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Side by Side Diff: cc/scheduler/scheduler_state_machine.cc

Issue 16871016: cc: Use BeginFrameArgs (Closed) Base URL: http://git.chromium.org/chromium/src.git@bfargs2
Patch Set: Fixed all existing tests! New tests pending... Created 7 years, 5 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/scheduler/scheduler_state_machine.h" 5 #include "cc/scheduler/scheduler_state_machine.h"
6 6
7 #include "base/format_macros.h" 7 #include "base/format_macros.h"
8 #include "base/logging.h" 8 #include "base/logging.h"
9 #include "base/strings/stringprintf.h" 9 #include "base/strings/stringprintf.h"
10 10
11 namespace cc { 11 namespace cc {
12 12
13 SchedulerStateMachine::SchedulerStateMachine(const SchedulerSettings& settings) 13 SchedulerStateMachine::SchedulerStateMachine(const SchedulerSettings& settings)
14 : settings_(settings), 14 : settings_(settings),
15 commit_state_(COMMIT_STATE_IDLE), 15 commit_state_(COMMIT_STATE_IDLE),
16 commit_count_(0), 16 commit_count_(0),
17 current_frame_number_(0), 17 begin_frame_count_(0),
18 last_frame_number_where_draw_was_called_(-1), 18 begin_frame_deadline_count_(0),
19 last_frame_number_where_tree_activation_attempted_(-1), 19 draw_attempt_count_(0),
20 last_frame_number_where_check_for_completed_tile_uploads_called_(-1), 20 last_begin_frame_count_draw_was_called_(-1),
21 last_begin_frame_count_begin_frame_sent_to_main_thread_(-1),
22 last_draw_attempt_count_tree_activation_attempted_(-1),
23 last_draw_attempt_count_completed_tile_uploads_checked_(-1),
21 consecutive_failed_draws_(0), 24 consecutive_failed_draws_(0),
22 maximum_number_of_failed_draws_before_draw_is_forced_(3), 25 maximum_number_of_failed_draws_before_draw_is_forced_(3),
23 needs_redraw_(false), 26 needs_redraw_(false),
24 swap_used_incomplete_tile_(false), 27 swap_used_incomplete_tile_(false),
25 needs_forced_redraw_(false), 28 readback_state_(READBACK_STATE_IDLE),
26 needs_forced_redraw_after_next_commit_(false), 29 forced_redraw_state_(FORCED_REDRAW_STATE_IDLE),
27 needs_commit_(false), 30 needs_commit_(false),
28 needs_forced_commit_(false),
29 expect_immediate_begin_frame_for_main_thread_(false),
30 main_thread_needs_layer_textures_(false), 31 main_thread_needs_layer_textures_(false),
31 inside_begin_frame_(false), 32 begin_frame_state_(BEGIN_FRAME_STATE_IDLE),
33 commit_tree_has_been_drawn_(true),
34 active_tree_has_been_drawn_(false),
35 active_tree_is_null_(true),
32 visible_(false), 36 visible_(false),
33 can_start_(false), 37 can_start_(false),
34 can_draw_(false), 38 can_draw_(false),
35 has_pending_tree_(false), 39 has_pending_tree_(false),
36 draw_if_possible_failed_(false), 40 draw_if_possible_failed_(false),
37 texture_state_(LAYER_TEXTURE_STATE_UNLOCKED), 41 texture_state_(LAYER_TEXTURE_STATE_UNLOCKED),
38 output_surface_state_(OUTPUT_SURFACE_LOST), 42 output_surface_state_(OUTPUT_SURFACE_LOST),
39 did_create_and_initialize_first_output_surface_(false) {} 43 did_create_and_initialize_first_output_surface_(false) {}
40 44
41 std::string SchedulerStateMachine::ToString() { 45 std::string SchedulerStateMachine::ToString() {
42 std::string str; 46 std::string str;
43 base::StringAppendF(&str, 47 base::StringAppendF(&str,
44 "settings_.impl_side_painting = %d; ", 48 "settings_.impl_side_painting = %d; ",
45 settings_.impl_side_painting); 49 settings_.impl_side_painting);
46 base::StringAppendF(&str, "commit_state_ = %d; ", commit_state_); 50 base::StringAppendF(&str, "commit_state_ = %d; ", commit_state_);
47 base::StringAppendF(&str, "commit_count_ = %d; ", commit_count_); 51 base::StringAppendF(&str, "commit_count_ = %d; ", commit_count_);
48 base::StringAppendF( 52 base::StringAppendF(&str, "begin_frame_count_ = %d; ",
49 &str, "current_frame_number_ = %d; ", current_frame_number_); 53 begin_frame_count_);
54 base::StringAppendF(&str, "draw_attempt_count_ = %d; ",
55 draw_attempt_count_);
50 base::StringAppendF(&str, 56 base::StringAppendF(&str,
51 "last_frame_number_where_draw_was_called_ = %d; ", 57 "last_begin_frame_count_draw_was_called_ = %d; ",
52 last_frame_number_where_draw_was_called_); 58 last_begin_frame_count_draw_was_called_);
53 base::StringAppendF( 59 base::StringAppendF(
54 &str, 60 &str,
55 "last_frame_number_where_tree_activation_attempted_ = %d; ", 61 "last_draw_attempt_count_tree_activation_attempted_ = %d; ",
56 last_frame_number_where_tree_activation_attempted_); 62 last_draw_attempt_count_tree_activation_attempted_);
57 base::StringAppendF( 63 base::StringAppendF(
58 &str, 64 &str,
59 "last_frame_number_where_check_for_completed_tile_uploads_called_ = %d; ", 65 "last_draw_attempt_count_completed_tile_uploads_checked_ = %d; ",
60 last_frame_number_where_check_for_completed_tile_uploads_called_); 66 last_draw_attempt_count_completed_tile_uploads_checked_);
61 base::StringAppendF( 67 base::StringAppendF(
62 &str, "consecutive_failed_draws_ = %d; ", consecutive_failed_draws_); 68 &str, "consecutive_failed_draws_ = %d; ", consecutive_failed_draws_);
63 base::StringAppendF( 69 base::StringAppendF(
64 &str, 70 &str,
65 "maximum_number_of_failed_draws_before_draw_is_forced_ = %d; ", 71 "maximum_number_of_failed_draws_before_draw_is_forced_ = %d; ",
66 maximum_number_of_failed_draws_before_draw_is_forced_); 72 maximum_number_of_failed_draws_before_draw_is_forced_);
67 base::StringAppendF(&str, "needs_redraw_ = %d; ", needs_redraw_); 73 base::StringAppendF(&str, "needs_redraw_ = %d; ", needs_redraw_);
68 base::StringAppendF( 74 base::StringAppendF(
69 &str, "swap_used_incomplete_tile_ = %d; ", swap_used_incomplete_tile_); 75 &str, "swap_used_incomplete_tile_ = %d; ", swap_used_incomplete_tile_);
70 base::StringAppendF( 76 base::StringAppendF(&str, "readback_state_ = %d; ", readback_state_);
71 &str, "needs_forced_redraw_ = %d; ", needs_forced_redraw_);
72 base::StringAppendF(&str, 77 base::StringAppendF(&str,
73 "needs_forced_redraw_after_next_commit_ = %d; ", 78 "forced_redraw_state_ = %d; ",
74 needs_forced_redraw_after_next_commit_); 79 forced_redraw_state_);
75 base::StringAppendF(&str, "needs_commit_ = %d; ", needs_commit_); 80 base::StringAppendF(&str, "needs_commit_ = %d; ", needs_commit_);
76 base::StringAppendF(
77 &str, "needs_forced_commit_ = %d; ", needs_forced_commit_);
78 base::StringAppendF(&str,
79 "expect_immediate_begin_frame_for_main_thread_ = %d; ",
80 expect_immediate_begin_frame_for_main_thread_);
81 base::StringAppendF(&str, 81 base::StringAppendF(&str,
82 "main_thread_needs_layer_textures_ = %d; ", 82 "main_thread_needs_layer_textures_ = %d; ",
83 main_thread_needs_layer_textures_); 83 main_thread_needs_layer_textures_);
84 base::StringAppendF(&str, "inside_begin_frame_ = %d; ", 84 base::StringAppendF(&str, "begin_frame_state_ = %d; ", begin_frame_state_);
85 inside_begin_frame_);
86 base::StringAppendF(&str, "last_frame_time_ = %"PRId64"; ", 85 base::StringAppendF(&str, "last_frame_time_ = %"PRId64"; ",
87 (last_begin_frame_args_.frame_time - base::TimeTicks()) 86 (last_begin_frame_args_.frame_time - base::TimeTicks())
88 .InMilliseconds()); 87 .InMilliseconds());
89 base::StringAppendF(&str, "last_deadline_ = %"PRId64"; ", 88 base::StringAppendF(&str, "last_deadline_ = %"PRId64"; ",
90 (last_begin_frame_args_.deadline - base::TimeTicks()).InMilliseconds()); 89 (last_begin_frame_args_.deadline - base::TimeTicks()).InMilliseconds());
91 base::StringAppendF(&str, "last_interval_ = %"PRId64"; ", 90 base::StringAppendF(&str, "last_interval_ = %"PRId64"; ",
92 last_begin_frame_args_.interval.InMilliseconds()); 91 last_begin_frame_args_.interval.InMilliseconds());
93 base::StringAppendF(&str, "visible_ = %d; ", visible_); 92 base::StringAppendF(&str, "visible_ = %d; ", visible_);
94 base::StringAppendF(&str, "can_start_ = %d; ", can_start_); 93 base::StringAppendF(&str, "can_start_ = %d; ", can_start_);
95 base::StringAppendF(&str, "can_draw_ = %d; ", can_draw_); 94 base::StringAppendF(&str, "can_draw_ = %d; ", can_draw_);
96 base::StringAppendF( 95 base::StringAppendF(
97 &str, "draw_if_possible_failed_ = %d; ", draw_if_possible_failed_); 96 &str, "draw_if_possible_failed_ = %d; ", draw_if_possible_failed_);
98 base::StringAppendF(&str, "has_pending_tree_ = %d; ", has_pending_tree_); 97 base::StringAppendF(&str, "has_pending_tree_ = %d; ", has_pending_tree_);
98 base::StringAppendF(&str, "commit_tree_has_been_drawn_ = %d; ",
99 commit_tree_has_been_drawn_);
100 base::StringAppendF(&str, "active_tree_has_been_drawn_ = %d; ",
101 active_tree_has_been_drawn_);
102 base::StringAppendF(&str, "active_tree_is_null_ = %d; ",
103 active_tree_is_null_);
99 base::StringAppendF(&str, "texture_state_ = %d; ", texture_state_); 104 base::StringAppendF(&str, "texture_state_ = %d; ", texture_state_);
100 base::StringAppendF( 105 base::StringAppendF(
101 &str, "output_surface_state_ = %d; ", output_surface_state_); 106 &str, "output_surface_state_ = %d; ", output_surface_state_);
102 return str; 107 return str;
103 } 108 }
104 109
105 bool SchedulerStateMachine::HasDrawnThisFrame() const { 110 bool SchedulerStateMachine::HasDrawnThisFrame() const {
106 return current_frame_number_ == last_frame_number_where_draw_was_called_; 111 return begin_frame_count_ == last_begin_frame_count_draw_was_called_;
107 } 112 }
108 113
109 bool SchedulerStateMachine::HasAttemptedTreeActivationThisFrame() const { 114 bool SchedulerStateMachine::HasSentBeginFrameToMainThreadThisFrame() const {
110 return current_frame_number_ == 115 return begin_frame_count_ ==
111 last_frame_number_where_tree_activation_attempted_; 116 last_begin_frame_count_begin_frame_sent_to_main_thread_;
112 } 117 }
113 118
114 bool SchedulerStateMachine::HasCheckedForCompletedTileUploadsThisFrame() const { 119 bool SchedulerStateMachine::HasAttemptedTreeActivationThisDrawAttempt() const {
115 return current_frame_number_ == 120 return draw_attempt_count_ ==
116 last_frame_number_where_check_for_completed_tile_uploads_called_; 121 last_draw_attempt_count_tree_activation_attempted_;
122 }
123
124 bool SchedulerStateMachine::
125 HasCheckedForCompletedTileUploadsThisDrawAttempt() const {
126 return draw_attempt_count_ ==
127 last_draw_attempt_count_completed_tile_uploads_checked_;
117 } 128 }
118 129
119 bool SchedulerStateMachine::DrawSuspendedUntilCommit() const { 130 bool SchedulerStateMachine::DrawSuspendedUntilCommit() const {
120 if (!can_draw_) 131 if (!can_draw_)
121 return true; 132 return true;
122 if (!visible_) 133 if (!visible_)
123 return true; 134 return true;
124 if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD) 135 if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD)
125 return true; 136 return true;
126 return false; 137 return false;
127 } 138 }
128 139
129 bool SchedulerStateMachine::ScheduledToDraw() const { 140 bool SchedulerStateMachine::ScheduledToDraw() const {
130 if (!needs_redraw_) 141 if (!needs_redraw_)
131 return false; 142 return false;
132 if (DrawSuspendedUntilCommit()) 143 if (DrawSuspendedUntilCommit())
133 return false; 144 return false;
134 return true; 145 return true;
135 } 146 }
136 147
137 bool SchedulerStateMachine::ShouldDraw() const { 148 bool SchedulerStateMachine::ShouldDraw() const {
138 if (needs_forced_redraw_) 149 // After a readback, make sure not to draw again until we've replaced the
139 return true; 150 // readback commit with a real one.
151 if (readback_state_ == READBACK_STATE_REPLACEMENT_COMMIT_PENDING ||
152 readback_state_ == READBACK_STATE_REPLACEMENT_COMMIT_ACTIVATING)
153 return false;
140 154
155 // Only draw outside of the BeginFrame deadline for readbacks or if we've
156 // lost the outpust surface or are waiting for a forced draw.
157 if (readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK)
158 return commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW;
159 if (output_surface_state_ == OUTPUT_SURFACE_LOST)
160 return commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_DRAW ||
161 commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW;
162
163 // Never draw outside of the BeginFrame deadline (except for readbacks).
164 if (begin_frame_state_ != BEGIN_FRAME_STATE_INSIDE_DEADLINE)
165 return false;
166 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW)
167 return commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW;
168 if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW)
169 return false;
141 if (!ScheduledToDraw()) 170 if (!ScheduledToDraw())
142 return false; 171 return false;
143 if (!inside_begin_frame_)
144 return false;
145 if (HasDrawnThisFrame()) 172 if (HasDrawnThisFrame())
146 return false; 173 return false;
147 if (output_surface_state_ != OUTPUT_SURFACE_ACTIVE) 174 if (output_surface_state_ != OUTPUT_SURFACE_ACTIVE)
148 return false; 175 return false;
149 return true; 176 return true;
150 } 177 }
151 178
152 bool SchedulerStateMachine::ShouldAttemptTreeActivation() const { 179 bool SchedulerStateMachine::ShouldAttemptTreeActivation() const {
153 return has_pending_tree_ && inside_begin_frame_ && 180 return !HasAttemptedTreeActivationThisDrawAttempt() &&
154 !HasAttemptedTreeActivationThisFrame(); 181 has_pending_tree_ &&
182 (!can_draw_ || !visible_ ||
183 output_surface_state_ != OUTPUT_SURFACE_ACTIVE ||
184 ((active_tree_has_been_drawn_ || active_tree_is_null_) &&
185 begin_frame_state_ != BEGIN_FRAME_STATE_IDLE));
155 } 186 }
156 187
157 bool SchedulerStateMachine::ShouldCheckForCompletedTileUploads() const { 188 bool SchedulerStateMachine::ShouldCheckForCompletedTileUploads() const {
158 if (!settings_.impl_side_painting) 189 if (!settings_.impl_side_painting)
159 return false; 190 return false;
160 if (HasCheckedForCompletedTileUploadsThisFrame()) 191 if (HasCheckedForCompletedTileUploadsThisDrawAttempt())
161 return false; 192 return false;
162 193
163 return ShouldAttemptTreeActivation() || ShouldDraw() || 194 return ShouldAttemptTreeActivation() || ShouldDraw() ||
164 swap_used_incomplete_tile_; 195 swap_used_incomplete_tile_;
165 } 196 }
166 197
167 bool SchedulerStateMachine::ShouldAcquireLayerTexturesForMainThread() const { 198 bool SchedulerStateMachine::ShouldAcquireLayerTexturesForMainThread() const {
168 if (!main_thread_needs_layer_textures_) 199 if (!main_thread_needs_layer_textures_)
169 return false; 200 return false;
170 if (texture_state_ == LAYER_TEXTURE_STATE_UNLOCKED) 201 if (texture_state_ == LAYER_TEXTURE_STATE_UNLOCKED)
171 return true; 202 return true;
172 DCHECK_EQ(texture_state_, LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD); 203 DCHECK_EQ(texture_state_, LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD);
173 // Transfer the lock from impl thread to main thread immediately if the 204 // Transfer the lock from impl thread to main thread immediately if the
174 // impl thread is not even scheduled to draw. Guards against deadlocking. 205 // impl thread is not even scheduled to draw. Guards against deadlocking.
175 if (!ScheduledToDraw()) 206 if (!ScheduledToDraw())
176 return true; 207 return true;
177 if (!BeginFrameNeededToDrawByImplThread()) 208 if (!BeginFrameNeededToDrawByImplThread())
178 return true; 209 return true;
179 return false; 210 return false;
180 } 211 }
181 212
213 bool SchedulerStateMachine::ShouldSendBeginFrameToMainThread() const {
214 if (HasSentBeginFrameToMainThreadThisFrame())
215 return false;
216
217 if (readback_state_ == READBACK_STATE_FORCED_COMMIT_REQUESTED)
218 return true;
219
220 // TODO(brianderson): Allow sending BeginFrame to main thread while idle when
221 // the main thread isn't consuming user input.
222 if (begin_frame_state_ == BEGIN_FRAME_STATE_IDLE &&
223 BeginFrameNeededByImplThread())
224 return false;
225
226 // Do not send begin frame to main thread in the deadline until we have drawn.
227 if (begin_frame_state_ == BEGIN_FRAME_STATE_INSIDE_DEADLINE &&
228 !HasDrawnThisFrame())
229 return false;
230
231 // We can't accept a commit if we have a pending tree.
232 if (has_pending_tree_)
233 return false;
234
235 bool can_commit = needs_commit_ &&
236 (visible_ ||
237 forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_COMMIT);
238 switch (commit_state_) {
239 case COMMIT_STATE_IDLE:
240 return can_commit &&
241 (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_COMMIT ||
242 output_surface_state_ == OUTPUT_SURFACE_ACTIVE);
243
244 // COMMIT_STATE_WAITING_FOR_ACTIVATION wants to enforce activation and
245 // eventually a draw.
246 // COMMIT_STATE_WAITING_FOR_FIRST_DRAW wants to enforce a draw.
247 // If can_draw_ is false or textures are not available, proceed to the
248 // next step (similar as in COMMIT_STATE_IDLE).
249 case COMMIT_STATE_WAITING_FOR_ACTIVATION:
250 case COMMIT_STATE_WAITING_FOR_FIRST_DRAW:
251 return can_commit && DrawSuspendedUntilCommit();
252 default:
253 return false;
254 }
255
256 return false;
257 }
258
182 SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const { 259 SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const {
183 if (ShouldAcquireLayerTexturesForMainThread()) 260 if (ShouldAcquireLayerTexturesForMainThread())
184 return ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD; 261 return ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD;
185 262
186 switch (commit_state_) { 263 switch (commit_state_) {
187 case COMMIT_STATE_IDLE: 264 case COMMIT_STATE_IDLE:
188 if (output_surface_state_ != OUTPUT_SURFACE_ACTIVE && 265 if (output_surface_state_ != OUTPUT_SURFACE_ACTIVE &&
189 needs_forced_redraw_) 266 readback_state_ == READBACK_STATE_FORCED_COMMIT_REQUESTED)
190 return ACTION_DRAW_FORCED;
191 if (output_surface_state_ != OUTPUT_SURFACE_ACTIVE &&
192 needs_forced_commit_)
193 // TODO(enne): Should probably drop the active tree on force commit.
194 return has_pending_tree_ ? ACTION_NONE 267 return has_pending_tree_ ? ACTION_NONE
195 : ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD; 268 : ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD;
196 if (output_surface_state_ == OUTPUT_SURFACE_LOST && can_start_) 269 if (output_surface_state_ == OUTPUT_SURFACE_LOST && can_start_)
197 return ACTION_BEGIN_OUTPUT_SURFACE_CREATION; 270 return ACTION_BEGIN_OUTPUT_SURFACE_CREATION;
198 if (output_surface_state_ == OUTPUT_SURFACE_CREATING) 271 if (output_surface_state_ == OUTPUT_SURFACE_CREATING)
199 return ACTION_NONE; 272 return ACTION_NONE;
200 if (ShouldCheckForCompletedTileUploads()) 273 if (ShouldCheckForCompletedTileUploads())
201 return ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS; 274 return ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS;
202 if (ShouldAttemptTreeActivation()) 275 if (ShouldAttemptTreeActivation())
203 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED; 276 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED;
204 if (ShouldDraw()) { 277 if (ShouldDraw())
205 return needs_forced_redraw_ ? ACTION_DRAW_FORCED 278 return ACTION_DRAW_AND_SWAP_IF_POSSIBLE;
206 : ACTION_DRAW_IF_POSSIBLE; 279 if (ShouldSendBeginFrameToMainThread()) {
280 return ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD;
207 } 281 }
208 if (needs_commit_ &&
209 ((visible_ && output_surface_state_ == OUTPUT_SURFACE_ACTIVE)
210 || needs_forced_commit_))
211 // TODO(enne): Should probably drop the active tree on force commit.
212 return has_pending_tree_ ? ACTION_NONE
213 : ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD;
214 return ACTION_NONE; 282 return ACTION_NONE;
215 283
216 case COMMIT_STATE_FRAME_IN_PROGRESS: 284 case COMMIT_STATE_FRAME_IN_PROGRESS:
217 if (ShouldCheckForCompletedTileUploads()) 285 if (ShouldCheckForCompletedTileUploads())
218 return ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS; 286 return ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS;
219 if (ShouldAttemptTreeActivation()) 287 if (ShouldAttemptTreeActivation())
220 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED; 288 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED;
221 if (ShouldDraw()) { 289 if (ShouldDraw())
222 return needs_forced_redraw_ ? ACTION_DRAW_FORCED 290 return ACTION_DRAW_AND_SWAP_IF_POSSIBLE;
223 : ACTION_DRAW_IF_POSSIBLE;
224 }
225 return ACTION_NONE; 291 return ACTION_NONE;
226 292
227 case COMMIT_STATE_READY_TO_COMMIT: 293 case COMMIT_STATE_READY_TO_COMMIT:
228 return ACTION_COMMIT; 294 return ACTION_COMMIT;
229 295
296 case COMMIT_STATE_WAITING_FOR_ACTIVATION: {
297 if (ShouldCheckForCompletedTileUploads())
298 return ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS;
299 if (ShouldAttemptTreeActivation())
300 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED;
301 if (ShouldDraw())
302 return ACTION_DRAW_AND_SWAP_IF_POSSIBLE;
303 if (ShouldSendBeginFrameToMainThread())
304 return ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD;
305 return ACTION_NONE;
306 }
307
230 case COMMIT_STATE_WAITING_FOR_FIRST_DRAW: { 308 case COMMIT_STATE_WAITING_FOR_FIRST_DRAW: {
231 if (ShouldCheckForCompletedTileUploads()) 309 if (ShouldCheckForCompletedTileUploads())
232 return ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS; 310 return ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS;
233 if (ShouldAttemptTreeActivation()) 311 if (ShouldAttemptTreeActivation())
234 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED; 312 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED;
235 if (ShouldDraw() || output_surface_state_ == OUTPUT_SURFACE_LOST) { 313 if (ShouldDraw())
236 return needs_forced_redraw_ ? ACTION_DRAW_FORCED 314 return ACTION_DRAW_AND_SWAP_IF_POSSIBLE;
237 : ACTION_DRAW_IF_POSSIBLE; 315 if (ShouldSendBeginFrameToMainThread())
238 } 316 return ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD;
239 // COMMIT_STATE_WAITING_FOR_FIRST_DRAW wants to enforce a draw. If
240 // can_draw_ is false or textures are not available, proceed to the next
241 // step (similar as in COMMIT_STATE_IDLE).
242 bool can_commit = visible_ || needs_forced_commit_;
243 if (needs_commit_ && can_commit && DrawSuspendedUntilCommit())
244 return has_pending_tree_ ? ACTION_NONE
245 : ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD;
246 return ACTION_NONE; 317 return ACTION_NONE;
247 } 318 }
248 319
249 case COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW: 320 case COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW:
250 if (ShouldCheckForCompletedTileUploads()) 321 if (ShouldCheckForCompletedTileUploads())
251 return ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS; 322 return ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS;
252 if (ShouldAttemptTreeActivation()) 323 if (ShouldAttemptTreeActivation())
253 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED; 324 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED;
254 if (needs_forced_redraw_) 325 if (ShouldDraw()) {
255 return ACTION_DRAW_FORCED; 326 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW)
327 return ACTION_DRAW_AND_SWAP_FORCED;
328 else if (readback_state_ ==
329 READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK)
330 return ACTION_DRAW_AND_READBACK;
331 NOTREACHED();
332 }
256 return ACTION_NONE; 333 return ACTION_NONE;
257 } 334 }
258 NOTREACHED(); 335 NOTREACHED();
259 return ACTION_NONE; 336 return ACTION_NONE;
260 } 337 }
261 338
262 void SchedulerStateMachine::UpdateState(Action action) { 339 void SchedulerStateMachine::UpdateState(Action action) {
263 switch (action) { 340 switch (action) {
264 case ACTION_NONE: 341 case ACTION_NONE:
265 return; 342 return;
266 343
267 case ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS: 344 case ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS:
268 last_frame_number_where_check_for_completed_tile_uploads_called_ = 345 last_draw_attempt_count_completed_tile_uploads_checked_ =
269 current_frame_number_; 346 draw_attempt_count_;
270 return; 347 return;
271 348
272 case ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED: 349 case ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED:
273 last_frame_number_where_tree_activation_attempted_ = 350 last_draw_attempt_count_tree_activation_attempted_ =
274 current_frame_number_; 351 draw_attempt_count_;
275 return; 352 return;
276 353
277 case ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD: 354 case ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD:
278 DCHECK(!has_pending_tree_); 355 DCHECK(!has_pending_tree_);
279 DCHECK(visible_ || needs_forced_commit_); 356 DCHECK(visible_ ||
357 readback_state_ == READBACK_STATE_FORCED_COMMIT_REQUESTED ||
358 forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_COMMIT);
280 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; 359 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS;
281 needs_commit_ = false; 360 needs_commit_ = false;
282 needs_forced_commit_ = false; 361 if (readback_state_ == READBACK_STATE_FORCED_COMMIT_REQUESTED)
362 readback_state_ = READBACK_STATE_FORCED_COMMIT_PENDING;
363 last_begin_frame_count_begin_frame_sent_to_main_thread_ =
364 begin_frame_count_;
283 return; 365 return;
284 366
285 case ACTION_COMMIT: 367 case ACTION_COMMIT:
286 commit_count_++; 368 commit_count_++;
287 if (expect_immediate_begin_frame_for_main_thread_)
288 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW;
289 else
290 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW;
291 // When impl-side painting, we draw on activation instead of on commit.
292 if (!settings_.impl_side_painting)
293 needs_redraw_ = true;
294 if (draw_if_possible_failed_)
295 last_frame_number_where_draw_was_called_ = -1;
296 369
297 if (needs_forced_redraw_after_next_commit_) { 370 if (settings_.impl_side_painting) {
298 needs_forced_redraw_after_next_commit_ = false; 371 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_COMMIT)
299 needs_forced_redraw_ = true; 372 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION;
373 else if (readback_state_ == READBACK_STATE_FORCED_COMMIT_PENDING)
374 readback_state_ = READBACK_STATE_WAITING_FOR_ACTIVATION;
375 else if (readback_state_ == READBACK_STATE_REPLACEMENT_COMMIT_PENDING)
376 readback_state_ = READBACK_STATE_REPLACEMENT_COMMIT_ACTIVATING;
377 commit_state_ = COMMIT_STATE_WAITING_FOR_ACTIVATION;
378 } else {
379 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_COMMIT) {
380 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_DRAW;
381 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW;
382 } else if (readback_state_ == READBACK_STATE_FORCED_COMMIT_PENDING ||
383 readback_state_ == READBACK_STATE_FORCED_COMMIT_REQUESTED) {
384 readback_state_ = READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK;
385 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW;
386 } else {
387 if (readback_state_ == READBACK_STATE_REPLACEMENT_COMMIT_PENDING)
388 readback_state_ = READBACK_STATE_IDLE;
389 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW;
390 }
300 } 391 }
301 392
393 // When impl-side painting, we draw on activation instead of on commit.
394 if (!settings_.impl_side_painting) {
395 needs_redraw_ = true;
396 if (draw_if_possible_failed_)
397 last_begin_frame_count_draw_was_called_ = -1;
398 }
399 commit_tree_has_been_drawn_ = false;
302 texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD; 400 texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD;
303 return; 401 return;
304 402
305 case ACTION_DRAW_FORCED: 403 case ACTION_DRAW_AND_SWAP_IF_POSSIBLE:
306 case ACTION_DRAW_IF_POSSIBLE: 404 case ACTION_DRAW_AND_SWAP_FORCED:
307 needs_redraw_ = false; 405 case ACTION_DRAW_AND_READBACK:
308 needs_forced_redraw_ = false;
309 draw_if_possible_failed_ = false;
310 swap_used_incomplete_tile_ = false;
311 if (inside_begin_frame_)
312 last_frame_number_where_draw_was_called_ = current_frame_number_;
313 if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW) { 406 if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW) {
314 DCHECK(expect_immediate_begin_frame_for_main_thread_); 407 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) {
315 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; 408 forced_redraw_state_ = FORCED_REDRAW_STATE_IDLE;
316 expect_immediate_begin_frame_for_main_thread_ = false; 409 } else if (readback_state_ ==
410 READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK) {
411 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS;
412 readback_state_ = has_pending_tree_ ?
413 READBACK_STATE_REPLACEMENT_COMMIT_ACTIVATING :
414 READBACK_STATE_REPLACEMENT_COMMIT_PENDING;
415 }
317 } else if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_DRAW) { 416 } else if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_DRAW) {
318 commit_state_ = COMMIT_STATE_IDLE; 417 commit_state_ = COMMIT_STATE_IDLE;
319 } 418 }
419 needs_redraw_ = false;
420 draw_if_possible_failed_ = false;
421 swap_used_incomplete_tile_ = false;
422 last_begin_frame_count_draw_was_called_ = begin_frame_count_;
320 if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD) 423 if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD)
321 texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED; 424 texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED;
425 active_tree_has_been_drawn_ = true;
426 commit_tree_has_been_drawn_ = true;
322 return; 427 return;
323 428
324 case ACTION_BEGIN_OUTPUT_SURFACE_CREATION: 429 case ACTION_BEGIN_OUTPUT_SURFACE_CREATION:
325 DCHECK_EQ(commit_state_, COMMIT_STATE_IDLE); 430 DCHECK_EQ(commit_state_, COMMIT_STATE_IDLE);
326 DCHECK_EQ(output_surface_state_, OUTPUT_SURFACE_LOST); 431 DCHECK_EQ(output_surface_state_, OUTPUT_SURFACE_LOST);
327 output_surface_state_ = OUTPUT_SURFACE_CREATING; 432 output_surface_state_ = OUTPUT_SURFACE_CREATING;
328 return; 433 return;
329 434
330 case ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD: 435 case ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD:
331 texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD; 436 texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD;
332 main_thread_needs_layer_textures_ = false; 437 main_thread_needs_layer_textures_ = false;
333 return; 438 return;
334 } 439 }
335 } 440 }
336 441
442 void SchedulerStateMachine::AdvanceBeginFrameStateWhenNoActionsRemain() {
443 switch (begin_frame_state_) {
444 case BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME:
445 begin_frame_state_ = BEGIN_FRAME_STATE_DEADLINE_PENDING;
446 break;
447 case BEGIN_FRAME_STATE_INSIDE_DEADLINE:
448 begin_frame_state_ = BEGIN_FRAME_STATE_IDLE;
449 break;
450 case BEGIN_FRAME_STATE_IDLE:
451 case BEGIN_FRAME_STATE_DEADLINE_PENDING:
452 break;
453 }
454 }
455
337 void SchedulerStateMachine::SetMainThreadNeedsLayerTextures() { 456 void SchedulerStateMachine::SetMainThreadNeedsLayerTextures() {
338 DCHECK(!main_thread_needs_layer_textures_); 457 DCHECK(!main_thread_needs_layer_textures_);
339 DCHECK_NE(texture_state_, LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD); 458 DCHECK_NE(texture_state_, LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD);
340 main_thread_needs_layer_textures_ = true; 459 main_thread_needs_layer_textures_ = true;
341 } 460 }
342 461
462 bool SchedulerStateMachine::BeginFrameNeededByImplThread() const {
463 return BeginFrameNeededToDrawByImplThread() ||
464 BeginFrameProactivelyNeededByImplThread();
465 }
466
343 bool SchedulerStateMachine::BeginFrameNeededToDrawByImplThread() const { 467 bool SchedulerStateMachine::BeginFrameNeededToDrawByImplThread() const {
344 // If we can't draw, don't tick until we are notified that we can draw again. 468 // If we can't draw, don't tick until we are notified that we can draw again.
345 if (!can_draw_) 469 if (!can_draw_)
346 return false; 470 return false;
347 471
348 if (needs_forced_redraw_) 472 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW)
349 return true; 473 return true;
350 474
351 if (visible_ && swap_used_incomplete_tile_) 475 if (visible_ && swap_used_incomplete_tile_)
352 return true; 476 return true;
353 477
354 return needs_redraw_ && visible_ && 478 return needs_redraw_ && visible_ &&
355 output_surface_state_ == OUTPUT_SURFACE_ACTIVE; 479 output_surface_state_ == OUTPUT_SURFACE_ACTIVE;
356 } 480 }
357 481
358 bool SchedulerStateMachine::ProactiveBeginFrameWantedByImplThread() const { 482 bool SchedulerStateMachine::BeginFrameProactivelyNeededByImplThread() const {
359 // Do not be proactive when invisible. 483 if (settings_.using_synchronous_renderer_compositor)
484 return false;
485
486 if (!settings_.throttle_frame_production)
487 return false;
488
360 if (!visible_ || output_surface_state_ != OUTPUT_SURFACE_ACTIVE) 489 if (!visible_ || output_surface_state_ != OUTPUT_SURFACE_ACTIVE)
361 return false; 490 return false;
362 491
363 // We should proactively request a BeginFrame if a commit or a tree activation 492 // We should proactively request a BeginFrame if a commit or a tree activation
364 // is pending. 493 // is pending.
365 return (needs_commit_ || needs_forced_commit_ || 494 return (needs_commit_ ||
366 commit_state_ != COMMIT_STATE_IDLE || has_pending_tree_); 495 commit_state_ != COMMIT_STATE_IDLE ||
496 has_pending_tree_);
367 } 497 }
368 498
369 void SchedulerStateMachine::DidEnterBeginFrame(const BeginFrameArgs& args) { 499 void SchedulerStateMachine::OnBeginFrame(const BeginFrameArgs& args) {
370 inside_begin_frame_ = true; 500 begin_frame_count_++;
501 draw_attempt_count_++;
371 last_begin_frame_args_ = args; 502 last_begin_frame_args_ = args;
503 begin_frame_state_ = BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME;
372 } 504 }
373 505
374 void SchedulerStateMachine::DidLeaveBeginFrame() { 506 bool SchedulerStateMachine::ShouldTriggerBeginFrameDeadlineEarly() const {
375 current_frame_number_++; 507 // TODO(brianderson): This should take into account multiple commit sources.
376 inside_begin_frame_ = false; 508 return begin_frame_state_ == BEGIN_FRAME_STATE_DEADLINE_PENDING &&
509 WillDrawNewTree();
377 } 510 }
378 511
379 void SchedulerStateMachine::SetVisible(bool visible) { visible_ = visible; } 512 bool SchedulerStateMachine::InsideBeginFrame() const {
513 return begin_frame_state_ != BEGIN_FRAME_STATE_IDLE;
514 }
515
516 bool SchedulerStateMachine::WillDrawNewTree() const {
517 if (settings_.impl_side_painting)
518 return !active_tree_has_been_drawn_;
519 else
520 return !commit_tree_has_been_drawn_;
521 }
522
523 void SchedulerStateMachine::OnBeginFrameDeadline() {
524 DCHECK_EQ(begin_frame_state_, BEGIN_FRAME_STATE_DEADLINE_PENDING);
525 begin_frame_deadline_count_++;
526 draw_attempt_count_++;
527 begin_frame_state_ = BEGIN_FRAME_STATE_INSIDE_DEADLINE;
528 }
529
530 void SchedulerStateMachine::SetVisible(bool visible) {
531 visible_ = visible;
532 }
380 533
381 void SchedulerStateMachine::SetNeedsRedraw() { needs_redraw_ = true; } 534 void SchedulerStateMachine::SetNeedsRedraw() { needs_redraw_ = true; }
382 535
383 void SchedulerStateMachine::DidSwapUseIncompleteTile() { 536 void SchedulerStateMachine::DidSwapUseIncompleteTile() {
384 swap_used_incomplete_tile_ = true; 537 swap_used_incomplete_tile_ = true;
385 } 538 }
386 539
387 void SchedulerStateMachine::SetNeedsForcedRedraw() {
388 needs_forced_redraw_ = true;
389 }
390
391 void SchedulerStateMachine::DidDrawIfPossibleCompleted(bool success) { 540 void SchedulerStateMachine::DidDrawIfPossibleCompleted(bool success) {
392 draw_if_possible_failed_ = !success; 541 draw_if_possible_failed_ = !success;
393 if (draw_if_possible_failed_) { 542 if (draw_if_possible_failed_) {
394 needs_redraw_ = true; 543 needs_redraw_ = true;
395 needs_commit_ = true; 544 needs_commit_ = true;
396 consecutive_failed_draws_++; 545 consecutive_failed_draws_++;
397 if (settings_.timeout_and_draw_when_animation_checkerboards && 546 if (settings_.timeout_and_draw_when_animation_checkerboards &&
398 consecutive_failed_draws_ >= 547 consecutive_failed_draws_ >=
399 maximum_number_of_failed_draws_before_draw_is_forced_) { 548 maximum_number_of_failed_draws_before_draw_is_forced_) {
400 consecutive_failed_draws_ = 0; 549 consecutive_failed_draws_ = 0;
401 // We need to force a draw, but it doesn't make sense to do this until 550 // We need to force a draw, but it doesn't make sense to do this until
402 // we've committed and have new textures. 551 // we've committed and have new textures.
403 needs_forced_redraw_after_next_commit_ = true; 552 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_COMMIT;
404 } 553 }
405 } else { 554 } else {
406 consecutive_failed_draws_ = 0; 555 consecutive_failed_draws_ = 0;
407 } 556 }
408 } 557 }
409 558
410 void SchedulerStateMachine::SetNeedsCommit() { needs_commit_ = true; } 559 void SchedulerStateMachine::SetNeedsCommit() { needs_commit_ = true; }
411 560
412 void SchedulerStateMachine::SetNeedsForcedCommit() { 561 void SchedulerStateMachine::SetNeedsForcedCommitForReadback() {
413 needs_forced_commit_ = true; 562 DCHECK_EQ(readback_state_, READBACK_STATE_IDLE);
414 expect_immediate_begin_frame_for_main_thread_ = true; 563 readback_state_ = READBACK_STATE_FORCED_COMMIT_REQUESTED;
415 } 564 }
416 565
417 void SchedulerStateMachine::FinishCommit() { 566 void SchedulerStateMachine::FinishCommit() {
418 DCHECK(commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS || 567 DCHECK(commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS ||
419 (expect_immediate_begin_frame_for_main_thread_ && 568 (readback_state_ == READBACK_STATE_FORCED_COMMIT_REQUESTED &&
420 commit_state_ != COMMIT_STATE_IDLE)) 569 commit_state_ != COMMIT_STATE_IDLE))
421 << ToString(); 570 << ToString();
422 commit_state_ = COMMIT_STATE_READY_TO_COMMIT; 571 commit_state_ = COMMIT_STATE_READY_TO_COMMIT;
423 } 572 }
424 573
425 void SchedulerStateMachine::BeginFrameAbortedByMainThread() { 574 void SchedulerStateMachine::BeginFrameAbortedByMainThread() {
426 DCHECK_EQ(commit_state_, COMMIT_STATE_FRAME_IN_PROGRESS); 575 DCHECK_EQ(commit_state_, COMMIT_STATE_FRAME_IN_PROGRESS) << ToString();
427 if (expect_immediate_begin_frame_for_main_thread_) { 576 if (readback_state_ == READBACK_STATE_FORCED_COMMIT_REQUESTED) {
428 expect_immediate_begin_frame_for_main_thread_ = false; 577 readback_state_ = READBACK_STATE_IDLE;
429 } else { 578 } else {
430 commit_state_ = COMMIT_STATE_IDLE; 579 commit_state_ = COMMIT_STATE_IDLE;
431 SetNeedsCommit(); 580 SetNeedsCommit();
432 } 581 }
433 } 582 }
434 583
435 void SchedulerStateMachine::DidLoseOutputSurface() { 584 void SchedulerStateMachine::DidLoseOutputSurface() {
436 if (output_surface_state_ == OUTPUT_SURFACE_LOST || 585 if (output_surface_state_ == OUTPUT_SURFACE_LOST ||
437 output_surface_state_ == OUTPUT_SURFACE_CREATING) 586 output_surface_state_ == OUTPUT_SURFACE_CREATING)
438 return; 587 return;
439 output_surface_state_ = OUTPUT_SURFACE_LOST; 588 output_surface_state_ = OUTPUT_SURFACE_LOST;
440 } 589 }
441 590
442 void SchedulerStateMachine::SetHasPendingTree(bool has_pending_tree) { 591 void SchedulerStateMachine::SetHasTrees(bool has_pending_tree,
592 bool active_tree_is_null) {
593 if (has_pending_tree_ && !has_pending_tree) {
594 // This is a new activation.
595 draw_attempt_count_++;
596 active_tree_has_been_drawn_ = false;
597
598 if (draw_if_possible_failed_)
599 last_begin_frame_count_draw_was_called_ = -1;
600
601 if (COMMIT_STATE_WAITING_FOR_ACTIVATION == commit_state_) {
602 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION) {
603 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW;
604 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_DRAW;
605 } else if (readback_state_ == READBACK_STATE_WAITING_FOR_ACTIVATION) {
606 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW;
607 readback_state_ = READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK;
608 } else {
609 commit_state_ = COMMIT_STATE_IDLE;
610 if (readback_state_ == READBACK_STATE_REPLACEMENT_COMMIT_ACTIVATING)
611 readback_state_ = READBACK_STATE_IDLE;
612 }
613 }
614 }
615
443 has_pending_tree_ = has_pending_tree; 616 has_pending_tree_ = has_pending_tree;
617 active_tree_is_null_ = active_tree_is_null;
444 } 618 }
445 619
446 void SchedulerStateMachine::SetCanDraw(bool can) { can_draw_ = can; } 620 void SchedulerStateMachine::SetCanDraw(bool can_draw) {
621 can_draw_ = can_draw;
622 }
447 623
448 void SchedulerStateMachine::DidCreateAndInitializeOutputSurface() { 624 void SchedulerStateMachine::DidCreateAndInitializeOutputSurface() {
449 DCHECK_EQ(output_surface_state_, OUTPUT_SURFACE_CREATING); 625 DCHECK_EQ(output_surface_state_, OUTPUT_SURFACE_CREATING);
450 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; 626 output_surface_state_ = OUTPUT_SURFACE_ACTIVE;
451 627
452 if (did_create_and_initialize_first_output_surface_) { 628 if (did_create_and_initialize_first_output_surface_) {
453 // TODO(boliu): See if we can remove this when impl-side painting is always 629 // TODO(boliu): See if we can remove this when impl-side painting is always
454 // on. Does anything on the main thread need to update after recreate? 630 // on. Does anything on the main thread need to update after recreate?
455 needs_commit_ = true; 631 needs_commit_ = true;
456 // If anything has requested a redraw, we don't want to actually draw 632 // If anything has requested a redraw, we don't want to actually draw
457 // when the output surface is restored until things have a chance to 633 // when the output surface is restored until things have a chance to
458 // sort themselves out with a commit. 634 // sort themselves out with a commit.
459 needs_redraw_ = false; 635 needs_redraw_ = false;
460 } 636 }
461 did_create_and_initialize_first_output_surface_ = true; 637 did_create_and_initialize_first_output_surface_ = true;
462 } 638 }
463 639
464 bool SchedulerStateMachine::HasInitializedOutputSurface() const { 640 bool SchedulerStateMachine::HasInitializedOutputSurface() const {
465 return output_surface_state_ == OUTPUT_SURFACE_ACTIVE; 641 return output_surface_state_ == OUTPUT_SURFACE_ACTIVE;
466 } 642 }
467 643
468 void SchedulerStateMachine::SetMaximumNumberOfFailedDrawsBeforeDrawIsForced( 644 void SchedulerStateMachine::SetMaximumNumberOfFailedDrawsBeforeDrawIsForced(
469 int num_draws) { 645 int num_draws) {
470 maximum_number_of_failed_draws_before_draw_is_forced_ = num_draws; 646 maximum_number_of_failed_draws_before_draw_is_forced_ = num_draws;
471 } 647 }
472 648
473 } // namespace cc 649 } // namespace cc
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