Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(179)

Side by Side Diff: third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.h

Issue 1686483002: Oilpan: Remove most WillBe types from the code base (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 8 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
OLDNEW
1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef WebGL2RenderingContextBase_h 5 #ifndef WebGL2RenderingContextBase_h
6 #define WebGL2RenderingContextBase_h 6 #define WebGL2RenderingContextBase_h
7 7
8 #include "modules/webgl/WebGLExtension.h" 8 #include "modules/webgl/WebGLExtension.h"
9 #include "modules/webgl/WebGLRenderingContextBase.h" 9 #include "modules/webgl/WebGLRenderingContextBase.h"
10 10
11 namespace blink { 11 namespace blink {
12 12
13 class WebGLTexture; 13 class WebGLTexture;
14 14
15 class WebGLActiveInfo; 15 class WebGLActiveInfo;
16 class WebGLBuffer; 16 class WebGLBuffer;
17 class WebGLProgram; 17 class WebGLProgram;
18 class WebGLQuery; 18 class WebGLQuery;
19 class WebGLSampler; 19 class WebGLSampler;
20 class WebGLSync; 20 class WebGLSync;
21 class WebGLTransformFeedback; 21 class WebGLTransformFeedback;
22 class WebGLUniformLocation; 22 class WebGLUniformLocation;
23 class WebGLVertexArrayObject; 23 class WebGLVertexArrayObject;
24 24
25 class WebGL2RenderingContextBase : public WebGLRenderingContextBase { 25 class WebGL2RenderingContextBase : public WebGLRenderingContextBase {
26 WILL_BE_USING_GARBAGE_COLLECTED_MIXIN(WebGL2RenderingContextBase); 26 USING_GARBAGE_COLLECTED_MIXIN(WebGL2RenderingContextBase);
27 public: 27 public:
28 ~WebGL2RenderingContextBase() override; 28 ~WebGL2RenderingContextBase() override;
29 29
30 /* Buffer objects */ 30 /* Buffer objects */
31 void copyBufferSubData(GLenum, GLenum, long long, long long, long long); 31 void copyBufferSubData(GLenum, GLenum, long long, long long, long long);
32 void getBufferSubData(GLenum target, long long offset, DOMArrayBuffer* retur nedData); 32 void getBufferSubData(GLenum target, long long offset, DOMArrayBuffer* retur nedData);
33 33
34 /* Framebuffer objects */ 34 /* Framebuffer objects */
35 bool validateTexFuncLayer(const char*, GLenum texTarget, GLint layer); 35 bool validateTexFuncLayer(const char*, GLenum texTarget, GLint layer);
36 void blitFramebuffer(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum); 36 void blitFramebuffer(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum);
(...skipping 16 matching lines...) Expand all
53 GLenum format, GLenum type, DOMArrayBufferView*); 53 GLenum format, GLenum type, DOMArrayBufferView*);
54 void texImage2D(GLenum target, GLint level, GLint internalformat, 54 void texImage2D(GLenum target, GLint level, GLint internalformat,
55 GLenum format, GLenum type, ImageData*); 55 GLenum format, GLenum type, ImageData*);
56 void texImage2D(GLenum target, GLint level, GLint internalformat, 56 void texImage2D(GLenum target, GLint level, GLint internalformat,
57 GLenum format, GLenum type, HTMLImageElement*, ExceptionState&); 57 GLenum format, GLenum type, HTMLImageElement*, ExceptionState&);
58 void texImage2D(GLenum target, GLint level, GLint internalformat, 58 void texImage2D(GLenum target, GLint level, GLint internalformat,
59 GLenum format, GLenum type, HTMLCanvasElement*, ExceptionState&); 59 GLenum format, GLenum type, HTMLCanvasElement*, ExceptionState&);
60 void texImage2D(GLenum target, GLint level, GLint internalformat, 60 void texImage2D(GLenum target, GLint level, GLint internalformat,
61 GLenum format, GLenum type, HTMLVideoElement*, ExceptionState&); 61 GLenum format, GLenum type, HTMLVideoElement*, ExceptionState&);
62 void texImage2D(GLenum target, GLint level, GLint internalformat, 62 void texImage2D(GLenum target, GLint level, GLint internalformat,
63 GLenum format, GLenum type, PassRefPtrWillBeRawPtr<ImageBitmap>, Excepti onState&); 63 GLenum format, GLenum type, RawPtr<ImageBitmap>, ExceptionState&);
64 void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 64 void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
65 GLsizei width, GLsizei height, 65 GLsizei width, GLsizei height,
66 GLenum format, GLenum type, DOMArrayBufferView*); 66 GLenum format, GLenum type, DOMArrayBufferView*);
67 void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 67 void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
68 GLenum format, GLenum type, ImageData*); 68 GLenum format, GLenum type, ImageData*);
69 void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 69 void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
70 GLenum format, GLenum type, HTMLImageElement*, ExceptionState&); 70 GLenum format, GLenum type, HTMLImageElement*, ExceptionState&);
71 void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 71 void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
72 GLenum format, GLenum type, HTMLCanvasElement*, ExceptionState&); 72 GLenum format, GLenum type, HTMLCanvasElement*, ExceptionState&);
73 void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 73 void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
74 GLenum format, GLenum type, HTMLVideoElement*, ExceptionState&); 74 GLenum format, GLenum type, HTMLVideoElement*, ExceptionState&);
75 void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 75 void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
76 GLenum format, GLenum type, PassRefPtrWillBeRawPtr<ImageBitmap>, Excepti onState&); 76 GLenum format, GLenum type, RawPtr<ImageBitmap>, ExceptionState&);
77 77
78 void texStorage2D(GLenum, GLsizei, GLenum, GLsizei, GLsizei); 78 void texStorage2D(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
79 void texStorage3D(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei); 79 void texStorage3D(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei);
80 void texImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLen um, GLenum, DOMArrayBufferView*); 80 void texImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLen um, GLenum, DOMArrayBufferView*);
81 void texImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLen um, GLenum, GLintptr); 81 void texImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLen um, GLenum, GLintptr);
82 void texSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLs izei, GLenum, GLenum, DOMArrayBufferView*); 82 void texSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLs izei, GLenum, GLenum, DOMArrayBufferView*);
83 void texSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLs izei, GLenum, GLenum, GLintptr); 83 void texSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLs izei, GLenum, GLenum, GLintptr);
84 void texSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLenum, GLenum, Image Data*); 84 void texSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLenum, GLenum, Image Data*);
85 void texSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLenum, GLenum, HTMLI mageElement*, ExceptionState&); 85 void texSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLenum, GLenum, HTMLI mageElement*, ExceptionState&);
86 void texSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLenum, GLenum, HTMLC anvasElement*, ExceptionState&); 86 void texSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLenum, GLenum, HTMLC anvasElement*, ExceptionState&);
87 void texSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLenum, GLenum, HTMLV ideoElement*, ExceptionState&); 87 void texSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLenum, GLenum, HTMLV ideoElement*, ExceptionState&);
88 void texSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLenum, GLenum, PassR efPtrWillBeRawPtr<ImageBitmap>, ExceptionState&); 88 void texSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLenum, GLenum, RawPt r<ImageBitmap>, ExceptionState&);
89 void copyTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLs izei, GLsizei); 89 void copyTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLs izei, GLsizei);
90 void compressedTexImage3D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, DOMArrayBufferView*); 90 void compressedTexImage3D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, DOMArrayBufferView*);
91 void compressedTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GL sizei, GLsizei, GLenum, DOMArrayBufferView*); 91 void compressedTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GL sizei, GLsizei, GLenum, DOMArrayBufferView*);
92 92
93 /* Programs and shaders */ 93 /* Programs and shaders */
94 GLint getFragDataLocation(WebGLProgram*, const String&); 94 GLint getFragDataLocation(WebGLProgram*, const String&);
95 95
96 /* Uniforms and attributes */ 96 /* Uniforms and attributes */
97 void uniform1ui(const WebGLUniformLocation*, GLuint); 97 void uniform1ui(const WebGLUniformLocation*, GLuint);
98 void uniform2ui(const WebGLUniformLocation*, GLuint, GLuint); 98 void uniform2ui(const WebGLUniformLocation*, GLuint, GLuint);
(...skipping 176 matching lines...) Expand 10 before | Expand all | Expand 10 after
275 void removeBoundBuffer(WebGLBuffer*) override; 275 void removeBoundBuffer(WebGLBuffer*) override;
276 276
277 void resetUnpackParameters() override; 277 void resetUnpackParameters() override;
278 void restoreUnpackParameters() override; 278 void restoreUnpackParameters() override;
279 279
280 bool transformFeedbackActive() const override; 280 bool transformFeedbackActive() const override;
281 bool transformFeedbackPaused() const override; 281 bool transformFeedbackPaused() const override;
282 void setTransformFeedbackActive(bool); 282 void setTransformFeedbackActive(bool);
283 void setTransformFeedbackPaused(bool); 283 void setTransformFeedbackPaused(bool);
284 284
285 PersistentWillBeMember<WebGLFramebuffer> m_readFramebufferBinding; 285 Member<WebGLFramebuffer> m_readFramebufferBinding;
286 PersistentWillBeMember<WebGLTransformFeedback> m_transformFeedbackBinding; 286 Member<WebGLTransformFeedback> m_transformFeedbackBinding;
287 287
288 std::set<GLenum> m_supportedInternalFormatsStorage; 288 std::set<GLenum> m_supportedInternalFormatsStorage;
289 std::set<GLenum> m_compressedTextureFormatsETC2EAC; 289 std::set<GLenum> m_compressedTextureFormatsETC2EAC;
290 290
291 PersistentWillBeMember<WebGLBuffer> m_boundCopyReadBuffer; 291 Member<WebGLBuffer> m_boundCopyReadBuffer;
292 PersistentWillBeMember<WebGLBuffer> m_boundCopyWriteBuffer; 292 Member<WebGLBuffer> m_boundCopyWriteBuffer;
293 PersistentWillBeMember<WebGLBuffer> m_boundPixelPackBuffer; 293 Member<WebGLBuffer> m_boundPixelPackBuffer;
294 PersistentWillBeMember<WebGLBuffer> m_boundPixelUnpackBuffer; 294 Member<WebGLBuffer> m_boundPixelUnpackBuffer;
295 PersistentWillBeMember<WebGLBuffer> m_boundTransformFeedbackBuffer; 295 Member<WebGLBuffer> m_boundTransformFeedbackBuffer;
296 PersistentWillBeMember<WebGLBuffer> m_boundUniformBuffer; 296 Member<WebGLBuffer> m_boundUniformBuffer;
297 297
298 PersistentHeapVectorWillBeHeapVector<Member<WebGLBuffer>> m_boundIndexedTran sformFeedbackBuffers; 298 HeapVector<Member<WebGLBuffer>> m_boundIndexedTransformFeedbackBuffers;
299 PersistentHeapVectorWillBeHeapVector<Member<WebGLBuffer>> m_boundIndexedUnif ormBuffers; 299 HeapVector<Member<WebGLBuffer>> m_boundIndexedUniformBuffers;
300 GLint m_maxTransformFeedbackSeparateAttribs; 300 GLint m_maxTransformFeedbackSeparateAttribs;
301 size_t m_maxBoundUniformBufferIndex; 301 size_t m_maxBoundUniformBufferIndex;
302 302
303 PersistentWillBeMember<WebGLQuery> m_currentBooleanOcclusionQuery; 303 Member<WebGLQuery> m_currentBooleanOcclusionQuery;
304 PersistentWillBeMember<WebGLQuery> m_currentTransformFeedbackPrimitivesWritt enQuery; 304 Member<WebGLQuery> m_currentTransformFeedbackPrimitivesWrittenQuery;
305 PersistentHeapVectorWillBeHeapVector<Member<WebGLSampler>> m_samplerUnits; 305 HeapVector<Member<WebGLSampler>> m_samplerUnits;
306 306
307 GLint m_packRowLength; 307 GLint m_packRowLength;
308 GLint m_packSkipPixels; 308 GLint m_packSkipPixels;
309 GLint m_packSkipRows; 309 GLint m_packSkipRows;
310 GLint m_unpackRowLength; 310 GLint m_unpackRowLength;
311 GLint m_unpackImageHeight; 311 GLint m_unpackImageHeight;
312 GLint m_unpackSkipPixels; 312 GLint m_unpackSkipPixels;
313 GLint m_unpackSkipRows; 313 GLint m_unpackSkipRows;
314 GLint m_unpackSkipImages; 314 GLint m_unpackSkipImages;
315 }; 315 };
316 316
317 DEFINE_TYPE_CASTS(WebGL2RenderingContextBase, CanvasRenderingContext, context, 317 DEFINE_TYPE_CASTS(WebGL2RenderingContextBase, CanvasRenderingContext, context,
318 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) >= 2, 318 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) >= 2,
319 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) >= 2) ; 319 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) >= 2) ;
320 320
321 } // namespace blink 321 } // namespace blink
322 322
323 #endif 323 #endif
OLDNEW

Powered by Google App Engine
This is Rietveld 408576698