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Unified Diff: ui/gfx/render_text_win.h

Issue 16867016: Windows implementation of multiline RenderText (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: rebased Created 7 years, 5 months ago
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Index: ui/gfx/render_text_win.h
diff --git a/ui/gfx/render_text_win.h b/ui/gfx/render_text_win.h
index 07f7e758564973d53a7d85b537a2505372e8390d..a0e7acc7145a9b11a7d9eb90eddbfd76fba68591 100644
--- a/ui/gfx/render_text_win.h
+++ b/ui/gfx/render_text_win.h
@@ -64,6 +64,7 @@ class RenderTextWin : public RenderText {
// Overridden from RenderText:
virtual Size GetStringSize() OVERRIDE;
+ virtual Size GetMultilineTextSize() OVERRIDE;
virtual int GetBaseline() OVERRIDE;
virtual SelectionModel FindCursorPosition(const Point& point) OVERRIDE;
virtual std::vector<FontSpan> GetFontSpansForTesting() OVERRIDE;
@@ -89,6 +90,7 @@ class RenderTextWin : public RenderText {
void ItemizeLogicalText();
void LayoutVisualText();
void LayoutTextRun(internal::TextRun* run);
+ void ComputeLines();
// Helper function that calls |ScriptShape()| on the run, which has logic to
// handle E_OUTOFMEMORY return codes.

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