Index: ui/gfx/render_text_win.h |
diff --git a/ui/gfx/render_text_win.h b/ui/gfx/render_text_win.h |
index 620ef092dff98fd2175427ab390b253aa3057198..6f8c9e283548ef78e570274a47d68172dcbca849 100644 |
--- a/ui/gfx/render_text_win.h |
+++ b/ui/gfx/render_text_win.h |
@@ -54,6 +54,9 @@ struct TextRun { |
DISALLOW_COPY_AND_ASSIGN(TextRun); |
}; |
+UI_EXPORT void CheckLineIntegrity(const std::vector<Line>& lines, |
+ const ScopedVector<TextRun>& runs); |
+ |
} // namespace internal |
// RenderTextWin is the Windows implementation of RenderText using Uniscribe. |
@@ -87,6 +90,8 @@ class RenderTextWin : public RenderText { |
private: |
FRIEND_TEST_ALL_PREFIXES(RenderTextTest, Win_LogicalClusters); |
+ FRIEND_TEST_ALL_PREFIXES(RenderTextTest, Multiline_MinWidth); |
+ FRIEND_TEST_ALL_PREFIXES(RenderTextTest, Multiline_NormalWidth); |
void ItemizeLogicalText(); |
void LayoutVisualText(); |
@@ -121,11 +126,12 @@ class RenderTextWin : public RenderText { |
SCRIPT_STATE script_state_; |
ScopedVector<internal::TextRun> runs_; |
- Size string_size_; |
- // A common vertical baseline for all the text runs. This is computed as the |
- // largest baseline over all the runs' fonts. |
- int common_baseline_; |
+ // Single line width of the layout text. |
+ int string_width_; |
+ |
+ // Wrapped multiline size of the layout text. |
+ Size multiline_string_size_; |
scoped_ptr<int[]> visual_to_logical_; |
scoped_ptr<int[]> logical_to_visual_; |