Index: ui/gfx/render_text.h |
diff --git a/ui/gfx/render_text.h b/ui/gfx/render_text.h |
index 34277400b7369e28c41e120950e357555c8c9415..4671e7752095f363c1757f6d29706d213d34d116 100644 |
--- a/ui/gfx/render_text.h |
+++ b/ui/gfx/render_text.h |
@@ -13,6 +13,7 @@ |
#include "base/gtest_prod_util.h" |
#include "base/i18n/rtl.h" |
+#include "base/memory/scoped_vector.h" |
#include "base/strings/string16.h" |
#include "skia/ext/refptr.h" |
#include "third_party/skia/include/core/SkColor.h" |
@@ -111,6 +112,43 @@ class StyleIterator { |
DISALLOW_COPY_AND_ASSIGN(StyleIterator); |
}; |
+// Line segments are slices of the layout text to be rendered on a single line. |
+// This structure holds the logical and visual position information for a line |
+// segment. |
+struct LineSegment { |
+ // X coordinates of this line segment in text coordinate space. |
+ ui::Range x_pos; |
+ |
+ // The character range this segment corresponds to. |
+ ui::Range char_pos; |
+}; |
+ |
+// Holds a list of line segments and metrics for a line. |
+struct Line { |
+ Line(); |
+ |
+ // Destructive. Empties the |segments| field of the given Line. |
msw
2013/08/15 02:44:17
As per my comment on the old patch set, I hope we
Alexei Svitkine (slow)
2013/08/15 14:51:05
Hmm, I'm not sure I like your proposed approach -
msw
2013/08/15 15:42:09
Do you have qualms with the ScopedVector<LineSegme
Alexei Svitkine (slow)
2013/08/15 17:27:42
Yes, I do. I suggested merging LineSegmentWin to L
msw
2013/08/15 17:59:14
Okay, after more thought and talking with Alexei,
ckocagil
2013/08/20 21:25:07
Done; using std::vector and a run index now.
|
+ Line(Line& other); |
+ |
+ // Destructive. Empties the |segments| field of the Line on the rhs. |
+ Line& operator=(Line& other); |
+ |
+ // Segments that make up this line in visual order. |
+ ScopedVector<LineSegment> segments; |
+ |
+ // Sum of the widths of all segments on this line. |
+ int width; |
msw
2013/08/15 02:44:17
optional nit: combine |width| and |height| as a gf
ckocagil
2013/08/20 21:25:07
Done.
|
+ |
+ // Maximum text height of all segments on this line. |
+ int height; |
+ |
+ // Sum of the |height| fields of preceding lines. |
+ int preceding_heights; |
+ |
+ // Maximum baseline of all runs on this line. |
+ int baseline; |
+}; |
+ |
} // namespace internal |
// RenderText represents an abstract model of styled text and its corresponding |
@@ -179,6 +217,11 @@ class UI_EXPORT RenderText { |
bool obscured() const { return obscured_; } |
void SetObscured(bool obscured); |
+ // TODO(ckocagil): Multiline text rendering is currently only supported on |
+ // Windows. Support other platforms. |
+ bool multiline() const { return multiline_; } |
msw
2013/08/15 02:44:17
Order these after SetObscuredRevealIndex, ditto fo
ckocagil
2013/08/20 21:25:07
Done.
|
+ void SetMultiline(bool multiline); |
+ |
// Makes a char in obscured text at |index| to be revealed. |index| should be |
// a UTF16 text index. If there is a previous revealed index, the previous one |
// is cleared and only the last set index will be revealed. If |index| is -1 |
@@ -287,6 +330,11 @@ class UI_EXPORT RenderText { |
// the margin area of text shadows. |
virtual Size GetStringSize() = 0; |
+ // Returns the size required to display the current multiline text, which is |
+ // horizontally capped by the width of |display_rect()|. |
+ // TODO(ckocagil): Merge with GetContentWidth. |
+ virtual Size GetMultilineTextSize() = 0; |
+ |
// Returns the width of content, which reserves room for the cursor if |
// |cursor_enabled_| is true. |
int GetContentWidth(); |
@@ -348,6 +396,9 @@ class UI_EXPORT RenderText { |
const BreakList<SkColor>& colors() const { return colors_; } |
const std::vector<BreakList<bool> >& styles() const { return styles_; } |
+ const std::vector<internal::Line>& lines() const { return lines_; } |
+ void set_lines(std::vector<internal::Line>* lines) { lines_.swap(*lines); } |
msw
2013/08/15 02:44:17
Hmm, I'm not sure if vector ops are allowed for in
ckocagil
2013/08/20 21:25:07
This is okay as we talked on IM.
|
+ |
const Vector2d& GetUpdatedDisplayOffset(); |
void set_cached_bounds_and_offset_valid(bool valid) { |
@@ -406,7 +457,7 @@ class UI_EXPORT RenderText { |
// Reset the layout to be invalid. |
virtual void ResetLayout() = 0; |
- // Ensure the text is laid out. |
+ // Ensure the text is laid out, lines are computed, and |lines_| is valid. |
virtual void EnsureLayout() = 0; |
// Draw the text. |
@@ -415,22 +466,30 @@ class UI_EXPORT RenderText { |
// Returns the text used for layout, which may be obscured or truncated. |
const base::string16& GetLayoutText() const; |
+ // Returns layout text positions that are suitable for breaking lines at. |
+ const BreakList<size_t>& GetLineBreaks(); |
+ |
// Apply (and undo) temporary composition underlines and selection colors. |
void ApplyCompositionAndSelectionStyles(); |
void UndoCompositionAndSelectionStyles(); |
- // Returns the text offset from the origin after applying text alignment and |
+ // Returns the line offset from the origin after applying text alignment and |
// display offset. |
- Vector2d GetTextOffset(); |
+ Vector2d GetLineOffset(size_t line_number); |
// Convert points from the text space to the view space and back. |
- // Handles the display area, display offset, and the application LTR/RTL mode. |
+ // Handles the display area, display offset, application LTR/RTL mode and |
msw
2013/08/15 02:44:17
nit: wrap this sentence above for a two-line comme
ckocagil
2013/08/20 21:25:07
Done.
|
+ // multi-line. |
Point ToTextPoint(const Point& point); |
Point ToViewPoint(const Point& point); |
- // Returns the text offset from the origin, taking into account text alignment |
+ // Convert the range in text coordinates to rects in view coordinates that |
+ // cover the given range. |
+ std::vector<Rect> TextBoundsToViewBounds(const ui::Range& x); |
+ |
+ // Returns the line offset from the origin, taking into account text alignment |
// only. |
- Vector2d GetAlignmentOffset(); |
+ Vector2d GetAlignmentOffset(size_t line_number); |
// Applies fade effects to |renderer|. |
void ApplyFadeEffects(internal::SkiaTextRenderer* renderer); |
@@ -547,6 +606,10 @@ class UI_EXPORT RenderText { |
// The obscured and/or truncated text that will be displayed. |
base::string16 layout_text_; |
+ // Whether the text should be broken into multiple lines. Uses the width of |
+ // |display_rect_| as the width cap. |
+ bool multiline_; |
+ |
// Fade text head and/or tail, if text doesn't fit into |display_rect_|. |
bool fade_head_; |
bool fade_tail_; |
@@ -574,6 +637,13 @@ class UI_EXPORT RenderText { |
// Text shadows to be drawn. |
ShadowValues text_shadows_; |
+ // BreakList to find valid positions to break the line at. |
+ BreakList<size_t> line_breaks_; |
+ |
+ // Lines computed by EnsureLayout. Should be emptied whenever the text, styles |
+ // or |display_rect_| changes. |
+ std::vector<internal::Line> lines_; |
+ |
DISALLOW_COPY_AND_ASSIGN(RenderText); |
}; |