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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/scheduler/scheduler_state_machine.h" | 5 #include "cc/scheduler/scheduler_state_machine.h" |
6 | 6 |
7 #include "base/format_macros.h" | 7 #include "base/format_macros.h" |
8 #include "base/logging.h" | 8 #include "base/logging.h" |
9 #include "base/strings/stringprintf.h" | 9 #include "base/strings/stringprintf.h" |
10 | 10 |
11 namespace cc { | 11 namespace cc { |
12 | 12 |
13 SchedulerStateMachine::SchedulerStateMachine(const SchedulerSettings& settings) | 13 SchedulerStateMachine::SchedulerStateMachine(const SchedulerSettings& settings) |
14 : settings_(settings), | 14 : settings_(settings), |
15 output_surface_state_(OUTPUT_SURFACE_LOST), | |
16 begin_frame_state_(BEGIN_FRAME_STATE_IDLE), | |
15 commit_state_(COMMIT_STATE_IDLE), | 17 commit_state_(COMMIT_STATE_IDLE), |
18 texture_state_(LAYER_TEXTURE_STATE_UNLOCKED), | |
19 readback_state_(READBACK_STATE_IDLE), | |
20 forced_redraw_state_(FORCED_REDRAW_STATE_IDLE), | |
16 commit_count_(0), | 21 commit_count_(0), |
17 current_frame_number_(0), | 22 begin_frame_count_(0), |
18 last_frame_number_where_begin_frame_sent_to_main_thread_(-1), | 23 draw_attempt_count_(0), |
19 last_frame_number_where_draw_was_called_(-1), | 24 last_begin_frame_count_draw_was_called_(-1), |
20 last_frame_number_where_tree_activation_attempted_(-1), | 25 last_draw_attempt_count_draw_was_called_(-1), |
21 last_frame_number_where_update_visible_tiles_was_called_(-1), | 26 last_begin_frame_count_begin_frame_sent_to_main_thread_(-1), |
27 last_draw_attempt_count_tree_activation_attempted_(-1), | |
28 last_draw_attempt_count_update_visible_tiles_was_called_(-1), | |
22 consecutive_failed_draws_(0), | 29 consecutive_failed_draws_(0), |
23 maximum_number_of_failed_draws_before_draw_is_forced_(3), | 30 maximum_number_of_failed_draws_before_draw_is_forced_(3), |
24 needs_redraw_(false), | 31 needs_redraw_(false), |
25 swap_used_incomplete_tile_(false), | 32 swap_used_incomplete_tile_(false), |
26 needs_forced_redraw_(false), | |
27 needs_forced_redraw_after_next_commit_(false), | |
28 needs_redraw_after_next_commit_(false), | |
29 needs_commit_(false), | 33 needs_commit_(false), |
30 needs_forced_commit_(false), | |
31 expect_immediate_begin_frame_for_main_thread_(false), | |
32 main_thread_needs_layer_textures_(false), | 34 main_thread_needs_layer_textures_(false), |
33 inside_begin_frame_(false), | 35 active_tree_has_been_drawn_(false), |
36 active_tree_is_null_(true), | |
34 visible_(false), | 37 visible_(false), |
35 can_start_(false), | 38 can_start_(false), |
36 can_draw_(false), | 39 can_draw_(false), |
37 has_pending_tree_(false), | 40 has_pending_tree_(false), |
41 pending_tree_is_ready_for_activation_(false), | |
38 draw_if_possible_failed_(false), | 42 draw_if_possible_failed_(false), |
39 texture_state_(LAYER_TEXTURE_STATE_UNLOCKED), | |
40 output_surface_state_(OUTPUT_SURFACE_LOST), | |
41 did_create_and_initialize_first_output_surface_(false) {} | 43 did_create_and_initialize_first_output_surface_(false) {} |
42 | 44 |
43 std::string SchedulerStateMachine::ToString() { | 45 std::string SchedulerStateMachine::ToString() { |
44 std::string str; | 46 std::string str; |
47 base::StringAppendF(&str, "settings_.impl_side_painting = %d; ", | |
48 settings_.impl_side_painting); | |
49 base::StringAppendF(&str, "output_surface_state_ = %d; ", | |
50 output_surface_state_); | |
51 base::StringAppendF(&str, "begin_frame_state_ = %d; ", begin_frame_state_); | |
52 base::StringAppendF(&str, "commit_state_ = %d; ", commit_state_); | |
53 base::StringAppendF(&str, "texture_state_ = %d; ", texture_state_); | |
54 base::StringAppendF(&str, "readback_state_ = %d; ", readback_state_); | |
55 base::StringAppendF(&str, "forced_redraw_state_ = %d; ", | |
56 forced_redraw_state_); | |
57 base::StringAppendF(&str, "commit_count_ = %d; ", commit_count_); | |
58 base::StringAppendF(&str, "begin_frame_count_ = %d; ", begin_frame_count_); | |
59 base::StringAppendF(&str, "draw_attempt_count_ = %d; ", draw_attempt_count_); | |
60 base::StringAppendF(&str, "last_begin_frame_count_draw_was_called_ = %d; ", | |
61 last_begin_frame_count_draw_was_called_); | |
62 base::StringAppendF(&str, "last_draw_attempt_count_draw_was_called_ = %d; ", | |
63 last_draw_attempt_count_draw_was_called_); | |
45 base::StringAppendF(&str, | 64 base::StringAppendF(&str, |
46 "settings_.impl_side_painting = %d; ", | 65 "last_begin_frame_count_begin_frame_sent_to_main_thread_ = %d; ", |
47 settings_.impl_side_painting); | 66 last_begin_frame_count_begin_frame_sent_to_main_thread_); |
48 base::StringAppendF(&str, "commit_state_ = %d; ", commit_state_); | |
49 base::StringAppendF(&str, "commit_count_ = %d; ", commit_count_); | |
50 base::StringAppendF( | |
51 &str, "current_frame_number_ = %d; ", current_frame_number_); | |
52 base::StringAppendF(&str, | 67 base::StringAppendF(&str, |
53 "last_frame_number_where_draw_was_called_ = %d; ", | 68 "last_draw_attempt_count_tree_activation_attempted_ = %d; ", |
54 last_frame_number_where_draw_was_called_); | 69 last_draw_attempt_count_tree_activation_attempted_); |
55 base::StringAppendF( | 70 base::StringAppendF(&str, |
56 &str, | 71 "last_draw_attempt_count_update_visible_tiles_was_called_ = %d; ", |
57 "last_frame_number_where_tree_activation_attempted_ = %d; ", | 72 last_draw_attempt_count_update_visible_tiles_was_called_); |
58 last_frame_number_where_tree_activation_attempted_); | |
59 base::StringAppendF( | |
60 &str, | |
61 "last_frame_number_where_update_visible_tiles_was_called_ = %d; ", | |
62 last_frame_number_where_update_visible_tiles_was_called_); | |
63 base::StringAppendF( | 73 base::StringAppendF( |
64 &str, "consecutive_failed_draws_ = %d; ", consecutive_failed_draws_); | 74 &str, "consecutive_failed_draws_ = %d; ", consecutive_failed_draws_); |
65 base::StringAppendF( | 75 base::StringAppendF( |
66 &str, | 76 &str, |
67 "maximum_number_of_failed_draws_before_draw_is_forced_ = %d; ", | 77 "maximum_number_of_failed_draws_before_draw_is_forced_ = %d; ", |
68 maximum_number_of_failed_draws_before_draw_is_forced_); | 78 maximum_number_of_failed_draws_before_draw_is_forced_); |
69 base::StringAppendF(&str, "needs_redraw_ = %d; ", needs_redraw_); | 79 base::StringAppendF(&str, "needs_redraw_ = %d; ", needs_redraw_); |
70 base::StringAppendF( | 80 base::StringAppendF( |
71 &str, "swap_used_incomplete_tile_ = %d; ", swap_used_incomplete_tile_); | 81 &str, "swap_used_incomplete_tile_ = %d; ", swap_used_incomplete_tile_); |
72 base::StringAppendF( | |
73 &str, "needs_forced_redraw_ = %d; ", needs_forced_redraw_); | |
74 base::StringAppendF(&str, | |
75 "needs_forced_redraw_after_next_commit_ = %d; ", | |
76 needs_forced_redraw_after_next_commit_); | |
77 base::StringAppendF(&str, "needs_commit_ = %d; ", needs_commit_); | 82 base::StringAppendF(&str, "needs_commit_ = %d; ", needs_commit_); |
78 base::StringAppendF( | |
79 &str, "needs_forced_commit_ = %d; ", needs_forced_commit_); | |
80 base::StringAppendF(&str, | |
81 "expect_immediate_begin_frame_for_main_thread_ = %d; ", | |
82 expect_immediate_begin_frame_for_main_thread_); | |
83 base::StringAppendF(&str, | 83 base::StringAppendF(&str, |
84 "main_thread_needs_layer_textures_ = %d; ", | 84 "main_thread_needs_layer_textures_ = %d; ", |
85 main_thread_needs_layer_textures_); | 85 main_thread_needs_layer_textures_); |
86 base::StringAppendF(&str, "inside_begin_frame_ = %d; ", | |
87 inside_begin_frame_); | |
88 base::StringAppendF(&str, "last_frame_time_ = %" PRId64 "; ", | 86 base::StringAppendF(&str, "last_frame_time_ = %" PRId64 "; ", |
89 (last_begin_frame_args_.frame_time - base::TimeTicks()) | 87 (last_begin_frame_args_.frame_time - base::TimeTicks()) |
90 .InMilliseconds()); | 88 .InMilliseconds()); |
91 base::StringAppendF(&str, "last_deadline_ = %" PRId64 "; ", | 89 base::StringAppendF(&str, "last_deadline_ = %" PRId64 "; ", |
92 (last_begin_frame_args_.deadline - base::TimeTicks()).InMilliseconds()); | 90 (last_begin_frame_args_.deadline - base::TimeTicks()).InMilliseconds()); |
93 base::StringAppendF(&str, "last_interval_ = %" PRId64 "; ", | 91 base::StringAppendF(&str, "last_interval_ = %" PRId64 "; ", |
94 last_begin_frame_args_.interval.InMilliseconds()); | 92 last_begin_frame_args_.interval.InMilliseconds()); |
95 base::StringAppendF(&str, "visible_ = %d; ", visible_); | 93 base::StringAppendF(&str, "visible_ = %d; ", visible_); |
96 base::StringAppendF(&str, "can_start_ = %d; ", can_start_); | 94 base::StringAppendF(&str, "can_start_ = %d; ", can_start_); |
97 base::StringAppendF(&str, "can_draw_ = %d; ", can_draw_); | 95 base::StringAppendF(&str, "can_draw_ = %d; ", can_draw_); |
98 base::StringAppendF( | 96 base::StringAppendF( |
99 &str, "draw_if_possible_failed_ = %d; ", draw_if_possible_failed_); | 97 &str, "draw_if_possible_failed_ = %d; ", draw_if_possible_failed_); |
100 base::StringAppendF(&str, "has_pending_tree_ = %d; ", has_pending_tree_); | 98 base::StringAppendF(&str, "has_pending_tree_ = %d; ", has_pending_tree_); |
101 base::StringAppendF(&str, "texture_state_ = %d; ", texture_state_); | 99 base::StringAppendF(&str, |
102 base::StringAppendF( | 100 "pending_tree_is_ready_for_activation_ = %d; ", |
103 &str, "output_surface_state_ = %d; ", output_surface_state_); | 101 pending_tree_is_ready_for_activation_); |
102 base::StringAppendF(&str, "active_tree_has_been_drawn_ = %d; ", | |
103 active_tree_has_been_drawn_); | |
104 base::StringAppendF(&str, "active_tree_is_null_ = %d; ", | |
105 active_tree_is_null_); | |
104 return str; | 106 return str; |
105 } | 107 } |
106 | 108 |
107 bool SchedulerStateMachine::HasDrawnThisFrame() const { | 109 bool SchedulerStateMachine::HasDrawnThisFrame() const { |
108 return current_frame_number_ == last_frame_number_where_draw_was_called_; | 110 return begin_frame_count_ == last_begin_frame_count_draw_was_called_; |
109 } | 111 } |
110 | 112 |
111 bool SchedulerStateMachine::HasAttemptedTreeActivationThisFrame() const { | 113 bool SchedulerStateMachine::HasDrawnThisDrawAttempt() const { |
112 return current_frame_number_ == | 114 return draw_attempt_count_ == last_draw_attempt_count_draw_was_called_; |
113 last_frame_number_where_tree_activation_attempted_; | |
114 } | 115 } |
115 | 116 |
116 bool SchedulerStateMachine::HasUpdatedVisibleTilesThisFrame() const { | 117 bool SchedulerStateMachine::HasSentBeginFrameToMainThreadThisFrame() const { |
117 return current_frame_number_ == | 118 return begin_frame_count_ == |
118 last_frame_number_where_update_visible_tiles_was_called_; | 119 last_begin_frame_count_begin_frame_sent_to_main_thread_; |
119 } | 120 } |
120 | 121 |
121 void SchedulerStateMachine::SetPostCommitFlags() { | 122 bool SchedulerStateMachine::HasUpdatedVisibleTilesThisDrawAttempt() const { |
122 // This post-commit work is common to both completed and aborted commits. | 123 return draw_attempt_count_ == |
123 if (needs_forced_redraw_after_next_commit_) { | 124 last_draw_attempt_count_update_visible_tiles_was_called_; |
124 needs_forced_redraw_after_next_commit_ = false; | 125 } |
125 needs_forced_redraw_ = true; | 126 |
127 bool SchedulerStateMachine::HasActivatedPendingTreeThisDrawAttempt() const { | |
128 return draw_attempt_count_ == | |
129 last_draw_attempt_count_tree_activation_attempted_; | |
130 } | |
131 | |
132 void SchedulerStateMachine::HandleCommitInternal(bool commit_was_aborted) { | |
133 commit_count_++; | |
134 draw_attempt_count_++; | |
135 | |
136 // If we are impl-side-painting but the commit was aborted, then we behave | |
137 // as if we are not impl-side-painting since there is no pending tree. | |
138 if (settings_.impl_side_painting && !commit_was_aborted) { | |
139 commit_state_ = COMMIT_STATE_WAITING_FOR_ACTIVATION; | |
140 | |
141 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) | |
142 output_surface_state_ = OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION; | |
143 | |
144 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_COMMIT) | |
145 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION; | |
146 else if (readback_state_ == READBACK_STATE_FORCED_COMMIT_PENDING) | |
147 readback_state_ = READBACK_STATE_WAITING_FOR_ACTIVATION; | |
148 else if (readback_state_ == READBACK_STATE_REPLACEMENT_COMMIT_PENDING) | |
149 readback_state_ = READBACK_STATE_REPLACEMENT_COMMIT_ACTIVATING; | |
150 | |
151 } else { | |
152 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) { | |
153 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; | |
154 needs_redraw_ = true; | |
155 } | |
156 | |
157 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_COMMIT) | |
158 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_DRAW; | |
159 else if (readback_state_ == READBACK_STATE_FORCED_COMMIT_PENDING) | |
160 readback_state_ = READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK; | |
161 else if (readback_state_ == READBACK_STATE_REPLACEMENT_COMMIT_PENDING) | |
162 readback_state_ = READBACK_STATE_IDLE; | |
163 | |
164 if (draw_if_possible_failed_) { | |
165 last_begin_frame_count_draw_was_called_ = -1; | |
166 last_draw_attempt_count_draw_was_called_ = -1; | |
167 } | |
168 | |
169 if (commit_was_aborted) { | |
170 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW || | |
171 readback_state_ == READBACK_STATE_FORCED_COMMIT_PENDING) | |
172 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; | |
173 else | |
174 commit_state_ = COMMIT_STATE_IDLE; | |
175 } else { | |
176 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; | |
177 active_tree_has_been_drawn_ = false; | |
178 needs_redraw_ = true; | |
179 } | |
126 } | 180 } |
127 if (needs_redraw_after_next_commit_) { | 181 |
128 needs_redraw_after_next_commit_ = false; | |
129 needs_redraw_ = true; | |
130 } | |
131 texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD; | 182 texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD; |
132 } | 183 } |
133 | 184 |
134 bool SchedulerStateMachine::DrawSuspendedUntilCommit() const { | 185 bool SchedulerStateMachine::DrawSuspendedUntilCommit() const { |
135 if (!can_draw_) | 186 if (!can_draw_) |
136 return true; | 187 return true; |
137 if (!visible_) | 188 if (!visible_) |
138 return true; | 189 return true; |
139 if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD) | 190 if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD) |
140 return true; | 191 return true; |
141 return false; | 192 return false; |
142 } | 193 } |
143 | 194 |
144 bool SchedulerStateMachine::ScheduledToDraw() const { | 195 bool SchedulerStateMachine::ScheduledToDraw() const { |
145 if (!needs_redraw_) | 196 if (!needs_redraw_) |
146 return false; | 197 return false; |
147 if (DrawSuspendedUntilCommit()) | 198 if (DrawSuspendedUntilCommit()) |
148 return false; | 199 return false; |
149 return true; | 200 return true; |
150 } | 201 } |
151 | 202 |
152 bool SchedulerStateMachine::ShouldDraw() const { | 203 bool SchedulerStateMachine::ShouldDraw() const { |
153 if (needs_forced_redraw_) | 204 if (HasDrawnThisDrawAttempt()) |
205 return false; | |
206 | |
207 // After a readback, make sure not to draw again until we've replaced the | |
208 // readback commit with a real one. | |
209 if (readback_state_ == READBACK_STATE_REPLACEMENT_COMMIT_PENDING || | |
210 readback_state_ == READBACK_STATE_REPLACEMENT_COMMIT_ACTIVATING) | |
211 return false; | |
212 | |
213 // Draw outside of the BeginFrame deadline for readbacks. | |
214 if (readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK) { | |
215 DCHECK_EQ(commit_state_, COMMIT_STATE_WAITING_FOR_FIRST_DRAW); | |
154 return true; | 216 return true; |
217 } | |
218 | |
219 // If we've lost the output surface or draw is suspended, we want to be able | |
220 // to abort a draw and make forward progress to unblock the main thread. | |
221 if (output_surface_state_ != OUTPUT_SURFACE_ACTIVE || | |
222 DrawSuspendedUntilCommit()) { | |
223 return !active_tree_has_been_drawn_ && | |
224 (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_DRAW || | |
225 commit_state_ == COMMIT_STATE_WAITING_FOR_ACTIVATION || | |
226 (output_surface_state_ != OUTPUT_SURFACE_ACTIVE && | |
227 !active_tree_is_null_)); | |
enne (OOO)
2013/08/06 23:35:16
I think my confusion about check for the active_tr
brianderson
2013/08/07 01:55:51
DrawSuspendedUntilCommit takes into account !can_d
enne (OOO)
2013/08/07 15:44:19
Thanks for all the explanation. If it's not neces
| |
228 } | |
229 | |
230 // Except for the cases above, do not draw outside of the BeginFrame deadline. | |
231 if (begin_frame_state_ != BEGIN_FRAME_STATE_INSIDE_DEADLINE) | |
232 return false; | |
233 | |
234 // Only handle forced redraws due to timeouts on the regular deadline. | |
235 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) { | |
236 DCHECK_EQ(commit_state_, COMMIT_STATE_WAITING_FOR_FIRST_DRAW); | |
237 return true; | |
238 } | |
155 | 239 |
156 if (!ScheduledToDraw()) | 240 if (!ScheduledToDraw()) |
157 return false; | 241 return false; |
158 if (!inside_begin_frame_) | |
159 return false; | |
160 if (HasDrawnThisFrame()) | 242 if (HasDrawnThisFrame()) |
161 return false; | 243 return false; |
162 if (output_surface_state_ != OUTPUT_SURFACE_ACTIVE) | 244 if (output_surface_state_ != OUTPUT_SURFACE_ACTIVE) |
163 return false; | 245 return false; |
164 return true; | 246 return true; |
165 } | 247 } |
166 | 248 |
167 bool SchedulerStateMachine::ShouldAttemptTreeActivation() const { | 249 bool SchedulerStateMachine::ShouldActivatePendingTree() const { |
168 return has_pending_tree_ && inside_begin_frame_ && | 250 // Some quick early outs. |
169 !HasAttemptedTreeActivationThisFrame(); | 251 if (!has_pending_tree_) |
252 return false; | |
253 if (HasActivatedPendingTreeThisDrawAttempt()) | |
254 return false; | |
255 | |
256 // If this is our first activation, we don't want to activate early. | |
257 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION) | |
258 return pending_tree_is_ready_for_activation_; | |
259 | |
260 // In these cases, we want to activate even if the pending tree isn't ready | |
261 // because we aren't going to draw the pending tree or need to make | |
262 // forward progress to unblock the main thread. | |
263 if (!visible_ || | |
264 output_surface_state_ == OUTPUT_SURFACE_LOST || | |
265 output_surface_state_ == OUTPUT_SURFACE_CREATING || | |
266 output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) | |
267 return true; | |
268 | |
269 // After this line, we only want to activate if we are ready to activate. | |
270 if (!pending_tree_is_ready_for_activation_) | |
271 return false; | |
272 | |
273 // We do not want to activate a second tree before drawing the first one. | |
274 // Note: If we cannot draw, activation will eventually be unblocked by | |
275 // ACTION_DRAW_AND_SWAP_ABORT which will set active_tree_has_been_drawn_. | |
276 return active_tree_has_been_drawn_ || active_tree_is_null_; | |
enne (OOO)
2013/08/06 23:35:16
CanDraw already includes a null root layer check (
| |
170 } | 277 } |
171 | 278 |
172 bool SchedulerStateMachine::ShouldUpdateVisibleTiles() const { | 279 bool SchedulerStateMachine::ShouldUpdateVisibleTiles() const { |
173 if (!settings_.impl_side_painting) | 280 if (!settings_.impl_side_painting) |
174 return false; | 281 return false; |
175 if (HasUpdatedVisibleTilesThisFrame()) | 282 if (HasUpdatedVisibleTilesThisDrawAttempt()) |
176 return false; | 283 return false; |
177 | 284 |
178 return ShouldAttemptTreeActivation() || ShouldDraw() || | 285 return ShouldActivatePendingTree() || ShouldDraw() || |
179 swap_used_incomplete_tile_; | 286 swap_used_incomplete_tile_; |
180 } | 287 } |
181 | 288 |
182 bool SchedulerStateMachine::ShouldAcquireLayerTexturesForMainThread() const { | 289 bool SchedulerStateMachine::ShouldAcquireLayerTexturesForMainThread() const { |
183 if (!main_thread_needs_layer_textures_) | 290 if (!main_thread_needs_layer_textures_) |
184 return false; | 291 return false; |
185 if (texture_state_ == LAYER_TEXTURE_STATE_UNLOCKED) | 292 if (texture_state_ == LAYER_TEXTURE_STATE_UNLOCKED) |
186 return true; | 293 return true; |
187 DCHECK_EQ(texture_state_, LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD); | 294 DCHECK_EQ(texture_state_, LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD); |
188 // Transfer the lock from impl thread to main thread immediately if the | 295 // Transfer the lock from impl thread to main thread immediately if the |
189 // impl thread is not even scheduled to draw. Guards against deadlocking. | 296 // impl thread is not even scheduled to draw. Guards against deadlocking. |
190 if (!ScheduledToDraw()) | 297 if (!ScheduledToDraw()) |
191 return true; | 298 return true; |
192 if (!BeginFrameNeededToDrawByImplThread()) | 299 if (!BeginFrameNeededToDrawByImplThread()) |
193 return true; | 300 return true; |
194 return false; | 301 return false; |
195 } | 302 } |
196 | 303 |
304 bool SchedulerStateMachine::ShouldSendBeginFrameToMainThread() const { | |
305 if (HasSentBeginFrameToMainThreadThisFrame()) | |
306 return false; | |
307 | |
308 // Only send BeginFrame to the main thread when idle. | |
309 if (commit_state_ != COMMIT_STATE_IDLE) | |
310 return false; | |
311 | |
312 // We can't accept a commit if we have a pending tree. | |
313 if (has_pending_tree_) | |
314 return false; | |
315 | |
316 // We want to handle readback commits ASAP. | |
317 if (readback_state_ == READBACK_STATE_FORCED_COMMIT_REQUESTED) | |
318 return !CommitPending(); | |
319 | |
320 // We want to start the first commit after we get a new output surface | |
321 // immediately. | |
322 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT | |
323 && needs_commit_) | |
324 return true; | |
325 | |
326 // We usually want to slave the main thread's BeginFrame to the impl thread's | |
327 // BeginFrame. However, if we aren't expecting a BeginFrame on the impl | |
328 // thread, we should send a BeginFrame to the main thread anyway to make | |
329 // progress. | |
330 // TODO(brianderson): Also allow sending BeginFrame to main thread while idle | |
331 // when the main thread isn't consuming user input. | |
332 if (begin_frame_state_ == BEGIN_FRAME_STATE_IDLE && | |
333 BeginFrameNeededByImplThread()) | |
334 return false; | |
335 | |
336 // Do not send begin frame to main thread in the deadline until we have drawn. | |
337 // We have a train to catch! | |
338 if (begin_frame_state_ == BEGIN_FRAME_STATE_INSIDE_DEADLINE && | |
339 !HasDrawnThisFrame()) | |
340 return false; | |
341 | |
342 // If not impl-side-painting, do not send a BeginFrame to the main thread if | |
343 // we haven't drawn the active tree. Otherwise, the commit overwrite the | |
344 // active tree before we have a chance to draw it. | |
345 if (!settings_.impl_side_painting && | |
346 !active_tree_has_been_drawn_ && | |
347 !active_tree_is_null_) | |
348 return false; | |
349 | |
350 bool can_commit = needs_commit_ && | |
351 (visible_ || | |
352 forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_COMMIT); | |
353 return can_commit && | |
354 (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_COMMIT || | |
355 HasInitializedOutputSurface()); | |
356 } | |
357 | |
197 SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const { | 358 SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const { |
198 if (ShouldAcquireLayerTexturesForMainThread()) | 359 if (ShouldAcquireLayerTexturesForMainThread()) |
199 return ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD; | 360 return ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD; |
200 | 361 |
201 switch (commit_state_) { | 362 switch (commit_state_) { |
202 case COMMIT_STATE_IDLE: { | 363 case COMMIT_STATE_IDLE: |
203 if (output_surface_state_ != OUTPUT_SURFACE_ACTIVE && | 364 if (ShouldSendBeginFrameToMainThread()) |
204 needs_forced_redraw_) | 365 return ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD; |
205 return ACTION_DRAW_FORCED; | |
206 if (output_surface_state_ != OUTPUT_SURFACE_ACTIVE && | |
207 needs_forced_commit_) | |
208 // TODO(enne): Should probably drop the active tree on force commit. | |
209 return has_pending_tree_ ? ACTION_NONE | |
210 : ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD; | |
211 if (output_surface_state_ == OUTPUT_SURFACE_LOST && can_start_) | 366 if (output_surface_state_ == OUTPUT_SURFACE_LOST && can_start_) |
212 return ACTION_BEGIN_OUTPUT_SURFACE_CREATION; | 367 return ACTION_BEGIN_OUTPUT_SURFACE_CREATION; |
213 if (output_surface_state_ == OUTPUT_SURFACE_CREATING) | 368 if (output_surface_state_ == OUTPUT_SURFACE_CREATING) |
214 return ACTION_NONE; | 369 return ACTION_NONE; |
215 if (ShouldUpdateVisibleTiles()) | 370 if (ShouldUpdateVisibleTiles()) |
216 return ACTION_UPDATE_VISIBLE_TILES; | 371 return ACTION_UPDATE_VISIBLE_TILES; |
217 if (ShouldAttemptTreeActivation()) | 372 if (ShouldActivatePendingTree()) |
218 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED; | 373 return ACTION_ACTIVATE_PENDING_TREE; |
219 if (ShouldDraw()) { | 374 if (ShouldDraw()) { |
220 return needs_forced_redraw_ ? ACTION_DRAW_FORCED | 375 if (output_surface_state_ != OUTPUT_SURFACE_ACTIVE || |
221 : ACTION_DRAW_IF_POSSIBLE; | 376 DrawSuspendedUntilCommit()) |
377 return ACTION_DRAW_AND_SWAP_ABORT; | |
378 else | |
379 return ACTION_DRAW_AND_SWAP_IF_POSSIBLE; | |
222 } | 380 } |
223 bool can_commit_this_frame = | |
224 visible_ && | |
225 current_frame_number_ > | |
226 last_frame_number_where_begin_frame_sent_to_main_thread_; | |
227 if (needs_commit_ && ((can_commit_this_frame && | |
228 output_surface_state_ == OUTPUT_SURFACE_ACTIVE) || | |
229 needs_forced_commit_)) | |
230 // TODO(enne): Should probably drop the active tree on force commit. | |
231 return has_pending_tree_ ? ACTION_NONE | |
232 : ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD; | |
233 return ACTION_NONE; | 381 return ACTION_NONE; |
234 } | 382 |
235 case COMMIT_STATE_FRAME_IN_PROGRESS: | 383 case COMMIT_STATE_FRAME_IN_PROGRESS: |
236 if (ShouldUpdateVisibleTiles()) | 384 if (ShouldUpdateVisibleTiles()) |
237 return ACTION_UPDATE_VISIBLE_TILES; | 385 return ACTION_UPDATE_VISIBLE_TILES; |
238 if (ShouldAttemptTreeActivation()) | 386 if (ShouldActivatePendingTree()) |
239 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED; | 387 return ACTION_ACTIVATE_PENDING_TREE; |
240 if (ShouldDraw()) { | 388 if (ShouldDraw()) { |
241 return needs_forced_redraw_ ? ACTION_DRAW_FORCED | 389 if (output_surface_state_ != OUTPUT_SURFACE_ACTIVE || |
242 : ACTION_DRAW_IF_POSSIBLE; | 390 DrawSuspendedUntilCommit()) |
391 return ACTION_DRAW_AND_SWAP_ABORT; | |
392 else | |
393 return ACTION_DRAW_AND_SWAP_IF_POSSIBLE; | |
243 } | 394 } |
244 return ACTION_NONE; | 395 return ACTION_NONE; |
245 | 396 |
246 case COMMIT_STATE_READY_TO_COMMIT: | 397 case COMMIT_STATE_READY_TO_COMMIT: |
247 return ACTION_COMMIT; | 398 return ACTION_COMMIT; |
248 | 399 |
400 case COMMIT_STATE_WAITING_FOR_ACTIVATION: { | |
401 if (ShouldUpdateVisibleTiles()) | |
402 return ACTION_UPDATE_VISIBLE_TILES; | |
403 if (ShouldActivatePendingTree()) | |
404 return ACTION_ACTIVATE_PENDING_TREE; | |
405 if (ShouldDraw()) { | |
406 if (output_surface_state_ != OUTPUT_SURFACE_ACTIVE || | |
407 DrawSuspendedUntilCommit()) | |
408 return ACTION_DRAW_AND_SWAP_ABORT; | |
409 else | |
410 return ACTION_DRAW_AND_SWAP_IF_POSSIBLE; | |
411 } | |
412 return ACTION_NONE; | |
413 } | |
414 | |
249 case COMMIT_STATE_WAITING_FOR_FIRST_DRAW: { | 415 case COMMIT_STATE_WAITING_FOR_FIRST_DRAW: { |
250 if (ShouldUpdateVisibleTiles()) | 416 if (ShouldUpdateVisibleTiles()) |
251 return ACTION_UPDATE_VISIBLE_TILES; | 417 return ACTION_UPDATE_VISIBLE_TILES; |
252 if (ShouldAttemptTreeActivation()) | 418 if (ShouldActivatePendingTree()) |
253 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED; | 419 return ACTION_ACTIVATE_PENDING_TREE; |
254 if (ShouldDraw() || output_surface_state_ == OUTPUT_SURFACE_LOST) { | 420 if (ShouldDraw()) { |
255 return needs_forced_redraw_ ? ACTION_DRAW_FORCED | 421 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) |
256 : ACTION_DRAW_IF_POSSIBLE; | 422 return ACTION_DRAW_AND_SWAP_FORCED; |
423 else if (readback_state_ == | |
424 READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK) | |
425 return ACTION_DRAW_AND_READBACK; | |
426 else if (output_surface_state_ != OUTPUT_SURFACE_ACTIVE || | |
427 DrawSuspendedUntilCommit()) | |
428 return ACTION_DRAW_AND_SWAP_ABORT; | |
429 else | |
430 return ACTION_DRAW_AND_SWAP_IF_POSSIBLE; | |
257 } | 431 } |
258 // COMMIT_STATE_WAITING_FOR_FIRST_DRAW wants to enforce a draw. If | |
259 // can_draw_ is false or textures are not available, proceed to the next | |
260 // step (similar as in COMMIT_STATE_IDLE). | |
261 bool can_commit = | |
262 needs_forced_commit_ || | |
263 (visible_ && | |
264 current_frame_number_ > | |
265 last_frame_number_where_begin_frame_sent_to_main_thread_); | |
266 if (needs_commit_ && can_commit && DrawSuspendedUntilCommit()) | |
267 return has_pending_tree_ ? ACTION_NONE | |
268 : ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD; | |
269 return ACTION_NONE; | 432 return ACTION_NONE; |
270 } | 433 } |
271 | |
272 case COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW: | |
273 if (ShouldUpdateVisibleTiles()) | |
274 return ACTION_UPDATE_VISIBLE_TILES; | |
275 if (ShouldAttemptTreeActivation()) | |
276 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED; | |
277 if (needs_forced_redraw_) | |
278 return ACTION_DRAW_FORCED; | |
279 return ACTION_NONE; | |
280 } | 434 } |
281 NOTREACHED(); | 435 NOTREACHED(); |
282 return ACTION_NONE; | 436 return ACTION_NONE; |
283 } | 437 } |
284 | 438 |
285 void SchedulerStateMachine::UpdateState(Action action) { | 439 void SchedulerStateMachine::UpdateState(Action action) { |
286 switch (action) { | 440 switch (action) { |
287 case ACTION_NONE: | 441 case ACTION_NONE: |
288 return; | 442 return; |
289 | 443 |
290 case ACTION_UPDATE_VISIBLE_TILES: | 444 case ACTION_UPDATE_VISIBLE_TILES: |
291 last_frame_number_where_update_visible_tiles_was_called_ = | 445 last_draw_attempt_count_update_visible_tiles_was_called_ = |
292 current_frame_number_; | 446 draw_attempt_count_; |
293 return; | 447 return; |
294 | 448 |
295 case ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED: | 449 case ACTION_ACTIVATE_PENDING_TREE: |
296 last_frame_number_where_tree_activation_attempted_ = | 450 last_draw_attempt_count_tree_activation_attempted_ = |
297 current_frame_number_; | 451 draw_attempt_count_; |
298 return; | 452 return; |
299 | 453 |
300 case ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD: | 454 case ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD: |
301 DCHECK(!has_pending_tree_); | 455 DCHECK(!has_pending_tree_); |
302 if (!needs_forced_commit_) { | 456 DCHECK(visible_ || |
303 DCHECK(visible_); | 457 readback_state_ == READBACK_STATE_FORCED_COMMIT_REQUESTED || |
304 DCHECK_GT(current_frame_number_, | 458 forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_COMMIT || |
305 last_frame_number_where_begin_frame_sent_to_main_thread_); | 459 output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT); |
306 } | |
307 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; | 460 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; |
308 needs_commit_ = false; | 461 needs_commit_ = false; |
309 needs_forced_commit_ = false; | 462 if (readback_state_ == READBACK_STATE_FORCED_COMMIT_REQUESTED) |
310 last_frame_number_where_begin_frame_sent_to_main_thread_ = | 463 readback_state_ = READBACK_STATE_FORCED_COMMIT_PENDING; |
311 current_frame_number_; | 464 last_begin_frame_count_begin_frame_sent_to_main_thread_ = |
465 begin_frame_count_; | |
312 return; | 466 return; |
313 | 467 |
314 case ACTION_COMMIT: | 468 case ACTION_COMMIT: |
315 commit_count_++; | 469 HandleCommitInternal(false); |
316 if (expect_immediate_begin_frame_for_main_thread_) | |
317 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW; | |
318 else | |
319 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; | |
320 // When impl-side painting, we draw on activation instead of on commit. | |
321 if (!settings_.impl_side_painting) | |
322 needs_redraw_ = true; | |
323 if (draw_if_possible_failed_) | |
324 last_frame_number_where_draw_was_called_ = -1; | |
325 SetPostCommitFlags(); | |
326 return; | 470 return; |
327 | 471 |
328 case ACTION_DRAW_FORCED: | 472 case ACTION_DRAW_AND_SWAP_IF_POSSIBLE: |
329 case ACTION_DRAW_IF_POSSIBLE: | 473 case ACTION_DRAW_AND_SWAP_FORCED: |
330 needs_redraw_ = false; | 474 case ACTION_DRAW_AND_READBACK: |
331 needs_forced_redraw_ = false; | 475 case ACTION_DRAW_AND_SWAP_ABORT: |
332 draw_if_possible_failed_ = false; | 476 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) { |
333 swap_used_incomplete_tile_ = false; | 477 commit_state_ = COMMIT_STATE_IDLE; |
334 if (inside_begin_frame_) | 478 forced_redraw_state_ = FORCED_REDRAW_STATE_IDLE; |
335 last_frame_number_where_draw_was_called_ = current_frame_number_; | 479 } else if (readback_state_ == |
336 if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW) { | 480 READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK) { |
337 DCHECK(expect_immediate_begin_frame_for_main_thread_); | 481 DCHECK(!has_pending_tree_); |
338 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; | 482 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; |
339 expect_immediate_begin_frame_for_main_thread_ = false; | 483 readback_state_ = READBACK_STATE_REPLACEMENT_COMMIT_PENDING; |
340 } else if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_DRAW) { | 484 } else if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_DRAW) { |
341 commit_state_ = COMMIT_STATE_IDLE; | 485 commit_state_ = COMMIT_STATE_IDLE; |
342 } | 486 } |
487 needs_redraw_ = false; | |
488 draw_if_possible_failed_ = false; | |
489 swap_used_incomplete_tile_ = false; | |
490 last_begin_frame_count_draw_was_called_ = begin_frame_count_; | |
491 last_draw_attempt_count_draw_was_called_ = draw_attempt_count_; | |
343 if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD) | 492 if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD) |
344 texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED; | 493 texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED; |
494 active_tree_has_been_drawn_ = true; | |
345 return; | 495 return; |
346 | 496 |
347 case ACTION_BEGIN_OUTPUT_SURFACE_CREATION: | 497 case ACTION_BEGIN_OUTPUT_SURFACE_CREATION: |
348 DCHECK_EQ(commit_state_, COMMIT_STATE_IDLE); | 498 DCHECK_EQ(commit_state_, COMMIT_STATE_IDLE); |
349 DCHECK_EQ(output_surface_state_, OUTPUT_SURFACE_LOST); | 499 DCHECK_EQ(output_surface_state_, OUTPUT_SURFACE_LOST); |
350 output_surface_state_ = OUTPUT_SURFACE_CREATING; | 500 output_surface_state_ = OUTPUT_SURFACE_CREATING; |
351 return; | 501 return; |
352 | 502 |
353 case ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD: | 503 case ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD: |
354 texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD; | 504 texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD; |
355 main_thread_needs_layer_textures_ = false; | 505 main_thread_needs_layer_textures_ = false; |
356 return; | 506 return; |
357 } | 507 } |
358 } | 508 } |
359 | 509 |
510 void SchedulerStateMachine::AdvanceBeginFrameStateWhenNoActionsRemain() { | |
511 switch (begin_frame_state_) { | |
512 case BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME: | |
513 begin_frame_state_ = BEGIN_FRAME_STATE_DEADLINE_PENDING; | |
514 break; | |
515 case BEGIN_FRAME_STATE_INSIDE_DEADLINE: | |
516 begin_frame_state_ = BEGIN_FRAME_STATE_IDLE; | |
517 break; | |
518 case BEGIN_FRAME_STATE_IDLE: | |
519 case BEGIN_FRAME_STATE_DEADLINE_PENDING: | |
520 break; | |
521 } | |
522 } | |
523 | |
360 void SchedulerStateMachine::SetMainThreadNeedsLayerTextures() { | 524 void SchedulerStateMachine::SetMainThreadNeedsLayerTextures() { |
361 DCHECK(!main_thread_needs_layer_textures_); | 525 DCHECK(!main_thread_needs_layer_textures_); |
362 DCHECK_NE(texture_state_, LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD); | 526 DCHECK_NE(texture_state_, LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD); |
363 main_thread_needs_layer_textures_ = true; | 527 main_thread_needs_layer_textures_ = true; |
364 } | 528 } |
365 | 529 |
530 bool SchedulerStateMachine::BeginFrameNeededByImplThread() const { | |
531 return BeginFrameNeededToDrawByImplThread() || | |
532 BeginFrameProactivelyNeededByImplThread(); | |
533 } | |
534 | |
366 bool SchedulerStateMachine::BeginFrameNeededToDrawByImplThread() const { | 535 bool SchedulerStateMachine::BeginFrameNeededToDrawByImplThread() const { |
367 // If we can't draw, don't tick until we are notified that we can draw again. | 536 // If we can't draw, don't tick until we are notified that we can draw again. |
368 if (!can_draw_) | 537 if (!can_draw_) |
369 return false; | 538 return false; |
370 | 539 |
371 if (needs_forced_redraw_) | 540 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) |
372 return true; | 541 return true; |
373 | 542 |
374 if (visible_ && swap_used_incomplete_tile_) | 543 if (visible_ && swap_used_incomplete_tile_) |
375 return true; | 544 return true; |
376 | 545 |
377 return needs_redraw_ && visible_ && | 546 return needs_redraw_ && visible_ && HasInitializedOutputSurface(); |
378 output_surface_state_ == OUTPUT_SURFACE_ACTIVE; | |
379 } | 547 } |
380 | 548 |
381 bool SchedulerStateMachine::ProactiveBeginFrameWantedByImplThread() const { | 549 bool SchedulerStateMachine::BeginFrameProactivelyNeededByImplThread() const { |
382 // Do not be proactive when invisible. | 550 if (settings_.using_synchronous_renderer_compositor) |
383 if (!visible_ || output_surface_state_ != OUTPUT_SURFACE_ACTIVE) | 551 return false; |
552 | |
553 if (!settings_.throttle_frame_production) | |
554 return false; | |
555 | |
556 if (!visible_ || !HasInitializedOutputSurface()) | |
384 return false; | 557 return false; |
385 | 558 |
386 // We should proactively request a BeginFrame if a commit or a tree activation | 559 // We should proactively request a BeginFrame if a commit or a tree activation |
387 // is pending. | 560 // is pending. |
388 return (needs_commit_ || needs_forced_commit_ || | 561 return (needs_commit_ || |
389 commit_state_ != COMMIT_STATE_IDLE || has_pending_tree_); | 562 commit_state_ != COMMIT_STATE_IDLE || |
563 has_pending_tree_); | |
390 } | 564 } |
391 | 565 |
392 void SchedulerStateMachine::DidEnterBeginFrame(const BeginFrameArgs& args) { | 566 void SchedulerStateMachine::OnBeginFrame(const BeginFrameArgs& args) { |
393 current_frame_number_++; | 567 begin_frame_count_++; |
394 inside_begin_frame_ = true; | 568 draw_attempt_count_++; |
395 last_begin_frame_args_ = args; | 569 last_begin_frame_args_ = args; |
570 begin_frame_state_ = BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME; | |
396 } | 571 } |
397 | 572 |
398 void SchedulerStateMachine::DidLeaveBeginFrame() { | 573 bool SchedulerStateMachine::ShouldTriggerBeginFrameDeadlineEarly() const { |
399 inside_begin_frame_ = false; | 574 // TODO(brianderson): This should take into account multiple commit sources. |
575 return begin_frame_state_ == BEGIN_FRAME_STATE_DEADLINE_PENDING && | |
576 !active_tree_has_been_drawn_; | |
400 } | 577 } |
401 | 578 |
402 void SchedulerStateMachine::SetVisible(bool visible) { visible_ = visible; } | 579 bool SchedulerStateMachine::InsideBeginFrame() const { |
580 return begin_frame_state_ != BEGIN_FRAME_STATE_IDLE; | |
581 } | |
582 | |
583 void SchedulerStateMachine::OnBeginFrameDeadline() { | |
584 DCHECK_EQ(begin_frame_state_, BEGIN_FRAME_STATE_DEADLINE_PENDING); | |
585 draw_attempt_count_++; | |
586 begin_frame_state_ = BEGIN_FRAME_STATE_INSIDE_DEADLINE; | |
587 } | |
588 | |
589 void SchedulerStateMachine::SetVisible(bool visible) { | |
590 visible_ = visible; | |
591 } | |
403 | 592 |
404 void SchedulerStateMachine::SetNeedsRedraw() { needs_redraw_ = true; } | 593 void SchedulerStateMachine::SetNeedsRedraw() { needs_redraw_ = true; } |
405 | 594 |
406 void SchedulerStateMachine::DidSwapUseIncompleteTile() { | 595 void SchedulerStateMachine::DidSwapUseIncompleteTile() { |
407 swap_used_incomplete_tile_ = true; | 596 swap_used_incomplete_tile_ = true; |
408 } | 597 } |
409 | 598 |
410 void SchedulerStateMachine::SetNeedsForcedRedraw() { | |
411 needs_forced_redraw_ = true; | |
412 } | |
413 | |
414 void SchedulerStateMachine::DidDrawIfPossibleCompleted(bool success) { | 599 void SchedulerStateMachine::DidDrawIfPossibleCompleted(bool success) { |
415 draw_if_possible_failed_ = !success; | 600 draw_if_possible_failed_ = !success; |
416 if (draw_if_possible_failed_) { | 601 if (draw_if_possible_failed_) { |
417 needs_redraw_ = true; | 602 needs_redraw_ = true; |
418 needs_commit_ = true; | 603 needs_commit_ = true; |
419 consecutive_failed_draws_++; | 604 consecutive_failed_draws_++; |
420 if (settings_.timeout_and_draw_when_animation_checkerboards && | 605 if (settings_.timeout_and_draw_when_animation_checkerboards && |
421 consecutive_failed_draws_ >= | 606 consecutive_failed_draws_ >= |
422 maximum_number_of_failed_draws_before_draw_is_forced_) { | 607 maximum_number_of_failed_draws_before_draw_is_forced_) { |
423 consecutive_failed_draws_ = 0; | 608 consecutive_failed_draws_ = 0; |
424 // We need to force a draw, but it doesn't make sense to do this until | 609 // We need to force a draw, but it doesn't make sense to do this until |
425 // we've committed and have new textures. | 610 // we've committed and have new textures. |
426 needs_forced_redraw_after_next_commit_ = true; | 611 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_COMMIT; |
427 } | 612 } |
428 } else { | 613 } else { |
429 consecutive_failed_draws_ = 0; | 614 consecutive_failed_draws_ = 0; |
430 } | 615 } |
431 } | 616 } |
432 | 617 |
433 void SchedulerStateMachine::SetNeedsCommit() { needs_commit_ = true; } | 618 void SchedulerStateMachine::SetNeedsCommit() { needs_commit_ = true; } |
434 | 619 |
435 void SchedulerStateMachine::SetNeedsForcedCommit() { | 620 void SchedulerStateMachine::SetNeedsForcedCommitForReadback() { |
436 needs_forced_commit_ = true; | 621 DCHECK(readback_state_ == READBACK_STATE_IDLE || |
437 expect_immediate_begin_frame_for_main_thread_ = true; | 622 readback_state_ == READBACK_STATE_REPLACEMENT_COMMIT_PENDING); |
623 if (commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS) | |
624 readback_state_ = READBACK_STATE_FORCED_COMMIT_PENDING; | |
625 else | |
626 readback_state_ = READBACK_STATE_FORCED_COMMIT_REQUESTED; | |
438 } | 627 } |
439 | 628 |
440 void SchedulerStateMachine::FinishCommit() { | 629 void SchedulerStateMachine::FinishCommit() { |
441 DCHECK(commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS || | 630 DCHECK(commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS || |
442 (expect_immediate_begin_frame_for_main_thread_ && | 631 readback_state_ == READBACK_STATE_FORCED_COMMIT_PENDING) |
443 commit_state_ != COMMIT_STATE_IDLE)) | |
444 << ToString(); | 632 << ToString(); |
445 commit_state_ = COMMIT_STATE_READY_TO_COMMIT; | 633 commit_state_ = COMMIT_STATE_READY_TO_COMMIT; |
446 } | 634 } |
447 | 635 |
448 void SchedulerStateMachine::BeginFrameAbortedByMainThread(bool did_handle) { | 636 void SchedulerStateMachine::BeginFrameAbortedByMainThread(bool did_handle) { |
449 DCHECK_EQ(commit_state_, COMMIT_STATE_FRAME_IN_PROGRESS); | 637 DCHECK_EQ(commit_state_, COMMIT_STATE_FRAME_IN_PROGRESS); |
450 if (expect_immediate_begin_frame_for_main_thread_) { | 638 if (readback_state_ == READBACK_STATE_FORCED_COMMIT_REQUESTED) { |
451 expect_immediate_begin_frame_for_main_thread_ = false; | 639 readback_state_ = READBACK_STATE_IDLE; |
452 } else if (did_handle) { | 640 } else if (did_handle) { |
453 commit_state_ = COMMIT_STATE_IDLE; | 641 HandleCommitInternal(true); |
454 SetPostCommitFlags(); | |
455 } else { | 642 } else { |
456 commit_state_ = COMMIT_STATE_IDLE; | 643 commit_state_ = COMMIT_STATE_IDLE; |
457 SetNeedsCommit(); | 644 SetNeedsCommit(); |
458 } | 645 } |
459 } | 646 } |
460 | 647 |
461 void SchedulerStateMachine::DidLoseOutputSurface() { | 648 void SchedulerStateMachine::DidLoseOutputSurface() { |
462 if (output_surface_state_ == OUTPUT_SURFACE_LOST || | 649 if (output_surface_state_ == OUTPUT_SURFACE_LOST || |
463 output_surface_state_ == OUTPUT_SURFACE_CREATING) | 650 output_surface_state_ == OUTPUT_SURFACE_CREATING) |
464 return; | 651 return; |
465 output_surface_state_ = OUTPUT_SURFACE_LOST; | 652 output_surface_state_ = OUTPUT_SURFACE_LOST; |
653 needs_redraw_ = false; | |
466 } | 654 } |
467 | 655 |
468 void SchedulerStateMachine::SetHasPendingTree(bool has_pending_tree) { | 656 void SchedulerStateMachine::NotifyReadyToActivate() { |
657 if (has_pending_tree_) | |
658 pending_tree_is_ready_for_activation_ = true; | |
659 } | |
660 | |
661 void SchedulerStateMachine::SetHasTrees(bool has_pending_tree, | |
662 bool active_tree_is_null) { | |
663 active_tree_is_null_ = active_tree_is_null; | |
664 if (has_pending_tree_ && !has_pending_tree) { | |
665 // There is a new active tree. | |
666 draw_attempt_count_++; | |
667 pending_tree_is_ready_for_activation_ = false; | |
668 active_tree_has_been_drawn_ = false; | |
669 needs_redraw_ = true; | |
670 | |
671 if (draw_if_possible_failed_) { | |
672 last_begin_frame_count_draw_was_called_ = -1; | |
673 last_draw_attempt_count_draw_was_called_ = -1; | |
674 } | |
675 | |
676 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION) | |
677 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; | |
678 | |
679 DCHECK_EQ(COMMIT_STATE_WAITING_FOR_ACTIVATION, commit_state_); | |
680 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION) { | |
681 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; | |
682 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_DRAW; | |
683 } else if (readback_state_ == READBACK_STATE_WAITING_FOR_ACTIVATION) { | |
684 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; | |
685 readback_state_ = READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK; | |
686 } else { | |
687 commit_state_ = COMMIT_STATE_IDLE; | |
688 if (readback_state_ == READBACK_STATE_REPLACEMENT_COMMIT_ACTIVATING) | |
689 readback_state_ = READBACK_STATE_IDLE; | |
690 } | |
691 } else if (!has_pending_tree_ && has_pending_tree) { | |
692 // There is a new pending tree. | |
693 pending_tree_is_ready_for_activation_ = false; | |
694 } | |
695 | |
469 has_pending_tree_ = has_pending_tree; | 696 has_pending_tree_ = has_pending_tree; |
470 } | 697 } |
471 | 698 |
472 void SchedulerStateMachine::SetCanDraw(bool can) { can_draw_ = can; } | 699 void SchedulerStateMachine::SetCanDraw(bool can_draw) { |
700 can_draw_ = can_draw; | |
701 } | |
473 | 702 |
474 void SchedulerStateMachine::DidCreateAndInitializeOutputSurface() { | 703 void SchedulerStateMachine::DidCreateAndInitializeOutputSurface() { |
475 DCHECK_EQ(output_surface_state_, OUTPUT_SURFACE_CREATING); | 704 DCHECK_EQ(output_surface_state_, OUTPUT_SURFACE_CREATING); |
476 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; | 705 output_surface_state_ = OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT; |
477 | 706 if (did_create_and_initialize_first_output_surface_) |
478 if (did_create_and_initialize_first_output_surface_) { | |
479 // TODO(boliu): See if we can remove this when impl-side painting is always | |
480 // on. Does anything on the main thread need to update after recreate? | |
481 needs_commit_ = true; | 707 needs_commit_ = true; |
482 // If anything has requested a redraw, we don't want to actually draw | |
483 // when the output surface is restored until things have a chance to | |
484 // sort themselves out with a commit. | |
485 needs_redraw_ = false; | |
486 } | |
487 needs_redraw_after_next_commit_ = true; | |
488 did_create_and_initialize_first_output_surface_ = true; | 708 did_create_and_initialize_first_output_surface_ = true; |
489 } | 709 } |
490 | 710 |
491 bool SchedulerStateMachine::HasInitializedOutputSurface() const { | 711 bool SchedulerStateMachine::HasInitializedOutputSurface() const { |
492 return output_surface_state_ == OUTPUT_SURFACE_ACTIVE; | 712 return output_surface_state_ != OUTPUT_SURFACE_LOST && |
713 output_surface_state_ != OUTPUT_SURFACE_CREATING; | |
493 } | 714 } |
494 | 715 |
495 void SchedulerStateMachine::SetMaximumNumberOfFailedDrawsBeforeDrawIsForced( | 716 void SchedulerStateMachine::SetMaximumNumberOfFailedDrawsBeforeDrawIsForced( |
496 int num_draws) { | 717 int num_draws) { |
497 maximum_number_of_failed_draws_before_draw_is_forced_ = num_draws; | 718 maximum_number_of_failed_draws_before_draw_is_forced_ = num_draws; |
498 } | 719 } |
499 | 720 |
500 } // namespace cc | 721 } // namespace cc |
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