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Unified Diff: ui/gfx/render_text_win.cc

Issue 16867016: Windows implementation of multiline RenderText (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Alexei's comments Created 7 years, 4 months ago
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Index: ui/gfx/render_text_win.cc
diff --git a/ui/gfx/render_text_win.cc b/ui/gfx/render_text_win.cc
index ac018de3f446226f8e39276ee65f24ebf1e76478..3dd60cc64f97d500ed37ca9121e3ec1784941648 100644
--- a/ui/gfx/render_text_win.cc
+++ b/ui/gfx/render_text_win.cc
@@ -154,6 +154,69 @@ ui::Range CharRangeToGlyphRange(const internal::TextRun& run,
return result;
}
+struct BreakRunResults {
+ // If |overflowed|, holds the width of [start_char, overflow_pos].
+ // Otherwise, holds the width of [start_char, run.range.end()).
+ int width;
+
+ // Index of the first character that doesn't fit the given width.
+ size_t overflow_pos;
+
+ // Width of the character at |overflow_pos|.
+ int char_rollback_width;
+
+ // Index of the last word break before |overflow_pos|.
+ size_t word_rollback_pos;
+
+ // Width of [word_rollback_pos, overflow_pos].
+ int word_rollback_width;
+};
+
+// Starting from |start_char|, finds the first character that doesn't fit the
+// given |available_width|. If |available_width| is reached, returns true and
+// fills all the fields in |results|. Otherwise returns false and only fills
+// |results->width|.
+bool BreakRunAtWidth(const internal::TextRun& run,
+ const BreakList<size_t>& breaks,
+ size_t start_char,
+ int available_width,
+ BreakRunResults* results) {
+ DCHECK(run.range.Contains(ui::Range(start_char)));
+ BreakList<size_t>::const_iterator current_word = breaks.GetBreak(start_char);
+ BreakList<size_t>::const_iterator next_word = current_word + 1;
+ // x distance from |current_word|.
+ int current_word_x = 0;
+ // x distance from |start_char|.
+ int x = 0;
+
+ for (size_t i = start_char; i < run.range.end(); ++i) {
+ if (next_word != breaks.breaks().end() && i >= next_word->first) {
+ current_word = next_word++;
+ current_word_x = 0;
+ }
+
+ ui::Range glyphs = CharRangeToGlyphRange(run, ui::Range(i, i + 1));
+ int char_width = 0;
+ for (size_t j = glyphs.start(); j < glyphs.end(); ++j)
+ char_width += run.advance_widths[j];
+
+ x += char_width;
+ current_word_x += char_width;
+
+ if (x > available_width) {
+ results->overflow_pos = i;
+ results->width = x;
+ results->char_rollback_width = char_width;
+ results->word_rollback_pos = std::max(current_word->first, start_char);
+ results->word_rollback_width = current_word_x;
+ return true;
+ }
+ }
+
+ results->width = x;
+ return false;
+}
+
} // namespace
namespace internal {
@@ -197,6 +260,164 @@ int GetGlyphXBoundary(const internal::TextRun* run,
return run->preceding_run_widths + x;
}
+struct LineSegmentWin : LineSegment {
+ const internal::TextRun* run;
+};
+
+// Internal class to help break a text into lines.
+class LineBreaker {
+ public:
+ LineBreaker(int max_width, bool multiline, const BreakList<size_t>* words)
+ : max_width_(max_width),
+ multiline_(multiline),
+ words_(words),
+ preceding_line_heights_(0),
+ pos_(0),
+ text_x_(0),
+ line_x_(0),
+ current_pos_(0),
+ current_width_(0) {
+ SkipLine();
+ }
+
+ // Breaks the given |runs| into |lines|. Should be called at most once for
+ // each instance. If |multiline| is false, doesn't do any breaking and fills
+ // |lines| with a single Line.
+ void AddRun(const internal::TextRun& run) {
+ ResetPos(run.range.start());
+ int width = run.width;
+ if (multiline_ && line_x_ + width > max_width_)
+ width = BreakRun(run);
+ // Remaining part of the run fits the line, add it as well.
+ Advance(run.range.end(), width);
+ CommitSegment(run);
+ }
+
+ // Finishes line breaking and outputs the results. Can be called at most once.
+ void Finalize(std::vector<internal::Line>* lines) {
+ DCHECK(!lines_.empty());
+ lines->swap(lines_);
+ }
+
+ private:
+ // Breaks a run into segments of at most |max_width| width, adds the segments,
+ // returns the width of the final segment that fits the current line.
+ int BreakRun(const internal::TextRun& run) {
+ BreakRunResults results;
+ memset(&results, 0, sizeof(results));
+
+ // Break the run until it fits the current line.
+ while (BreakRunAtWidth(run, *words_, pos_, max_width_ - line_x_,
+ &results)) {
+ DCHECK(pos_ < run.range.end());
+ Advance(results.overflow_pos + 1, results.width);
+ // First, try rolling back one word to move it to the next line. If
+ // it's not possible, roll back one character. If neither of these
+ // could be done, don't do any rollback since each line must have at
+ // least one character.
+ if (line_x_ > 0 || results.word_rollback_width < results.width)
+ Rollback(results.word_rollback_pos, results.word_rollback_width);
+ else if (line_x_ > 0 || results.char_rollback_width < results.width)
+ Rollback(results.overflow_pos, results.char_rollback_width);
+ CommitSegment(run);
+ SkipLine();
+ }
+
+ return results.width;
+ }
+
+ // RTL runs are broken in logical order but displayed in visual order. To find
+ // the text-space coordinate (where it would fall in a single-line text)
+ // |x_pos| of RTL segments, segment widths are applied in reverse order.
+ // e.g. {[5, 10], [10, 40]} will become {[35, 40], [5, 35]}.
+ void PopRtl() {
+ if (rtl_segments_.empty())
+ return;
+ int x = rtl_segments_[0]->x_pos.start();
+ for (size_t i = rtl_segments_.size(); i > 0; --i) {
+ LineSegment* segment = rtl_segments_[i - 1];
+ segment->x_pos = ui::Range(x, x + segment->x_pos.length());
+ x += segment->x_pos.length();
+ }
+ rtl_segments_.clear();
+ }
+
+ void ResetPos(size_t new_pos) {
+ pos_ = new_pos;
+ current_pos_ = new_pos;
+ current_width_ = 0;
+ }
+
+ void Advance(size_t new_pos, int amount) {
+ current_pos_ = new_pos;
+ current_width_ += amount;
+ }
+
+ void Rollback(size_t new_pos, int amount) {
+ Advance(new_pos, -amount);
+ }
+
+ void SkipLine() {
+ if (!lines_.empty())
+ preceding_line_heights_ += lines_.back().height;
+ line_x_ = 0;
+ lines_.push_back(internal::Line());
+ }
+
+ void CommitSegment(const internal::TextRun& run) {
+ if (pos_ == current_pos_) {
+ DCHECK(current_width_ == 0);
+ return;
+ }
+ internal::LineSegmentWin* segment = new internal::LineSegmentWin;
+ segment->run = &run;
+ segment->char_pos = ui::Range(pos_, current_pos_);
+ segment->x_pos = ui::Range(text_x_, text_x_ + current_width_);
+ lines_.back().segments.push_back(segment);
+ lines_.back().width += segment->x_pos.length();
+ lines_.back().height = std::max(lines_.back().height,
+ segment->run->font.GetHeight());
+ lines_.back().baseline = std::max(lines_.back().baseline,
+ segment->run->font.GetBaseline());
+ lines_.back().preceding_heights = preceding_line_heights_;
+ if (run.script_analysis.fRTL) {
+ rtl_segments_.push_back(segment);
+ if (current_pos_ == run.range.end())
+ PopRtl();
+ }
+ pos_ = current_pos_;
+ text_x_ += current_width_;
+ line_x_ += current_width_;
+ current_width_ = 0;
+ }
+
+ int max_width_;
+ bool multiline_;
+ const BreakList<size_t>* words_;
+
+ // Stores the resulting lines.
+ std::vector<internal::Line> lines_;
+
+ // Position information of the last committed segment. |pos_| is the segment's
+ // end character position. |text_x_| is the text-space and |line_x| is the
Alexei Svitkine (slow) 2013/08/13 20:56:32 Nit: |line_x| -> |line_x_|
ckocagil 2013/08/14 11:40:25 Done.
+ // line-space x coordinate of |pos_|.
+ size_t pos_;
+ int text_x_;
+ int line_x_;
+ int preceding_line_heights_;
+
+ // The end character position and width of the current segment to be
+ // committed. The segment will have the character range [pos_, current_pos_)
+ // and width |current_width_|.
+ size_t current_pos_;
+ int current_width_;
+
+ // Segments to be applied by |PopRtl()|.
+ std::vector<LineSegment*> rtl_segments_;
+
+ DISALLOW_COPY_AND_ASSIGN(LineBreaker);
+};
+
} // namespace internal
// static
@@ -225,6 +446,14 @@ Size RenderTextWin::GetStringSize() {
return string_size_;
}
+Size RenderTextWin::GetMultilineTextSize() {
+ EnsureLayout();
+ if (!multiline())
+ return Size(display_rect().width(), string_size_.height());
+ return Size(display_rect().width(),
+ lines().back().preceding_heights + lines().back().height);
+}
+
int RenderTextWin::GetBaseline() {
EnsureLayout();
return common_baseline_;
@@ -383,11 +612,12 @@ std::vector<Rect> RenderTextWin::GetSubstringBounds(const ui::Range& range) {
TextIndexToLayoutIndex(range.end()));
DCHECK(ui::Range(0, GetLayoutText().length()).Contains(layout_range));
- std::vector<Rect> bounds;
+ std::vector<ui::Range> bounds;
+ std::vector<Rect> rects;
if (layout_range.is_empty())
- return bounds;
+ return rects;
- // Add a Rect for each run/selection intersection.
+ // Add a Range for each run/selection intersection.
// TODO(msw): The bounds should probably not always be leading the range ends.
for (size_t i = 0; i < runs_.size(); ++i) {
const internal::TextRun* run = runs_[visual_to_logical_[i]];
@@ -396,17 +626,23 @@ std::vector<Rect> RenderTextWin::GetSubstringBounds(const ui::Range& range) {
DCHECK(!intersection.is_reversed());
ui::Range range_x(GetGlyphXBoundary(run, intersection.start(), false),
GetGlyphXBoundary(run, intersection.end(), false));
- Rect rect(range_x.GetMin(), 0, range_x.length(), run->font.GetHeight());
- rect.set_origin(ToViewPoint(rect.origin()));
- // Union this with the last rect if they're adjacent.
- if (!bounds.empty() && rect.SharesEdgeWith(bounds.back())) {
- rect.Union(bounds.back());
+ if (range_x.is_empty())
+ continue;
+ range_x = ui::Range(range_x.GetMin(), range_x.GetMax());
+ // Union this with the last range if they're adjacent.
+ DCHECK(bounds.empty() || bounds.back().GetMin() != range_x.GetMax());
+ if (!bounds.empty() && bounds.back().GetMax() == range_x.GetMin()) {
+ range_x = ui::Range(bounds.back().GetMin(), range_x.GetMax());
bounds.pop_back();
}
- bounds.push_back(rect);
+ bounds.push_back(range_x);
}
}
- return bounds;
+ for (size_t i = 0; i < bounds.size(); ++i) {
+ std::vector<Rect> current_rects = TextBoundsToViewBounds(bounds[i]);
+ rects.insert(rects.end(), current_rects.begin(), current_rects.end());
+ }
+ return rects;
}
size_t RenderTextWin::TextIndexToLayoutIndex(size_t index) const {
@@ -448,23 +684,36 @@ void RenderTextWin::ResetLayout() {
}
void RenderTextWin::EnsureLayout() {
- if (!needs_layout_)
- return;
- // TODO(msw): Skip complex processing if ScriptIsComplex returns false.
- ItemizeLogicalText();
- if (!runs_.empty())
- LayoutVisualText();
- needs_layout_ = false;
+ if (needs_layout_) {
+ // TODO(msw): Skip complex processing if ScriptIsComplex returns false.
+ ItemizeLogicalText();
+ if (!runs_.empty())
+ LayoutVisualText();
+ needs_layout_ = false;
+ std::vector<internal::Line> lines;
+ set_lines(&lines);
+ }
+ // Compute lines if they're not valid. This is separate from the layout steps
+ // above to avoid text layout and shaping when we resize |display_rect_|.
+ if (lines().empty())
+ ComputeLines();
}
-void RenderTextWin::DrawVisualText(Canvas* canvas) {
+void RenderTextWin::ComputeLines() {
DCHECK(!needs_layout_);
+ std::vector<internal::Line> lines;
+ internal::LineBreaker line_breaker(display_rect().width(), multiline(),
+ multiline() ? &GetLineBreaks() : 0);
+ for (size_t i = 0; i < runs_.size(); ++i)
+ line_breaker.AddRun(*runs_[visual_to_logical_[i]]);
+ line_breaker.Finalize(&lines);
+ DCHECK(!lines.empty());
+ set_lines(&lines);
+}
- // Skia will draw glyphs with respect to the baseline.
- Vector2d offset(GetTextOffset() + Vector2d(0, common_baseline_));
-
- SkScalar x = SkIntToScalar(offset.x());
- SkScalar y = SkIntToScalar(offset.y());
+void RenderTextWin::DrawVisualText(Canvas* canvas) {
+ DCHECK(!needs_layout_);
+ DCHECK(!multiline() || !lines().empty());
std::vector<SkPoint> pos;
@@ -479,54 +728,79 @@ void RenderTextWin::DrawVisualText(Canvas* canvas) {
renderer.SetFontSmoothingSettings(
smoothing_enabled, cleartype_enabled && !background_is_transparent());
- ApplyCompositionAndSelectionStyles();
-
- for (size_t i = 0; i < runs_.size(); ++i) {
- // Get the run specified by the visual-to-logical map.
- internal::TextRun* run = runs_[visual_to_logical_[i]];
-
- // Skip painting empty runs and runs outside the display rect area.
- if ((run->glyph_count == 0) || (x >= display_rect().right()) ||
- (x + run->width <= display_rect().x())) {
- x += run->width;
+ ApplyCompositionAndSelectionStyles();
+
+ for (size_t i = 0; i < lines().size(); ++i) {
+ const internal::Line& line = lines()[i];
+ Vector2d line_offset = GetLineOffset(i);
+ Vector2d text_offset = line_offset + Vector2d(0, line.baseline);
+ int preceding_segment_widths = 0;
+
+ // Skip painting empty lines or lines outside the display rect area.
+ if (!display_rect().Intersects(Rect(PointAtOffsetFromOrigin(line_offset),
+ Size(line.width, line.height))))
continue;
- }
-
- // Based on WebCore::skiaDrawText. |pos| contains the positions of glyphs.
- // An extra terminal |pos| entry is added to simplify width calculations.
- pos.resize(run->glyph_count + 1);
- SkScalar glyph_x = x;
- for (int glyph = 0; glyph < run->glyph_count; glyph++) {
- pos[glyph].set(glyph_x + run->offsets[glyph].du,
- y + run->offsets[glyph].dv);
- glyph_x += SkIntToScalar(run->advance_widths[glyph]);
- }
- pos.back().set(glyph_x, y);
-
- renderer.SetTextSize(run->font.GetFontSize());
- renderer.SetFontFamilyWithStyle(run->font.GetFontName(), run->font_style);
-
- for (BreakList<SkColor>::const_iterator it =
- colors().GetBreak(run->range.start());
- it != colors().breaks().end() && it->first < run->range.end();
- ++it) {
- const ui::Range glyph_range = CharRangeToGlyphRange(*run,
- colors().GetRange(it).Intersect(run->range));
- if (glyph_range.is_empty())
+
+ for (size_t j = 0; j < line.segments.size(); ++j) {
+ const internal::LineSegmentWin* segment =
+ static_cast<internal::LineSegmentWin*>(line.segments[j]);
+ const int segment_width = segment->x_pos.length();
+ const internal::TextRun* run = segment->run;
+ DCHECK(!segment->char_pos.is_empty());
+ DCHECK(run->range.Contains(segment->char_pos));
+ ui::Range glyphs = CharRangeToGlyphRange(*run, segment->char_pos);
+ if (glyphs.is_empty()) {
+ DCHECK(segment_width == 0);
+ continue;
+ }
+ // Skip painting segments outside the display rect area.
+ Rect segment_bounds(PointAtOffsetFromOrigin(line_offset) +
+ Vector2d(preceding_segment_widths, 0),
+ Size(segment_width, line.height));
+ if (!display_rect().Intersects(segment_bounds)) {
+ preceding_segment_widths += segment_width;
continue;
- renderer.SetForegroundColor(it->second);
- renderer.DrawPosText(&pos[glyph_range.start()],
- &run->glyphs[glyph_range.start()],
- glyph_range.length());
- const SkScalar width = pos[glyph_range.end()].x() -
- pos[glyph_range.start()].x();
- renderer.DrawDecorations(pos[glyph_range.start()].x(), y,
- SkScalarCeilToInt(width), run->underline,
- run->strike, run->diagonal_strike);
- }
+ }
- DCHECK_EQ(glyph_x - x, run->width);
- x = glyph_x;
+ int segment_x = 0;
+ pos.resize(glyphs.length());
+ for (size_t g = glyphs.start(); g < glyphs.end(); ++g) {
+ pos[g - glyphs.start()].set(
+ SkIntToScalar(text_offset.x() + preceding_segment_widths +
+ segment_x + run->offsets[g].du),
+ SkIntToScalar(text_offset.y() + run->offsets[g].dv));
+ segment_x += run->advance_widths[g];
+ }
+
+ renderer.SetTextSize(run->font.GetFontSize());
+ renderer.SetFontFamilyWithStyle(run->font.GetFontName(), run->font_style);
+
+ for (BreakList<SkColor>::const_iterator it =
+ colors().GetBreak(run->range.start());
+ it != colors().breaks().end() && it->first < run->range.end();
+ ++it) {
+ ui::Range intersection = colors().GetRange(it).Intersect(
+ segment->char_pos);
+ ui::Range colored_glyphs = CharRangeToGlyphRange(*run, intersection);
+ DCHECK(glyphs.Contains(colored_glyphs));
+ if (colored_glyphs.is_empty())
+ continue;
+ renderer.SetForegroundColor(it->second);
+ renderer.DrawPosText(&pos[colored_glyphs.start() - glyphs.start()],
+ &run->glyphs[colored_glyphs.start()],
+ colored_glyphs.length());
+ SkScalar width = (colored_glyphs.end() < glyphs.end()
+ ? pos[colored_glyphs.end() - glyphs.start()].x()
+ : pos[0].x() + SkIntToScalar(segment_width))
+ - pos[colored_glyphs.start() - glyphs.start()].x();
+ renderer.DrawDecorations(
+ pos[colored_glyphs.start() - glyphs.start()].x(), text_offset.y(),
+ SkScalarCeilToInt(width), run->underline, run->strike,
+ run->diagonal_strike);
+ }
+
+ preceding_segment_widths += segment_width;
+ }
}
UndoCompositionAndSelectionStyles();
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