| Index: third_party/WebKit/Source/modules/webgl/WebGL2RenderingContext.h
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| diff --git a/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContext.h b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContext.h
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| index c47084647b67e650dbe2babbc577cce61e4c3048..bd1397a5e9da99f9a6de027613fcecf576835cdc 100644
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| --- a/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContext.h
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| +++ b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContext.h
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| @@ -22,7 +22,7 @@ public:
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|          Factory() {}
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|          ~Factory() override {}
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|  
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| -        PassOwnPtrWillBeRawPtr<CanvasRenderingContext> create(HTMLCanvasElement*, const CanvasContextCreationAttributes&, Document&) override;
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| +        RawPtr<CanvasRenderingContext> create(HTMLCanvasElement*, const CanvasContextCreationAttributes&, Document&) override;
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|          CanvasRenderingContext::ContextType getContextType() const override { return CanvasRenderingContext::ContextWebgl2; }
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|          void onError(HTMLCanvasElement*, const String& error) override;
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|      };
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| @@ -40,19 +40,19 @@ public:
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|  protected:
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|      WebGL2RenderingContext(HTMLCanvasElement* passedCanvas, PassOwnPtr<WebGraphicsContext3DProvider>, const WebGLContextAttributes& requestedAttributes);
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|  
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| -    PersistentWillBeMember<CHROMIUMSubscribeUniform> m_chromiumSubscribeUniform;
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| -    PersistentWillBeMember<EXTColorBufferFloat> m_extColorBufferFloat;
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| -    PersistentWillBeMember<EXTDisjointTimerQuery> m_extDisjointTimerQuery;
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| -    PersistentWillBeMember<EXTTextureFilterAnisotropic> m_extTextureFilterAnisotropic;
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| -    PersistentWillBeMember<OESTextureFloatLinear> m_oesTextureFloatLinear;
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| -    PersistentWillBeMember<WebGLCompressedTextureASTC> m_webglCompressedTextureASTC;
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| -    PersistentWillBeMember<WebGLCompressedTextureATC> m_webglCompressedTextureATC;
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| -    PersistentWillBeMember<WebGLCompressedTextureETC1> m_webglCompressedTextureETC1;
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| -    PersistentWillBeMember<WebGLCompressedTexturePVRTC> m_webglCompressedTexturePVRTC;
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| -    PersistentWillBeMember<WebGLCompressedTextureS3TC> m_webglCompressedTextureS3TC;
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| -    PersistentWillBeMember<WebGLDebugRendererInfo> m_webglDebugRendererInfo;
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| -    PersistentWillBeMember<WebGLDebugShaders> m_webglDebugShaders;
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| -    PersistentWillBeMember<WebGLLoseContext> m_webglLoseContext;
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| +    Member<CHROMIUMSubscribeUniform> m_chromiumSubscribeUniform;
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| +    Member<EXTColorBufferFloat> m_extColorBufferFloat;
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| +    Member<EXTDisjointTimerQuery> m_extDisjointTimerQuery;
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| +    Member<EXTTextureFilterAnisotropic> m_extTextureFilterAnisotropic;
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| +    Member<OESTextureFloatLinear> m_oesTextureFloatLinear;
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| +    Member<WebGLCompressedTextureASTC> m_webglCompressedTextureASTC;
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| +    Member<WebGLCompressedTextureATC> m_webglCompressedTextureATC;
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| +    Member<WebGLCompressedTextureETC1> m_webglCompressedTextureETC1;
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| +    Member<WebGLCompressedTexturePVRTC> m_webglCompressedTexturePVRTC;
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| +    Member<WebGLCompressedTextureS3TC> m_webglCompressedTextureS3TC;
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| +    Member<WebGLDebugRendererInfo> m_webglDebugRendererInfo;
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| +    Member<WebGLDebugShaders> m_webglDebugShaders;
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| +    Member<WebGLLoseContext> m_webglLoseContext;
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|  };
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|  
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|  DEFINE_TYPE_CASTS(WebGL2RenderingContext, CanvasRenderingContext, context,
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| 
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