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Unified Diff: ui/gfx/render_text_win.cc

Issue 16867016: Windows implementation of multiline RenderText (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: fit whole runs, remove single-line stuff Created 7 years, 5 months ago
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Index: ui/gfx/render_text_win.cc
diff --git a/ui/gfx/render_text_win.cc b/ui/gfx/render_text_win.cc
index 05be785e4a53921c4225a43554f869377b445544..9b854ce260b23f0ada6d7c2bf5e5a2f043b378ed 100644
--- a/ui/gfx/render_text_win.cc
+++ b/ui/gfx/render_text_win.cc
@@ -129,6 +129,27 @@ bool IsUnicodeBidiControlCharacter(char16 c) {
c == base::i18n::kRightToLeftOverride;
}
+// Returns the corresponding glyph range of the given character range.
+ui::Range CharRangeToGlyphRange(const ui::Range& range,
+ const internal::TextRun& run) {
+ CHECK(run.range.Contains(ui::Range(range.start() + run.range.start(),
+ range.end() + run.range.start())));
+ CHECK(!range.is_reversed());
+ CHECK(!range.is_empty());
+ int start = 0;
+ int end = 0;
+ if (run.script_analysis.fRTL) {
+ start = run.logical_clusters[range.end() - 1];
+ end = range.start() > 0 ? run.logical_clusters[range.start() - 1]
+ : run.glyph_count;
+ } else {
+ start = run.logical_clusters[range.start()];
+ end = range.end() < run.range.length() ? run.logical_clusters[range.end()]
+ : run.glyph_count;
+ }
+ return ui::Range(start, end);
+}
+
} // namespace
namespace internal {
@@ -173,6 +194,10 @@ int GetGlyphXBoundary(const internal::TextRun* run,
return run->preceding_run_widths + x;
}
+struct LineSegmentWin : LineSegment {
+ internal::TextRun* run;
+};
+
} // namespace internal
// static
@@ -198,7 +223,15 @@ RenderTextWin::~RenderTextWin() {
Size RenderTextWin::GetStringSize() {
EnsureLayout();
- return string_size_;
+ return Size(string_size_.width(), string_size_.height());
+}
+
+Size RenderTextWin::GetMultilineTextSize() {
+ EnsureLayout();
+ if (!multiline())
+ return Size(display_rect().width(), string_size_.height());
+ return Size(display_rect().width(),
+ lines().back().preceding_heights + lines().back().height);
}
int RenderTextWin::GetBaseline() {
@@ -367,9 +400,10 @@ std::vector<Rect> RenderTextWin::GetSubstringBounds(const ui::Range& range) {
TextIndexToLayoutIndex(range.end()));
DCHECK(ui::Range(0, GetLayoutText().length()).Contains(layout_range));
- std::vector<Rect> bounds;
+ std::vector<ui::Range> bounds;
+ std::vector<Rect> rects;
if (layout_range.is_empty())
- return bounds;
+ return rects;
// Add a Rect for each run/selection intersection.
// TODO(msw): The bounds should probably not always be leading the range ends.
@@ -380,17 +414,21 @@ std::vector<Rect> RenderTextWin::GetSubstringBounds(const ui::Range& range) {
DCHECK(!intersection.is_reversed());
ui::Range range_x(GetGlyphXBoundary(run, intersection.start(), false),
GetGlyphXBoundary(run, intersection.end(), false));
- Rect rect(range_x.GetMin(), 0, range_x.length(), run->font.GetHeight());
- rect.set_origin(ToViewPoint(rect.origin()));
- // Union this with the last rect if they're adjacent.
- if (!bounds.empty() && rect.SharesEdgeWith(bounds.back())) {
- rect.Union(bounds.back());
+ range_x = ui::Range(range_x.GetMin(), range_x.GetMax());
+ // Union this with the last range if they're adjacent.
+ DCHECK(bounds.empty() || bounds.back().GetMin() != range_x.GetMax());
+ if (!bounds.empty() && bounds.back().GetMax() == range_x.GetMin()) {
+ range_x = ui::Range(bounds.back().GetMin(), range_x.GetMax());
bounds.pop_back();
}
- bounds.push_back(rect);
+ bounds.push_back(range_x);
}
}
- return bounds;
+ for (size_t i = 0; i < bounds.size(); ++i) {
+ std::vector<Rect> current_rects = RangeToViewRects(bounds[i]);
+ rects.insert(rects.end(), current_rects.begin(), current_rects.end());
+ }
+ return rects;
}
size_t RenderTextWin::TextIndexToLayoutIndex(size_t index) const {
@@ -428,23 +466,178 @@ void RenderTextWin::ResetLayout() {
}
void RenderTextWin::EnsureLayout() {
- if (!needs_layout_)
- return;
- // TODO(msw): Skip complex processing if ScriptIsComplex returns false.
- ItemizeLogicalText();
- if (!runs_.empty())
- LayoutVisualText();
- needs_layout_ = false;
+ if (needs_layout_) {
+ // TODO(msw): Skip complex processing if ScriptIsComplex returns false.
+ ItemizeLogicalText();
+ if (!runs_.empty())
+ LayoutVisualText();
+ needs_layout_ = false;
+ set_lines_valid(false);
+ }
+ if (!lines_valid()) {
msw 2013/07/17 06:47:18 Why is this a separate step at all? I figure multi
ckocagil 2013/07/19 19:40:50 Yes, the separate step is to avoid itemizing, glyp
+ ComputeLines();
+ set_lines_valid(true);
+ }
}
-
-void RenderTextWin::DrawVisualText(Canvas* canvas) {
+
+void RenderTextWin::ComputeLines() {
ckocagil 2013/07/19 19:40:50 I refactored this method, sorry for not doing this
DCHECK(!needs_layout_);
- // Skia will draw glyphs with respect to the baseline.
- Vector2d offset(GetTextOffset() + Vector2d(0, common_baseline_));
+ std::vector<internal::Line> lines;
+ lines.push_back(internal::Line());
+
+ int max_width = display_rect().width();
msw 2013/07/17 06:47:18 nit: const.
+
+ std::vector<size_t> breaks = line_breaks();
+ for (size_t i = 0; i < runs_.size(); ++i)
+ breaks.push_back(runs_[i]->range.start());
+ if (breaks.empty())
+ breaks.push_back(0);
+ std::sort(breaks.begin(), breaks.end());
msw 2013/07/17 06:47:18 Is this necessary? The BreakIterator advancement s
+
+ size_t* last_break = &breaks[0];
+
+ int line_x = 0; // x from the line beginning
+ int text_x = 0; // x from the text beginning
+ size_t segment_start_char = 0; // offset of current segment beginning
+ int segment_start_pos = 0; // position of current segment beginning
+ internal::TextRun* run;
+ size_t line_beginning = 0;
+ int preceeding_line_heights = 0;
+
+ // Traverse all runs in visual order. If a run doesn't fit the current line,
+ // iterate over each character in the run in logical order until the next
+ // character doesn't fit the current line, then do the one of the following:
+ // - If the last line break before current character is not a line beginning,
+ // roll back there and skip a line.
+ // - If the last line break is at the line beginning and there are more than
+ // one characters in the line, roll back one character and skip a line.
+ // - If neither conditions are met, assume we could fit this character and
+ // skip a line.
+ for (size_t i = 0; i < runs_.size(); ++i) {
msw 2013/07/17 06:47:18 This whole loop is still pretty difficult to follo
+ run = runs_[visual_to_logical_[i]];
+
+ if (!multiline() || line_x + run->width <= max_width) {
msw 2013/07/17 06:47:18 nit: an example comment here would be: // The whol
+ internal::LineSegmentWin* segment = new internal::LineSegmentWin;
+ segment->char_pos = run->range;
+ segment->x_pos = ui::Range(text_x, text_x + run->width);
+ segment->run = run;
+ lines.back().segments.push_back(segment);
+ lines.back().width += run->width;
+ lines.back().height = std::max(lines.back().height,
msw 2013/07/17 06:47:18 This height and baseline calculation should work s
+ run->font.GetHeight());
+ lines.back().baseline = std::max(lines.back().baseline,
+ run->font.GetBaseline());
+ segment_start_char += run->range.length();
+ segment_start_pos += run->width;
+ line_x += run->width;
+ text_x += run->width;
+ continue;
+ }
+
+ bool rtl = run->script_analysis.fRTL;
+ int break_x = 0;
msw 2013/07/17 06:47:18 Comment on what this is.
+
+ last_break = &breaks[0];
+
+ segment_start_char = run->range.start();
+ segment_start_pos = text_x;
+
+ int run_beginning_x = text_x;
+ // To find the text coordinates of RTL LineSegments, store their widths in a
msw 2013/07/17 06:47:18 I'm still having trouble understanding exactly how
+ // vector and apply them after processing all segments in the run.
+ typedef std::pair<internal::LineSegment*, int> RtlWidth;
+ std::vector<RtlWidth> rtl_widths;
+
+ for (size_t j = 0; j < run->range.length(); ++j) {
msw 2013/07/17 06:47:18 I think you'll need to check IsCursorablePosition
+ size_t offset = j + run->range.start();
+ while (last_break != &breaks.back() && offset >= *(last_break + 1)) {
msw 2013/07/17 06:47:18 Comment on what this is doing; it's not obvious.
+ ++last_break;
+ break_x = 0;
msw 2013/07/17 06:47:18 Must this be reset in the loop to correspond with
+ }
+
+ ui::Range glyphs = CharRangeToGlyphRange(ui::Range(j, j + 1), *run);
msw 2013/07/17 06:47:18 CharRangeToGlyphRange is a decent example of a sim
+
+ int char_width = 0;
+ for (size_t k = glyphs.start(); k < glyphs.end(); ++k)
+ char_width += run->advance_widths[k];
+
+ line_x += char_width;
+ text_x += char_width;
+ break_x += char_width;
+
+ if (line_x > max_width) {
msw 2013/07/17 06:47:18 Could this check "|| j == (run.range.length() - 1)
+ if (*last_break > line_beginning) {
+ // Roll back to last break.
+ text_x -= break_x;
+ j = *last_break - run->range.start() - 1;
+ offset = *last_break;
+ } else if (line_x != char_width) {
msw 2013/07/17 06:47:18 nit: should this be line_x > char_width?
+ // Roll back one character.
+ text_x -= char_width;
+ --j;
+ } // else: Assume the current character fits; continue from next line.
msw 2013/07/17 06:47:18 Does this mean that the if last condition failed t
+ line_beginning = offset;
+ line_x = 0;
+ break_x = 0;
+
+ internal::LineSegmentWin* segment = new internal::LineSegmentWin;
+ if (rtl)
+ rtl_widths.push_back(RtlWidth(segment, text_x - segment_start_pos));
+ else
+ segment->x_pos = ui::Range(segment_start_pos, text_x);
+ segment->char_pos = ui::Range(segment_start_char, offset);
+ segment->run = run;
+ lines.back().segments.push_back(segment);
+ lines.back().width += text_x - segment_start_pos;
+ lines.back().height = std::max(lines.back().height,
+ segment->run->font.GetHeight());
+ preceeding_line_heights += lines.back().height;
+ lines.back().baseline = std::max(lines.back().baseline,
+ segment->run->font.GetBaseline());
+
+ lines.push_back(internal::Line());
+ lines.back().preceding_heights = preceeding_line_heights;
+
+ segment_start_pos = text_x;
+ segment_start_char = offset;
+ continue;
+ }
+ }
+ if (segment_start_char != run->range.end()) {
msw 2013/07/17 06:47:18 Add a blank line above and comment here, what is t
+ internal::LineSegmentWin* segment = new internal::LineSegmentWin;
+ if (rtl)
+ rtl_widths.push_back(RtlWidth(segment, text_x - segment_start_pos));
+ else
+ segment->x_pos = ui::Range(segment_start_pos, text_x);
+ segment->char_pos = ui::Range(segment_start_char, run->range.end());
+ segment->run = run;
+ lines.back().segments.push_back(segment);
+ lines.back().width += text_x - segment_start_pos;
+ lines.back().height = std::max(lines.back().height,
+ segment->run->font.GetHeight());
+ lines.back().baseline = std::max(lines.back().baseline,
+ segment->run->font.GetBaseline());
+ segment_start_char = run->range.end();
+ segment_start_pos = text_x;
+ }
+
+ int rtl_total_widths = 0;
+ while (!rtl_widths.empty()) {
+ const RtlWidth& rtl_width = rtl_widths.back();
+ rtl_width.first->x_pos = ui::Range(run_beginning_x + rtl_total_widths,
+ run_beginning_x + rtl_total_widths + rtl_width.second);
+ rtl_widths.pop_back();
+ rtl_total_widths += rtl_width.second;
+ }
+ }
+
+ set_lines(&lines);
+}
- SkScalar x = SkIntToScalar(offset.x());
- SkScalar y = SkIntToScalar(offset.y());
+void RenderTextWin::DrawVisualText(Canvas* canvas) {
+ DCHECK(!needs_layout_);
+ DCHECK(!multiline() || lines_valid());
std::vector<SkPoint> pos;
@@ -459,30 +652,45 @@ void RenderTextWin::DrawVisualText(Canvas* canvas) {
renderer.SetFontSmoothingSettings(
smoothing_enabled, cleartype_enabled && !background_is_transparent());
- for (size_t i = 0; i < runs_.size(); ++i) {
- // Get the run specified by the visual-to-logical map.
- internal::TextRun* run = runs_[visual_to_logical_[i]];
-
- if (run->glyph_count == 0)
- continue;
+ SkScalar glyph_x = SkIntToScalar(0);
- // Based on WebCore::skiaDrawText.
- pos.resize(run->glyph_count);
- SkScalar glyph_x = x;
- for (int glyph = 0; glyph < run->glyph_count; glyph++) {
- pos[glyph].set(glyph_x + run->offsets[glyph].du,
- y + run->offsets[glyph].dv);
- glyph_x += SkIntToScalar(run->advance_widths[glyph]);
+ for (size_t line = 0; line < lines().size(); ++line) {
+ Vector2d offset(0, lines()[line].baseline);
+ offset += GetLineOffset(line);
+ for (size_t i = 0; i < lines()[line].segments.size(); ++i) {
+ const internal::LineSegmentWin* segment =
+ static_cast<internal::LineSegmentWin*>(lines()[line].segments[i]);
+ // TODO(ckocagil): necessary? maybe prevent this from happening.
msw 2013/07/17 06:47:18 Does it currently happen? Can you just [D]CHECK ag
ckocagil 2013/07/19 19:40:50 Done.
+ if (segment->char_pos.is_empty())
+ continue;
+ int segment_start_pos = glyph_x;
+ internal::TextRun* run = segment->run;
+ DCHECK_GE(segment->char_pos.start(), run->range.start());
+ DCHECK_LT(segment->char_pos.start(),
msw 2013/07/17 06:47:18 Did you mean segment->char_pos.end()?
ckocagil 2013/07/19 19:40:50 I changed this to use ui::Range::Contains.
+ run->range.start() + run->glyph_count);
msw 2013/07/17 06:47:18 Did you mean run->range.start() + run->range.lengt
ckocagil 2013/07/19 19:40:50 Same as above.
+ int start_char = segment->char_pos.start() - run->range.start();
msw 2013/07/17 06:47:18 nit: const here and for the three ints below too.
ckocagil 2013/07/19 19:40:50 I inlined these three ints.
+ int end_char = start_char + segment->char_pos.length();
+ ui::Range glyphs = CharRangeToGlyphRange(ui::Range(start_char, end_char),
+ *run);
+ int start = glyphs.start();
msw 2013/07/17 06:47:18 Consider just inlining use of the |glyphs| range i
ckocagil 2013/07/19 19:40:50 Done.
+ int end = glyphs.end();
+ DCHECK_LE(start, end);
msw 2013/07/17 06:47:18 Will this code work okay if start == end?
ckocagil 2013/07/19 19:40:50 It now skips this case and DCHECKs that the segmen
+ pos.resize(end - start);
+ for (int g = start; g < end; ++g) {
+ pos[g - start].set(glyph_x + offset.x() + run->offsets[g].du,
+ offset.y() + run->offsets[g].dv);
+ glyph_x += SkIntToScalar(run->advance_widths[g]);
+ }
+ renderer.SetTextSize(run->font.GetFontSize());
+ renderer.SetFontFamilyWithStyle(run->font.GetFontName(), run->font_style);
+ renderer.SetForegroundColor(run->foreground);
+ renderer.DrawPosText(&pos[0], &run->glyphs[start], end - start);
+ renderer.DrawDecorations(segment_start_pos + offset.x(),
+ offset.y(), segment->x_pos.length(),
+ run->underline, run->strike,
+ run->diagonal_strike);
}
-
- renderer.SetTextSize(run->font.GetFontSize());
- renderer.SetFontFamilyWithStyle(run->font.GetFontName(), run->font_style);
- renderer.SetForegroundColor(run->foreground);
- renderer.DrawPosText(&pos[0], run->glyphs.get(), run->glyph_count);
- renderer.DrawDecorations(x, y, run->width, run->underline, run->strike,
- run->diagonal_strike);
-
- x = glyph_x;
+ glyph_x = SkIntToScalar(0);
}
}

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