Index: ui/gfx/render_text.cc |
diff --git a/ui/gfx/render_text.cc b/ui/gfx/render_text.cc |
index 1fcf18cede44fce180c344fe8bef925595ee935e..f11ed7303b27146880c6aeaadfb3bb4e488d34da 100644 |
--- a/ui/gfx/render_text.cc |
+++ b/ui/gfx/render_text.cc |
@@ -301,6 +301,10 @@ void StyleIterator::UpdatePosition(size_t position) { |
style_[i] = styles_[i].GetBreak(position); |
} |
+LineSegment::LineSegment() : run(0) {} |
+ |
+Line::Line() : preceding_heights(0), baseline(0) {} |
+ |
} // namespace internal |
RenderText::~RenderText() { |
@@ -308,6 +312,8 @@ RenderText::~RenderText() { |
void RenderText::SetText(const base::string16& text) { |
DCHECK(!composition_range_.IsValid()); |
+ if (text_ == text) |
+ return; |
text_ = text; |
// Adjust ranged styles and colors to accommodate a new text length. |
@@ -394,9 +400,18 @@ void RenderText::SetObscuredRevealIndex(int index) { |
ResetLayout(); |
} |
+void RenderText::SetMultiline(bool multiline) { |
+ if (multiline != multiline_) { |
+ multiline_ = multiline; |
+ cached_bounds_and_offset_valid_ = false; |
+ ResetLayout(); |
Alexei Svitkine (slow)
2013/08/28 21:27:46
Is it necessary to reset the complete layout here
ckocagil
2013/08/30 16:53:36
Done.
|
+ } |
+} |
+ |
void RenderText::SetDisplayRect(const Rect& r) { |
display_rect_ = r; |
cached_bounds_and_offset_valid_ = false; |
+ lines_.clear(); |
} |
void RenderText::SetCursorPosition(size_t position) { |
@@ -775,6 +790,7 @@ RenderText::RenderText() |
obscured_(false), |
obscured_reveal_index_(-1), |
truncate_length_(0), |
+ multiline_(false), |
fade_head_(false), |
fade_tail_(false), |
background_is_transparent_(false), |
@@ -818,6 +834,26 @@ const base::string16& RenderText::GetLayoutText() const { |
return layout_text_.empty() ? text_ : layout_text_; |
} |
+const BreakList<size_t>& RenderText::GetLineBreaks() { |
+ if (line_breaks_.max()) |
msw
2013/08/30 00:42:28
nit: add an explicit "!= 0"
ckocagil
2013/08/30 16:53:36
Done.
|
+ return line_breaks_; |
+ |
+ const string16& layout_text = GetLayoutText(); |
+ const size_t text_length = layout_text.length(); |
+ line_breaks_.SetValue(0); |
+ line_breaks_.SetMax(text_length); |
+ base::i18n::BreakIterator iter(layout_text, |
+ base::i18n::BreakIterator::BREAK_LINE); |
+ bool success = iter.Init(); |
+ DCHECK(success); |
+ if (success) { |
+ do { |
+ line_breaks_.ApplyValue(iter.pos(), ui::Range(iter.pos(), text_length)); |
+ } while (iter.Advance()); |
+ } |
+ return line_breaks_; |
+} |
+ |
void RenderText::ApplyCompositionAndSelectionStyles() { |
// Save the underline and color breaks to undo the temporary styles later. |
DCHECK(!composition_and_selection_styles_applied_); |
@@ -844,30 +880,80 @@ void RenderText::UndoCompositionAndSelectionStyles() { |
composition_and_selection_styles_applied_ = false; |
} |
-Vector2d RenderText::GetTextOffset() { |
+Vector2d RenderText::GetLineOffset(size_t line_number) { |
Vector2d offset = display_rect().OffsetFromOrigin(); |
- offset.Add(GetUpdatedDisplayOffset()); |
- offset.Add(GetAlignmentOffset()); |
+ if (!multiline()) |
+ offset.Add(GetUpdatedDisplayOffset()); |
+ else |
+ offset.Add(Vector2d(0, lines_[line_number].preceding_heights)); |
+ offset.Add(GetAlignmentOffset(line_number)); |
return offset; |
} |
Point RenderText::ToTextPoint(const Point& point) { |
- return point - GetTextOffset(); |
+ return point - GetLineOffset(0); |
+ // TODO(ckocagil): implement multiline. |
} |
Point RenderText::ToViewPoint(const Point& point) { |
- return point + GetTextOffset(); |
+ if (!multiline()) |
+ return point + GetLineOffset(0); |
+ |
+ // TODO(ckocagil): refactor this to traverse all line segments to support rtl. |
+ DCHECK(!lines_.empty()); |
+ int x = point.x(); |
+ size_t line = 0; |
+ while (line < lines_.size() && x > lines_[line].size.width()) { |
+ x -= lines_[line].size.width(); |
+ ++line; |
+ } |
+ return Point(x, point.y()) + GetLineOffset(line); |
} |
-Vector2d RenderText::GetAlignmentOffset() { |
+std::vector<Rect> RenderText::TextBoundsToViewBounds(const ui::Range& x) { |
+ std::vector<Rect> rects; |
+ |
+ if (!multiline()) { |
+ rects.push_back(Rect(ToViewPoint(Point(x.GetMin(), 0)), |
+ Size(x.length(), GetStringSize().height()))); |
+ return rects; |
+ } |
+ |
+ EnsureLayout(); |
+ |
+ // Each line segment keeps its position in text coordinates. Traverse all line |
+ // segments and if the segment intersects with the given range, add the view |
+ // rect corresponding to the intersection to |rects|. |
+ for (size_t line = 0; line < lines_.size(); ++line) { |
+ int line_x = 0; |
+ Vector2d offset = GetLineOffset(line); |
+ for (size_t i = 0; i < lines_[line].segments.size(); ++i) { |
+ const internal::LineSegment* segment = &lines_[line].segments[i]; |
+ const ui::Range intersection = segment->x_range.Intersect(x); |
+ if (!intersection.is_empty()) { |
+ Rect rect(line_x + intersection.start() - segment->x_range.start(), |
+ 0, intersection.length(), lines_[line].size.height()); |
+ rects.push_back(rect + offset); |
+ } |
+ line_x += segment->x_range.length(); |
+ } |
+ } |
+ |
+ return rects; |
+} |
+ |
+Vector2d RenderText::GetAlignmentOffset(size_t line_number) { |
+ DCHECK_LT(line_number, lines_.size()); |
Vector2d offset; |
if (horizontal_alignment_ != ALIGN_LEFT) { |
- offset.set_x(display_rect().width() - GetContentWidth()); |
+ const int width = lines_[line_number].size.width() + |
+ (cursor_enabled_ ? 1 : 0); |
+ offset.set_x(display_rect().width() - width); |
if (horizontal_alignment_ == ALIGN_CENTER) |
offset.set_x(offset.x() / 2); |
} |
if (vertical_alignment_ != ALIGN_TOP) { |
- offset.set_y(display_rect().height() - GetStringSize().height()); |
+ offset.set_y(display_rect().height() - GetMultilineTextSize().height()); |
if (vertical_alignment_ == ALIGN_VCENTER) |
offset.set_y(offset.y() / 2); |
} |
@@ -875,14 +961,13 @@ Vector2d RenderText::GetAlignmentOffset() { |
} |
void RenderText::ApplyFadeEffects(internal::SkiaTextRenderer* renderer) { |
- if (!fade_head() && !fade_tail()) |
+ if (multiline() || !fade_head() && !fade_tail()) |
return; |
- const int text_width = GetStringSize().width(); |
const int display_width = display_rect().width(); |
// If the text fits as-is, no need to fade. |
- if (text_width <= display_width) |
+ if (GetStringSize().width() <= display_width) |
return; |
int gradient_width = CalculateFadeGradientWidth(GetPrimaryFont(), |
@@ -914,7 +999,7 @@ void RenderText::ApplyFadeEffects(internal::SkiaTextRenderer* renderer) { |
} |
Rect text_rect = display_rect(); |
- text_rect.Inset(GetAlignmentOffset().x(), 0, 0, 0); |
+ text_rect.Inset(GetAlignmentOffset(0).x(), 0, 0, 0); |
// TODO(msw): Use the actual text colors corresponding to each faded part. |
skia::RefPtr<SkShader> shader = CreateFadeShader( |
@@ -948,6 +1033,7 @@ void RenderText::MoveCursorTo(size_t position, bool select) { |
void RenderText::UpdateLayoutText() { |
layout_text_.clear(); |
+ line_breaks_.SetMax(0); |
if (obscured_) { |
size_t obscured_text_length = |
@@ -984,6 +1070,8 @@ void RenderText::UpdateCachedBoundsAndOffset() { |
if (cached_bounds_and_offset_valid_) |
return; |
+ // TODO(ckocagil): Add vertical offset support for scrolling multi-line text. |
+ |
// First, set the valid flag true to calculate the current cursor bounds using |
// the stale |display_offset_|. Applying |delta_offset| at the end of this |
// function will set |cursor_bounds_| and |display_offset_| to correct values. |