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| 1 /* | 1 /* |
| 2 * Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies) | 2 * Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies) |
| 3 * | 3 * |
| 4 * This library is free software; you can redistribute it and/or | 4 * This library is free software; you can redistribute it and/or |
| 5 * modify it under the terms of the GNU Library General Public | 5 * modify it under the terms of the GNU Library General Public |
| 6 * License as published by the Free Software Foundation; either | 6 * License as published by the Free Software Foundation; either |
| 7 * version 2 of the License, or (at your option) any later version. | 7 * version 2 of the License, or (at your option) any later version. |
| 8 * | 8 * |
| 9 * This library is distributed in the hope that it will be useful, | 9 * This library is distributed in the hope that it will be useful, |
| 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| (...skipping 12 matching lines...) Expand all Loading... |
| 23 #include "platform/geometry/IntPoint.h" | 23 #include "platform/geometry/IntPoint.h" |
| 24 #include "platform/geometry/IntRect.h" | 24 #include "platform/geometry/IntRect.h" |
| 25 #include "platform/heap/Handle.h" | 25 #include "platform/heap/Handle.h" |
| 26 #include "wtf/RefPtr.h" | 26 #include "wtf/RefPtr.h" |
| 27 #include "wtf/Vector.h" | 27 #include "wtf/Vector.h" |
| 28 | 28 |
| 29 namespace blink { | 29 namespace blink { |
| 30 | 30 |
| 31 class Node; | 31 class Node; |
| 32 | 32 |
| 33 bool findBestClickableCandidate(Node*& targetNode, IntPoint& targetPoint, const
IntPoint& touchHotspot, const IntRect& touchArea, const WillBeHeapVector<RefPtrW
illBeMember<Node>>&); | 33 bool findBestClickableCandidate(Node*& targetNode, IntPoint& targetPoint, const
IntPoint& touchHotspot, const IntRect& touchArea, const HeapVector<Member<Node>>
&); |
| 34 bool findBestContextMenuCandidate(Node*& targetNode, IntPoint& targetPoint, cons
t IntPoint& touchHotspot, const IntRect& touchArea, const WillBeHeapVector<RefPt
rWillBeMember<Node>>&); | 34 bool findBestContextMenuCandidate(Node*& targetNode, IntPoint& targetPoint, cons
t IntPoint& touchHotspot, const IntRect& touchArea, const HeapVector<Member<Node
>>&); |
| 35 bool findBestZoomableArea(Node*& targetNode, IntRect& targetArea, const IntPoint
& touchHotspot, const IntRect& touchArea, const WillBeHeapVector<RefPtrWillBeMem
ber<Node>>&); | 35 bool findBestZoomableArea(Node*& targetNode, IntRect& targetArea, const IntPoint
& touchHotspot, const IntRect& touchArea, const HeapVector<Member<Node>>&); |
| 36 // FIXME: Implement the similar functions for other gestures here as well. | 36 // FIXME: Implement the similar functions for other gestures here as well. |
| 37 | 37 |
| 38 } // namespace blink | 38 } // namespace blink |
| 39 | 39 |
| 40 #endif | 40 #endif |
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