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| 1 /* | 1 /* |
| 2 * Copyright (C) Research In Motion Limited 2011. All rights reserved. | 2 * Copyright (C) Research In Motion Limited 2011. All rights reserved. |
| 3 * | 3 * |
| 4 * This library is free software; you can redistribute it and/or | 4 * This library is free software; you can redistribute it and/or |
| 5 * modify it under the terms of the GNU Library General Public | 5 * modify it under the terms of the GNU Library General Public |
| 6 * License as published by the Free Software Foundation; either | 6 * License as published by the Free Software Foundation; either |
| 7 * version 2 of the License, or (at your option) any later version. | 7 * version 2 of the License, or (at your option) any later version. |
| 8 * | 8 * |
| 9 * This library is distributed in the hope that it will be useful, | 9 * This library is distributed in the hope that it will be useful, |
| 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 66 || attrName == SVGNames::dxAttr | 66 || attrName == SVGNames::dxAttr |
| 67 || attrName == SVGNames::dyAttr) { | 67 || attrName == SVGNames::dyAttr) { |
| 68 SVGElement::InvalidationGuard invalidationGuard(this); | 68 SVGElement::InvalidationGuard invalidationGuard(this); |
| 69 invalidate(); | 69 invalidate(); |
| 70 return; | 70 return; |
| 71 } | 71 } |
| 72 | 72 |
| 73 SVGFilterPrimitiveStandardAttributes::svgAttributeChanged(attrName); | 73 SVGFilterPrimitiveStandardAttributes::svgAttributeChanged(attrName); |
| 74 } | 74 } |
| 75 | 75 |
| 76 PassRefPtrWillBeRawPtr<FilterEffect> SVGFEDropShadowElement::build(SVGFilterBuil
der* filterBuilder, Filter* filter) | 76 RawPtr<FilterEffect> SVGFEDropShadowElement::build(SVGFilterBuilder* filterBuild
er, Filter* filter) |
| 77 { | 77 { |
| 78 LayoutObject* layoutObject = this->layoutObject(); | 78 LayoutObject* layoutObject = this->layoutObject(); |
| 79 if (!layoutObject) | 79 if (!layoutObject) |
| 80 return nullptr; | 80 return nullptr; |
| 81 | 81 |
| 82 ASSERT(layoutObject->style()); | 82 ASSERT(layoutObject->style()); |
| 83 const SVGComputedStyle& svgStyle = layoutObject->style()->svgStyle(); | 83 const SVGComputedStyle& svgStyle = layoutObject->style()->svgStyle(); |
| 84 | 84 |
| 85 Color color = svgStyle.floodColor(); | 85 Color color = svgStyle.floodColor(); |
| 86 float opacity = svgStyle.floodOpacity(); | 86 float opacity = svgStyle.floodOpacity(); |
| 87 | 87 |
| 88 FilterEffect* input1 = filterBuilder->getEffectById(AtomicString(m_in1->curr
entValue()->value())); | 88 FilterEffect* input1 = filterBuilder->getEffectById(AtomicString(m_in1->curr
entValue()->value())); |
| 89 ASSERT(input1); | 89 ASSERT(input1); |
| 90 | 90 |
| 91 // Clamp std.dev. to non-negative. (See SVGFEGaussianBlurElement::build) | 91 // Clamp std.dev. to non-negative. (See SVGFEGaussianBlurElement::build) |
| 92 float stdDevX = std::max(0.0f, stdDeviationX()->currentValue()->value()); | 92 float stdDevX = std::max(0.0f, stdDeviationX()->currentValue()->value()); |
| 93 float stdDevY = std::max(0.0f, stdDeviationY()->currentValue()->value()); | 93 float stdDevY = std::max(0.0f, stdDeviationY()->currentValue()->value()); |
| 94 RefPtrWillBeRawPtr<FilterEffect> effect = FEDropShadow::create(filter, stdDe
vX, stdDevY, m_dx->currentValue()->value(), m_dy->currentValue()->value(), color
, opacity); | 94 RawPtr<FilterEffect> effect = FEDropShadow::create(filter, stdDevX, stdDevY,
m_dx->currentValue()->value(), m_dy->currentValue()->value(), color, opacity); |
| 95 effect->inputEffects().append(input1); | 95 effect->inputEffects().append(input1); |
| 96 return effect.release(); | 96 return effect.release(); |
| 97 } | 97 } |
| 98 | 98 |
| 99 } // namespace blink | 99 } // namespace blink |
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