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Unified Diff: ui/gfx/render_text.h

Issue 16867016: Windows implementation of multiline RenderText (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Alexei's comments 2 Created 7 years, 4 months ago
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Index: ui/gfx/render_text.h
diff --git a/ui/gfx/render_text.h b/ui/gfx/render_text.h
index 34277400b7369e28c41e120950e357555c8c9415..4671e7752095f363c1757f6d29706d213d34d116 100644
--- a/ui/gfx/render_text.h
+++ b/ui/gfx/render_text.h
@@ -13,6 +13,7 @@
#include "base/gtest_prod_util.h"
#include "base/i18n/rtl.h"
+#include "base/memory/scoped_vector.h"
#include "base/strings/string16.h"
#include "skia/ext/refptr.h"
#include "third_party/skia/include/core/SkColor.h"
@@ -111,6 +112,43 @@ class StyleIterator {
DISALLOW_COPY_AND_ASSIGN(StyleIterator);
};
+// Line segments are slices of the layout text to be rendered on a single line.
+// This structure holds the logical and visual position information for a line
+// segment.
+struct LineSegment {
+ // X coordinates of this line segment in text coordinate space.
+ ui::Range x_pos;
+
+ // The character range this segment corresponds to.
+ ui::Range char_pos;
+};
+
+// Holds a list of line segments and metrics for a line.
+struct Line {
+ Line();
+
+ // Destructive. Empties the |segments| field of the given Line.
msw 2013/08/15 02:44:17 As per my comment on the old patch set, I hope we
Alexei Svitkine (slow) 2013/08/15 14:51:05 Hmm, I'm not sure I like your proposed approach -
msw 2013/08/15 15:42:09 Do you have qualms with the ScopedVector<LineSegme
Alexei Svitkine (slow) 2013/08/15 17:27:42 Yes, I do. I suggested merging LineSegmentWin to L
msw 2013/08/15 17:59:14 Okay, after more thought and talking with Alexei,
ckocagil 2013/08/20 21:25:07 Done; using std::vector and a run index now.
+ Line(Line& other);
+
+ // Destructive. Empties the |segments| field of the Line on the rhs.
+ Line& operator=(Line& other);
+
+ // Segments that make up this line in visual order.
+ ScopedVector<LineSegment> segments;
+
+ // Sum of the widths of all segments on this line.
+ int width;
msw 2013/08/15 02:44:17 optional nit: combine |width| and |height| as a gf
ckocagil 2013/08/20 21:25:07 Done.
+
+ // Maximum text height of all segments on this line.
+ int height;
+
+ // Sum of the |height| fields of preceding lines.
+ int preceding_heights;
+
+ // Maximum baseline of all runs on this line.
+ int baseline;
+};
+
} // namespace internal
// RenderText represents an abstract model of styled text and its corresponding
@@ -179,6 +217,11 @@ class UI_EXPORT RenderText {
bool obscured() const { return obscured_; }
void SetObscured(bool obscured);
+ // TODO(ckocagil): Multiline text rendering is currently only supported on
+ // Windows. Support other platforms.
+ bool multiline() const { return multiline_; }
msw 2013/08/15 02:44:17 Order these after SetObscuredRevealIndex, ditto fo
ckocagil 2013/08/20 21:25:07 Done.
+ void SetMultiline(bool multiline);
+
// Makes a char in obscured text at |index| to be revealed. |index| should be
// a UTF16 text index. If there is a previous revealed index, the previous one
// is cleared and only the last set index will be revealed. If |index| is -1
@@ -287,6 +330,11 @@ class UI_EXPORT RenderText {
// the margin area of text shadows.
virtual Size GetStringSize() = 0;
+ // Returns the size required to display the current multiline text, which is
+ // horizontally capped by the width of |display_rect()|.
+ // TODO(ckocagil): Merge with GetContentWidth.
+ virtual Size GetMultilineTextSize() = 0;
+
// Returns the width of content, which reserves room for the cursor if
// |cursor_enabled_| is true.
int GetContentWidth();
@@ -348,6 +396,9 @@ class UI_EXPORT RenderText {
const BreakList<SkColor>& colors() const { return colors_; }
const std::vector<BreakList<bool> >& styles() const { return styles_; }
+ const std::vector<internal::Line>& lines() const { return lines_; }
+ void set_lines(std::vector<internal::Line>* lines) { lines_.swap(*lines); }
msw 2013/08/15 02:44:17 Hmm, I'm not sure if vector ops are allowed for in
ckocagil 2013/08/20 21:25:07 This is okay as we talked on IM.
+
const Vector2d& GetUpdatedDisplayOffset();
void set_cached_bounds_and_offset_valid(bool valid) {
@@ -406,7 +457,7 @@ class UI_EXPORT RenderText {
// Reset the layout to be invalid.
virtual void ResetLayout() = 0;
- // Ensure the text is laid out.
+ // Ensure the text is laid out, lines are computed, and |lines_| is valid.
virtual void EnsureLayout() = 0;
// Draw the text.
@@ -415,22 +466,30 @@ class UI_EXPORT RenderText {
// Returns the text used for layout, which may be obscured or truncated.
const base::string16& GetLayoutText() const;
+ // Returns layout text positions that are suitable for breaking lines at.
+ const BreakList<size_t>& GetLineBreaks();
+
// Apply (and undo) temporary composition underlines and selection colors.
void ApplyCompositionAndSelectionStyles();
void UndoCompositionAndSelectionStyles();
- // Returns the text offset from the origin after applying text alignment and
+ // Returns the line offset from the origin after applying text alignment and
// display offset.
- Vector2d GetTextOffset();
+ Vector2d GetLineOffset(size_t line_number);
// Convert points from the text space to the view space and back.
- // Handles the display area, display offset, and the application LTR/RTL mode.
+ // Handles the display area, display offset, application LTR/RTL mode and
msw 2013/08/15 02:44:17 nit: wrap this sentence above for a two-line comme
ckocagil 2013/08/20 21:25:07 Done.
+ // multi-line.
Point ToTextPoint(const Point& point);
Point ToViewPoint(const Point& point);
- // Returns the text offset from the origin, taking into account text alignment
+ // Convert the range in text coordinates to rects in view coordinates that
+ // cover the given range.
+ std::vector<Rect> TextBoundsToViewBounds(const ui::Range& x);
+
+ // Returns the line offset from the origin, taking into account text alignment
// only.
- Vector2d GetAlignmentOffset();
+ Vector2d GetAlignmentOffset(size_t line_number);
// Applies fade effects to |renderer|.
void ApplyFadeEffects(internal::SkiaTextRenderer* renderer);
@@ -547,6 +606,10 @@ class UI_EXPORT RenderText {
// The obscured and/or truncated text that will be displayed.
base::string16 layout_text_;
+ // Whether the text should be broken into multiple lines. Uses the width of
+ // |display_rect_| as the width cap.
+ bool multiline_;
+
// Fade text head and/or tail, if text doesn't fit into |display_rect_|.
bool fade_head_;
bool fade_tail_;
@@ -574,6 +637,13 @@ class UI_EXPORT RenderText {
// Text shadows to be drawn.
ShadowValues text_shadows_;
+ // BreakList to find valid positions to break the line at.
+ BreakList<size_t> line_breaks_;
+
+ // Lines computed by EnsureLayout. Should be emptied whenever the text, styles
+ // or |display_rect_| changes.
+ std::vector<internal::Line> lines_;
+
DISALLOW_COPY_AND_ASSIGN(RenderText);
};
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