OLD | NEW |
1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/scheduler/scheduler_state_machine.h" | 5 #include "cc/scheduler/scheduler_state_machine.h" |
6 | 6 |
7 #include "cc/scheduler/scheduler.h" | 7 #include "cc/scheduler/scheduler.h" |
8 #include "testing/gtest/include/gtest/gtest.h" | 8 #include "testing/gtest/include/gtest/gtest.h" |
9 | 9 |
| 10 #define EXPECT_ACTION_UPDATE_STATE(action) \ |
| 11 EXPECT_EQ(action, state.NextAction()) << state.ToString(); \ |
| 12 if (action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE || \ |
| 13 action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED) { \ |
| 14 if (SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW == \ |
| 15 state.CommitState() && \ |
| 16 SchedulerStateMachine::OUTPUT_SURFACE_ACTIVE != \ |
| 17 state.output_surface_state()) \ |
| 18 return; \ |
| 19 EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_DEADLINE, \ |
| 20 state.begin_frame_state()) << state.ToString(); \ |
| 21 } \ |
| 22 state.UpdateState(action); \ |
| 23 if (action == SchedulerStateMachine::ACTION_NONE) { \ |
| 24 state.AdvanceBeginFrameStateWhenNoActionsRemain(); \ |
| 25 } |
| 26 |
10 namespace cc { | 27 namespace cc { |
11 | 28 |
12 namespace { | 29 namespace { |
13 | 30 |
| 31 const SchedulerStateMachine::BeginFrameState all_begin_frame_states[] = { |
| 32 SchedulerStateMachine::BEGIN_FRAME_STATE_IDLE, |
| 33 SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME, |
| 34 SchedulerStateMachine::BEGIN_FRAME_STATE_DEADLINE_PENDING, |
| 35 SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_DEADLINE, |
| 36 }; |
| 37 |
14 const SchedulerStateMachine::CommitState all_commit_states[] = { | 38 const SchedulerStateMachine::CommitState all_commit_states[] = { |
15 SchedulerStateMachine::COMMIT_STATE_IDLE, | 39 SchedulerStateMachine::COMMIT_STATE_IDLE, |
16 SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 40 SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
17 SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 41 SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
18 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW | 42 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_ACTIVATION, |
| 43 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, |
19 }; | 44 }; |
20 | 45 |
21 // Exposes the protected state fields of the SchedulerStateMachine for testing | 46 // Exposes the protected state fields of the SchedulerStateMachine for testing |
22 class StateMachine : public SchedulerStateMachine { | 47 class StateMachine : public SchedulerStateMachine { |
23 public: | 48 public: |
24 explicit StateMachine(const SchedulerSettings& scheduler_settings) | 49 explicit StateMachine(const SchedulerSettings& scheduler_settings) |
25 : SchedulerStateMachine(scheduler_settings) {} | 50 : SchedulerStateMachine(scheduler_settings) {} |
| 51 |
| 52 void CreateAndInitializeOutputSurfaceWithActivatedCommit() { |
| 53 DidCreateAndInitializeOutputSurface(); |
| 54 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; |
| 55 } |
| 56 |
| 57 |
26 void SetCommitState(CommitState cs) { commit_state_ = cs; } | 58 void SetCommitState(CommitState cs) { commit_state_ = cs; } |
27 CommitState CommitState() const { return commit_state_; } | 59 CommitState CommitState() const { return commit_state_; } |
28 | 60 |
| 61 void SetBeginFrameState(BeginFrameState bfs) { begin_frame_state_ = bfs; } |
| 62 BeginFrameState begin_frame_state() const { return begin_frame_state_; } |
| 63 |
| 64 OutputSurfaceState output_surface_state() { |
| 65 return output_surface_state_; |
| 66 } |
| 67 |
29 bool NeedsCommit() const { return needs_commit_; } | 68 bool NeedsCommit() const { return needs_commit_; } |
30 | 69 |
31 void SetNeedsRedraw(bool b) { needs_redraw_ = b; } | 70 void SetNeedsRedraw(bool b) { needs_redraw_ = b; } |
32 bool NeedsRedraw() const { return needs_redraw_; } | 71 bool NeedsRedraw() const { return needs_redraw_; } |
33 | 72 |
34 void SetNeedsForcedRedraw(bool b) { needs_forced_redraw_ = b; } | 73 void SetNeedsForcedRedrawForTimeout(bool b) { |
35 bool NeedsForcedRedraw() const { return needs_forced_redraw_; } | 74 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_COMMIT; |
| 75 } |
| 76 bool NeedsForcedRedrawForTimeout() const { |
| 77 return forced_redraw_state_ != FORCED_REDRAW_STATE_IDLE; |
| 78 } |
| 79 |
| 80 void SetNeedsForcedRedrawForReadback() { |
| 81 readback_state_ = READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK; |
| 82 } |
| 83 |
| 84 bool NeedsForcedRedrawForReadback() const { |
| 85 return readback_state_ != READBACK_STATE_IDLE; |
| 86 } |
36 | 87 |
37 bool CanDraw() const { return can_draw_; } | 88 bool CanDraw() const { return can_draw_; } |
38 bool Visible() const { return visible_; } | 89 bool Visible() const { return visible_; } |
39 }; | 90 }; |
40 | 91 |
41 TEST(SchedulerStateMachineTest, TestNextActionBeginsMainFrameIfNeeded) { | 92 TEST(SchedulerStateMachineTest, TestNextActionBeginsMainFrameIfNeeded) { |
42 SchedulerSettings default_scheduler_settings; | 93 SchedulerSettings default_scheduler_settings; |
43 | 94 |
44 // If no commit needed, do nothing. | 95 // If no commit needed, do nothing. |
45 { | 96 { |
46 StateMachine state(default_scheduler_settings); | 97 StateMachine state(default_scheduler_settings); |
47 state.SetCanStart(); | 98 state.SetCanStart(); |
48 state.UpdateState(state.NextAction()); | 99 state.UpdateState(state.NextAction()); |
49 state.DidCreateAndInitializeOutputSurface(); | 100 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
50 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE); | 101 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE); |
51 state.SetNeedsRedraw(false); | 102 state.SetNeedsRedraw(false); |
52 state.SetVisible(true); | 103 state.SetVisible(true); |
53 | 104 |
54 EXPECT_FALSE(state.BeginFrameNeededToDrawByImplThread()); | 105 EXPECT_FALSE(state.BeginFrameNeededByImplThread()); |
55 | 106 |
56 state.DidLeaveBeginFrame(); | 107 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
57 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 108 EXPECT_FALSE(state.BeginFrameNeededByImplThread()); |
58 EXPECT_FALSE(state.BeginFrameNeededToDrawByImplThread()); | 109 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
59 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 110 |
60 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 111 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 112 state.OnBeginFrameDeadline(); |
61 } | 113 } |
62 | 114 |
63 // If commit requested but can_start is still false, do nothing. | 115 // If commit requested but can_start is still false, do nothing. |
64 { | 116 { |
65 StateMachine state(default_scheduler_settings); | 117 StateMachine state(default_scheduler_settings); |
66 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE); | 118 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE); |
67 state.SetNeedsRedraw(false); | 119 state.SetNeedsRedraw(false); |
68 state.SetVisible(true); | 120 state.SetVisible(true); |
69 | 121 |
70 EXPECT_FALSE(state.BeginFrameNeededToDrawByImplThread()); | 122 EXPECT_FALSE(state.BeginFrameNeededByImplThread()); |
71 | 123 |
72 state.DidLeaveBeginFrame(); | 124 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
73 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 125 EXPECT_FALSE(state.BeginFrameNeededByImplThread()); |
74 EXPECT_FALSE(state.BeginFrameNeededToDrawByImplThread()); | 126 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
75 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 127 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
76 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 128 state.OnBeginFrameDeadline(); |
77 } | 129 } |
78 | 130 |
79 // If commit requested, begin a main frame. | 131 // If commit requested, begin a main frame. |
80 { | 132 { |
81 StateMachine state(default_scheduler_settings); | 133 StateMachine state(default_scheduler_settings); |
82 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE); | 134 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE); |
83 state.SetCanStart(); | 135 state.SetCanStart(); |
84 state.SetNeedsRedraw(false); | 136 state.SetNeedsRedraw(false); |
85 state.SetVisible(true); | 137 state.SetVisible(true); |
86 EXPECT_FALSE(state.BeginFrameNeededToDrawByImplThread()); | 138 EXPECT_FALSE(state.BeginFrameNeededByImplThread()); |
87 } | 139 } |
88 | 140 |
89 // Begin the frame, make sure needs_commit and commit_state update correctly. | 141 // Begin the frame, make sure needs_commit and commit_state update correctly. |
90 { | 142 { |
91 StateMachine state(default_scheduler_settings); | 143 StateMachine state(default_scheduler_settings); |
92 state.SetCanStart(); | 144 state.SetCanStart(); |
93 state.UpdateState(state.NextAction()); | 145 state.UpdateState(state.NextAction()); |
94 state.DidCreateAndInitializeOutputSurface(); | 146 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
95 state.SetVisible(true); | 147 state.SetVisible(true); |
96 state.UpdateState( | 148 state.UpdateState( |
97 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); | 149 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
98 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 150 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
99 state.CommitState()); | 151 state.CommitState()); |
100 EXPECT_FALSE(state.NeedsCommit()); | 152 EXPECT_FALSE(state.NeedsCommit()); |
101 EXPECT_FALSE(state.BeginFrameNeededToDrawByImplThread()); | 153 EXPECT_FALSE(state.BeginFrameNeededToDrawByImplThread()); |
102 } | 154 } |
103 } | 155 } |
104 | 156 |
105 TEST(SchedulerStateMachineTest, TestSetForcedRedrawDoesNotSetsNormalRedraw) { | 157 TEST(SchedulerStateMachineTest, TestSetForcedRedrawDoesNotSetsNormalRedraw) { |
106 SchedulerSettings default_scheduler_settings; | 158 SchedulerSettings default_scheduler_settings; |
107 SchedulerStateMachine state(default_scheduler_settings); | 159 StateMachine state(default_scheduler_settings); |
108 state.SetCanDraw(true); | 160 state.SetCanDraw(true); |
109 state.SetNeedsForcedRedraw(); | 161 state.SetNeedsForcedRedrawForReadback(); |
110 EXPECT_FALSE(state.RedrawPending()); | 162 EXPECT_FALSE(state.RedrawPending()); |
111 EXPECT_TRUE(state.BeginFrameNeededToDrawByImplThread()); | 163 EXPECT_FALSE(state.BeginFrameNeededByImplThread()); |
112 } | 164 } |
113 | 165 |
114 TEST(SchedulerStateMachineTest, | 166 TEST(SchedulerStateMachineTest, |
115 TestFailedDrawSetsNeedsCommitAndDoesNotDrawAgain) { | 167 TestFailedDrawSetsNeedsCommitAndDoesNotDrawAgain) { |
116 SchedulerSettings default_scheduler_settings; | 168 SchedulerSettings default_scheduler_settings; |
117 SchedulerStateMachine state(default_scheduler_settings); | 169 StateMachine state(default_scheduler_settings); |
118 state.SetCanStart(); | 170 state.SetCanStart(); |
119 state.UpdateState(state.NextAction()); | 171 state.UpdateState(state.NextAction()); |
120 state.DidCreateAndInitializeOutputSurface(); | 172 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
121 state.SetVisible(true); | 173 state.SetVisible(true); |
122 state.SetCanDraw(true); | 174 state.SetCanDraw(true); |
123 state.SetNeedsRedraw(); | 175 state.SetNeedsRedraw(true); |
124 EXPECT_TRUE(state.RedrawPending()); | 176 EXPECT_TRUE(state.RedrawPending()); |
125 EXPECT_TRUE(state.BeginFrameNeededToDrawByImplThread()); | 177 EXPECT_TRUE(state.BeginFrameNeededByImplThread()); |
126 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 178 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 179 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 180 state.OnBeginFrameDeadline(); |
127 | 181 |
128 // We're drawing now. | 182 // We're drawing now. |
129 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.NextAction()); | 183 EXPECT_ACTION_UPDATE_STATE( |
130 state.UpdateState(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); | 184 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
131 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 185 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 186 |
132 EXPECT_FALSE(state.RedrawPending()); | 187 EXPECT_FALSE(state.RedrawPending()); |
133 EXPECT_FALSE(state.CommitPending()); | 188 EXPECT_FALSE(state.CommitPending()); |
134 | 189 |
135 // Failing the draw makes us require a commit. | 190 // Failing the draw makes us require a commit. |
136 state.DidDrawIfPossibleCompleted(false); | 191 state.DidDrawIfPossibleCompleted(false); |
137 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 192 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
138 state.NextAction()); | 193 EXPECT_ACTION_UPDATE_STATE( |
139 state.UpdateState( | |
140 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); | 194 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
141 EXPECT_TRUE(state.RedrawPending()); | 195 EXPECT_TRUE(state.RedrawPending()); |
142 EXPECT_TRUE(state.CommitPending()); | 196 EXPECT_TRUE(state.CommitPending()); |
143 } | 197 } |
144 | 198 |
145 TEST(SchedulerStateMachineTest, | 199 TEST(SchedulerStateMachineTest, |
146 TestsetNeedsRedrawDuringFailedDrawDoesNotRemoveNeedsRedraw) { | 200 TestsetNeedsRedrawDuringFailedDrawDoesNotRemoveNeedsRedraw) { |
147 SchedulerSettings default_scheduler_settings; | 201 SchedulerSettings default_scheduler_settings; |
148 SchedulerStateMachine state(default_scheduler_settings); | 202 StateMachine state(default_scheduler_settings); |
149 state.SetCanStart(); | 203 state.SetCanStart(); |
150 state.UpdateState(state.NextAction()); | 204 state.UpdateState(state.NextAction()); |
151 state.DidCreateAndInitializeOutputSurface(); | 205 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
152 | 206 |
153 state.SetVisible(true); | 207 state.SetVisible(true); |
154 state.SetCanDraw(true); | 208 state.SetCanDraw(true); |
155 state.SetNeedsRedraw(); | 209 state.SetNeedsRedraw(true); |
156 EXPECT_TRUE(state.RedrawPending()); | 210 EXPECT_TRUE(state.RedrawPending()); |
157 EXPECT_TRUE(state.BeginFrameNeededToDrawByImplThread()); | 211 EXPECT_TRUE(state.BeginFrameNeededByImplThread()); |
158 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 212 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 213 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 214 state.OnBeginFrameDeadline(); |
159 | 215 |
160 // We're drawing now. | 216 // We're drawing now. |
161 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.NextAction()); | 217 EXPECT_ACTION_UPDATE_STATE( |
162 state.UpdateState(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); | 218 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
163 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 219 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
164 EXPECT_FALSE(state.RedrawPending()); | 220 EXPECT_FALSE(state.RedrawPending()); |
165 EXPECT_FALSE(state.CommitPending()); | 221 EXPECT_FALSE(state.CommitPending()); |
166 | 222 |
167 // While still in the same begin frame callback on the main thread, | 223 // While still in the same begin frame callback on the main thread, |
168 // set needs redraw again. This should not redraw. | 224 // set needs redraw again. This should not redraw. |
169 state.SetNeedsRedraw(); | 225 state.SetNeedsRedraw(true); |
170 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 226 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
171 | 227 |
172 // Failing the draw makes us require a commit. | 228 // Failing the draw makes us require a commit. |
173 state.DidDrawIfPossibleCompleted(false); | 229 state.DidDrawIfPossibleCompleted(false); |
174 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 230 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
175 state.NextAction()); | 231 EXPECT_ACTION_UPDATE_STATE( |
| 232 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
176 EXPECT_TRUE(state.RedrawPending()); | 233 EXPECT_TRUE(state.RedrawPending()); |
177 } | 234 } |
178 | 235 |
179 TEST(SchedulerStateMachineTest, | 236 TEST(SchedulerStateMachineTest, |
180 TestCommitAfterFailedDrawAllowsDrawInSameFrame) { | |
181 SchedulerSettings default_scheduler_settings; | |
182 SchedulerStateMachine state(default_scheduler_settings); | |
183 state.SetCanStart(); | |
184 state.UpdateState(state.NextAction()); | |
185 state.DidCreateAndInitializeOutputSurface(); | |
186 state.SetVisible(true); | |
187 state.SetCanDraw(true); | |
188 | |
189 // Start a commit. | |
190 state.SetNeedsCommit(); | |
191 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | |
192 state.NextAction()); | |
193 state.UpdateState( | |
194 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); | |
195 EXPECT_TRUE(state.CommitPending()); | |
196 | |
197 // Then initiate a draw. | |
198 state.SetNeedsRedraw(); | |
199 EXPECT_TRUE(state.BeginFrameNeededToDrawByImplThread()); | |
200 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | |
201 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.NextAction()); | |
202 EXPECT_TRUE(state.RedrawPending()); | |
203 | |
204 // Fail the draw. | |
205 state.UpdateState(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); | |
206 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | |
207 state.DidDrawIfPossibleCompleted(false); | |
208 EXPECT_TRUE(state.RedrawPending()); | |
209 // But the commit is ongoing. | |
210 EXPECT_TRUE(state.CommitPending()); | |
211 | |
212 // Finish the commit. | |
213 state.FinishCommit(); | |
214 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | |
215 state.UpdateState(SchedulerStateMachine::ACTION_COMMIT); | |
216 EXPECT_TRUE(state.RedrawPending()); | |
217 | |
218 // And we should be allowed to draw again. | |
219 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.NextAction()); | |
220 } | |
221 | |
222 TEST(SchedulerStateMachineTest, | |
223 TestCommitAfterFailedAndSuccessfulDrawDoesNotAllowDrawInSameFrame) { | |
224 SchedulerSettings default_scheduler_settings; | |
225 SchedulerStateMachine state(default_scheduler_settings); | |
226 state.SetCanStart(); | |
227 state.UpdateState(state.NextAction()); | |
228 state.DidCreateAndInitializeOutputSurface(); | |
229 state.SetVisible(true); | |
230 state.SetCanDraw(true); | |
231 | |
232 // Start a commit. | |
233 state.SetNeedsCommit(); | |
234 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | |
235 state.NextAction()); | |
236 state.UpdateState( | |
237 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); | |
238 EXPECT_TRUE(state.CommitPending()); | |
239 | |
240 // Then initiate a draw. | |
241 state.SetNeedsRedraw(); | |
242 EXPECT_TRUE(state.BeginFrameNeededToDrawByImplThread()); | |
243 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | |
244 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.NextAction()); | |
245 EXPECT_TRUE(state.RedrawPending()); | |
246 | |
247 // Fail the draw. | |
248 state.UpdateState(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); | |
249 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | |
250 state.DidDrawIfPossibleCompleted(false); | |
251 EXPECT_TRUE(state.RedrawPending()); | |
252 // But the commit is ongoing. | |
253 EXPECT_TRUE(state.CommitPending()); | |
254 | |
255 // Force a draw. | |
256 state.SetNeedsForcedRedraw(); | |
257 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_FORCED, state.NextAction()); | |
258 | |
259 // Do the forced draw. | |
260 state.UpdateState(SchedulerStateMachine::ACTION_DRAW_FORCED); | |
261 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | |
262 EXPECT_FALSE(state.RedrawPending()); | |
263 // And the commit is still ongoing. | |
264 EXPECT_TRUE(state.CommitPending()); | |
265 | |
266 // Finish the commit. | |
267 state.FinishCommit(); | |
268 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | |
269 state.UpdateState(SchedulerStateMachine::ACTION_COMMIT); | |
270 EXPECT_TRUE(state.RedrawPending()); | |
271 | |
272 // And we should not be allowed to draw again in the same frame.. | |
273 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | |
274 } | |
275 | |
276 TEST(SchedulerStateMachineTest, | |
277 TestFailedDrawsWillEventuallyForceADrawAfterTheNextCommit) { | 237 TestFailedDrawsWillEventuallyForceADrawAfterTheNextCommit) { |
278 SchedulerSettings default_scheduler_settings; | 238 SchedulerSettings default_scheduler_settings; |
279 SchedulerStateMachine state(default_scheduler_settings); | 239 StateMachine state(default_scheduler_settings); |
280 state.SetCanStart(); | 240 state.SetCanStart(); |
281 state.UpdateState(state.NextAction()); | 241 state.UpdateState(state.NextAction()); |
282 state.DidCreateAndInitializeOutputSurface(); | 242 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
283 state.SetVisible(true); | 243 state.SetVisible(true); |
284 state.SetCanDraw(true); | 244 state.SetCanDraw(true); |
285 state.SetMaximumNumberOfFailedDrawsBeforeDrawIsForced(1); | 245 state.SetMaximumNumberOfFailedDrawsBeforeDrawIsForced(1); |
286 | 246 |
287 // Start a commit. | 247 // Start a commit. |
288 state.SetNeedsCommit(); | 248 state.SetNeedsCommit(); |
289 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 249 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
290 state.NextAction()); | 250 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
291 state.UpdateState( | 251 EXPECT_ACTION_UPDATE_STATE( |
292 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); | 252 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
| 253 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
293 EXPECT_TRUE(state.CommitPending()); | 254 EXPECT_TRUE(state.CommitPending()); |
294 | 255 |
295 // Then initiate a draw. | 256 // Then initiate a draw. |
296 state.SetNeedsRedraw(); | 257 state.SetNeedsRedraw(true); |
297 EXPECT_TRUE(state.BeginFrameNeededToDrawByImplThread()); | 258 state.OnBeginFrameDeadline(); |
298 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 259 EXPECT_ACTION_UPDATE_STATE( |
299 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.NextAction()); | 260 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
300 EXPECT_TRUE(state.RedrawPending()); | |
301 | 261 |
302 // Fail the draw. | 262 // Fail the draw. |
303 state.UpdateState(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); | |
304 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | |
305 state.DidDrawIfPossibleCompleted(false); | 263 state.DidDrawIfPossibleCompleted(false); |
| 264 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 265 EXPECT_TRUE(state.BeginFrameNeededByImplThread()); |
306 EXPECT_TRUE(state.RedrawPending()); | 266 EXPECT_TRUE(state.RedrawPending()); |
307 // But the commit is ongoing. | 267 // But the commit is ongoing. |
308 EXPECT_TRUE(state.CommitPending()); | 268 EXPECT_TRUE(state.CommitPending()); |
309 | 269 |
310 // Finish the commit. Note, we should not yet be forcing a draw, but should | 270 // Finish the commit. Note, we should not yet be forcing a draw, but should |
311 // continue the commit as usual. | 271 // continue the commit as usual. |
312 state.FinishCommit(); | 272 state.FinishCommit(); |
313 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | 273 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
314 state.UpdateState(SchedulerStateMachine::ACTION_COMMIT); | 274 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
315 EXPECT_TRUE(state.RedrawPending()); | 275 EXPECT_TRUE(state.RedrawPending()); |
316 | 276 |
317 // The redraw should be forced in this case. | 277 // The redraw should be forced at the end of the next BeginFrame. |
318 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_FORCED, state.NextAction()); | 278 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 279 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 280 state.OnBeginFrameDeadline(); |
| 281 EXPECT_ACTION_UPDATE_STATE( |
| 282 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED); |
319 } | 283 } |
320 | 284 |
321 TEST(SchedulerStateMachineTest, | 285 TEST(SchedulerStateMachineTest, |
322 TestFailedDrawIsRetriedInNextBeginFrameForImplThread) { | 286 TestFailedDrawIsRetriedInNextBeginFrameForImplThread) { |
323 SchedulerSettings default_scheduler_settings; | 287 SchedulerSettings default_scheduler_settings; |
324 SchedulerStateMachine state(default_scheduler_settings); | 288 StateMachine state(default_scheduler_settings); |
325 state.SetCanStart(); | 289 state.SetCanStart(); |
326 state.UpdateState(state.NextAction()); | 290 state.UpdateState(state.NextAction()); |
327 state.DidCreateAndInitializeOutputSurface(); | 291 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
328 state.SetVisible(true); | 292 state.SetVisible(true); |
329 state.SetCanDraw(true); | 293 state.SetCanDraw(true); |
330 | 294 |
331 // Start a draw. | 295 // Start a draw. |
332 state.SetNeedsRedraw(); | 296 state.SetNeedsRedraw(true); |
333 EXPECT_TRUE(state.BeginFrameNeededToDrawByImplThread()); | 297 EXPECT_TRUE(state.BeginFrameNeededByImplThread()); |
334 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 298 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
335 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.NextAction()); | 299 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 300 state.OnBeginFrameDeadline(); |
336 EXPECT_TRUE(state.RedrawPending()); | 301 EXPECT_TRUE(state.RedrawPending()); |
| 302 EXPECT_ACTION_UPDATE_STATE( |
| 303 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
337 | 304 |
338 // Fail the draw. | 305 // Fail the draw |
339 state.UpdateState(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); | |
340 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | |
341 state.DidDrawIfPossibleCompleted(false); | 306 state.DidDrawIfPossibleCompleted(false); |
| 307 EXPECT_ACTION_UPDATE_STATE( |
| 308 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
| 309 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
342 EXPECT_TRUE(state.RedrawPending()); | 310 EXPECT_TRUE(state.RedrawPending()); |
343 | 311 |
344 // We should not be trying to draw again now, but we have a commit pending. | 312 // We should not be trying to draw again now, but we have a commit pending. |
345 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 313 EXPECT_TRUE(state.BeginFrameNeededByImplThread()); |
346 state.NextAction()); | 314 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 315 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
347 | 316 |
348 state.DidLeaveBeginFrame(); | 317 // We should try to draw again at the end of the next BeginFrame on |
349 EXPECT_TRUE(state.BeginFrameNeededToDrawByImplThread()); | 318 // the impl thread. |
350 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 319 state.OnBeginFrameDeadline(); |
351 | 320 EXPECT_ACTION_UPDATE_STATE( |
352 // We should try to draw again in the next begin frame on the impl thread. | 321 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
353 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.NextAction()); | 322 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
354 } | 323 } |
355 | 324 |
356 TEST(SchedulerStateMachineTest, TestDoestDrawTwiceInSameFrame) { | 325 TEST(SchedulerStateMachineTest, TestDoestDrawTwiceInSameFrame) { |
357 SchedulerSettings default_scheduler_settings; | 326 SchedulerSettings default_scheduler_settings; |
358 SchedulerStateMachine state(default_scheduler_settings); | 327 StateMachine state(default_scheduler_settings); |
359 state.SetCanStart(); | 328 state.SetCanStart(); |
360 state.UpdateState(state.NextAction()); | 329 state.UpdateState(state.NextAction()); |
361 state.DidCreateAndInitializeOutputSurface(); | 330 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
362 state.SetVisible(true); | 331 state.SetVisible(true); |
363 state.SetCanDraw(true); | 332 state.SetCanDraw(true); |
364 state.SetNeedsRedraw(); | 333 state.SetNeedsRedraw(true); |
365 EXPECT_TRUE(state.BeginFrameNeededToDrawByImplThread()); | |
366 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | |
367 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.NextAction()); | |
368 state.UpdateState(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); | |
369 | 334 |
370 // While still in the same begin frame for the impl thread, set needs redraw | 335 // Draw the first frame. |
371 // again. This should not redraw. | 336 EXPECT_TRUE(state.BeginFrameNeededByImplThread()); |
372 state.SetNeedsRedraw(); | 337 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
373 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 338 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 339 |
| 340 state.OnBeginFrameDeadline(); |
| 341 EXPECT_ACTION_UPDATE_STATE( |
| 342 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
| 343 state.DidDrawIfPossibleCompleted(true); |
| 344 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 345 |
| 346 // Before the next begin frame for the impl thread, set needs redraw |
| 347 // again. This should not redraw until the next begin frame. |
| 348 state.SetNeedsRedraw(true); |
| 349 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
374 | 350 |
375 // Move to another frame. This should now draw. | 351 // Move to another frame. This should now draw. |
| 352 EXPECT_TRUE(state.BeginFrameNeededByImplThread()); |
| 353 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 354 |
| 355 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 356 |
| 357 state.OnBeginFrameDeadline(); |
| 358 EXPECT_ACTION_UPDATE_STATE( |
| 359 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
376 state.DidDrawIfPossibleCompleted(true); | 360 state.DidDrawIfPossibleCompleted(true); |
377 state.DidLeaveBeginFrame(); | 361 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
378 EXPECT_TRUE(state.BeginFrameNeededToDrawByImplThread()); | 362 EXPECT_FALSE(state.BeginFrameNeededByImplThread()); |
379 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | |
380 | |
381 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.NextAction()); | |
382 state.UpdateState(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); | |
383 state.DidDrawIfPossibleCompleted(true); | |
384 EXPECT_FALSE(state.BeginFrameNeededToDrawByImplThread()); | |
385 } | 363 } |
386 | 364 |
387 TEST(SchedulerStateMachineTest, TestNextActionDrawsOnBeginFrame) { | 365 TEST(SchedulerStateMachineTest, TestNextActionDrawsOnBeginFrame) { |
388 SchedulerSettings default_scheduler_settings; | 366 SchedulerSettings default_scheduler_settings; |
389 | 367 |
390 // When not in BeginFrame, or in BeginFrame but not visible, | 368 // When not in BeginFrame deadline, or in BeginFrame deadline but not visible, |
391 // don't draw. | 369 // don't draw. |
392 size_t num_commit_states = | 370 size_t num_commit_states = sizeof(all_commit_states) / |
393 sizeof(all_commit_states) / sizeof(SchedulerStateMachine::CommitState); | 371 sizeof(SchedulerStateMachine::CommitState); |
| 372 size_t num_begin_frame_states = sizeof(all_begin_frame_states) / |
| 373 sizeof(SchedulerStateMachine::BeginFrameState); |
394 for (size_t i = 0; i < num_commit_states; ++i) { | 374 for (size_t i = 0; i < num_commit_states; ++i) { |
395 for (size_t j = 0; j < 2; ++j) { | 375 for (size_t j = 0; j < num_begin_frame_states; ++j) { |
396 StateMachine state(default_scheduler_settings); | 376 StateMachine state(default_scheduler_settings); |
397 state.SetCanStart(); | 377 state.SetCanStart(); |
398 state.UpdateState(state.NextAction()); | 378 state.UpdateState(state.NextAction()); |
399 state.DidCreateAndInitializeOutputSurface(); | 379 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
400 state.SetCommitState(all_commit_states[i]); | 380 state.SetCommitState(all_commit_states[i]); |
401 bool visible = j; | 381 state.SetBeginFrameState(all_begin_frame_states[j]); |
402 if (!visible) { | 382 bool visible = (all_begin_frame_states[j] != |
403 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 383 SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_DEADLINE); |
404 state.SetVisible(false); | 384 state.SetVisible(visible); |
405 } else { | |
406 state.SetVisible(true); | |
407 } | |
408 | 385 |
409 // Case 1: needs_commit=false | 386 // Case 1: needs_commit=false |
410 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, | 387 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, |
411 state.NextAction()); | 388 state.NextAction()); |
412 | 389 |
413 // Case 2: needs_commit=true | 390 // Case 2: needs_commit=true |
414 state.SetNeedsCommit(); | 391 state.SetNeedsCommit(); |
415 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, | 392 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, |
416 state.NextAction()); | 393 state.NextAction()) << state.ToString(); |
417 } | 394 } |
418 } | 395 } |
419 | 396 |
420 // When in BeginFrame, or not in BeginFrame but needs_forced_dedraw | 397 // When in BeginFrame deadline we should always draw for SetNeedsRedraw or |
421 // set, should always draw except if you're ready to commit, in which case | 398 // SetNeedsForcedRedrawForReadback have been called... except if we're |
422 // commit. | 399 // ready to commit, in which case we expect a commit first. |
423 for (size_t i = 0; i < num_commit_states; ++i) { | 400 for (size_t i = 0; i < num_commit_states; ++i) { |
424 for (size_t j = 0; j < 2; ++j) { | 401 for (size_t j = 0; j < 2; ++j) { |
| 402 bool request_readback = j; |
| 403 |
| 404 // Skip invalid states |
| 405 if (request_readback && |
| 406 (SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW != |
| 407 all_commit_states[i])) |
| 408 continue; |
| 409 |
425 StateMachine state(default_scheduler_settings); | 410 StateMachine state(default_scheduler_settings); |
426 state.SetCanStart(); | 411 state.SetCanStart(); |
427 state.UpdateState(state.NextAction()); | 412 state.UpdateState(state.NextAction()); |
428 state.DidCreateAndInitializeOutputSurface(); | 413 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
429 state.SetCanDraw(true); | 414 state.SetCanDraw(true); |
430 state.SetCommitState(all_commit_states[i]); | 415 state.SetCommitState(all_commit_states[i]); |
431 bool forced_draw = j; | 416 state.SetBeginFrameState( |
432 if (!forced_draw) { | 417 SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_DEADLINE); |
433 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 418 if (request_readback) { |
| 419 state.SetNeedsForcedRedrawForReadback(); |
| 420 } else { |
434 state.SetNeedsRedraw(true); | 421 state.SetNeedsRedraw(true); |
435 state.SetVisible(true); | 422 state.SetVisible(true); |
436 } else { | |
437 state.SetNeedsForcedRedraw(true); | |
438 } | 423 } |
439 | 424 |
440 SchedulerStateMachine::Action expected_action; | 425 SchedulerStateMachine::Action expected_action; |
441 if (all_commit_states[i] != | 426 if (all_commit_states[i] == |
442 SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT) { | 427 SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT) { |
| 428 expected_action = SchedulerStateMachine::ACTION_COMMIT; |
| 429 } else if (request_readback) { |
| 430 if (all_commit_states[i] == |
| 431 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW) |
| 432 expected_action = SchedulerStateMachine::ACTION_DRAW_AND_READBACK; |
| 433 else |
| 434 expected_action = SchedulerStateMachine::ACTION_NONE; |
| 435 } else { |
443 expected_action = | 436 expected_action = |
444 forced_draw ? SchedulerStateMachine::ACTION_DRAW_FORCED | 437 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE; |
445 : SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE; | |
446 } else { | |
447 expected_action = SchedulerStateMachine::ACTION_COMMIT; | |
448 } | 438 } |
449 | 439 |
450 // Case 1: needs_commit=false. | 440 // Case 1: needs_commit=false. |
451 EXPECT_TRUE(state.BeginFrameNeededToDrawByImplThread()); | 441 EXPECT_EQ(state.BeginFrameNeededByImplThread(), |
452 EXPECT_EQ(expected_action, state.NextAction()); | 442 !request_readback); |
| 443 EXPECT_EQ(expected_action, state.NextAction()) << state.ToString(); |
453 | 444 |
454 // Case 2: needs_commit=true. | 445 // Case 2: needs_commit=true. |
455 state.SetNeedsCommit(); | 446 state.SetNeedsCommit(); |
456 EXPECT_TRUE(state.BeginFrameNeededToDrawByImplThread()); | 447 EXPECT_EQ(state.BeginFrameNeededByImplThread(), |
457 EXPECT_EQ(expected_action, state.NextAction()); | 448 !request_readback); |
| 449 EXPECT_EQ(expected_action, state.NextAction()) << state.ToString(); |
458 } | 450 } |
459 } | 451 } |
460 } | 452 } |
461 | 453 |
462 TEST(SchedulerStateMachineTest, TestNoCommitStatesRedrawWhenInvisible) { | 454 TEST(SchedulerStateMachineTest, TestNoCommitStatesRedrawWhenInvisible) { |
463 SchedulerSettings default_scheduler_settings; | 455 SchedulerSettings default_scheduler_settings; |
464 | 456 |
465 size_t num_commit_states = | 457 size_t num_commit_states = |
466 sizeof(all_commit_states) / sizeof(SchedulerStateMachine::CommitState); | 458 sizeof(all_commit_states) / sizeof(SchedulerStateMachine::CommitState); |
467 for (size_t i = 0; i < num_commit_states; ++i) { | 459 for (size_t i = 0; i < num_commit_states; ++i) { |
468 // There shouldn't be any drawing regardless of BeginFrame. | 460 // There shouldn't be any drawing regardless of BeginFrame. |
469 for (size_t j = 0; j < 2; ++j) { | 461 for (size_t j = 0; j < 2; ++j) { |
470 StateMachine state(default_scheduler_settings); | 462 StateMachine state(default_scheduler_settings); |
471 state.SetCanStart(); | 463 state.SetCanStart(); |
472 state.UpdateState(state.NextAction()); | 464 state.UpdateState(state.NextAction()); |
473 state.DidCreateAndInitializeOutputSurface(); | 465 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
474 state.SetCommitState(all_commit_states[i]); | 466 state.SetCommitState(all_commit_states[i]); |
475 state.SetVisible(false); | 467 state.SetVisible(false); |
476 state.SetNeedsRedraw(true); | 468 state.SetNeedsRedraw(true); |
477 state.SetNeedsForcedRedraw(false); | 469 if (j == 1) { |
478 if (j == 1) | 470 state.SetBeginFrameState( |
479 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 471 SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_DEADLINE); |
| 472 } |
480 | 473 |
481 // Case 1: needs_commit=false. | 474 // Case 1: needs_commit=false. |
482 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, | 475 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, |
483 state.NextAction()); | 476 state.NextAction()); |
484 | 477 |
485 // Case 2: needs_commit=true. | 478 // Case 2: needs_commit=true. |
486 state.SetNeedsCommit(); | 479 state.SetNeedsCommit(); |
487 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, | 480 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, |
488 state.NextAction()); | 481 state.NextAction()) << state.ToString(); |
489 } | 482 } |
490 } | 483 } |
491 } | 484 } |
492 | 485 |
493 TEST(SchedulerStateMachineTest, TestCanRedraw_StopsDraw) { | 486 TEST(SchedulerStateMachineTest, TestCanRedraw_StopsDraw) { |
494 SchedulerSettings default_scheduler_settings; | 487 SchedulerSettings default_scheduler_settings; |
495 | 488 |
496 size_t num_commit_states = | 489 size_t num_commit_states = |
497 sizeof(all_commit_states) / sizeof(SchedulerStateMachine::CommitState); | 490 sizeof(all_commit_states) / sizeof(SchedulerStateMachine::CommitState); |
498 for (size_t i = 0; i < num_commit_states; ++i) { | 491 for (size_t i = 0; i < num_commit_states; ++i) { |
499 // There shouldn't be any drawing regardless of BeginFrame. | 492 // There shouldn't be any drawing regardless of BeginFrame. |
500 for (size_t j = 0; j < 2; ++j) { | 493 for (size_t j = 0; j < 2; ++j) { |
501 StateMachine state(default_scheduler_settings); | 494 StateMachine state(default_scheduler_settings); |
502 state.SetCanStart(); | 495 state.SetCanStart(); |
503 state.UpdateState(state.NextAction()); | 496 state.UpdateState(state.NextAction()); |
504 state.DidCreateAndInitializeOutputSurface(); | 497 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
505 state.SetCommitState(all_commit_states[i]); | 498 state.SetCommitState(all_commit_states[i]); |
506 state.SetVisible(false); | 499 state.SetVisible(false); |
507 state.SetNeedsRedraw(true); | 500 state.SetNeedsRedraw(true); |
508 state.SetNeedsForcedRedraw(false); | |
509 if (j == 1) | 501 if (j == 1) |
510 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 502 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
511 | 503 |
512 state.SetCanDraw(false); | 504 state.SetCanDraw(false); |
513 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, | 505 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, |
514 state.NextAction()); | 506 state.NextAction()); |
515 } | 507 } |
516 } | 508 } |
517 } | 509 } |
518 | 510 |
519 TEST(SchedulerStateMachineTest, | 511 TEST(SchedulerStateMachineTest, |
520 TestCanRedrawWithWaitingForFirstDrawMakesProgress) { | 512 TestCanRedrawWithWaitingForFirstDrawMakesProgress) { |
521 SchedulerSettings default_scheduler_settings; | 513 SchedulerSettings default_scheduler_settings; |
522 StateMachine state(default_scheduler_settings); | 514 StateMachine state(default_scheduler_settings); |
523 state.SetCanStart(); | 515 state.SetCanStart(); |
524 state.UpdateState(state.NextAction()); | 516 state.UpdateState(state.NextAction()); |
525 state.DidCreateAndInitializeOutputSurface(); | 517 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
526 state.SetCommitState( | 518 state.SetCommitState( |
527 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW); | 519 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW); |
528 state.SetNeedsCommit(); | 520 state.SetNeedsCommit(); |
529 state.SetNeedsRedraw(true); | 521 state.SetNeedsRedraw(true); |
530 state.SetVisible(true); | 522 state.SetVisible(true); |
531 state.SetCanDraw(false); | 523 state.SetCanDraw(false); |
532 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 524 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
533 state.NextAction()); | 525 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
| 526 EXPECT_ACTION_UPDATE_STATE( |
| 527 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
| 528 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 529 state.FinishCommit(); |
| 530 EXPECT_ACTION_UPDATE_STATE( |
| 531 SchedulerStateMachine::ACTION_COMMIT); |
| 532 state.OnBeginFrameDeadline(); |
| 533 EXPECT_ACTION_UPDATE_STATE( |
| 534 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
| 535 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
534 } | 536 } |
535 | 537 |
536 TEST(SchedulerStateMachineTest, TestsetNeedsCommitIsNotLost) { | 538 TEST(SchedulerStateMachineTest, TestsetNeedsCommitIsNotLost) { |
537 SchedulerSettings default_scheduler_settings; | 539 SchedulerSettings default_scheduler_settings; |
538 StateMachine state(default_scheduler_settings); | 540 StateMachine state(default_scheduler_settings); |
539 state.SetCanStart(); | 541 state.SetCanStart(); |
540 state.UpdateState(state.NextAction()); | 542 state.UpdateState(state.NextAction()); |
541 state.DidCreateAndInitializeOutputSurface(); | 543 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
542 state.SetNeedsCommit(); | 544 state.SetNeedsCommit(); |
543 state.SetVisible(true); | 545 state.SetVisible(true); |
544 state.SetCanDraw(true); | 546 state.SetCanDraw(true); |
545 | 547 |
| 548 EXPECT_TRUE(state.BeginFrameNeededByImplThread()); |
| 549 |
546 // Begin the frame. | 550 // Begin the frame. |
547 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 551 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
548 state.NextAction()); | 552 EXPECT_ACTION_UPDATE_STATE( |
549 state.UpdateState(state.NextAction()); | 553 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
550 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 554 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
551 state.CommitState()); | 555 state.CommitState()); |
552 | 556 |
553 // Now, while the frame is in progress, set another commit. | 557 // Now, while the frame is in progress, set another commit. |
554 state.SetNeedsCommit(); | 558 state.SetNeedsCommit(); |
555 EXPECT_TRUE(state.NeedsCommit()); | 559 EXPECT_TRUE(state.NeedsCommit()); |
556 | 560 |
557 // Let the frame finish. | 561 // Let the frame finish. |
558 state.FinishCommit(); | 562 state.FinishCommit(); |
559 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 563 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
560 state.CommitState()); | 564 state.CommitState()); |
561 | 565 |
562 // Expect to commit regardless of BeginFrame state. | 566 // Expect to commit regardless of BeginFrame state. |
563 state.DidLeaveBeginFrame(); | 567 EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME, |
| 568 state.begin_frame_state()); |
564 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | 569 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); |
565 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 570 |
| 571 state.AdvanceBeginFrameStateWhenNoActionsRemain(); |
| 572 EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_DEADLINE_PENDING, |
| 573 state.begin_frame_state()); |
| 574 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); |
| 575 |
| 576 state.OnBeginFrameDeadline(); |
| 577 EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_DEADLINE, |
| 578 state.begin_frame_state()); |
| 579 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); |
| 580 |
| 581 state.AdvanceBeginFrameStateWhenNoActionsRemain(); |
| 582 EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_IDLE, |
| 583 state.begin_frame_state()); |
| 584 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); |
| 585 |
| 586 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 587 EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME, |
| 588 state.begin_frame_state()); |
566 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | 589 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); |
567 | 590 |
568 // Commit and make sure we draw on next BeginFrame | 591 // Commit and make sure we draw on next BeginFrame |
569 state.UpdateState(SchedulerStateMachine::ACTION_COMMIT); | 592 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
570 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.NextAction()); | 593 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 594 state.OnBeginFrameDeadline(); |
571 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 595 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, |
572 state.CommitState()); | 596 state.CommitState()); |
573 state.UpdateState(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); | 597 EXPECT_ACTION_UPDATE_STATE( |
| 598 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
574 state.DidDrawIfPossibleCompleted(true); | 599 state.DidDrawIfPossibleCompleted(true); |
575 | 600 |
576 // Verify that another commit will begin. | 601 // Verify that another commit will start immediately after draw. |
577 state.DidLeaveBeginFrame(); | 602 EXPECT_ACTION_UPDATE_STATE( |
578 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 603 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
579 state.NextAction()); | 604 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
580 } | 605 } |
581 | 606 |
582 TEST(SchedulerStateMachineTest, TestFullCycle) { | 607 TEST(SchedulerStateMachineTest, TestFullCycle) { |
583 SchedulerSettings default_scheduler_settings; | 608 SchedulerSettings default_scheduler_settings; |
584 StateMachine state(default_scheduler_settings); | 609 StateMachine state(default_scheduler_settings); |
585 state.SetCanStart(); | 610 state.SetCanStart(); |
586 state.UpdateState(state.NextAction()); | 611 state.UpdateState(state.NextAction()); |
587 state.DidCreateAndInitializeOutputSurface(); | 612 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
588 state.SetVisible(true); | 613 state.SetVisible(true); |
589 state.SetCanDraw(true); | 614 state.SetCanDraw(true); |
590 | 615 |
591 // Start clean and set commit. | 616 // Start clean and set commit. |
592 state.SetNeedsCommit(); | 617 state.SetNeedsCommit(); |
593 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | |
594 state.NextAction()); | |
595 | 618 |
596 // Begin the frame. | 619 // Begin the frame. |
597 state.UpdateState( | 620 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 621 EXPECT_ACTION_UPDATE_STATE( |
598 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); | 622 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
599 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 623 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
600 state.CommitState()); | 624 state.CommitState()); |
601 EXPECT_FALSE(state.NeedsCommit()); | 625 EXPECT_FALSE(state.NeedsCommit()); |
602 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 626 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
603 | 627 |
604 // Tell the scheduler the frame finished. | 628 // Tell the scheduler the frame finished. |
605 state.FinishCommit(); | 629 state.FinishCommit(); |
606 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 630 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
607 state.CommitState()); | 631 state.CommitState()); |
608 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | |
609 | 632 |
610 // Commit. | 633 // Commit. |
611 state.UpdateState(SchedulerStateMachine::ACTION_COMMIT); | 634 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
612 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 635 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, |
613 state.CommitState()); | 636 state.CommitState()); |
614 EXPECT_TRUE(state.NeedsRedraw()); | 637 EXPECT_TRUE(state.NeedsRedraw()); |
615 | 638 |
616 // Expect to do nothing until BeginFrame. | 639 // Expect to do nothing until BeginFrame deadline |
617 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 640 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
618 | 641 |
619 // At BeginFrame, draw. | 642 // At BeginFrame deadline, draw. |
620 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 643 state.OnBeginFrameDeadline(); |
621 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.NextAction()); | 644 EXPECT_ACTION_UPDATE_STATE( |
622 state.UpdateState(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); | 645 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
623 state.DidDrawIfPossibleCompleted(true); | 646 state.DidDrawIfPossibleCompleted(true); |
624 state.DidLeaveBeginFrame(); | |
625 | 647 |
626 // Should be synchronized, no draw needed, no action needed. | 648 // Should be synchronized, no draw needed, no action needed. |
| 649 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
627 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); | 650 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); |
628 EXPECT_FALSE(state.NeedsRedraw()); | 651 EXPECT_FALSE(state.NeedsRedraw()); |
629 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | |
630 } | 652 } |
631 | 653 |
632 TEST(SchedulerStateMachineTest, TestFullCycleWithCommitRequestInbetween) { | 654 TEST(SchedulerStateMachineTest, TestFullCycleWithCommitRequestInbetween) { |
633 SchedulerSettings default_scheduler_settings; | 655 SchedulerSettings default_scheduler_settings; |
634 StateMachine state(default_scheduler_settings); | 656 StateMachine state(default_scheduler_settings); |
635 state.SetCanStart(); | 657 state.SetCanStart(); |
636 state.UpdateState(state.NextAction()); | 658 state.UpdateState(state.NextAction()); |
637 state.DidCreateAndInitializeOutputSurface(); | 659 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
638 state.SetVisible(true); | 660 state.SetVisible(true); |
639 state.SetCanDraw(true); | 661 state.SetCanDraw(true); |
640 | 662 |
641 // Start clean and set commit. | 663 // Start clean and set commit. |
642 state.SetNeedsCommit(); | 664 state.SetNeedsCommit(); |
643 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | |
644 state.NextAction()); | |
645 | 665 |
646 // Begin the frame. | 666 // Begin the frame. |
647 state.UpdateState( | 667 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 668 EXPECT_ACTION_UPDATE_STATE( |
648 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); | 669 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
649 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 670 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
650 state.CommitState()); | 671 state.CommitState()); |
651 EXPECT_FALSE(state.NeedsCommit()); | 672 EXPECT_FALSE(state.NeedsCommit()); |
652 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 673 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
653 | 674 |
654 // Request another commit while the commit is in flight. | 675 // Request another commit while the commit is in flight. |
655 state.SetNeedsCommit(); | 676 state.SetNeedsCommit(); |
656 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 677 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
657 | 678 |
658 // Tell the scheduler the frame finished. | 679 // Tell the scheduler the frame finished. |
659 state.FinishCommit(); | 680 state.FinishCommit(); |
660 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 681 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
661 state.CommitState()); | 682 state.CommitState()); |
662 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | |
663 | 683 |
664 // Commit. | 684 // First commit. |
665 state.UpdateState(SchedulerStateMachine::ACTION_COMMIT); | 685 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
666 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 686 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, |
667 state.CommitState()); | 687 state.CommitState()); |
668 EXPECT_TRUE(state.NeedsRedraw()); | 688 EXPECT_TRUE(state.NeedsRedraw()); |
669 | 689 |
670 // Expect to do nothing until BeginFrame. | 690 // Expect to do nothing until BeginFrame deadline. |
671 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 691 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
672 | 692 |
673 // At BeginFrame, draw. | 693 // At BeginFrame deadline, draw. |
674 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 694 state.OnBeginFrameDeadline(); |
675 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.NextAction()); | 695 EXPECT_ACTION_UPDATE_STATE( |
676 state.UpdateState(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); | 696 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
677 state.DidDrawIfPossibleCompleted(true); | 697 state.DidDrawIfPossibleCompleted(true); |
678 state.DidLeaveBeginFrame(); | |
679 | 698 |
680 // Should be synchronized, no draw needed, no action needed. | 699 // Should be synchronized, no draw needed, no action needed. |
| 700 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
681 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); | 701 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); |
682 EXPECT_FALSE(state.NeedsRedraw()); | 702 EXPECT_FALSE(state.NeedsRedraw()); |
683 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 703 |
684 state.NextAction()); | 704 // Next BeginFrame should initiate second commit. |
| 705 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 706 EXPECT_ACTION_UPDATE_STATE( |
| 707 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
685 } | 708 } |
686 | 709 |
687 TEST(SchedulerStateMachineTest, TestRequestCommitInvisible) { | 710 TEST(SchedulerStateMachineTest, TestRequestCommitInvisible) { |
688 SchedulerSettings default_scheduler_settings; | 711 SchedulerSettings default_scheduler_settings; |
689 StateMachine state(default_scheduler_settings); | 712 StateMachine state(default_scheduler_settings); |
690 state.SetCanStart(); | 713 state.SetCanStart(); |
691 state.UpdateState(state.NextAction()); | 714 state.UpdateState(state.NextAction()); |
692 state.DidCreateAndInitializeOutputSurface(); | 715 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
693 state.SetNeedsCommit(); | 716 state.SetNeedsCommit(); |
694 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 717 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
695 } | 718 } |
696 | 719 |
697 TEST(SchedulerStateMachineTest, TestGoesInvisibleBeforeFinishCommit) { | 720 TEST(SchedulerStateMachineTest, TestGoesInvisibleBeforeFinishCommit) { |
698 SchedulerSettings default_scheduler_settings; | 721 SchedulerSettings default_scheduler_settings; |
699 StateMachine state(default_scheduler_settings); | 722 StateMachine state(default_scheduler_settings); |
700 state.SetCanStart(); | 723 state.SetCanStart(); |
701 state.UpdateState(state.NextAction()); | 724 state.UpdateState(state.NextAction()); |
702 state.DidCreateAndInitializeOutputSurface(); | 725 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
703 state.SetVisible(true); | 726 state.SetVisible(true); |
704 state.SetCanDraw(true); | 727 state.SetCanDraw(true); |
705 | 728 |
706 // Start clean and set commit. | 729 // Start clean and set commit. |
707 state.SetNeedsCommit(); | 730 state.SetNeedsCommit(); |
708 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | |
709 state.NextAction()); | |
710 | 731 |
711 // Begin the frame while visible. | 732 // Begin the frame while visible. |
712 state.UpdateState( | 733 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 734 EXPECT_ACTION_UPDATE_STATE( |
713 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); | 735 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
714 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 736 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
715 state.CommitState()); | 737 state.CommitState()); |
716 EXPECT_FALSE(state.NeedsCommit()); | 738 EXPECT_FALSE(state.NeedsCommit()); |
717 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 739 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
718 | 740 |
719 // Become invisible and abort the main thread's begin frame. | 741 // Become invisible and abort the main thread's begin frame. |
720 state.SetVisible(false); | 742 state.SetVisible(false); |
721 state.BeginFrameAbortedByMainThread(false); | 743 state.BeginFrameAbortedByMainThread(false); |
722 | 744 |
723 // We should now be back in the idle state as if we didn't start a frame at | 745 // We should now be back in the idle state as if we never started the frame. |
724 // all. | |
725 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); | 746 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); |
726 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 747 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 748 |
| 749 // We shouldn't do anything on the BeginFrame deadline. |
| 750 state.OnBeginFrameDeadline(); |
| 751 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
727 | 752 |
728 // Become visible again. | 753 // Become visible again. |
729 state.SetVisible(true); | 754 state.SetVisible(true); |
730 | 755 |
731 // Although we have aborted on this frame and haven't cancelled the commit | 756 // Although we have aborted on this frame and haven't cancelled the commit |
732 // (i.e. need another), don't send another begin frame yet. | 757 // (i.e. need another), don't send another begin frame yet. |
733 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); | 758 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); |
734 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 759 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); |
735 EXPECT_TRUE(state.NeedsCommit()); | 760 EXPECT_TRUE(state.NeedsCommit()); |
736 | 761 |
737 // Start a new frame. | 762 // Start a new frame. |
738 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 763 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
739 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 764 EXPECT_ACTION_UPDATE_STATE( |
740 state.NextAction()); | 765 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
741 | |
742 // Begin the frame. | |
743 state.UpdateState(state.NextAction()); | |
744 | 766 |
745 // We should be starting the commit now. | 767 // We should be starting the commit now. |
746 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 768 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
747 state.CommitState()); | 769 state.CommitState()); |
| 770 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
748 } | 771 } |
749 | 772 |
750 TEST(SchedulerStateMachineTest, AbortBeginFrameAndCancelCommit) { | 773 TEST(SchedulerStateMachineTest, AbortBeginFrameAndCancelCommit) { |
751 SchedulerSettings default_scheduler_settings; | 774 SchedulerSettings default_scheduler_settings; |
752 StateMachine state(default_scheduler_settings); | 775 StateMachine state(default_scheduler_settings); |
753 state.SetCanStart(); | 776 state.SetCanStart(); |
754 state.UpdateState(state.NextAction()); | 777 state.UpdateState(state.NextAction()); |
755 state.DidCreateAndInitializeOutputSurface(); | 778 state.DidCreateAndInitializeOutputSurface(); |
756 state.SetVisible(true); | 779 state.SetVisible(true); |
757 state.SetCanDraw(true); | 780 state.SetCanDraw(true); |
758 | 781 |
759 // Get into a begin frame / commit state. | 782 // Get into a begin frame / commit state. |
760 state.SetNeedsCommit(); | 783 state.SetNeedsCommit(); |
761 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 784 |
762 state.NextAction()); | 785 EXPECT_ACTION_UPDATE_STATE( |
763 state.UpdateState( | |
764 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); | 786 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
765 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 787 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
766 state.CommitState()); | 788 state.CommitState()); |
767 EXPECT_FALSE(state.NeedsCommit()); | 789 EXPECT_FALSE(state.NeedsCommit()); |
768 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 790 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); |
769 | 791 |
770 // Abort the commit, cancelling future commits. | 792 // Abort the commit, cancelling future commits. |
771 state.BeginFrameAbortedByMainThread(true); | 793 state.BeginFrameAbortedByMainThread(true); |
772 | 794 |
773 // Verify that another commit doesn't start on the same frame. | 795 // Verify that another commit doesn't start on the same frame. |
774 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); | 796 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); |
775 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 797 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); |
776 EXPECT_FALSE(state.NeedsCommit()); | 798 EXPECT_FALSE(state.NeedsCommit()); |
777 | 799 |
778 // Start a new frame; draw because this is the first frame since output | 800 // Start a new frame; draw because this is the first frame since output |
779 // surface init'd. | 801 // surface init'd. |
780 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 802 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
781 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.NextAction()); | 803 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
782 state.DidLeaveBeginFrame(); | 804 state.OnBeginFrameDeadline(); |
| 805 EXPECT_ACTION_UPDATE_STATE( |
| 806 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
783 | 807 |
784 // Verify another commit doesn't start on another frame either. | 808 // Verify another commit doesn't start on another frame either. |
785 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); | 809 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); |
786 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 810 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); |
787 EXPECT_FALSE(state.NeedsCommit()); | 811 EXPECT_FALSE(state.NeedsCommit()); |
788 | 812 |
789 // Verify another commit can start if requested, though. | 813 // Verify another commit can start if requested, though. |
790 state.SetNeedsCommit(); | 814 state.SetNeedsCommit(); |
791 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); | 815 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); |
792 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 816 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, |
793 state.NextAction()); | 817 state.NextAction()); |
794 } | 818 } |
795 | 819 |
796 TEST(SchedulerStateMachineTest, TestFirstContextCreation) { | 820 TEST(SchedulerStateMachineTest, TestFirstContextCreation) { |
797 SchedulerSettings default_scheduler_settings; | 821 SchedulerSettings default_scheduler_settings; |
798 StateMachine state(default_scheduler_settings); | 822 StateMachine state(default_scheduler_settings); |
799 state.SetCanStart(); | 823 state.SetCanStart(); |
800 state.SetVisible(true); | 824 state.SetVisible(true); |
801 state.SetCanDraw(true); | 825 state.SetCanDraw(true); |
802 | 826 |
803 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 827 EXPECT_ACTION_UPDATE_STATE( |
804 state.NextAction()); | 828 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
805 state.UpdateState(state.NextAction()); | 829 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
806 state.DidCreateAndInitializeOutputSurface(); | 830 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
807 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | |
808 | 831 |
809 // Check that the first init does not SetNeedsCommit. | 832 // Check that the first init does not SetNeedsCommit. |
| 833 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 834 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 835 state.OnBeginFrameDeadline(); |
| 836 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 837 |
| 838 // Check that a needs commit initiates a BeginFrame to the main thread. |
810 state.SetNeedsCommit(); | 839 state.SetNeedsCommit(); |
811 EXPECT_NE(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 840 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 841 EXPECT_ACTION_UPDATE_STATE( |
| 842 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
812 } | 843 } |
813 | 844 |
814 TEST(SchedulerStateMachineTest, TestContextLostWhenCompletelyIdle) { | 845 TEST(SchedulerStateMachineTest, TestContextLostWhenCompletelyIdle) { |
815 SchedulerSettings default_scheduler_settings; | 846 SchedulerSettings default_scheduler_settings; |
816 StateMachine state(default_scheduler_settings); | 847 StateMachine state(default_scheduler_settings); |
817 state.SetCanStart(); | 848 state.SetCanStart(); |
818 state.UpdateState(state.NextAction()); | 849 state.UpdateState(state.NextAction()); |
819 state.DidCreateAndInitializeOutputSurface(); | 850 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
820 | 851 |
821 state.SetVisible(true); | 852 state.SetVisible(true); |
822 state.SetCanDraw(true); | 853 state.SetCanDraw(true); |
823 | 854 |
824 EXPECT_NE(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 855 EXPECT_NE(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
825 state.NextAction()); | 856 state.NextAction()); |
826 state.DidLoseOutputSurface(); | 857 state.DidLoseOutputSurface(); |
827 | 858 |
828 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 859 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
829 state.NextAction()); | 860 state.NextAction()); |
830 state.UpdateState(state.NextAction()); | 861 state.UpdateState(state.NextAction()); |
831 | 862 |
832 // Once context recreation begins, nothing should happen. | 863 // Once context recreation begins, nothing should happen. |
833 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 864 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
834 | 865 |
835 // Recreate the context. | 866 // Recreate the context. |
836 state.DidCreateAndInitializeOutputSurface(); | 867 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
837 | 868 |
838 // When the context is recreated, we should begin a commit. | 869 // When the context is recreated, we should begin a commit. |
839 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 870 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
840 state.NextAction()); | 871 EXPECT_ACTION_UPDATE_STATE( |
841 state.UpdateState(state.NextAction()); | 872 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
842 } | 873 } |
843 | 874 |
844 TEST(SchedulerStateMachineTest, | 875 TEST(SchedulerStateMachineTest, |
845 TestContextLostWhenIdleAndCommitRequestedWhileRecreating) { | 876 TestContextLostWhenIdleAndCommitRequestedWhileRecreating) { |
846 SchedulerSettings default_scheduler_settings; | 877 SchedulerSettings default_scheduler_settings; |
847 StateMachine state(default_scheduler_settings); | 878 StateMachine state(default_scheduler_settings); |
848 state.SetCanStart(); | 879 state.SetCanStart(); |
849 state.UpdateState(state.NextAction()); | 880 state.UpdateState(state.NextAction()); |
850 state.DidCreateAndInitializeOutputSurface(); | 881 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
851 state.SetVisible(true); | 882 state.SetVisible(true); |
852 state.SetCanDraw(true); | 883 state.SetCanDraw(true); |
853 | 884 |
854 EXPECT_NE(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 885 EXPECT_NE(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
855 state.NextAction()); | 886 state.NextAction()); |
856 state.DidLoseOutputSurface(); | 887 state.DidLoseOutputSurface(); |
857 | 888 |
858 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 889 EXPECT_ACTION_UPDATE_STATE( |
859 state.NextAction()); | 890 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
860 state.UpdateState(state.NextAction()); | |
861 | 891 |
862 // Once context recreation begins, nothing should happen. | 892 // Once context recreation begins, nothing should happen. |
863 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 893 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 894 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 895 state.OnBeginFrameDeadline(); |
| 896 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
864 | 897 |
865 // While context is recreating, commits shouldn't begin. | 898 // While context is recreating, commits shouldn't begin. |
866 state.SetNeedsCommit(); | 899 state.SetNeedsCommit(); |
867 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 900 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 901 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 902 state.OnBeginFrameDeadline(); |
| 903 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
868 | 904 |
869 // Recreate the context | 905 // Recreate the context |
870 state.DidCreateAndInitializeOutputSurface(); | 906 state.DidCreateAndInitializeOutputSurface(); |
871 EXPECT_FALSE(state.RedrawPending()); | 907 EXPECT_FALSE(state.RedrawPending()); |
872 | 908 |
873 // When the context is recreated, we should begin a commit | 909 // When the context is recreated, we should begin a commit |
874 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 910 EXPECT_ACTION_UPDATE_STATE( |
875 state.NextAction()); | 911 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
876 state.UpdateState(state.NextAction()); | 912 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
877 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 913 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
878 state.CommitState()); | 914 state.CommitState()); |
879 state.FinishCommit(); | 915 state.FinishCommit(); |
880 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | 916 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
881 state.UpdateState(state.NextAction()); | 917 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
882 // Finishing the first commit after initializing an output surface should | 918 // Finishing the first commit after initializing an output surface should |
883 // automatically cause a redraw. | 919 // automatically cause a redraw. |
884 EXPECT_TRUE(state.RedrawPending()); | 920 EXPECT_TRUE(state.RedrawPending()); |
885 | 921 |
886 // Once the context is recreated, whether we draw should be based on | 922 // Once the context is recreated, whether we draw should be based on |
887 // SetCanDraw. | 923 // SetCanDraw. |
888 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 924 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
889 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.NextAction()); | 925 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 926 state.OnBeginFrameDeadline(); |
| 927 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, |
| 928 state.NextAction()); |
890 state.SetCanDraw(false); | 929 state.SetCanDraw(false); |
891 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 930 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT, |
| 931 state.NextAction()); |
892 state.SetCanDraw(true); | 932 state.SetCanDraw(true); |
893 state.DidLeaveBeginFrame(); | 933 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, |
| 934 state.NextAction()); |
894 } | 935 } |
895 | 936 |
896 TEST(SchedulerStateMachineTest, TestContextLostWhileCommitInProgress) { | 937 TEST(SchedulerStateMachineTest, TestContextLostWhileCommitInProgress) { |
897 SchedulerSettings default_scheduler_settings; | 938 SchedulerSettings default_scheduler_settings; |
898 StateMachine state(default_scheduler_settings); | 939 StateMachine state(default_scheduler_settings); |
899 state.SetCanStart(); | 940 state.SetCanStart(); |
900 state.UpdateState(state.NextAction()); | 941 state.UpdateState(state.NextAction()); |
901 state.DidCreateAndInitializeOutputSurface(); | 942 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
902 state.SetVisible(true); | 943 state.SetVisible(true); |
903 state.SetCanDraw(true); | 944 state.SetCanDraw(true); |
904 | 945 |
905 // Get a commit in flight. | 946 // Get a commit in flight. |
906 state.SetNeedsCommit(); | 947 state.SetNeedsCommit(); |
907 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 948 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
908 state.NextAction()); | |
909 state.UpdateState(state.NextAction()); | |
910 | 949 |
911 // Set damage and expect a draw. | 950 // Set damage and expect a draw. |
912 state.SetNeedsRedraw(true); | 951 state.SetNeedsRedraw(true); |
913 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 952 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
914 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.NextAction()); | 953 EXPECT_ACTION_UPDATE_STATE( |
915 state.UpdateState(state.NextAction()); | 954 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
916 state.DidLeaveBeginFrame(); | 955 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 956 state.OnBeginFrameDeadline(); |
| 957 EXPECT_ACTION_UPDATE_STATE( |
| 958 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
| 959 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
917 | 960 |
918 // Cause a lost context while the begin frame is in flight | 961 // Cause a lost context while the begin frame is in flight |
919 // for the main thread. | 962 // for the main thread. |
920 state.DidLoseOutputSurface(); | 963 state.DidLoseOutputSurface(); |
921 | 964 |
922 // Ask for another draw. Expect nothing happens. | 965 // Ask for another draw. Expect nothing happens. |
923 state.SetNeedsRedraw(true); | 966 state.SetNeedsRedraw(true); |
924 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 967 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); |
925 | 968 |
926 // Finish the frame, and commit. | 969 // Finish the frame, and commit. |
927 state.FinishCommit(); | 970 state.FinishCommit(); |
928 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | 971 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
929 state.UpdateState(state.NextAction()); | |
930 | 972 |
| 973 // We will abort the draw when the output surface is lost if we are |
| 974 // waiting for the first draw to unblock the main thread. |
931 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 975 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, |
932 state.CommitState()); | 976 state.CommitState()); |
933 | 977 EXPECT_ACTION_UPDATE_STATE( |
934 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.NextAction()); | 978 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
935 state.UpdateState(state.NextAction()); | |
936 | 979 |
937 // Expect to be told to begin context recreation, independent of | 980 // Expect to be told to begin context recreation, independent of |
938 // BeginFrame state. | 981 // BeginFrame state. |
939 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 982 EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_IDLE, |
| 983 state.begin_frame_state()); |
940 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 984 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
941 state.NextAction()); | 985 state.NextAction()); |
942 state.DidLeaveBeginFrame(); | 986 |
| 987 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 988 EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME, |
| 989 state.begin_frame_state()); |
| 990 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
| 991 state.NextAction()); |
| 992 |
| 993 state.AdvanceBeginFrameStateWhenNoActionsRemain(); |
| 994 EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_DEADLINE_PENDING, |
| 995 state.begin_frame_state()); |
| 996 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
| 997 state.NextAction()); |
| 998 |
| 999 state.OnBeginFrameDeadline(); |
| 1000 EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_DEADLINE, |
| 1001 state.begin_frame_state()); |
943 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 1002 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
944 state.NextAction()); | 1003 state.NextAction()); |
945 } | 1004 } |
946 | 1005 |
947 TEST(SchedulerStateMachineTest, | 1006 TEST(SchedulerStateMachineTest, |
948 TestContextLostWhileCommitInProgressAndAnotherCommitRequested) { | 1007 TestContextLostWhileCommitInProgressAndAnotherCommitRequested) { |
949 SchedulerSettings default_scheduler_settings; | 1008 SchedulerSettings default_scheduler_settings; |
950 StateMachine state(default_scheduler_settings); | 1009 StateMachine state(default_scheduler_settings); |
951 state.SetCanStart(); | 1010 state.SetCanStart(); |
952 state.UpdateState(state.NextAction()); | 1011 state.UpdateState(state.NextAction()); |
953 state.DidCreateAndInitializeOutputSurface(); | 1012 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
954 state.SetVisible(true); | 1013 state.SetVisible(true); |
955 state.SetCanDraw(true); | 1014 state.SetCanDraw(true); |
956 | 1015 |
957 // Get a commit in flight. | 1016 // Get a commit in flight. |
958 state.SetNeedsCommit(); | 1017 state.SetNeedsCommit(); |
959 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 1018 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
960 state.NextAction()); | |
961 state.UpdateState(state.NextAction()); | |
962 | 1019 |
963 // Set damage and expect a draw. | 1020 // Set damage and expect a draw. |
964 state.SetNeedsRedraw(true); | 1021 state.SetNeedsRedraw(true); |
965 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 1022 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
966 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.NextAction()); | 1023 EXPECT_ACTION_UPDATE_STATE( |
967 state.UpdateState(state.NextAction()); | 1024 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
968 state.DidLeaveBeginFrame(); | 1025 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 1026 state.OnBeginFrameDeadline(); |
| 1027 EXPECT_ACTION_UPDATE_STATE( |
| 1028 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
| 1029 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
969 | 1030 |
970 // Cause a lost context while the begin frame is in flight | 1031 // Cause a lost context while the begin frame is in flight |
971 // for the main thread. | 1032 // for the main thread. |
972 state.DidLoseOutputSurface(); | 1033 state.DidLoseOutputSurface(); |
973 | 1034 |
974 // Ask for another draw and also set needs commit. Expect nothing happens. | 1035 // Ask for another draw and also set needs commit. Expect nothing happens. |
975 state.SetNeedsRedraw(true); | 1036 state.SetNeedsRedraw(true); |
976 state.SetNeedsCommit(); | 1037 state.SetNeedsCommit(); |
977 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 1038 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
978 | 1039 |
979 // Finish the frame, and commit. | 1040 // Finish the frame, and commit. |
980 state.FinishCommit(); | 1041 state.FinishCommit(); |
981 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | 1042 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
982 state.UpdateState(state.NextAction()); | |
983 | |
984 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 1043 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, |
985 state.CommitState()); | 1044 state.CommitState()); |
986 | 1045 |
987 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.NextAction()); | 1046 // Because the output surface is missing, we expect the draw to abort. |
988 state.UpdateState(state.NextAction()); | 1047 EXPECT_ACTION_UPDATE_STATE( |
| 1048 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
989 | 1049 |
990 // Expect to be told to begin context recreation, independent of | 1050 // Expect to be told to begin context recreation, independent of |
991 // BeginFrame state | 1051 // BeginFrame state |
992 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 1052 EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_IDLE, |
| 1053 state.begin_frame_state()); |
993 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 1054 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
994 state.NextAction()); | 1055 state.NextAction()); |
995 state.DidLeaveBeginFrame(); | 1056 |
| 1057 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 1058 EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME, |
| 1059 state.begin_frame_state()); |
996 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 1060 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
997 state.NextAction()); | 1061 state.NextAction()); |
| 1062 |
| 1063 state.AdvanceBeginFrameStateWhenNoActionsRemain(); |
| 1064 EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_DEADLINE_PENDING, |
| 1065 state.begin_frame_state()); |
| 1066 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
| 1067 state.NextAction()); |
| 1068 |
| 1069 state.OnBeginFrameDeadline(); |
| 1070 EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_DEADLINE, |
| 1071 state.begin_frame_state()); |
| 1072 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
| 1073 state.NextAction()); |
| 1074 |
| 1075 // After we get a new output surface, the commit flow should start. |
| 1076 EXPECT_ACTION_UPDATE_STATE( |
| 1077 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
| 1078 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
| 1079 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 1080 EXPECT_ACTION_UPDATE_STATE( |
| 1081 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
| 1082 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 1083 state.FinishCommit(); |
| 1084 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
| 1085 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 1086 state.OnBeginFrameDeadline(); |
| 1087 EXPECT_ACTION_UPDATE_STATE( |
| 1088 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
| 1089 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
998 } | 1090 } |
999 | 1091 |
1000 TEST(SchedulerStateMachineTest, TestFinishAllRenderingWhileContextLost) { | 1092 TEST(SchedulerStateMachineTest, TestFinishAllRenderingWhileContextLost) { |
1001 SchedulerSettings default_scheduler_settings; | 1093 SchedulerSettings default_scheduler_settings; |
1002 StateMachine state(default_scheduler_settings); | 1094 StateMachine state(default_scheduler_settings); |
1003 state.SetCanStart(); | 1095 state.SetCanStart(); |
1004 state.UpdateState(state.NextAction()); | 1096 state.UpdateState(state.NextAction()); |
1005 state.DidCreateAndInitializeOutputSurface(); | 1097 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1006 state.SetVisible(true); | 1098 state.SetVisible(true); |
1007 state.SetCanDraw(true); | 1099 state.SetCanDraw(true); |
1008 | 1100 |
1009 // Cause a lost context lost. | 1101 // Cause a lost context lost. |
1010 state.DidLoseOutputSurface(); | 1102 state.DidLoseOutputSurface(); |
1011 | 1103 |
1012 // Ask a forced redraw and verify it ocurrs. | 1104 // Ask a forced redraw for readback and verify it ocurrs. |
1013 state.SetNeedsForcedRedraw(true); | 1105 state.SetCommitState( |
1014 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 1106 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW); |
1015 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_FORCED, state.NextAction()); | 1107 state.SetNeedsForcedRedrawForReadback(); |
1016 state.DidLeaveBeginFrame(); | 1108 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 1109 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
| 1110 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1017 | 1111 |
1018 // Clear the forced redraw bit. | 1112 // Forced redraws for readbacks need to be followed by a new commit |
1019 state.SetNeedsForcedRedraw(false); | 1113 // to replace the readback commit. |
| 1114 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
| 1115 state.CommitState()); |
| 1116 state.FinishCommit(); |
| 1117 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
| 1118 |
| 1119 // We don't yet have an output surface, so we the draw and swap should abort. |
| 1120 EXPECT_ACTION_UPDATE_STATE( |
| 1121 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
1020 | 1122 |
1021 // Expect to be told to begin context recreation, independent of | 1123 // Expect to be told to begin context recreation, independent of |
1022 // BeginFrame state | 1124 // BeginFrame state |
| 1125 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); |
1023 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 1126 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
1024 state.NextAction()); | 1127 state.NextAction()); |
1025 state.UpdateState(state.NextAction()); | |
1026 | 1128 |
1027 // Ask a forced redraw and verify it ocurrs. | 1129 state.OnBeginFrameDeadline(); |
1028 state.SetNeedsForcedRedraw(true); | 1130 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
1029 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 1131 state.NextAction()); |
1030 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_FORCED, state.NextAction()); | 1132 |
1031 state.DidLeaveBeginFrame(); | 1133 // Ask a readback and verify it occurs. |
| 1134 state.SetCommitState( |
| 1135 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW); |
| 1136 state.SetNeedsForcedRedrawForReadback(); |
| 1137 EXPECT_ACTION_UPDATE_STATE( |
| 1138 SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
| 1139 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1032 } | 1140 } |
1033 | 1141 |
1034 TEST(SchedulerStateMachineTest, DontDrawBeforeCommitAfterLostOutputSurface) { | 1142 TEST(SchedulerStateMachineTest, DontDrawBeforeCommitAfterLostOutputSurface) { |
1035 SchedulerSettings default_scheduler_settings; | 1143 SchedulerSettings default_scheduler_settings; |
1036 StateMachine state(default_scheduler_settings); | 1144 StateMachine state(default_scheduler_settings); |
1037 state.SetCanStart(); | 1145 state.SetCanStart(); |
1038 state.UpdateState(state.NextAction()); | 1146 state.UpdateState(state.NextAction()); |
1039 state.DidCreateAndInitializeOutputSurface(); | 1147 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1040 state.SetVisible(true); | 1148 state.SetVisible(true); |
1041 state.SetCanDraw(true); | 1149 state.SetCanDraw(true); |
1042 | 1150 |
1043 state.SetNeedsRedraw(true); | 1151 state.SetNeedsRedraw(true); |
1044 | 1152 |
1045 // Cause a lost output surface, and restore it. | 1153 // Cause a lost output surface, and restore it. |
1046 state.DidLoseOutputSurface(); | 1154 state.DidLoseOutputSurface(); |
1047 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 1155 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
1048 state.NextAction()); | 1156 state.NextAction()); |
1049 state.UpdateState(state.NextAction()); | 1157 state.UpdateState(state.NextAction()); |
1050 state.DidCreateAndInitializeOutputSurface(); | 1158 state.DidCreateAndInitializeOutputSurface(); |
1051 | 1159 |
1052 EXPECT_FALSE(state.RedrawPending()); | 1160 EXPECT_FALSE(state.RedrawPending()); |
| 1161 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
1053 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 1162 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, |
1054 state.NextAction()); | 1163 state.NextAction()); |
1055 } | 1164 } |
1056 | 1165 |
1057 TEST(SchedulerStateMachineTest, | 1166 TEST(SchedulerStateMachineTest, |
1058 TestSendBeginFrameToMainThreadWhenInvisibleAndForceCommit) { | 1167 TestSendBeginFrameToMainThreadWhenInvisibleAndForceCommit) { |
1059 SchedulerSettings default_scheduler_settings; | 1168 SchedulerSettings default_scheduler_settings; |
1060 StateMachine state(default_scheduler_settings); | 1169 StateMachine state(default_scheduler_settings); |
1061 state.SetCanStart(); | 1170 state.SetCanStart(); |
1062 state.UpdateState(state.NextAction()); | 1171 state.UpdateState(state.NextAction()); |
1063 state.DidCreateAndInitializeOutputSurface(); | 1172 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1064 state.SetVisible(false); | 1173 state.SetVisible(false); |
1065 state.SetNeedsCommit(); | 1174 state.SetNeedsCommit(); |
1066 state.SetNeedsForcedCommit(); | 1175 state.SetNeedsForcedCommitForReadback(); |
1067 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 1176 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, |
1068 state.NextAction()); | 1177 state.NextAction()); |
1069 } | 1178 } |
1070 | 1179 |
1071 TEST(SchedulerStateMachineTest, | 1180 TEST(SchedulerStateMachineTest, |
1072 TestSendBeginFrameToMainThreadWhenCanStartFalseAndForceCommit) { | 1181 TestSendBeginFrameToMainThreadWhenCanStartFalseAndForceCommit) { |
1073 SchedulerSettings default_scheduler_settings; | 1182 SchedulerSettings default_scheduler_settings; |
1074 StateMachine state(default_scheduler_settings); | 1183 StateMachine state(default_scheduler_settings); |
1075 state.SetVisible(true); | 1184 state.SetVisible(true); |
1076 state.SetCanDraw(true); | 1185 state.SetCanDraw(true); |
1077 state.SetNeedsCommit(); | 1186 state.SetNeedsCommit(); |
1078 state.SetNeedsForcedCommit(); | 1187 state.SetNeedsForcedCommitForReadback(); |
1079 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 1188 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, |
1080 state.NextAction()); | 1189 state.NextAction()); |
1081 } | 1190 } |
1082 | 1191 |
1083 TEST(SchedulerStateMachineTest, TestFinishCommitWhenCommitInProgress) { | 1192 TEST(SchedulerStateMachineTest, TestFinishCommitWhenCommitInProgress) { |
1084 SchedulerSettings default_scheduler_settings; | 1193 SchedulerSettings default_scheduler_settings; |
1085 StateMachine state(default_scheduler_settings); | 1194 StateMachine state(default_scheduler_settings); |
1086 state.SetCanStart(); | 1195 state.SetCanStart(); |
1087 state.UpdateState(state.NextAction()); | 1196 state.UpdateState(state.NextAction()); |
1088 state.DidCreateAndInitializeOutputSurface(); | 1197 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1089 state.SetVisible(false); | 1198 state.SetVisible(false); |
1090 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS); | 1199 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS); |
1091 state.SetNeedsCommit(); | 1200 state.SetNeedsCommit(); |
1092 | 1201 |
1093 state.FinishCommit(); | 1202 state.FinishCommit(); |
1094 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | 1203 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); |
1095 state.UpdateState(state.NextAction()); | 1204 state.UpdateState(state.NextAction()); |
1096 | 1205 |
1097 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 1206 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, |
1098 state.CommitState()); | 1207 state.CommitState()); |
1099 | 1208 |
1100 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 1209 // We should abort the draw because we are not visible. |
| 1210 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT, |
| 1211 state.NextAction()); |
1101 } | 1212 } |
1102 | 1213 |
1103 TEST(SchedulerStateMachineTest, TestFinishCommitWhenForcedCommitInProgress) { | 1214 TEST(SchedulerStateMachineTest, TestFinishCommitWhenForcedCommitInProgress) { |
1104 SchedulerSettings default_scheduler_settings; | 1215 SchedulerSettings default_scheduler_settings; |
1105 StateMachine state(default_scheduler_settings); | 1216 StateMachine state(default_scheduler_settings); |
1106 state.SetCanStart(); | 1217 state.SetCanStart(); |
1107 state.UpdateState(state.NextAction()); | 1218 state.UpdateState(state.NextAction()); |
1108 state.DidCreateAndInitializeOutputSurface(); | 1219 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1109 state.SetVisible(false); | 1220 state.SetVisible(false); |
1110 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS); | 1221 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS); |
1111 state.SetNeedsCommit(); | 1222 state.SetNeedsCommit(); |
1112 state.SetNeedsForcedCommit(); | 1223 state.SetNeedsForcedCommitForReadback(); |
1113 | 1224 |
| 1225 // The commit for readback interupts the normal commit. |
1114 state.FinishCommit(); | 1226 state.FinishCommit(); |
1115 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | 1227 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1116 state.UpdateState(state.NextAction()); | |
1117 | 1228 |
1118 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW, | 1229 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, |
1119 state.CommitState()); | 1230 state.CommitState()); |
| 1231 EXPECT_ACTION_UPDATE_STATE( |
| 1232 SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
1120 | 1233 |
1121 // If we are waiting for forced draw then we know a begin frame is already | 1234 // When the readback interrupts the normal commit, we should not get |
1122 // in flight for the main thread. | 1235 // another BeginFrame on the impl thread when the readback completes. |
1123 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 1236 EXPECT_NE(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, |
| 1237 state.NextAction()); |
| 1238 |
| 1239 // The normal commit can then proceed. |
| 1240 state.FinishCommit(); |
| 1241 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1124 } | 1242 } |
1125 | 1243 |
1126 TEST(SchedulerStateMachineTest, TestSendBeginFrameToMainThreadWhenContextLost) { | 1244 TEST(SchedulerStateMachineTest, TestSendBeginFrameToMainThreadWhenContextLost) { |
1127 SchedulerSettings default_scheduler_settings; | 1245 SchedulerSettings default_scheduler_settings; |
1128 StateMachine state(default_scheduler_settings); | 1246 StateMachine state(default_scheduler_settings); |
1129 state.SetCanStart(); | 1247 state.SetCanStart(); |
1130 state.UpdateState(state.NextAction()); | 1248 state.UpdateState(state.NextAction()); |
1131 state.DidCreateAndInitializeOutputSurface(); | 1249 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1132 state.SetVisible(true); | 1250 state.SetVisible(true); |
1133 state.SetCanDraw(true); | 1251 state.SetCanDraw(true); |
1134 state.SetNeedsCommit(); | 1252 state.SetNeedsCommit(); |
1135 state.SetNeedsForcedCommit(); | 1253 state.SetNeedsForcedCommitForReadback(); |
1136 state.DidLoseOutputSurface(); | 1254 state.DidLoseOutputSurface(); |
1137 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 1255 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, |
1138 state.NextAction()); | 1256 state.NextAction()); |
1139 } | 1257 } |
1140 | 1258 |
1141 TEST(SchedulerStateMachineTest, TestImmediateFinishCommit) { | 1259 TEST(SchedulerStateMachineTest, TestImmediateFinishCommit) { |
1142 SchedulerSettings default_scheduler_settings; | 1260 SchedulerSettings default_scheduler_settings; |
1143 StateMachine state(default_scheduler_settings); | 1261 StateMachine state(default_scheduler_settings); |
1144 state.SetCanStart(); | 1262 state.SetCanStart(); |
1145 state.UpdateState(state.NextAction()); | 1263 state.UpdateState(state.NextAction()); |
1146 state.DidCreateAndInitializeOutputSurface(); | 1264 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1147 state.SetVisible(true); | 1265 state.SetVisible(true); |
1148 state.SetCanDraw(true); | 1266 state.SetCanDraw(true); |
1149 | 1267 |
1150 // Schedule a forced frame, commit it, draw it. | 1268 // Schedule a readback, commit it, draw it. |
1151 state.SetNeedsCommit(); | 1269 state.SetNeedsCommit(); |
1152 state.SetNeedsForcedCommit(); | 1270 state.SetNeedsForcedCommitForReadback(); |
1153 state.UpdateState(state.NextAction()); | 1271 EXPECT_ACTION_UPDATE_STATE( |
| 1272 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
1154 state.FinishCommit(); | 1273 state.FinishCommit(); |
1155 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | 1274 |
1156 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 1275 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
1157 state.CommitState()); | 1276 state.CommitState()); |
1158 state.UpdateState(state.NextAction()); | 1277 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1159 | 1278 |
1160 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW, | 1279 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, |
1161 state.CommitState()); | 1280 state.CommitState()); |
1162 | 1281 |
1163 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 1282 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
1164 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | |
1165 state.SetNeedsForcedRedraw(true); | |
1166 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_FORCED, state.NextAction()); | |
1167 state.UpdateState(state.NextAction()); | |
1168 state.DidDrawIfPossibleCompleted(true); | 1283 state.DidDrawIfPossibleCompleted(true); |
1169 state.DidLeaveBeginFrame(); | 1284 |
| 1285 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1170 | 1286 |
1171 // Should be waiting for the normal begin frame from the main thread. | 1287 // Should be waiting for the normal begin frame from the main thread. |
1172 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 1288 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
1173 state.CommitState()); | 1289 state.CommitState()); |
1174 } | 1290 } |
1175 | 1291 |
1176 TEST(SchedulerStateMachineTest, TestImmediateFinishCommitDuringCommit) { | 1292 TEST(SchedulerStateMachineTest, TestImmediateFinishCommitDuringCommit) { |
1177 SchedulerSettings default_scheduler_settings; | 1293 SchedulerSettings default_scheduler_settings; |
1178 StateMachine state(default_scheduler_settings); | 1294 StateMachine state(default_scheduler_settings); |
1179 state.SetCanStart(); | 1295 state.SetCanStart(); |
1180 state.UpdateState(state.NextAction()); | 1296 state.UpdateState(state.NextAction()); |
1181 state.DidCreateAndInitializeOutputSurface(); | 1297 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1182 state.SetVisible(true); | 1298 state.SetVisible(true); |
1183 state.SetCanDraw(true); | 1299 state.SetCanDraw(true); |
1184 | 1300 |
1185 // Start a normal commit. | 1301 // Start a normal commit. |
1186 state.SetNeedsCommit(); | 1302 state.SetNeedsCommit(); |
1187 state.UpdateState(state.NextAction()); | 1303 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1188 | 1304 |
1189 // Schedule a forced frame, commit it, draw it. | 1305 // Schedule a readback, commit it, draw it. |
1190 state.SetNeedsCommit(); | 1306 state.SetNeedsForcedCommitForReadback(); |
1191 state.SetNeedsForcedCommit(); | 1307 EXPECT_ACTION_UPDATE_STATE( |
1192 state.UpdateState(state.NextAction()); | 1308 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
1193 state.FinishCommit(); | 1309 state.FinishCommit(); |
1194 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | |
1195 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 1310 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
1196 state.CommitState()); | 1311 state.CommitState()); |
1197 state.UpdateState(state.NextAction()); | 1312 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1198 | 1313 |
1199 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW, | 1314 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, |
1200 state.CommitState()); | 1315 state.CommitState()); |
1201 | 1316 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
1202 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | |
1203 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | |
1204 state.SetNeedsForcedRedraw(true); | |
1205 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_FORCED, state.NextAction()); | |
1206 state.UpdateState(state.NextAction()); | |
1207 state.DidDrawIfPossibleCompleted(true); | 1317 state.DidDrawIfPossibleCompleted(true); |
1208 state.DidLeaveBeginFrame(); | 1318 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1209 | 1319 |
1210 // Should be waiting for the normal begin frame from the main thread. | 1320 // Should be waiting for the normal begin frame from the main thread. |
1211 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 1321 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
1212 state.CommitState()) << state.ToString(); | 1322 state.CommitState()) << state.ToString(); |
1213 } | 1323 } |
1214 | 1324 |
1215 TEST(SchedulerStateMachineTest, | 1325 TEST(SchedulerStateMachineTest, |
1216 ImmediateBeginFrameAbortedByMainThreadWhileInvisible) { | 1326 ImmediateBeginFrameAbortedByMainThreadWhileInvisible) { |
1217 SchedulerSettings default_scheduler_settings; | 1327 SchedulerSettings default_scheduler_settings; |
1218 StateMachine state(default_scheduler_settings); | 1328 StateMachine state(default_scheduler_settings); |
1219 state.SetCanStart(); | 1329 state.SetCanStart(); |
1220 state.UpdateState(state.NextAction()); | 1330 state.UpdateState(state.NextAction()); |
1221 state.DidCreateAndInitializeOutputSurface(); | 1331 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1222 state.SetVisible(true); | 1332 state.SetVisible(true); |
1223 state.SetCanDraw(true); | 1333 state.SetCanDraw(true); |
1224 | 1334 |
1225 state.SetNeedsCommit(); | 1335 state.SetNeedsCommit(); |
1226 state.UpdateState(state.NextAction()); | 1336 state.UpdateState(state.NextAction()); |
1227 | 1337 |
1228 state.SetNeedsCommit(); | 1338 state.SetNeedsCommit(); |
1229 state.SetNeedsForcedCommit(); | 1339 state.SetNeedsForcedCommitForReadback(); |
1230 state.UpdateState(state.NextAction()); | 1340 EXPECT_ACTION_UPDATE_STATE( |
| 1341 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
1231 state.FinishCommit(); | 1342 state.FinishCommit(); |
1232 | 1343 |
1233 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | |
1234 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 1344 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
1235 state.CommitState()); | 1345 state.CommitState()); |
1236 state.UpdateState(state.NextAction()); | 1346 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1237 | 1347 |
1238 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW, | 1348 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, |
1239 state.CommitState()); | 1349 state.CommitState()); |
1240 | 1350 |
1241 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 1351 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
1242 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | |
1243 state.SetNeedsForcedRedraw(true); | |
1244 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_FORCED, state.NextAction()); | |
1245 state.UpdateState(state.NextAction()); | |
1246 state.DidDrawIfPossibleCompleted(true); | 1352 state.DidDrawIfPossibleCompleted(true); |
1247 state.DidLeaveBeginFrame(); | 1353 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1248 | 1354 |
1249 // Should be waiting for the main thread's begin frame. | 1355 // Should be waiting for the main thread's begin frame. |
1250 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 1356 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
1251 state.CommitState()) << state.ToString(); | 1357 state.CommitState()) << state.ToString(); |
1252 | 1358 |
1253 // Become invisible and abort the main thread's begin frame. | 1359 // Become invisible and abort the main thread's begin frame. |
1254 state.SetVisible(false); | 1360 state.SetVisible(false); |
1255 state.BeginFrameAbortedByMainThread(false); | 1361 state.BeginFrameAbortedByMainThread(false); |
1256 | 1362 |
1257 // Should be back in the idle state, but needing a commit. | 1363 // Should be back in the idle state, but needing a commit. |
1258 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); | 1364 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); |
1259 EXPECT_TRUE(state.NeedsCommit()); | 1365 EXPECT_TRUE(state.NeedsCommit()); |
1260 } | 1366 } |
1261 | 1367 |
1262 TEST(SchedulerStateMachineTest, ImmediateFinishCommitWhileCantDraw) { | 1368 TEST(SchedulerStateMachineTest, ImmediateFinishCommitWhileCantDraw) { |
1263 SchedulerSettings default_scheduler_settings; | 1369 SchedulerSettings default_scheduler_settings; |
1264 StateMachine state(default_scheduler_settings); | 1370 StateMachine state(default_scheduler_settings); |
1265 state.SetCanStart(); | 1371 state.SetCanStart(); |
1266 state.UpdateState(state.NextAction()); | 1372 state.UpdateState(state.NextAction()); |
1267 state.DidCreateAndInitializeOutputSurface(); | 1373 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1268 state.SetVisible(true); | 1374 state.SetVisible(true); |
1269 state.SetCanDraw(false); | 1375 state.SetCanDraw(false); |
1270 | 1376 |
1271 state.SetNeedsCommit(); | 1377 state.SetNeedsCommit(); |
1272 state.UpdateState(state.NextAction()); | 1378 state.UpdateState(state.NextAction()); |
1273 | 1379 |
1274 state.SetNeedsCommit(); | 1380 state.SetNeedsCommit(); |
1275 state.SetNeedsForcedCommit(); | 1381 state.SetNeedsForcedCommitForReadback(); |
1276 state.UpdateState(state.NextAction()); | 1382 state.UpdateState(state.NextAction()); |
1277 state.FinishCommit(); | 1383 state.FinishCommit(); |
1278 | 1384 |
1279 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | 1385 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); |
1280 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 1386 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
1281 state.CommitState()); | 1387 state.CommitState()); |
1282 state.UpdateState(state.NextAction()); | 1388 state.UpdateState(state.NextAction()); |
1283 | 1389 |
1284 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW, | 1390 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, |
1285 state.CommitState()); | 1391 state.CommitState()); |
1286 | 1392 |
1287 state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting()); | 1393 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
1288 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | |
1289 state.SetNeedsForcedRedraw(true); | |
1290 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_FORCED, state.NextAction()); | |
1291 state.UpdateState(state.NextAction()); | |
1292 state.DidDrawIfPossibleCompleted(true); | 1394 state.DidDrawIfPossibleCompleted(true); |
1293 state.DidLeaveBeginFrame(); | 1395 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1294 } | 1396 } |
1295 | 1397 |
1296 TEST(SchedulerStateMachineTest, ReportIfNotDrawing) { | 1398 TEST(SchedulerStateMachineTest, ReportIfNotDrawing) { |
1297 SchedulerSettings default_scheduler_settings; | 1399 SchedulerSettings default_scheduler_settings; |
1298 SchedulerStateMachine state(default_scheduler_settings); | 1400 StateMachine state(default_scheduler_settings); |
1299 | 1401 |
1300 state.SetCanDraw(true); | 1402 state.SetCanDraw(true); |
1301 state.SetVisible(true); | 1403 state.SetVisible(true); |
1302 EXPECT_FALSE(state.DrawSuspendedUntilCommit()); | 1404 EXPECT_FALSE(state.DrawSuspendedUntilCommit()); |
1303 | 1405 |
1304 state.SetCanDraw(false); | 1406 state.SetCanDraw(false); |
1305 state.SetVisible(true); | 1407 state.SetVisible(true); |
1306 EXPECT_TRUE(state.DrawSuspendedUntilCommit()); | 1408 EXPECT_TRUE(state.DrawSuspendedUntilCommit()); |
1307 | 1409 |
1308 state.SetCanDraw(true); | 1410 state.SetCanDraw(true); |
1309 state.SetVisible(false); | 1411 state.SetVisible(false); |
1310 EXPECT_TRUE(state.DrawSuspendedUntilCommit()); | 1412 EXPECT_TRUE(state.DrawSuspendedUntilCommit()); |
1311 | 1413 |
1312 state.SetCanDraw(false); | 1414 state.SetCanDraw(false); |
1313 state.SetVisible(false); | 1415 state.SetVisible(false); |
1314 EXPECT_TRUE(state.DrawSuspendedUntilCommit()); | 1416 EXPECT_TRUE(state.DrawSuspendedUntilCommit()); |
1315 | 1417 |
1316 state.SetCanDraw(true); | 1418 state.SetCanDraw(true); |
1317 state.SetVisible(true); | 1419 state.SetVisible(true); |
1318 EXPECT_FALSE(state.DrawSuspendedUntilCommit()); | 1420 EXPECT_FALSE(state.DrawSuspendedUntilCommit()); |
1319 } | 1421 } |
1320 | 1422 |
1321 TEST(SchedulerStateMachineTest, ReportIfNotDrawingFromAcquiredTextures) { | 1423 TEST(SchedulerStateMachineTest, ReportIfNotDrawingFromAcquiredTextures) { |
1322 SchedulerSettings default_scheduler_settings; | 1424 SchedulerSettings default_scheduler_settings; |
1323 SchedulerStateMachine state(default_scheduler_settings); | 1425 StateMachine state(default_scheduler_settings); |
1324 state.SetCanStart(); | 1426 state.SetCanStart(); |
1325 state.UpdateState(state.NextAction()); | 1427 state.UpdateState(state.NextAction()); |
1326 state.DidCreateAndInitializeOutputSurface(); | 1428 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1327 state.SetCanDraw(true); | 1429 state.SetCanDraw(true); |
1328 state.SetVisible(true); | 1430 state.SetVisible(true); |
1329 EXPECT_FALSE(state.DrawSuspendedUntilCommit()); | 1431 EXPECT_FALSE(state.DrawSuspendedUntilCommit()); |
1330 | 1432 |
1331 state.SetMainThreadNeedsLayerTextures(); | 1433 state.SetMainThreadNeedsLayerTextures(); |
1332 EXPECT_EQ( | 1434 EXPECT_ACTION_UPDATE_STATE( |
1333 SchedulerStateMachine::ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD, | 1435 SchedulerStateMachine::ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD); |
1334 state.NextAction()); | 1436 EXPECT_TRUE(state.DrawSuspendedUntilCommit()); |
1335 state.UpdateState(state.NextAction()); | 1437 |
| 1438 state.SetNeedsCommit(); |
| 1439 state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
| 1440 EXPECT_ACTION_UPDATE_STATE( |
| 1441 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
1336 EXPECT_TRUE(state.DrawSuspendedUntilCommit()); | 1442 EXPECT_TRUE(state.DrawSuspendedUntilCommit()); |
1337 | 1443 |
1338 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 1444 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); |
1339 | |
1340 state.SetNeedsCommit(); | |
1341 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | |
1342 state.NextAction()); | |
1343 | |
1344 state.UpdateState(state.NextAction()); | |
1345 EXPECT_TRUE(state.DrawSuspendedUntilCommit()); | |
1346 | |
1347 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | |
1348 | 1445 |
1349 state.FinishCommit(); | 1446 state.FinishCommit(); |
1350 EXPECT_TRUE(state.DrawSuspendedUntilCommit()); | 1447 EXPECT_TRUE(state.DrawSuspendedUntilCommit()); |
1351 | 1448 |
1352 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | 1449 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); |
1353 | 1450 |
1354 state.UpdateState(state.NextAction()); | 1451 state.UpdateState(state.NextAction()); |
1355 EXPECT_FALSE(state.DrawSuspendedUntilCommit()); | 1452 EXPECT_FALSE(state.DrawSuspendedUntilCommit()); |
1356 } | 1453 } |
1357 | 1454 |
(...skipping 24 matching lines...) Expand all Loading... |
1382 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 1479 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); |
1383 | 1480 |
1384 state.BeginFrameAbortedByMainThread(true); | 1481 state.BeginFrameAbortedByMainThread(true); |
1385 | 1482 |
1386 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 1483 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); |
1387 EXPECT_FALSE(state.DrawSuspendedUntilCommit()); | 1484 EXPECT_FALSE(state.DrawSuspendedUntilCommit()); |
1388 } | 1485 } |
1389 | 1486 |
1390 } // namespace | 1487 } // namespace |
1391 } // namespace cc | 1488 } // namespace cc |
OLD | NEW |