Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(721)

Side by Side Diff: third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.h

Issue 1686483002: Oilpan: Remove most WillBe types from the code base (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 10 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
OLDNEW
1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef WebGL2RenderingContextBase_h 5 #ifndef WebGL2RenderingContextBase_h
6 #define WebGL2RenderingContextBase_h 6 #define WebGL2RenderingContextBase_h
7 7
8 #include "modules/webgl/WebGLExtension.h" 8 #include "modules/webgl/WebGLExtension.h"
9 #include "modules/webgl/WebGLRenderingContextBase.h" 9 #include "modules/webgl/WebGLRenderingContextBase.h"
10 10
11 namespace blink { 11 namespace blink {
12 12
13 class WebGLTexture; 13 class WebGLTexture;
14 14
15 class WebGLActiveInfo; 15 class WebGLActiveInfo;
16 class WebGLBuffer; 16 class WebGLBuffer;
17 class WebGLProgram; 17 class WebGLProgram;
18 class WebGLQuery; 18 class WebGLQuery;
19 class WebGLSampler; 19 class WebGLSampler;
20 class WebGLSync; 20 class WebGLSync;
21 class WebGLTransformFeedback; 21 class WebGLTransformFeedback;
22 class WebGLUniformLocation; 22 class WebGLUniformLocation;
23 class WebGLVertexArrayObject; 23 class WebGLVertexArrayObject;
24 24
25 class WebGL2RenderingContextBase : public WebGLRenderingContextBase { 25 class WebGL2RenderingContextBase : public WebGLRenderingContextBase {
26 WILL_BE_USING_GARBAGE_COLLECTED_MIXIN(WebGL2RenderingContextBase); 26 USING_GARBAGE_COLLECTED_MIXIN(WebGL2RenderingContextBase);
27 public: 27 public:
28 ~WebGL2RenderingContextBase() override; 28 ~WebGL2RenderingContextBase() override;
29 29
30 /* Buffer objects */ 30 /* Buffer objects */
31 void copyBufferSubData(GLenum, GLenum, long long, long long, long long); 31 void copyBufferSubData(GLenum, GLenum, long long, long long, long long);
32 void getBufferSubData(GLenum target, long long offset, DOMArrayBuffer* retur nedData); 32 void getBufferSubData(GLenum target, long long offset, DOMArrayBuffer* retur nedData);
33 33
34 /* Framebuffer objects */ 34 /* Framebuffer objects */
35 bool validateTexFuncLayer(const char*, GLenum texTarget, GLint layer); 35 bool validateTexFuncLayer(const char*, GLenum texTarget, GLint layer);
36 void blitFramebuffer(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum); 36 void blitFramebuffer(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum);
37 void framebufferTextureLayer(ScriptState*, GLenum, GLenum, WebGLTexture*, GL int, GLint); 37 void framebufferTextureLayer(ScriptState*, GLenum, GLenum, WebGLTexture*, GL int, GLint);
38 ScriptValue getInternalformatParameter(ScriptState*, GLenum, GLenum, GLenum) ; 38 ScriptValue getInternalformatParameter(ScriptState*, GLenum, GLenum, GLenum) ;
39 void invalidateFramebuffer(GLenum, const Vector<GLenum>&); 39 void invalidateFramebuffer(GLenum, const Vector<GLenum>&);
40 void invalidateSubFramebuffer(GLenum, const Vector<GLenum>&, GLint, GLint, G Lsizei, GLsizei); 40 void invalidateSubFramebuffer(GLenum, const Vector<GLenum>&, GLint, GLint, G Lsizei, GLsizei);
41 void readBuffer(GLenum); 41 void readBuffer(GLenum);
42 42
43 /* Renderbuffer objects */ 43 /* Renderbuffer objects */
44 void renderbufferStorageMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsize i); 44 void renderbufferStorageMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsize i);
45 45
46 /* Texture objects */ 46 /* Texture objects */
47 void texStorage2D(GLenum, GLsizei, GLenum, GLsizei, GLsizei); 47 void texStorage2D(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
48 void texStorage3D(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei); 48 void texStorage3D(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei);
49 void texImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLen um, GLenum, DOMArrayBufferView*); 49 void texImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLen um, GLenum, DOMArrayBufferView*);
50 void texSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLs izei, GLenum, GLenum, DOMArrayBufferView*); 50 void texSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLs izei, GLenum, GLenum, DOMArrayBufferView*);
51 void texSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLenum, GLenum, Image Data*); 51 void texSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLenum, GLenum, Image Data*);
52 void texSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLenum, GLenum, HTMLI mageElement*, ExceptionState&); 52 void texSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLenum, GLenum, HTMLI mageElement*, ExceptionState&);
53 void texSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLenum, GLenum, HTMLC anvasElement*, ExceptionState&); 53 void texSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLenum, GLenum, HTMLC anvasElement*, ExceptionState&);
54 void texSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLenum, GLenum, HTMLV ideoElement*, ExceptionState&); 54 void texSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLenum, GLenum, HTMLV ideoElement*, ExceptionState&);
55 void texSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLenum, GLenum, PassR efPtrWillBeRawPtr<ImageBitmap>, ExceptionState&); 55 void texSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLenum, GLenum, RawPt r<ImageBitmap>, ExceptionState&);
56 void copyTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLs izei, GLsizei); 56 void copyTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLs izei, GLsizei);
57 void compressedTexImage3D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, DOMArrayBufferView*); 57 void compressedTexImage3D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, DOMArrayBufferView*);
58 void compressedTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GL sizei, GLsizei, GLenum, DOMArrayBufferView*); 58 void compressedTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GL sizei, GLsizei, GLenum, DOMArrayBufferView*);
59 59
60 /* Programs and shaders */ 60 /* Programs and shaders */
61 GLint getFragDataLocation(WebGLProgram*, const String&); 61 GLint getFragDataLocation(WebGLProgram*, const String&);
62 62
63 /* Uniforms and attributes */ 63 /* Uniforms and attributes */
64 void uniform1ui(const WebGLUniformLocation*, GLuint); 64 void uniform1ui(const WebGLUniformLocation*, GLuint);
65 void uniform2ui(const WebGLUniformLocation*, GLuint, GLuint); 65 void uniform2ui(const WebGLUniformLocation*, GLuint, GLuint);
(...skipping 178 matching lines...) Expand 10 before | Expand all | Expand 10 after
244 void removeBoundBuffer(WebGLBuffer*) override; 244 void removeBoundBuffer(WebGLBuffer*) override;
245 245
246 void resetUnpackParameters() override; 246 void resetUnpackParameters() override;
247 void restoreUnpackParameters() override; 247 void restoreUnpackParameters() override;
248 248
249 bool transformFeedbackActive() const override; 249 bool transformFeedbackActive() const override;
250 bool transformFeedbackPaused() const override; 250 bool transformFeedbackPaused() const override;
251 void setTransformFeedbackActive(bool); 251 void setTransformFeedbackActive(bool);
252 void setTransformFeedbackPaused(bool); 252 void setTransformFeedbackPaused(bool);
253 253
254 PersistentWillBeMember<WebGLFramebuffer> m_readFramebufferBinding; 254 Member<WebGLFramebuffer> m_readFramebufferBinding;
255 PersistentWillBeMember<WebGLTransformFeedback> m_transformFeedbackBinding; 255 Member<WebGLTransformFeedback> m_transformFeedbackBinding;
256 256
257 std::set<GLenum> m_supportedInternalFormatsStorage; 257 std::set<GLenum> m_supportedInternalFormatsStorage;
258 std::set<GLenum> m_compressedTextureFormatsETC2EAC; 258 std::set<GLenum> m_compressedTextureFormatsETC2EAC;
259 259
260 PersistentWillBeMember<WebGLBuffer> m_boundCopyReadBuffer; 260 Member<WebGLBuffer> m_boundCopyReadBuffer;
261 PersistentWillBeMember<WebGLBuffer> m_boundCopyWriteBuffer; 261 Member<WebGLBuffer> m_boundCopyWriteBuffer;
262 PersistentWillBeMember<WebGLBuffer> m_boundPixelPackBuffer; 262 Member<WebGLBuffer> m_boundPixelPackBuffer;
263 PersistentWillBeMember<WebGLBuffer> m_boundPixelUnpackBuffer; 263 Member<WebGLBuffer> m_boundPixelUnpackBuffer;
264 PersistentWillBeMember<WebGLBuffer> m_boundTransformFeedbackBuffer; 264 Member<WebGLBuffer> m_boundTransformFeedbackBuffer;
265 PersistentWillBeMember<WebGLBuffer> m_boundUniformBuffer; 265 Member<WebGLBuffer> m_boundUniformBuffer;
266 266
267 PersistentHeapVectorWillBeHeapVector<Member<WebGLBuffer>> m_boundIndexedTran sformFeedbackBuffers; 267 HeapVector<Member<WebGLBuffer>> m_boundIndexedTransformFeedbackBuffers;
268 PersistentHeapVectorWillBeHeapVector<Member<WebGLBuffer>> m_boundIndexedUnif ormBuffers; 268 HeapVector<Member<WebGLBuffer>> m_boundIndexedUniformBuffers;
269 GLint m_maxTransformFeedbackSeparateAttribs; 269 GLint m_maxTransformFeedbackSeparateAttribs;
270 size_t m_maxBoundUniformBufferIndex; 270 size_t m_maxBoundUniformBufferIndex;
271 271
272 PersistentWillBeMember<WebGLQuery> m_currentBooleanOcclusionQuery; 272 Member<WebGLQuery> m_currentBooleanOcclusionQuery;
273 PersistentWillBeMember<WebGLQuery> m_currentTransformFeedbackPrimitivesWritt enQuery; 273 Member<WebGLQuery> m_currentTransformFeedbackPrimitivesWrittenQuery;
274 PersistentHeapVectorWillBeHeapVector<Member<WebGLSampler>> m_samplerUnits; 274 HeapVector<Member<WebGLSampler>> m_samplerUnits;
275 275
276 GLint m_packRowLength; 276 GLint m_packRowLength;
277 GLint m_packSkipPixels; 277 GLint m_packSkipPixels;
278 GLint m_packSkipRows; 278 GLint m_packSkipRows;
279 GLint m_unpackRowLength; 279 GLint m_unpackRowLength;
280 GLint m_unpackImageHeight; 280 GLint m_unpackImageHeight;
281 GLint m_unpackSkipPixels; 281 GLint m_unpackSkipPixels;
282 GLint m_unpackSkipRows; 282 GLint m_unpackSkipRows;
283 GLint m_unpackSkipImages; 283 GLint m_unpackSkipImages;
284 }; 284 };
285 285
286 DEFINE_TYPE_CASTS(WebGL2RenderingContextBase, CanvasRenderingContext, context, 286 DEFINE_TYPE_CASTS(WebGL2RenderingContextBase, CanvasRenderingContext, context,
287 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) >= 2, 287 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) >= 2,
288 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) >= 2) ; 288 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) >= 2) ;
289 289
290 } // namespace blink 290 } // namespace blink
291 291
292 #endif 292 #endif
OLDNEW

Powered by Google App Engine
This is Rietveld 408576698