| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright (C) 2010 Google Inc. All rights reserved. | 2 * Copyright (C) 2010 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
| (...skipping 24 matching lines...) Expand all Loading... |
| 35 #include "wtf/RefPtr.h" | 35 #include "wtf/RefPtr.h" |
| 36 #include "wtf/Vector.h" | 36 #include "wtf/Vector.h" |
| 37 | 37 |
| 38 namespace blink { | 38 namespace blink { |
| 39 | 39 |
| 40 class Event; | 40 class Event; |
| 41 | 41 |
| 42 class IDBEventDispatcher { | 42 class IDBEventDispatcher { |
| 43 STATIC_ONLY(IDBEventDispatcher); | 43 STATIC_ONLY(IDBEventDispatcher); |
| 44 public: | 44 public: |
| 45 static DispatchEventResult dispatch(Event*, WillBeHeapVector<RefPtrWillBeMem
ber<EventTarget>>&); // The target first and then its ancestors in order of how
the event bubbles. | 45 static DispatchEventResult dispatch(Event*, HeapVector<Member<EventTarget>>&
); // The target first and then its ancestors in order of how the event bubbles. |
| 46 }; | 46 }; |
| 47 | 47 |
| 48 } // namespace blink | 48 } // namespace blink |
| 49 | 49 |
| 50 #endif // IDBEventDispatcher_h | 50 #endif // IDBEventDispatcher_h |
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