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Side by Side Diff: third_party/WebKit/Source/core/dom/shadow/InsertionPoint.cpp

Issue 1686483002: Oilpan: Remove most WillBe types from the code base (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 8 months ago
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1 /* 1 /*
2 * Copyright (C) 2012 Google Inc. All rights reserved. 2 * Copyright (C) 2012 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
(...skipping 132 matching lines...) Expand 10 before | Expand all | Expand 10 after
143 bool InsertionPoint::isActive() const 143 bool InsertionPoint::isActive() const
144 { 144 {
145 if (!canBeActive()) 145 if (!canBeActive())
146 return false; 146 return false;
147 ShadowRoot* shadowRoot = containingShadowRoot(); 147 ShadowRoot* shadowRoot = containingShadowRoot();
148 ASSERT(shadowRoot); 148 ASSERT(shadowRoot);
149 if (!isHTMLShadowElement(*this) || shadowRoot->descendantShadowElementCount( ) <= 1) 149 if (!isHTMLShadowElement(*this) || shadowRoot->descendantShadowElementCount( ) <= 1)
150 return true; 150 return true;
151 151
152 // Slow path only when there are more than one shadow elements in a shadow t ree. That should be a rare case. 152 // Slow path only when there are more than one shadow elements in a shadow t ree. That should be a rare case.
153 const WillBeHeapVector<RefPtrWillBeMember<InsertionPoint>>& insertionPoints = shadowRoot->descendantInsertionPoints(); 153 const HeapVector<Member<InsertionPoint>>& insertionPoints = shadowRoot->desc endantInsertionPoints();
154 for (size_t i = 0; i < insertionPoints.size(); ++i) { 154 for (size_t i = 0; i < insertionPoints.size(); ++i) {
155 InsertionPoint* point = insertionPoints[i].get(); 155 InsertionPoint* point = insertionPoints[i].get();
156 if (isHTMLShadowElement(*point)) 156 if (isHTMLShadowElement(*point))
157 return point == this; 157 return point == this;
158 } 158 }
159 return true; 159 return true;
160 } 160 }
161 161
162 bool InsertionPoint::isShadowInsertionPoint() const 162 bool InsertionPoint::isShadowInsertionPoint() const
163 { 163 {
164 return isHTMLShadowElement(*this) && isActive(); 164 return isHTMLShadowElement(*this) && isActive();
165 } 165 }
166 166
167 bool InsertionPoint::isContentInsertionPoint() const 167 bool InsertionPoint::isContentInsertionPoint() const
168 { 168 {
169 return isHTMLContentElement(*this) && isActive(); 169 return isHTMLContentElement(*this) && isActive();
170 } 170 }
171 171
172 PassRefPtrWillBeRawPtr<StaticNodeList> InsertionPoint::getDistributedNodes() 172 RawPtr<StaticNodeList> InsertionPoint::getDistributedNodes()
173 { 173 {
174 updateDistribution(); 174 updateDistribution();
175 175
176 WillBeHeapVector<RefPtrWillBeMember<Node>> nodes; 176 HeapVector<Member<Node>> nodes;
177 nodes.reserveInitialCapacity(m_distributedNodes.size()); 177 nodes.reserveInitialCapacity(m_distributedNodes.size());
178 for (size_t i = 0; i < m_distributedNodes.size(); ++i) 178 for (size_t i = 0; i < m_distributedNodes.size(); ++i)
179 nodes.uncheckedAppend(m_distributedNodes.at(i)); 179 nodes.uncheckedAppend(m_distributedNodes.at(i));
180 180
181 return StaticNodeList::adopt(nodes); 181 return StaticNodeList::adopt(nodes);
182 } 182 }
183 183
184 bool InsertionPoint::layoutObjectIsNeeded(const ComputedStyle& style) 184 bool InsertionPoint::layoutObjectIsNeeded(const ComputedStyle& style)
185 { 185 {
186 return !isActive() && HTMLElement::layoutObjectIsNeeded(style); 186 return !isActive() && HTMLElement::layoutObjectIsNeeded(style);
(...skipping 80 matching lines...) Expand 10 before | Expand all | Expand 10 after
267 const InsertionPoint* insertedTo = shadow->finalDestinationInsertionPoin tFor(projectedNode); 267 const InsertionPoint* insertedTo = shadow->finalDestinationInsertionPoin tFor(projectedNode);
268 if (!insertedTo) 268 if (!insertedTo)
269 break; 269 break;
270 ASSERT(current != insertedTo); 270 ASSERT(current != insertedTo);
271 current = insertedTo; 271 current = insertedTo;
272 insertionPoint = insertedTo; 272 insertionPoint = insertedTo;
273 } 273 }
274 return insertionPoint; 274 return insertionPoint;
275 } 275 }
276 276
277 void collectDestinationInsertionPoints(const Node& node, WillBeHeapVector<RawPtr WillBeMember<InsertionPoint>, 8>& results) 277 void collectDestinationInsertionPoints(const Node& node, HeapVector<Member<Inser tionPoint>, 8>& results)
278 { 278 {
279 const Node* current = &node; 279 const Node* current = &node;
280 ElementShadow* lastElementShadow = 0; 280 ElementShadow* lastElementShadow = 0;
281 while (true) { 281 while (true) {
282 ElementShadow* shadow = shadowWhereNodeCanBeDistributed(*current); 282 ElementShadow* shadow = shadowWhereNodeCanBeDistributed(*current);
283 if (!shadow || shadow == lastElementShadow) 283 if (!shadow || shadow == lastElementShadow)
284 return; 284 return;
285 lastElementShadow = shadow; 285 lastElementShadow = shadow;
286 const DestinationInsertionPoints* insertionPoints = shadow->destinationI nsertionPointsFor(&node); 286 const DestinationInsertionPoints* insertionPoints = shadow->destinationI nsertionPointsFor(&node);
287 if (!insertionPoints) 287 if (!insertionPoints)
288 return; 288 return;
289 for (size_t i = 0; i < insertionPoints->size(); ++i) 289 for (size_t i = 0; i < insertionPoints->size(); ++i)
290 results.append(insertionPoints->at(i).get()); 290 results.append(insertionPoints->at(i).get());
291 ASSERT(current != insertionPoints->last().get()); 291 ASSERT(current != insertionPoints->last().get());
292 current = insertionPoints->last().get(); 292 current = insertionPoints->last().get();
293 } 293 }
294 } 294 }
295 295
296 } // namespace blink 296 } // namespace blink
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