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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef SlotAssignment_h | 5 #ifndef SlotAssignment_h |
| 6 #define SlotAssignment_h | 6 #define SlotAssignment_h |
| 7 | 7 |
| 8 #include "platform/heap/Handle.h" | 8 #include "platform/heap/Handle.h" |
| 9 | 9 |
| 10 namespace blink { | 10 namespace blink { |
| 11 | 11 |
| 12 class HTMLSlotElement; | 12 class HTMLSlotElement; |
| 13 class Node; | 13 class Node; |
| 14 class ShadowRoot; | 14 class ShadowRoot; |
| 15 | 15 |
| 16 class SlotAssignment final : public NoBaseWillBeGarbageCollected<SlotAssignment>
{ | 16 class SlotAssignment final : public GarbageCollected<SlotAssignment> { |
| 17 public: | 17 public: |
| 18 static PassOwnPtrWillBeRawPtr<SlotAssignment> create() | 18 static RawPtr<SlotAssignment> create() |
| 19 { | 19 { |
| 20 return adoptPtrWillBeNoop(new SlotAssignment); | 20 return adoptPtrWillBeNoop(new SlotAssignment); |
| 21 } | 21 } |
| 22 | 22 |
| 23 HTMLSlotElement* assignedSlotFor(const Node&) const; | 23 HTMLSlotElement* assignedSlotFor(const Node&) const; |
| 24 void resolveAssignment(ShadowRoot&); | 24 void resolveAssignment(ShadowRoot&); |
| 25 | 25 |
| 26 DECLARE_TRACE(); | 26 DECLARE_TRACE(); |
| 27 | 27 |
| 28 private: | 28 private: |
| 29 SlotAssignment() { } | 29 SlotAssignment() { } |
| 30 | 30 |
| 31 void assign(Node&, HTMLSlotElement&); | 31 void assign(Node&, HTMLSlotElement&); |
| 32 WillBeHeapHashMap<RawPtrWillBeMember<Node>, RawPtrWillBeMember<HTMLSlotEleme
nt>> m_assignment; | 32 HeapHashMap<Member<Node>, Member<HTMLSlotElement>> m_assignment; |
| 33 }; | 33 }; |
| 34 | 34 |
| 35 } // namespace blink | 35 } // namespace blink |
| 36 | 36 |
| 37 #endif // HTMLSlotAssignment_h | 37 #endif // HTMLSlotAssignment_h |
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