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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gfx/render_text.h" | 5 #include "ui/gfx/render_text.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 | 8 |
9 #include "base/i18n/break_iterator.h" | 9 #include "base/i18n/break_iterator.h" |
10 #include "base/logging.h" | 10 #include "base/logging.h" |
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294 range = range.Intersect(styles_[i].GetRange(style_[i])); | 294 range = range.Intersect(styles_[i].GetRange(style_[i])); |
295 return range; | 295 return range; |
296 } | 296 } |
297 | 297 |
298 void StyleIterator::UpdatePosition(size_t position) { | 298 void StyleIterator::UpdatePosition(size_t position) { |
299 color_ = colors_.GetBreak(position); | 299 color_ = colors_.GetBreak(position); |
300 for (size_t i = 0; i < NUM_TEXT_STYLES; ++i) | 300 for (size_t i = 0; i < NUM_TEXT_STYLES; ++i) |
301 style_[i] = styles_[i].GetBreak(position); | 301 style_[i] = styles_[i].GetBreak(position); |
302 } | 302 } |
303 | 303 |
304 Line::Line() : width(0), height(0), preceding_heights(0), baseline(0) {} | |
305 | |
306 Line::Line(Line& other) { | |
307 *this = other; | |
308 } | |
309 | |
310 Line& Line::operator=(Line& other) { | |
311 width = other.width; | |
312 height = other.height; | |
313 preceding_heights = other.preceding_heights; | |
314 baseline = other.baseline; | |
315 segments.swap(other.segments); | |
316 return *this; | |
317 } | |
318 | |
304 } // namespace internal | 319 } // namespace internal |
305 | 320 |
306 RenderText::~RenderText() { | 321 RenderText::~RenderText() { |
307 } | 322 } |
308 | 323 |
309 void RenderText::SetText(const base::string16& text) { | 324 void RenderText::SetText(const base::string16& text) { |
310 DCHECK(!composition_range_.IsValid()); | 325 DCHECK(!composition_range_.IsValid()); |
326 if (text_ == text) | |
327 return; | |
311 text_ = text; | 328 text_ = text; |
312 | 329 |
313 // Adjust ranged styles and colors to accommodate a new text length. | 330 // Adjust ranged styles and colors to accommodate a new text length. |
314 const size_t text_length = text_.length(); | 331 const size_t text_length = text_.length(); |
315 colors_.SetMax(text_length); | 332 colors_.SetMax(text_length); |
316 for (size_t style = 0; style < NUM_TEXT_STYLES; ++style) | 333 for (size_t style = 0; style < NUM_TEXT_STYLES; ++style) |
317 styles_[style].SetMax(text_length); | 334 styles_[style].SetMax(text_length); |
318 cached_bounds_and_offset_valid_ = false; | 335 cached_bounds_and_offset_valid_ = false; |
319 | 336 |
320 // Reset selection model. SetText should always followed by SetSelectionModel | 337 // Reset selection model. SetText should always followed by SetSelectionModel |
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377 void RenderText::SetObscured(bool obscured) { | 394 void RenderText::SetObscured(bool obscured) { |
378 if (obscured != obscured_) { | 395 if (obscured != obscured_) { |
379 obscured_ = obscured; | 396 obscured_ = obscured; |
380 obscured_reveal_index_ = -1; | 397 obscured_reveal_index_ = -1; |
381 cached_bounds_and_offset_valid_ = false; | 398 cached_bounds_and_offset_valid_ = false; |
382 UpdateLayoutText(); | 399 UpdateLayoutText(); |
383 ResetLayout(); | 400 ResetLayout(); |
384 } | 401 } |
385 } | 402 } |
386 | 403 |
404 void RenderText::SetMultiline(bool multiline) { | |
405 if (multiline != multiline_) { | |
406 multiline_ = multiline; | |
407 cached_bounds_and_offset_valid_ = false; | |
408 ResetLayout(); | |
409 } | |
410 } | |
411 | |
387 void RenderText::SetObscuredRevealIndex(int index) { | 412 void RenderText::SetObscuredRevealIndex(int index) { |
388 if (obscured_reveal_index_ == index) | 413 if (obscured_reveal_index_ == index) |
389 return; | 414 return; |
390 | 415 |
391 obscured_reveal_index_ = index; | 416 obscured_reveal_index_ = index; |
392 cached_bounds_and_offset_valid_ = false; | 417 cached_bounds_and_offset_valid_ = false; |
393 UpdateLayoutText(); | 418 UpdateLayoutText(); |
394 ResetLayout(); | 419 ResetLayout(); |
395 } | 420 } |
396 | 421 |
397 void RenderText::SetDisplayRect(const Rect& r) { | 422 void RenderText::SetDisplayRect(const Rect& r) { |
398 display_rect_ = r; | 423 display_rect_ = r; |
399 cached_bounds_and_offset_valid_ = false; | 424 cached_bounds_and_offset_valid_ = false; |
425 lines_.clear(); | |
400 } | 426 } |
401 | 427 |
402 void RenderText::SetCursorPosition(size_t position) { | 428 void RenderText::SetCursorPosition(size_t position) { |
403 MoveCursorTo(position, false); | 429 MoveCursorTo(position, false); |
404 } | 430 } |
405 | 431 |
406 void RenderText::MoveCursor(BreakType break_type, | 432 void RenderText::MoveCursor(BreakType break_type, |
407 VisualCursorDirection direction, | 433 VisualCursorDirection direction, |
408 bool select) { | 434 bool select) { |
409 SelectionModel position(cursor_position(), selection_model_.caret_affinity()); | 435 SelectionModel position(cursor_position(), selection_model_.caret_affinity()); |
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768 selection_color_(kDefaultColor), | 794 selection_color_(kDefaultColor), |
769 selection_background_focused_color_(kDefaultSelectionBackgroundColor), | 795 selection_background_focused_color_(kDefaultSelectionBackgroundColor), |
770 focused_(false), | 796 focused_(false), |
771 composition_range_(ui::Range::InvalidRange()), | 797 composition_range_(ui::Range::InvalidRange()), |
772 colors_(kDefaultColor), | 798 colors_(kDefaultColor), |
773 styles_(NUM_TEXT_STYLES), | 799 styles_(NUM_TEXT_STYLES), |
774 composition_and_selection_styles_applied_(false), | 800 composition_and_selection_styles_applied_(false), |
775 obscured_(false), | 801 obscured_(false), |
776 obscured_reveal_index_(-1), | 802 obscured_reveal_index_(-1), |
777 truncate_length_(0), | 803 truncate_length_(0), |
804 multiline_(false), | |
778 fade_head_(false), | 805 fade_head_(false), |
779 fade_tail_(false), | 806 fade_tail_(false), |
780 background_is_transparent_(false), | 807 background_is_transparent_(false), |
781 clip_to_display_rect_(true), | 808 clip_to_display_rect_(true), |
782 cached_bounds_and_offset_valid_(false) { | 809 cached_bounds_and_offset_valid_(false) { |
783 } | 810 } |
784 | 811 |
785 const Vector2d& RenderText::GetUpdatedDisplayOffset() { | 812 const Vector2d& RenderText::GetUpdatedDisplayOffset() { |
786 UpdateCachedBoundsAndOffset(); | 813 UpdateCachedBoundsAndOffset(); |
787 return display_offset_; | 814 return display_offset_; |
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811 void RenderText::SetSelectionModel(const SelectionModel& model) { | 838 void RenderText::SetSelectionModel(const SelectionModel& model) { |
812 DCHECK_LE(model.selection().GetMax(), text().length()); | 839 DCHECK_LE(model.selection().GetMax(), text().length()); |
813 selection_model_ = model; | 840 selection_model_ = model; |
814 cached_bounds_and_offset_valid_ = false; | 841 cached_bounds_and_offset_valid_ = false; |
815 } | 842 } |
816 | 843 |
817 const base::string16& RenderText::GetLayoutText() const { | 844 const base::string16& RenderText::GetLayoutText() const { |
818 return layout_text_.empty() ? text_ : layout_text_; | 845 return layout_text_.empty() ? text_ : layout_text_; |
819 } | 846 } |
820 | 847 |
848 const BreakList<size_t>& RenderText::GetLineBreaks() { | |
849 if (line_breaks_.max() == 0) { | |
850 const string16& layout_text = GetLayoutText(); | |
851 line_breaks_.SetValue(0); | |
852 line_breaks_.SetMax(layout_text.length()); | |
853 base::i18n::BreakIterator iter(layout_text, | |
854 base::i18n::BreakIterator::BREAK_LINE); | |
855 bool success = iter.Init(); | |
856 CHECK(success); | |
857 do { | |
858 line_breaks_.ApplyValue(iter.pos(), ui::Range(iter.pos(), | |
859 layout_text.length())); | |
860 } while (iter.Advance()); | |
861 } | |
862 return line_breaks_; | |
863 } | |
864 | |
821 void RenderText::ApplyCompositionAndSelectionStyles() { | 865 void RenderText::ApplyCompositionAndSelectionStyles() { |
822 // Save the underline and color breaks to undo the temporary styles later. | 866 // Save the underline and color breaks to undo the temporary styles later. |
823 DCHECK(!composition_and_selection_styles_applied_); | 867 DCHECK(!composition_and_selection_styles_applied_); |
824 saved_colors_ = colors_; | 868 saved_colors_ = colors_; |
825 saved_underlines_ = styles_[UNDERLINE]; | 869 saved_underlines_ = styles_[UNDERLINE]; |
826 | 870 |
827 // Apply an underline to the composition range in |underlines|. | 871 // Apply an underline to the composition range in |underlines|. |
828 if (composition_range_.IsValid() && !composition_range_.is_empty()) | 872 if (composition_range_.IsValid() && !composition_range_.is_empty()) |
829 styles_[UNDERLINE].ApplyValue(true, composition_range_); | 873 styles_[UNDERLINE].ApplyValue(true, composition_range_); |
830 | 874 |
831 // Apply the selected text color to the [un-reversed] selection range. | 875 // Apply the selected text color to the [un-reversed] selection range. |
832 if (!selection().is_empty()) { | 876 if (!selection().is_empty()) { |
833 const ui::Range range(selection().GetMin(), selection().GetMax()); | 877 const ui::Range range(selection().GetMin(), selection().GetMax()); |
834 colors_.ApplyValue(selection_color_, range); | 878 colors_.ApplyValue(selection_color_, range); |
835 } | 879 } |
836 composition_and_selection_styles_applied_ = true; | 880 composition_and_selection_styles_applied_ = true; |
837 } | 881 } |
838 | 882 |
839 void RenderText::UndoCompositionAndSelectionStyles() { | 883 void RenderText::UndoCompositionAndSelectionStyles() { |
840 // Restore the underline and color breaks to undo the temporary styles. | 884 // Restore the underline and color breaks to undo the temporary styles. |
841 DCHECK(composition_and_selection_styles_applied_); | 885 DCHECK(composition_and_selection_styles_applied_); |
842 colors_ = saved_colors_; | 886 colors_ = saved_colors_; |
843 styles_[UNDERLINE] = saved_underlines_; | 887 styles_[UNDERLINE] = saved_underlines_; |
844 composition_and_selection_styles_applied_ = false; | 888 composition_and_selection_styles_applied_ = false; |
845 } | 889 } |
846 | 890 |
847 Vector2d RenderText::GetTextOffset() { | 891 Vector2d RenderText::GetLineOffset(size_t line_number) { |
848 Vector2d offset = display_rect().OffsetFromOrigin(); | 892 Vector2d offset = display_rect().OffsetFromOrigin(); |
849 offset.Add(GetUpdatedDisplayOffset()); | 893 if (!multiline()) |
850 offset.Add(GetAlignmentOffset()); | 894 offset.Add(GetUpdatedDisplayOffset()); |
895 else | |
896 offset.Add(Vector2d(0, lines()[line_number].preceding_heights)); | |
897 offset.Add(GetAlignmentOffset(line_number)); | |
851 return offset; | 898 return offset; |
852 } | 899 } |
853 | 900 |
854 Point RenderText::ToTextPoint(const Point& point) { | 901 Point RenderText::ToTextPoint(const Point& point) { |
855 return point - GetTextOffset(); | 902 return point - GetLineOffset(0); |
903 // TODO(ckocagil): implement multiline. | |
856 } | 904 } |
857 | 905 |
858 Point RenderText::ToViewPoint(const Point& point) { | 906 Point RenderText::ToViewPoint(const Point& point) { |
859 return point + GetTextOffset(); | 907 if (!multiline()) |
908 return point + GetLineOffset(0); | |
909 | |
910 // TODO(ckocagil): refactor this to traverse all line segments to support rtl. | |
911 DCHECK(!lines_.empty()); | |
912 int x = point.x(); | |
913 unsigned int line = 0; | |
914 while (line < lines_.size() && x > lines()[line].width) { | |
915 x -= lines()[line].width; | |
916 ++line; | |
917 } | |
918 return Point(x, point.y()) + GetLineOffset(line); | |
860 } | 919 } |
861 | 920 |
862 Vector2d RenderText::GetAlignmentOffset() { | 921 std::vector<Rect> RenderText::TextBoundsToViewBounds(const ui::Range& x) { |
922 std::vector<Rect> rects; | |
923 | |
924 if (!multiline()) { | |
925 rects.push_back(Rect(ToViewPoint(Point(x.GetMin(), 0)), | |
926 Size(x.length(), GetStringSize().height()))); | |
927 return rects; | |
928 } | |
929 | |
930 EnsureLayout(); | |
931 | |
932 // Each line segments keeps its position in text coordinates. Traverse all | |
933 // line segments and if the segment intersects with the given range, add the | |
934 // view rect corresponding to the intersection to |rects|. | |
935 for (size_t line = 0; line < lines().size(); ++line) { | |
936 int line_x = 0; | |
937 Vector2d offset = GetLineOffset(line); | |
938 for (size_t i = 0; i < lines()[line].segments.size(); ++i) { | |
939 const internal::LineSegment* segment = &lines()[line].segments[i]; | |
940 ui::Range intersection = segment->x_pos.Intersect(x); | |
941 if (!intersection.is_empty()) { | |
942 Rect rect(line_x + intersection.start() - segment->x_pos.start(), | |
943 0, intersection.length(), lines()[line].height); | |
944 rect += offset; | |
945 rects.push_back(rect); | |
946 } | |
947 line_x += segment->x_pos.length(); | |
948 } | |
949 } | |
950 | |
951 return rects; | |
952 } | |
953 | |
954 | |
955 Vector2d RenderText::GetAlignmentOffset(size_t line_number) { | |
956 DCHECK(!lines_.empty()); | |
957 const int width = lines()[line_number].width + (cursor_enabled_ ? 1 : 0); | |
Alexei Svitkine (slow)
2013/08/16 18:32:34
Nit: lines_
ckocagil
2013/08/20 00:09:06
Done (throughout the file).
| |
863 Vector2d offset; | 958 Vector2d offset; |
864 if (horizontal_alignment_ != ALIGN_LEFT) { | 959 if (horizontal_alignment_ != ALIGN_LEFT) { |
865 offset.set_x(display_rect().width() - GetContentWidth()); | 960 offset.set_x(display_rect().width() - width); |
866 if (horizontal_alignment_ == ALIGN_CENTER) | 961 if (horizontal_alignment_ == ALIGN_CENTER) |
867 offset.set_x(offset.x() / 2); | 962 offset.set_x(offset.x() / 2); |
868 } | 963 } |
869 if (vertical_alignment_ != ALIGN_TOP) { | 964 if (vertical_alignment_ != ALIGN_TOP) { |
870 offset.set_y(display_rect().height() - GetStringSize().height()); | 965 offset.set_y(display_rect().height() - GetMultilineTextSize().height()); |
871 if (vertical_alignment_ == ALIGN_VCENTER) | 966 if (vertical_alignment_ == ALIGN_VCENTER) |
872 offset.set_y(offset.y() / 2); | 967 offset.set_y(offset.y() / 2); |
873 } | 968 } |
874 return offset; | 969 return offset; |
875 } | 970 } |
876 | 971 |
877 void RenderText::ApplyFadeEffects(internal::SkiaTextRenderer* renderer) { | 972 void RenderText::ApplyFadeEffects(internal::SkiaTextRenderer* renderer) { |
878 if (!fade_head() && !fade_tail()) | 973 if (multiline() || !fade_head() && !fade_tail()) |
879 return; | 974 return; |
880 | 975 |
881 const int text_width = GetStringSize().width(); | |
882 const int display_width = display_rect().width(); | 976 const int display_width = display_rect().width(); |
883 | 977 |
884 // If the text fits as-is, no need to fade. | 978 // If the text fits as-is, no need to fade. |
885 if (text_width <= display_width) | 979 if (GetStringSize().width() <= display_width) |
886 return; | 980 return; |
887 | 981 |
888 int gradient_width = CalculateFadeGradientWidth(GetPrimaryFont(), | 982 int gradient_width = CalculateFadeGradientWidth(GetPrimaryFont(), |
889 display_width); | 983 display_width); |
890 if (gradient_width == 0) | 984 if (gradient_width == 0) |
891 return; | 985 return; |
892 | 986 |
893 bool fade_left = fade_head(); | 987 bool fade_left = fade_head(); |
894 bool fade_right = fade_tail(); | 988 bool fade_right = fade_tail(); |
895 // Under RTL, |fade_right| == |fade_head|. | 989 // Under RTL, |fade_right| == |fade_head|. |
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907 left_part.Inset(0, 0, solid_part.width() - gradient_width, 0); | 1001 left_part.Inset(0, 0, solid_part.width() - gradient_width, 0); |
908 solid_part.Inset(gradient_width, 0, 0, 0); | 1002 solid_part.Inset(gradient_width, 0, 0, 0); |
909 } | 1003 } |
910 if (fade_right) { | 1004 if (fade_right) { |
911 right_part = solid_part; | 1005 right_part = solid_part; |
912 right_part.Inset(solid_part.width() - gradient_width, 0, 0, 0); | 1006 right_part.Inset(solid_part.width() - gradient_width, 0, 0, 0); |
913 solid_part.Inset(0, 0, gradient_width, 0); | 1007 solid_part.Inset(0, 0, gradient_width, 0); |
914 } | 1008 } |
915 | 1009 |
916 Rect text_rect = display_rect(); | 1010 Rect text_rect = display_rect(); |
917 text_rect.Inset(GetAlignmentOffset().x(), 0, 0, 0); | 1011 text_rect.Inset(GetAlignmentOffset(0).x(), 0, 0, 0); |
918 | 1012 |
919 // TODO(msw): Use the actual text colors corresponding to each faded part. | 1013 // TODO(msw): Use the actual text colors corresponding to each faded part. |
920 skia::RefPtr<SkShader> shader = CreateFadeShader( | 1014 skia::RefPtr<SkShader> shader = CreateFadeShader( |
921 text_rect, left_part, right_part, colors_.breaks().front().second); | 1015 text_rect, left_part, right_part, colors_.breaks().front().second); |
922 if (shader) | 1016 if (shader) |
923 renderer->SetShader(shader.get(), display_rect()); | 1017 renderer->SetShader(shader.get(), display_rect()); |
924 } | 1018 } |
925 | 1019 |
926 void RenderText::ApplyTextShadows(internal::SkiaTextRenderer* renderer) { | 1020 void RenderText::ApplyTextShadows(internal::SkiaTextRenderer* renderer) { |
927 skia::RefPtr<SkDrawLooper> looper = CreateShadowDrawLooper(text_shadows_); | 1021 skia::RefPtr<SkDrawLooper> looper = CreateShadowDrawLooper(text_shadows_); |
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971 } | 1065 } |
972 } | 1066 } |
973 | 1067 |
974 const base::string16& text = obscured_ ? layout_text_ : text_; | 1068 const base::string16& text = obscured_ ? layout_text_ : text_; |
975 if (truncate_length_ > 0 && truncate_length_ < text.length()) { | 1069 if (truncate_length_ > 0 && truncate_length_ < text.length()) { |
976 // Truncate the text at a valid character break and append an ellipsis. | 1070 // Truncate the text at a valid character break and append an ellipsis. |
977 icu::StringCharacterIterator iter(text.c_str()); | 1071 icu::StringCharacterIterator iter(text.c_str()); |
978 iter.setIndex32(truncate_length_ - 1); | 1072 iter.setIndex32(truncate_length_ - 1); |
979 layout_text_.assign(text.substr(0, iter.getIndex()) + ui::kEllipsisUTF16); | 1073 layout_text_.assign(text.substr(0, iter.getIndex()) + ui::kEllipsisUTF16); |
980 } | 1074 } |
1075 | |
1076 line_breaks_.SetMax(0); | |
981 } | 1077 } |
982 | 1078 |
983 void RenderText::UpdateCachedBoundsAndOffset() { | 1079 void RenderText::UpdateCachedBoundsAndOffset() { |
984 if (cached_bounds_and_offset_valid_) | 1080 if (cached_bounds_and_offset_valid_) |
985 return; | 1081 return; |
986 | 1082 |
1083 // TODO(ckocagil): Add vertical offset support for scrolling multi-line text. | |
1084 | |
987 // First, set the valid flag true to calculate the current cursor bounds using | 1085 // First, set the valid flag true to calculate the current cursor bounds using |
988 // the stale |display_offset_|. Applying |delta_offset| at the end of this | 1086 // the stale |display_offset_|. Applying |delta_offset| at the end of this |
989 // function will set |cursor_bounds_| and |display_offset_| to correct values. | 1087 // function will set |cursor_bounds_| and |display_offset_| to correct values. |
990 cached_bounds_and_offset_valid_ = true; | 1088 cached_bounds_and_offset_valid_ = true; |
991 cursor_bounds_ = GetCursorBounds(selection_model_, insert_mode_); | 1089 cursor_bounds_ = GetCursorBounds(selection_model_, insert_mode_); |
992 | 1090 |
993 // Update |display_offset_| to ensure the current cursor is visible. | 1091 // Update |display_offset_| to ensure the current cursor is visible. |
994 const int display_width = display_rect_.width(); | 1092 const int display_width = display_rect_.width(); |
995 const int content_width = GetContentWidth(); | 1093 const int content_width = GetContentWidth(); |
996 | 1094 |
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1027 cursor_bounds_ += delta_offset; | 1125 cursor_bounds_ += delta_offset; |
1028 } | 1126 } |
1029 | 1127 |
1030 void RenderText::DrawSelection(Canvas* canvas) { | 1128 void RenderText::DrawSelection(Canvas* canvas) { |
1031 const std::vector<Rect> sel = GetSubstringBounds(selection()); | 1129 const std::vector<Rect> sel = GetSubstringBounds(selection()); |
1032 for (std::vector<Rect>::const_iterator i = sel.begin(); i < sel.end(); ++i) | 1130 for (std::vector<Rect>::const_iterator i = sel.begin(); i < sel.end(); ++i) |
1033 canvas->FillRect(*i, selection_background_focused_color_); | 1131 canvas->FillRect(*i, selection_background_focused_color_); |
1034 } | 1132 } |
1035 | 1133 |
1036 } // namespace gfx | 1134 } // namespace gfx |
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