135 !settings_.using_synchronous_renderer_compositor; | 139 |
140 // We want to avoid proactive begin frames with the synchronous | |
141 // compositor because every SetNeedsBeginFrame will force a redraw.s | |
136 bool needs_begin_frame = needs_begin_frame_to_draw || | 142 bool needs_begin_frame = needs_begin_frame_to_draw || |
137 proactive_begin_frame_wanted; | 143 (proactive_begin_frame_wanted && |
138 bool immediate_disables_needed = | 144 !settings_.using_synchronous_renderer_compositor); |
139 settings_.using_synchronous_renderer_compositor; | 145 |
146 bool should_call_set_needs_begin_frame = | |
147 // The synchronous renderer compositor needs immediate enables/disables. | |
148 (settings_.using_synchronous_renderer_compositor && | |
149 needs_begin_frame != last_set_needs_begin_frame_) || | |
150 // Always request the BeginFrame immediately if it wasn't needed before. | |
151 (needs_begin_frame && !last_set_needs_begin_frame_) || | |
152 // Only disable the BeginFrame after a BeginFrame where we didn't swap. | |
153 (!needs_begin_frame && last_set_needs_begin_frame_ && | |
154 has_pending_begin_frame_ && !state_machine_.InsideBeginFrame()) || | |
155 // We did not draw and swap this BeginFrame, | |
156 // so we need to explicitly request another BeginFrame. | |
157 (needs_begin_frame && has_pending_begin_frame_ && | |
158 state_machine_.InsideBeginFrame()); | |
140 | 159 |
141 if (needs_begin_frame_to_draw) | 160 if (needs_begin_frame_to_draw) |
142 safe_to_expect_begin_frame_ = true; | 161 safe_to_expect_begin_frame_ = true; |
143 | 162 |
144 // Determine if we need BeginFrame notifications. | 163 if (should_call_set_needs_begin_frame) { |
145 // If we do, always request the BeginFrame immediately. | |
146 // If not, only disable on the next BeginFrame to avoid unnecessary toggles. | |
147 // The synchronous renderer compositor requires immediate disables though. | |
148 if ((needs_begin_frame || | |
149 state_machine_.inside_begin_frame() || | |
150 immediate_disables_needed) && | |
151 (needs_begin_frame != last_set_needs_begin_frame_)) { | |
152 has_pending_begin_frame_ = false; | 164 has_pending_begin_frame_ = false; |
153 client_->SetNeedsBeginFrameOnImplThread(needs_begin_frame); | 165 client_->SetNeedsBeginFrameOnImplThread(needs_begin_frame); |
154 if (safe_to_expect_begin_frame_) | 166 if (safe_to_expect_begin_frame_) |
155 last_set_needs_begin_frame_ = needs_begin_frame; | 167 last_set_needs_begin_frame_ = needs_begin_frame; |
156 } | 168 } |
157 | |
158 // Request another BeginFrame if we haven't drawn for now until we have | |
159 // deadlines implemented. | |
160 if (state_machine_.inside_begin_frame() && has_pending_begin_frame_) { | |
161 has_pending_begin_frame_ = false; | |
162 client_->SetNeedsBeginFrameOnImplThread(true); | |
163 return; | |
164 } | |
165 } | 169 } |
166 | 170 |
167 void Scheduler::BeginFrame(const BeginFrameArgs& args) { | 171 void Scheduler::BeginFrame(const BeginFrameArgs& args) { |
168 TRACE_EVENT0("cc", "Scheduler::BeginFrame"); | 172 TRACE_EVENT0("cc", "Scheduler::BeginFrame"); |
169 DCHECK(!has_pending_begin_frame_); | 173 DCHECK(!has_pending_begin_frame_); |
170 has_pending_begin_frame_ = true; | 174 has_pending_begin_frame_ = true; |
171 safe_to_expect_begin_frame_ = true; | 175 safe_to_expect_begin_frame_ = true; |
172 last_begin_frame_args_ = args; | 176 last_begin_frame_args_ = args; |
173 state_machine_.DidEnterBeginFrame(args); | 177 last_begin_frame_args_.deadline += |
178 BeginFrameArgs::DefaultDeadlineAdjustment(); | |
179 state_machine_.OnBeginFrame(last_begin_frame_args_); | |
174 ProcessScheduledActions(); | 180 ProcessScheduledActions(); |
175 state_machine_.DidLeaveBeginFrame(); | 181 |
182 if (state_machine_.ShouldTriggerBeginFrameDeadlineEarly()) { | |
183 OnBeginFrameDeadline(); | |
boliu
2013/06/21 03:35:09
For now though, android webview needs to always fa
| |
184 } else { | |
185 begin_frame_deadline_closure_.Reset( | |
186 base::Bind(&Scheduler::OnBeginFrameDeadline, | |
187 weak_factory_.GetWeakPtr())); | |
188 client_->PostBeginFrameDeadline( | |
189 begin_frame_deadline_closure_.callback(), | |
190 last_begin_frame_args_.deadline); | |
191 } | |
192 } | |
193 | |
194 void Scheduler::OnBeginFrameDeadline() { | |
195 TRACE_EVENT0("cc", "Scheduler::OnBeginFrameDeadline"); | |
196 begin_frame_deadline_closure_.Cancel(); | |
197 state_machine_.OnBeginFrameDeadline(); | |
198 ProcessScheduledActions(); | |
176 } | 199 } |
177 | 200 |
178 void Scheduler::DrawAndSwapIfPossible() { | 201 void Scheduler::DrawAndSwapIfPossible() { |
179 ScheduledActionDrawAndSwapResult result = | 202 ScheduledActionDrawAndSwapResult result = |
180 client_->ScheduledActionDrawAndSwapIfPossible(); | 203 client_->ScheduledActionDrawAndSwapIfPossible(); |
181 state_machine_.DidDrawIfPossibleCompleted(result.did_draw); | 204 state_machine_.DidDrawIfPossibleCompleted(result.did_draw); |
182 if (result.did_swap) | 205 if (result.did_swap) |
183 has_pending_begin_frame_ = false; | 206 has_pending_begin_frame_ = false; |
184 } | 207 } |
185 | 208 |
186 void Scheduler::DrawAndSwapForced() { | 209 void Scheduler::DrawAndSwapForced() { |
187 ScheduledActionDrawAndSwapResult result = | 210 ScheduledActionDrawAndSwapResult result = |
188 client_->ScheduledActionDrawAndSwapForced(); | 211 client_->ScheduledActionDrawAndSwapForced(); |
189 if (result.did_swap) | 212 if (result.did_swap) |
190 has_pending_begin_frame_ = false; | 213 has_pending_begin_frame_ = false; |
191 } | 214 } |
192 | 215 |
193 void Scheduler::ProcessScheduledActions() { | 216 void Scheduler::ProcessScheduledActions() { |
194 // We do not allow ProcessScheduledActions to be recursive. | 217 // We do not allow ProcessScheduledActions to be recursive. |
195 // The top-level call will iteratively execute the next action for us anyway. | 218 // The top-level call will iteratively execute the next action for us anyway. |
196 if (inside_process_scheduled_actions_) | 219 if (inside_process_scheduled_actions_) |
197 return; | 220 return; |
198 | 221 |
199 base::AutoReset<bool> mark_inside(&inside_process_scheduled_actions_, true); | 222 base::AutoReset<bool> mark_inside(&inside_process_scheduled_actions_, true); |
200 | 223 |
201 SchedulerStateMachine::Action action = state_machine_.NextAction(); | 224 SchedulerStateMachine::Action action; |
202 while (action != SchedulerStateMachine::ACTION_NONE) { | 225 do { |
226 TRACE_EVENT1("cc", "SchedulerStateMachine", | |
227 "state", state_machine_.ToString()); | |
228 action = state_machine_.NextAction(); | |
203 state_machine_.UpdateState(action); | 229 state_machine_.UpdateState(action); |
204 switch (action) { | 230 switch (action) { |
205 case SchedulerStateMachine::ACTION_NONE: | 231 case SchedulerStateMachine::ACTION_NONE: |
206 break; | 232 break; |
207 case SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD: | 233 case SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD: |
208 client_->ScheduledActionSendBeginFrameToMainThread(); | 234 client_->ScheduledActionSendBeginFrameToMainThread(); |
209 break; | 235 break; |
210 case SchedulerStateMachine::ACTION_COMMIT: | 236 case SchedulerStateMachine::ACTION_COMMIT: |
211 client_->ScheduledActionCommit(); | 237 client_->ScheduledActionCommit(); |
212 break; | 238 break; |
213 case SchedulerStateMachine::ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS: | 239 case SchedulerStateMachine::ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS: |
214 client_->ScheduledActionCheckForCompletedTileUploads(); | 240 client_->ScheduledActionCheckForCompletedTileUploads(); |
215 break; | 241 break; |
216 case SchedulerStateMachine::ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED: | 242 case SchedulerStateMachine::ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED: |
217 client_->ScheduledActionActivatePendingTreeIfNeeded(); | 243 client_->ScheduledActionActivatePendingTreeIfNeeded(); |
218 break; | 244 break; |
219 case SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE: | 245 case SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE: |
220 DrawAndSwapIfPossible(); | 246 DrawAndSwapIfPossible(); |
221 break; | 247 break; |
222 case SchedulerStateMachine::ACTION_DRAW_FORCED: | 248 case SchedulerStateMachine::ACTION_DRAW_FORCED: |
223 DrawAndSwapForced(); | 249 DrawAndSwapForced(); |
224 break; | 250 break; |
225 case SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION: | 251 case SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION: |
226 client_->ScheduledActionBeginOutputSurfaceCreation(); | 252 client_->ScheduledActionBeginOutputSurfaceCreation(); |
227 break; | 253 break; |
228 case SchedulerStateMachine::ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD: | 254 case SchedulerStateMachine::ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD: |
229 client_->ScheduledActionAcquireLayerTexturesForMainThread(); | 255 client_->ScheduledActionAcquireLayerTexturesForMainThread(); |
230 break; | 256 break; |
231 } | 257 } |
232 action = state_machine_.NextAction(); | 258 } while (action != SchedulerStateMachine::ACTION_NONE); |
233 } | |
234 | 259 |
235 SetupNextBeginFrameIfNeeded(); | 260 SetupNextBeginFrameIfNeeded(); |
236 client_->DidAnticipatedDrawTimeChange(AnticipatedDrawTime()); | 261 client_->DidAnticipatedDrawTimeChange(AnticipatedDrawTime()); |
237 } | 262 } |
238 | 263 |
239 bool Scheduler::WillDrawIfNeeded() const { | 264 bool Scheduler::WillDrawIfNeeded() const { |
240 return !state_machine_.DrawSuspendedUntilCommit(); | 265 return !state_machine_.DrawSuspendedUntilCommit(); |
241 } | 266 } |
242 | 267 |
243 } // namespace cc | 268 } // namespace cc |
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