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Unified Diff: ui/gfx/render_text_win.h

Issue 16867016: Windows implementation of multiline RenderText (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Mike's comments 2 Created 7 years, 3 months ago
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Index: ui/gfx/render_text_win.h
diff --git a/ui/gfx/render_text_win.h b/ui/gfx/render_text_win.h
index 620ef092dff98fd2175427ab390b253aa3057198..1ec13c6a35b6eb268e0e7781f029cb38cb8fd6c3 100644
--- a/ui/gfx/render_text_win.h
+++ b/ui/gfx/render_text_win.h
@@ -87,6 +87,8 @@ class RenderTextWin : public RenderText {
private:
FRIEND_TEST_ALL_PREFIXES(RenderTextTest, Win_LogicalClusters);
+ FRIEND_TEST_ALL_PREFIXES(RenderTextTest, Multiline_MinWidth);
+ FRIEND_TEST_ALL_PREFIXES(RenderTextTest, Multiline_NormalWidth);
void ItemizeLogicalText();
void LayoutVisualText();
@@ -121,11 +123,12 @@ class RenderTextWin : public RenderText {
SCRIPT_STATE script_state_;
ScopedVector<internal::TextRun> runs_;
- Size string_size_;
- // A common vertical baseline for all the text runs. This is computed as the
- // largest baseline over all the runs' fonts.
- int common_baseline_;
+ // Single line width of the layout text.
+ int string_width_;
+
+ // Wrapped multiline size of the layout text.
+ Size multiline_string_size_;
scoped_ptr<int[]> visual_to_logical_;
scoped_ptr<int[]> logical_to_visual_;

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